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EQ changing AA formula Follow

#77 Feb 26 2008 at 2:38 PM Rating: Excellent
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flishtaco wrote:
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And trust me, the original archtypes don't even scratch the surface of what a tank in his 70s needs to be effective against even close to current content.


Actually this is what you said.


Is this just a reading comprehension problem?

gbaji wrote:
PS: I said "tank in his 70s"...


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King Nobby wrote:
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#78 Feb 26 2008 at 5:48 PM Rating: Default
Quote:
Is this just a reading comprehension problem?


No its a you taking your first quote out of context problem then trying to reconcieve it, because despite your selfish greed you know that I am spot on, and the best you have is a weak ESL retort.

Lets analyze this further, SoL archetype AA are 3/6/9 with like 10 total types so thats a free 180 of the most sought after AA and the most beneficial to everyone be you caster, healer, or tank.

But I tell you, I am a deal maker here, what if I toss on the next most useful AAs (to tanks for sure and arguably for everyone) CA and CS thru PoP thats like another 50 AA iirc and the point at which every class board agrees even if your a tank its time to diversify your AA as you get back very diminished results. (for example the previous expansions AA gave me .5% a rank for a total of 2.5% at a cost of like 60 AA)

But wait there is more, I will toss in run3,innate metabolism3,and the first extra spell slot. What a DEAL!!! So to make it easy for you that is:

Archetype 180+ PoP defensives 50+ Utility 9= 239

Well spent and totally free AA. (thats right gbaji defensive AA run out of "must have gas" not at SoL but at PoP the very next expansion 6 months later)

That should catch anyone and everyone up to the game AA wise and not be some silly multiplier without guidance.

An example multipler:
1-100 AA each one is worth 10
101-250 AA each one is worth 5
251-500 AA each one is worth 2


My example multiplier, gives you 90 120 125 free AA per AA multipler range or 335 totally free AA with no guidance.

I understand your greed gbaji but it doesnt make sense your giving away more then I am in this stupid equation. If I was brand new and all of a sudden at 51+ was getting 10AA per current 1AA ( 5 per 1, or 3 per 1 whatever) who is to say that I wouldnt think wisdom on my cleric was the shiznit and waste all my extras maxing that out?

You are thinking too narrow Gbaji, you are only looking at it from your perspective and what is best for you, not the game.
#79 Feb 26 2008 at 7:31 PM Rating: Excellent
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I'm not even sure what your point is supposed to be.

First off. I said "tank in his 70s". Specifically meaning "a tank working his way up from level 70 to level 79" (you know, right up to the top level of the game?).

That last 10 levels most certainly includes "current content", right? If it's not there, then where?


Look. The difference between handing out archtypes for free is that you don't work for them at all and you don't get a choice. A scaling multiplier can provide the same overall benefit over time, but actually requires that the player make a choice along the way. I know that this may be hard for some people to grasp, but some of us like choices.

And yeah. If someone wants to spend their extra AAs on stats, that's their choice as well.


I guess I'm confused what you think you're arguing. That it's wrong to give a scaling multiple to people, but it's ok to just hand them 400ish free AA points?


/boggle

Edited, Feb 26th 2008 7:32pm by gbaji
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King Nobby wrote:
More words please
#80 Feb 26 2008 at 11:28 PM Rating: Default
I will give you the choice thing but if the purpose is really to bring them "up to snuff" AA wise then why give them free will? 500 AA shouldnt just be a number. I mean if your gonna spend them poorly you still wont be "up to snuff" AA wise.

Quote:
I guess I'm confused what you think you're arguing. That it's wrong to give a scaling multiple to people, but it's ok to just hand them 400ish free AA points?


I am talking about giving them 180 AA and maybe tossing on the others 59 that I listed above your post.

You are talking about giving them 3-5 aa for every one they would have normally earned. So each AA you get 4ish free. So if we take this mathmatecially and up to 300-500 AA I am giving them less then you are. Yes they put in some effort to get AA your way and none mine but mathmatically you are rewarding more freebies then I am and getting less result.

