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Slipgear's gem = fun, The Hive questionFollow

#1 Apr 01 2008 at 8:40 AM Rating: Default
I completed slipgear's gem charm augment last night, man it was fun exploring depths of darkhollow especially The Hive. Every zone was empty :( even the 70 hotzone Ruins of Illsalin on Tunare. I would so love to get my hands on https://everquest.allakhazam.com/db/item.html?item=45386 ! I know travel in depths isn't pleasant but xp has to be killer in RoI.

Can a balanced "group" gear level 70 toons with through PoP core AAs xp hunt in The Hive, or is it a raid toons off raid xp playground ? I want to upgrade my magnetic armor one day, but I don't care to buy the new SoF gear or cultural in bazaar, Id rather give some loving to the grouper depths of darkhollow armor. I remember doing arcstone armor on my beasty thinking man this is too easy for reward. I'm 63 with 122AAs guess I'm a harcore casual toon. It seems no one I group with around my level is working on AAs,they after the magical level 80 I guess. I'm killing myself getting AA as I go to try to be a decent tank for a game that doesn't exist no more I guess the 70 challenging group game (spell arc missions etc.) I dont care to rush to level 80. There is so much premium content at level 70. I can see going for 75 after I get get the AAs from omens depths to give me an edge as a group player on 70 content but dont care for 80.
I guess I need to look for a small close guild that groups together often.

Thank You for your time. Urlond 63 SK Tunare


#2 Apr 01 2008 at 12:50 PM Rating: Decent
RoI is either a BRUTAL zone or a cake zone, depending how you pull. Every mob in zone spawns already buffed with Bolster, an NPS only buff, that makes Temerity+Bloodworg+BEA look weak.

Pull and tank, you will get hurt.

Dispell on pull, you will be just fine.
#3 Apr 01 2008 at 2:46 PM Rating: Decent
At your level and with "group" gear you need to have the proper group make up to do it successfully. So of course a solid tank and a cleric to start. Then you need a good puller. I would recommend a monk because they also fill the DPS role. I would also want crowd control (a bard can pull and CC) and a slower. After that DPS is nice to make the fights as short as possible to keep the cleric's mana up. Nomnom's point about dispell is also very important. Many classes can do this.

If you go in with the Warrior pulling and no crowd control you are going to be in for a lot of wipes as an an average "group" gear level 70 group isn't going to be able to handle adds very well.
#4 Apr 02 2008 at 4:51 AM Rating: Decent
Tough zone.Tough mobs.Tough to get around in there.Dont know how many hours I pissed away just waiting for a whole group to get to an instanced in there.Spent 7 hours doing one instanced one time mostly due to to half the group dying just trying to get there.

The learning curve of this zone is very high.Most are undead but not all so some see you as you run by.There is no easy way to get around.You have to do the trial and error thing which eats up alot of time.

When and if you get to a named you need a good tank.These guys hit for around 2k and fast.That alone excludes anyone with group gear.

#5 Apr 04 2008 at 2:17 PM Rating: Decent
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187 posts
I remember that as well. The 70 spell arc had a few entrances in there and some people were just really bad when it came to getting the to zone in alive.
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