flishtaco wrote:
I am talking about giving them 180 AA and maybe tossing on the others 59 that I listed above your post.
You are talking about giving them 3-5 aa for every one they would have normally earned. So each AA you get 4ish free. So if we take this mathmatecially and up to 300-500 AA I am giving them less then you are. Yes they put in some effort to get AA your way and none mine but mathmatically you are rewarding more freebies then I am and getting less result.
300 AA only 100 earned =200 for free (1-3 conversion)
500 AA only 100 earned =400 for free (1-5 conversion)
etc
You are arguing only from the perspective of yourself and what would be good for you, oh and now you are tossing in free will as a fallback.
First off. I have not argued for any specific multiplier. I don't know what sort of numbers the devs are looking at. While I've heard some wild supposition about 5 to 1 ratios, I doubt we'll see that much. Maybe 3-1 at the lowest end. Hard to say really. Presumably, the devs will be balancing the multiplier with the benefit gained (ie: how much easier is it to handle content after having those AAs versus before?).
Secondly, you're still missing the huge difference here. The player has to actually spend the time getting that 100AA points to gain the "free" 200 (in case one above).
In your example, he'd just get them free with zero effort expended. There's a huge difference between just giving something to someone for free, and lowering the price. Getting something "on sale" is not the same as getting it "free". You still have to pay something for it, the difference is that the choice is easier to make. Maybe that item wasn't worth getting at the previous price, but it is at the reduced price.
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Is your purpose really only to get yourself a ton of AA or do you not understand where the devs are saying they are coming from where a person without a set number of AA cannot keep up. Giving someone 500 AA and seeing them spend them all on DPS as a tank is just as bad, when asked to hold the line against a big mob they wont be able to, but if your running a bezerker that never tanks its not a bad plan.
Yes. And the same tank could choose to wear gear with high int/wis and focus effects, while neglecting AC and HP. At some point, you have to let players play their characters...
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The problem to what you are presenting and with your free will argument is that it does not accomplish the goal of bringing everyone "up to par" AA wise. Well unless you fall into the trap of thinking of AA as just a number. If you want everyone to just have 500 AA for minimal or no effort then your plan rocks.
It's not about bringing them up to par. It's about making it easier to do so. Players still need to play their characters. They still need to spend the time gaining the AA points. They'll just get more return for that time is all.
The same potential for bad choices already exists. This doesn't change that. It does, however, give players with low AA counts the ability to gain those first AAs faster.
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I will assume a player of your longevity/experience will realize that the game is vastly differnt to a player in thier 70s who is 75+ and one who is 75- if nothing else in terms of gear and AA available.
Yes. I'm well aware of that. However, at both levels, the AAs available in the original Archtype list from SoL will be woefully inadequate. That's why I'm confused about this. It's true for a tank at level 70. It's
more true for a tank at level 75, and
even more true for a tank at level 80.
It's not really a linguistics issue. I suppose I could have more properly stated "any tank level 70 or higher", but within the context of the statement I was making, it really doesn't matter. The point is that by level 70 (and arguably earlier), having just the original Archtype AAs is pretty insignificant in terms of tanking ability. Thus "a tank in his 70s" will gain nothing from what you were proposing, while that same tank will gain benefit from a scaling multiplier since as he levels and needs more AAs to be effective, he's still receiving some amount of "bonus". While CA/CS 4-8 may not be as cheap as 1-3 where, they're still cheaper then without the bonus. And CA/CS 9-18 will also be cheaper (but not as cheap as 4-8).
As he gets more "up there" in terms of AAs, the costs normalize to the non-bonus levels. IMO, this works pretty well and does alleviate the problem it's designed to address. IMO, that's a good thing...