300 AA only 100 earned =200 for free (1-3 conversion)
500 AA only 100 earned =400 for free (1-5 conversion)
etc

You are arguing only from the perspective of yourself and what would be good for you, oh and now you are tossing in free will as a fallback.

Is your purpose really only to get yourself a ton of AA or do you not understand where the devs are saying they are coming from where a person without a set number of AA cannot keep up. Giving someone 500 AA and seeing them spend them all on DPS as a tank is just as bad, when asked to hold the line against a big mob they wont be able to, but if your running a bezerker that never tanks its not a bad plan.

The problem to what you are presenting and with your free will argument is that it does not accomplish the goal of bringing everyone "up to par" AA wise. Well unless you fall into the trap of thinking of AA as just a number. If you want everyone to just have 500 AA for minimal or no effort then your plan rocks.


Edit-- as to the whole in their 70s thing, I will toss that one up to geographical lingustics, although usually San Diego and Phoenix are not known to have such. I will assume a player of your longevity/experience will realize that the game is vastly differnt to a player in thier 70s who is 75+ and one who is 75- if nothing else in terms of gear and AA available. Most with your supposed experience would classify this as a different part of the game. Being 75+ is vastly differnt then being 70+ but again potato, potatoe perhaps you experience or lingustic skills are not the same as my own. I have my reservations about giving you this benefit but dont feel the need to drum you down even further.

Edited, Feb 27th 2008 7:11am by flishtaco
#81 Feb 27 2008 at 3:27 PM Rating: Good
I love how many people don't read things before they complain about them. It's not going to be retroactive, it is not going to make earning AAs any harder than it already is. It's a 9 year old game people! Imagine being new to the game and trying to catch up to most people in AAs. It's virtually impossible unless you have an incredible amount of free time. This change gives me even more of an incentive to break out the alts and play more. People always complain about lack of groupage and good players in eq. It's no secret that it's a dying game. Eventually everyone will leave unless you bring in new players to the game. This seems to me like a great idea to help solve the issue. Only the elitist old timers with max AAs are the ones complaining about it even though it doesn't affect them in the least.
#82 Feb 27 2008 at 6:23 PM Rating: Excellent
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flishtaco wrote:

I am talking about giving them 180 AA and maybe tossing on the others 59 that I listed above your post.

You are talking about giving them 3-5 aa for every one they would have normally earned. So each AA you get 4ish free. So if we take this mathmatecially and up to 300-500 AA I am giving them less then you are. Yes they put in some effort to get AA your way and none mine but mathmatically you are rewarding more freebies then I am and getting less result.

300 AA only 100 earned =200 for free (1-3 conversion)
500 AA only 100 earned =400 for free (1-5 conversion)
etc

You are arguing only from the perspective of yourself and what would be good for you, oh and now you are tossing in free will as a fallback.


First off. I have not argued for any specific multiplier. I don't know what sort of numbers the devs are looking at. While I've heard some wild supposition about 5 to 1 ratios, I doubt we'll see that much. Maybe 3-1 at the lowest end. Hard to say really. Presumably, the devs will be balancing the multiplier with the benefit gained (ie: how much easier is it to handle content after having those AAs versus before?).

Secondly, you're still missing the huge difference here. The player has to actually spend the time getting that 100AA points to gain the "free" 200 (in case one above).

In your example, he'd just get them free with zero effort expended. There's a huge difference between just giving something to someone for free, and lowering the price. Getting something "on sale" is not the same as getting it "free". You still have to pay something for it, the difference is that the choice is easier to make. Maybe that item wasn't worth getting at the previous price, but it is at the reduced price.


