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Best AA's to train with first points earned?Follow

#1 Feb 27 2008 at 12:51 PM Rating: Default
What does everyone suggest for a paladins first purchase with an AA's? Please feel free to offer advice toward other classes as well. As i have one of each class at my hands.
#2 Feb 27 2008 at 1:59 PM Rating: Excellent
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Depends on level of course, but it's pretty much a no-brainer to get CA3, CS3, and ND3 as your first picks. Run3 is always good since it's dirt cheap and gives you jboots speed all the time.

You'll want to get SU, so that means picking up CF3 pretty quick as well. You'll also probably want holy steed somewhere along there as well.

I tend to alternate between "fun" and "needed" AAs, and between defensive and offensive as well. So I'll work on CA/CS for awhile, then I'll switch to knights advantage and veterans wrath. I'd avoid stats and resists for now since you'll get tons of those with gear.

Honestly, the ones you really "need" are the CA/CS lines and SU (to make killing undead easier/faster). Everything else, you can pick and choose as you go along...
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#3 Feb 27 2008 at 2:13 PM Rating: Good
At level 51 your choices are pretty limited. You are required to spend 6 points in the General AA before you can purchase many of the ones in the Archetype area. You have to spend 12 points in the Archetype area before you can purchase many of the AA in the Class area.

At 51 the best AA will be Run3 and since you have to spend 3 more points in that area you can go for Regen3 or Metabolism3 or Lung Capacity or whatever piques your interest.

At 55 (and with 6 points spent in General) you can start getting the defensive AAs mentioned by gbaji; CA, CS and ND.

A couple of possibilities at level 55 that do not require General points spent first would be Mnemonic Retention to get a 9th spell casting slot and Weapon Affinity to increase your weapon proc rate.

At level 59, and with points spent in General and Archetype, you can start getting the Class AAs like Slay Undead and 2-hand bash and your horse.

So .. your first purchase should really be Run3, hands down. I would recommend that for any class, even bards and SoW classes. After that, defensive stuff and Slay Undead I would say for a Paladin.
#4 Feb 27 2008 at 2:15 PM Rating: Excellent
Depends on class more than level.

As a paladin you need more tanking skills than healing skills or offensive skills, so as you get them just spend them kind of in that order.

To start out with I always go with run3 and metabolism3. Reason being, I dont want to eat away all the unreplaceable food I am carrying. I try to make my halloween stuff last all year, each year. AND, I dont want to get stuck not being able to run to a zone to get away if needed.
#5 Feb 27 2008 at 2:22 PM Rating: Good
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Innate Run is a must have. Get Combat Agility and Combat Stability, as many as you can as fast as you can. Natural Durability is also a must have.

I personally went with Combat Fury and Double Riposte, which were really expensive to max out but really worth it. I've also spent a bunch of points on Physical Enhancement and Knight's Advantage.

Planar Durability is one to get as soon as you hit 61.

And no paladin is a true paladin without a Holy Steed. I think I finally broke down and spent the 5 points after the first 50 or so I'd earned.

Good luck!
#6 Feb 27 2008 at 3:07 PM Rating: Good
I agree with most everything above and will add one more that I find extremely handy for classes that can get it. The instant invis AA is incredibly useful! Not absolutely necessary, but I use it constantly.
#7 Feb 27 2008 at 5:00 PM Rating: Default
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Quote:
At level 51 your choices are pretty limited. You are required to spend 6 points in the General AA before you can purchase many of the ones in the Archetype area. You have to spend 12 points in the Archetype area before you can purchase many of the AA in the Class area.


What you posted used to be the case but it was changed almost 1 year ago.

All AAs are only restricted by cost and level now. The first AA I bought for my Berserker a few weeks ago was Combat Fury. I had zero AAs spent when I bought it.

Edited, Feb 28th 2008 3:35am by Reyla
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#8 Feb 27 2008 at 5:52 PM Rating: Decent
I hadn't heard that it changed, and the in-game "ding" messages still state it as such.

To clarify: When my cleric hit 59 the other day, it gave me a message saying that Soandso zone is a good place for me to be, and also that I can now train in my class AA abilities -after spending 12 points in Archetype abilities-.

And yeah, like Gbaji said... try to alternate between the "fun" AAs, and the run of the mill ones. My cleric has about 54 AAs... I've maxed out Healing Gift (first), Natural Durability (second), Spell Casting Fury (third), Combat Stability (fourth), and Run3/Innate Agility 3 (those came before the other ones listed, but meh). I also tried to alternate getting defensive and offensive abilities... or, rather, melee and magic ones.

Edited, Feb 27th 2008 8:57pm by NaturesParadox
#9 Feb 27 2008 at 7:12 PM Rating: Decent
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I always feel like Copernicus on these threads. Suggesting something that everbody believes is true is actually false.

