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#27 Mar 01 2008 at 6:34 PM Rating: Decent
The Warrens is arguably my favourite zone in the entirety of EverQuest. What with its mini-raid target, excellent layout, and all-around fun. Actually, Stonebrunt is a -very- close second... I just love the whole continent of Odus. If Erudites didn't have such big foreheads, I'd totally play one.

Kobold is a cool idea, but Gnoll still has my vote. I just like them better for some reason.
#28 Mar 02 2008 at 7:50 AM Rating: Good
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how about "children of brell" as a player race... heritage gnoll, goblin, kobold, elemental... coldain dwarf? Could always retcon them all into one including Kaladim Dwarves. Just establish lore-logical starting cities for them, or move the lore forward so an alliance of brell makes sense. Keeping the dwarves separate is probably the easiest to do.

Though in truth I like the gnolls, goblins and Kobolds as outsiders viewed as evil (but they are not necessarily).

Would be a good excuse to put a plane of underfoot (newb zone and connection or something for post-Hole) in that uses the warrens stonebrunt gunthak and beyond and the Hole as its progression.

Would also be a good time to put some variety into the elemental models. Elemental beastlords with elemental pets would look rather interesting.

I agree on shorthaired beige/black Kobold models. I don't mind the new gnolls though.
#29 Mar 04 2008 at 2:47 PM Rating: Good
hrmmm, how about Imps. Would look cool to see a itty bitty imp kicking giant butt.
#30 Mar 04 2008 at 6:44 PM Rating: Good
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This is a great thread; I'm happy that many of the posters here are interested in races that I've been wanting to see as player-playable for years;

a. Shissar - I've lost count of how many folks want to see one of these as a player race. An interesting history of tragedy and sacrifice. Oh, and their penchant for kicking the @sses of silly adventurers doesn't hurt.

b. Centaur - should have been introduced as a player race in '99. what is SOE waiting for? They could have innate run speed that might improve with level, but could not use mounts. They'd have some equipment restrictions, due to their shape, but would be talented in crafting centaur-usable items to compensate. They'd make great druids, rangers, warriors, beastlords, and perhaps shamen.

c. Aviak - everyone loves them it seems - they'd be great enchanters, druids, beastlords, rogues, and even shamen.

d. Sarnak - Admit it...this is what people really thought of when they first heard about the "Drakkin." They would be at war with the Iksar (i.e major faction issues), and like same, call Kunark home.

e. Nokk - scary, cool, deadly, and with a rich history (rich with violence?) and culture.

Some of you had some really great ideas I had never thought of;

a. An underwater race that needs "air breathing" to survive above water. This one is crying out for a closer look. This guy I gamed with waaay back like 25 years ago played a "scrag" (a marine troll) in the campaign. Although the group fell apart, I loved how he could breathe underwater + regenerate. Too cool. But very ugly.

b. New races as beastlords - with race-appropriate pets (loved the gnome/clockwork warder, lol)

And one idea of my own; IMO it would not hurt to have an insectoid race. Dungeons and Dragons has the Thri-kreen (kind've like a humanoid praying mantis), and I was in a game where a guy played a Formian - a man-sized, termite like creature. It ruled. But, alas, the bug was eventually killed... I also wondered why the idea of Drachnids has never been touched. In Dungeons & Dragons, (look out - geek alert!) dark elves that fail to live up to Lolth's expectations are polymorphed into driders (Drachnids). Just thought someone besides me loves the idea of playing (and looks of) those things.

Anyway, neat thread!
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My Rathe / Prexus characters:

Bigbronze Bloodyaxe, 62 Ogre Berserker
Verbeeg Bearfang, 62 Ogre Beastlord
Glabrezu Spiritcaller, 62 Ogre Shaman
Zirumkin Zenomorph, 62 Gnome Wizard
Korgulon Soulwraith, 76 Ogre Shadowknight <Shining Alliance>
Incarnadine Summoner, 65 Drakkin Magician

Bristlebane characters:

Zalkahriz Ebonscale, 64 Iksar Necromancer
Gnomorre Gniceguy, 55 Gnome Rogue
Whytfire Lonewolf, 55 Woodelf Ranger
#31 Mar 04 2008 at 8:09 PM Rating: Decent
To be honest, I don't think that any classes who cannot be Shaman should be able to be beastlords. Beastlords are primal and feral -- two things I wouldn't describe any of the other races as. Iksar, Troll, Ogre, Barbarian, and Vah Shir. I don't personally think that any other races should have them.
#32 Mar 07 2008 at 7:16 PM Rating: Good
I would have to say the best possible option would be split paw gnolls. Have their god (brell right?) look upon them with pity as their lair has been over taken by elementals. Brell gives them greater wisdom to help defeat the elementals and there you have a playable race. They would make great shamans, beastlords, warrior, rogue, maybe even druids and rangers. With all the talk of brell would be a great time to throw in the Plane of Underfoot in the hole. Splitpaw would make a decent starting city, just wish you could some how tie in an elemental super high level zone into Splitpaw. They are medium size so just have to change armor to include GNL and create some graphics. Faction for them would be a pain as all the major cities on that half of the continent hate em including blackburrow if I remember right. Just a thought.
#33 Mar 12 2008 at 5:25 AM Rating: Decent
Ok I have two ideas.

1) How about an "All-in-One" Elemental race. Would be caster only with innate lev and dmg shield to start. Could start off as any one of the elements and as they advance grow into the ability to "gain" another elemental form with that elements benefit. So if they started as a Fire element thats all it could be to say lvl 20 with a fire shield, and lev as innate properties, then at lvl 21 to 40 have the ability to use either the original Fire or newly gained Earth form which would gain innate snare and a suffocate dot, Water at 41 to 60 with innate advanced riposte and a Wave crash DD, and a Air from 61 to 80 with advanced dodge and innate escape (like a bard fade with a sos application). Instant change to any of the elementals as they are gained.

2) Talking about evil races ...Minitors(sp?)Melee or hybrid only. They would be very cool to play.
#34 Mar 12 2008 at 6:27 AM Rating: Decent
Stonegrabber race would be different or the Hraquis fish things from Plane of Water.
#35 Mar 21 2008 at 10:19 AM Rating: Decent
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Goblin.

There are already goblin cities, at least one even has a bank useable by everybody.... assuming you can survive the banker hitting you while you're banking.

Runnyeye would be a cool starting city. Plus goblins can already be a whole bunch of classes, warrior, cleric, all INT casters, rogue...maybe SK, etc.
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