Quote:
Is your purpose really only to get yourself a ton of AA or do you not understand where the devs are saying they are coming from where a person without a set number of AA cannot keep up. Giving someone 500 AA and seeing them spend them all on DPS as a tank is just as bad, when asked to hold the line against a big mob they wont be able to, but if your running a bezerker that never tanks its not a bad plan.


Yes. And the same tank could choose to wear gear with high int/wis and focus effects, while neglecting AC and HP. At some point, you have to let players play their characters...

Quote:
The problem to what you are presenting and with your free will argument is that it does not accomplish the goal of bringing everyone "up to par" AA wise. Well unless you fall into the trap of thinking of AA as just a number. If you want everyone to just have 500 AA for minimal or no effort then your plan rocks.


It's not about bringing them up to par. It's about making it easier to do so. Players still need to play their characters. They still need to spend the time gaining the AA points. They'll just get more return for that time is all.

The same potential for bad choices already exists. This doesn't change that. It does, however, give players with low AA counts the ability to gain those first AAs faster.


Quote:
I will assume a player of your longevity/experience will realize that the game is vastly differnt to a player in thier 70s who is 75+ and one who is 75- if nothing else in terms of gear and AA available.


Yes. I'm well aware of that. However, at both levels, the AAs available in the original Archtype list from SoL will be woefully inadequate. That's why I'm confused about this. It's true for a tank at level 70. It's more true for a tank at level 75, and even more true for a tank at level 80.

It's not really a linguistics issue. I suppose I could have more properly stated "any tank level 70 or higher", but within the context of the statement I was making, it really doesn't matter. The point is that by level 70 (and arguably earlier), having just the original Archtype AAs is pretty insignificant in terms of tanking ability. Thus "a tank in his 70s" will gain nothing from what you were proposing, while that same tank will gain benefit from a scaling multiplier since as he levels and needs more AAs to be effective, he's still receiving some amount of "bonus". While CA/CS 4-8 may not be as cheap as 1-3 where, they're still cheaper then without the bonus. And CA/CS 9-18 will also be cheaper (but not as cheap as 4-8).

As he gets more "up there" in terms of AAs, the costs normalize to the non-bonus levels. IMO, this works pretty well and does alleviate the problem it's designed to address. IMO, that's a good thing...
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King Nobby wrote:
More words please
#83 Feb 27 2008 at 11:48 PM Rating: Default
Sigh Gbaji a lot of words and you still dont get it. Your propsing more "free AA" then I am with no responsiblility to see it spent well. Every class board says do other AA after you get the defensive thru PoP which is like 50 AA more then I am proposing giving them, and hell toss those on too if you really want them to be "up to par", its still about the same number of AA you are propsing to give away or less depending on the end number. Yes a tank with all the defensive thru pop should be able to handle current content moreso if you give them all the archetype AA from SoL.

Really after those AA its more about gear and levels then AA and I am not propsing to make people not need to earn any more AA just not the cruicial ones.

Edit--To give you some food for thought a current tank on my server with minimal AA but able to tank all current content.

83. Swiftsilent Fellowship of Travelers Firiona Vie (Roleplaying) 475 20,409 3,800 80 2,087 73

Thats rigth 475 AA 20k hps 3800 AC the key is have you selected the right AA its not the number.

Edited, Feb 28th 2008 5:51am by flishtaco
#84 Feb 28 2008 at 6:48 AM Rating: Good
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mirogil wrote:
I love how many people don't read things before they complain about them. It's not going to be retroactive, it is not going to make earning AAs any harder than it already is. It's a 9 year old game people! Imagine being new to the game and trying to catch up to most people in AAs. It's virtually impossible unless you have an incredible amount of free time. This change gives me even more of an incentive to break out the alts and play more. People always complain about lack of groupage and good players in eq. It's no secret that it's a dying game. Eventually everyone will leave unless you bring in new players to the game. This seems to me like a great idea to help solve the issue. Only the elitist old timers with max AAs are the ones complaining about it even though it doesn't affect them in the least.

Best post ever. *applause*
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