All the complaints about SOE fixing things first before adding new things is valid to some degree.

The requiremnet to spend 6 in general and then 12 in archetype is definitely gone. The level up message you got is a relic.

Edited, Feb 28th 2008 3:37am by Reyla
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#10 Feb 27 2008 at 9:15 PM Rating: Decent
Reyla wrote:
I always feel like Copernicus on these threads. Suggesting something that everbody believes is true is actually false.

All the complaints about SOE fixing things first before adding new things is valid to some degree.

The requiremnet to spend 6 in general and then 12 in archetype is definitely gone. The level up message you got is a relic.

Edited, Feb 28th 2008 3:37am by Reyla


I wasn't saying you were wrong. I've no way to verify it, since I've already spent the 6 in general, and 12 in Archetype. I was merely relating my own experience with the level-up message (which came after I already had 54 aas, so no real way to check myself).
#11 Feb 28 2008 at 12:18 AM Rating: Default
You can buy the first extra spell slot at 51 iirc too its worth it for anyone with spells really to be in top 100 AA. If not top 50.
#12 Feb 28 2008 at 7:13 AM Rating: Decent
flishtaco wrote:
You can buy the first extra spell slot at 51 iirc too its worth it for anyone with spells really to be in top 100 AA. If not top 50.


Pretty sure that requires level 55.
#13 Feb 28 2008 at 11:23 AM Rating: Default
Sorry should have stated i have a level 62 pally. and thank you all for the much needed advice. I have two points in run speed now and the 3 spent on the extra spell slot. Unfortunately, that is as far as i got grinding AA's before sleep last night.

Edited, Feb 28th 2008 1:35pm by Karnur
#14 Feb 28 2008 at 11:15 PM Rating: Decent
Quote:
Pretty sure that requires level 55.


You could be right at that its been along time
#15 Mar 01 2008 at 3:20 PM Rating: Decent
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I believe that the defensive AAs are important. ND3, CS3, CA3 are all good ones. Run speed AAs are also important since your class cannot cast those spells unless you can easily afford to buy sow potions. They can get dispelled however and don't work indoors so run speed aas are good times. I don't like run 4 and 5 though since they are 5 points each. My beastlord is going to be waiting for the shadowmane illusion since 10 aas for run 5 is more than 7aas for run 5 and more.

For casters SCM3 is a must to reduce fizzle rate. AAs are very class dependent and unless you know a class very well you can only give a general idea of what to get. For instance I know for druids innate camo and exodus are 2 of the best you can and should get as soon as you can but can't say anything but other classes.
#16 Mar 02 2008 at 12:09 AM Rating: Decent
I'm trying to figure this out for myself.

I noticed someone suggesting one to increase lung capacity, but that can be taken care of by a magic item - lodi shield, amulet of the grey, etc.

For a druid, I even wonder if I should spend on run3 - yeah indoors it's great, but I'm getting that new shrew pack spell (indoor sow) - and unless it's way slower than run3... I think I should pick stuff that can't be replaced.

I thought mental clarity looked good, but it's expensive. You can go up to 13 pts of mana regen in it, but each time you spend the price seems to double. I've been told it stacks w/ KEI, which sounds awesome... any thoughts would be appreciated.

As a druid I'm thinking about amping up healing and my DD damage - not sure if criticals on DOTs is worth it. Any thoughts?
#17 Mar 02 2008 at 10:56 AM Rating: Decent
At 51 its run 3 and regen 3.There is really nothing else worth spending points on that page.Past that go with the first 3 levels of damage mitigation as those give ya the most bang for your buck.
#18 Mar 02 2008 at 12:18 PM Rating: Good
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On my druid, the first 6 AAs I got were run 3 and regen 3. Yes, I had both Pack Shrew and SoW, but spells wear off, usually at the MOST inopportune moment, and if you don't have it loaded and need to run, run 3 can be a lifesaver. I don't regret my choice. It also helps if you are an absentminded player like myself and you are running around tradeskilling, selling, etc and have forgotten to SoW yourself =P

And YES - Critical affliction is absolutely worth it, in my opinion. I have most of my AAs in DD and DoT crits, but did the first round of heal crit AAs for when i am not hanging with friends, and am expected to heal. I use AAs to help make up for my lack of gear and spells, and so far that strategy is working. Every little bit helps.


Edited, Mar 2nd 2008 1:30pm by Shiqra
#19 Mar 04 2008 at 3:13 PM Rating: Decent
My cleric did, iirc, Innate Agility 3 and Run3... mainly because her agility was hurting at the time. And now, of course, it's my strength... bleh.
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