Forum Settings
       
Reply To Thread

EQ changing AA formula Follow

#52REDACTED, Posted: Feb 17 2008 at 1:28 AM, Rating: Sub-Default, (Expand Post) Meh if they were researching their class this is most of what they would buy in AA anyways.
#53 Feb 17 2008 at 11:21 AM Rating: Good
**
257 posts
Ask yourself this questions:

Which statement best descibes you?

A. You enjoy playing the game because you are a supreme player and everyone should bow down to you. - You hate this idea because people will catch up to you without putting in 9 years of exp.

B. You enjoy playing the game because you like the high end raiding with friends and guildmates. - You like this idea because more people will be able to help and be useful = more raiding players and further group/ guild advancement.

C. You enjoy playing the game because it just plain rocks- so you like the idea of gaining AA's faster to help advance your mains or alts to high end content? - You like this idea because you are a casual player and without it...never really reach the high end content zones.

D. You are a solo player that solo's because you are too far down on the AA's at your lvl to make a positive impact on groups and are tired of getting bashed because of your lack of advancement and abilities. - You LOVE this idea as it may get more people grouping and more capable players evoling their toons.


My answer is both C and D. I know that when this hits and AA's come up to par- I then will be more interested in the higher end content.

    Who does this benefit?
Everyone. It benefits me, it benefits my smaller guild that has stopped pre 60 to grind AA's to attempt progressions. It benefits high end raiding guilds as more "qualified people" are able to attend/help.

    Who does it not benefit
- NO ONE !!! the AA's from what I read will remain EXACTLY the SAME as it is now once the multiplier is void. AA exp for them will be just like it is now, thats the worst it gets !

To end this post- To me, the people complaining about this must have answered "A" and do not have the best intrest in mind for their guilds, groups or playing community. They should embrace it.
#54 Feb 19 2008 at 3:35 PM Rating: Good
42 posts
/rant on How soon we all forget... may I remind you ALL how many people racked up thousands of AAs cramming the first Monster Missions before they were fixed/nerfed ??? And that you can STILL get nearly 2 AA in half an hour if you can stand to cram Dains...? Hello ! /rant off

PS: As for SoE opening up the old keyed/flagged zones, get over it all ready. If people had a reason to go to most of those zones nowadays (other than to just have a look around or needing epic pieces), don't you suppose they'd still be doing it?? It's old news people. Good for all the old timers who got to have all the fun of being the first to grind through all that, but nowadays, even if a person wanted to, it's nearly impossible to get done for the casual player. Granted if you have a few old school level 80s around most can be single grouped --- if you can get em on at the same time wanting to waste time on old content. Maybe instead of complaining about the old zones being opened if some of the old timers would actually HELP some of the new players (like they used to when I started --- gone are those days for the most part) things would be different. As it stands there's a whole lot of completely empty content that no one is allowed to see, and those who can don't bother to go there anymore.
#55 Feb 19 2008 at 4:23 PM Rating: Decent
Avatar
****
4,580 posts
[quote=Opalescentcube

PS: As for SoE opening up the old keyed/flagged zones, get over it all ready. If people had a reason to go to most of those zones nowadays (other than to just have a look around or needing epic pieces), don't you suppose they'd still be doing it?? ...[/quote]

Keep the keys. Take the Epic 1.0 stuff out of Plane of Sky (for example)and redo it as a level 80 raid zone... Veterans that kept the keys in the bank grats to you. Might be a good time to make they /key ring though.

I would much rather see the old keyed zones (Temple of Veeshan, Vex Thall, Sleeper's Tomb, Plane of Sky, The Hole, elemental planes...) made desirable for the 70-90 endgame than opened up for everyone (wow... busy for a few days then dead again)

These are the best zone to revamp because the average casual can't or doesn't use them, and neither does anyone else really unless farming clickies for alts and such.

But keep the existing key quests as is, I see no reason to simplfy that as long as the end is worth the effort again.

I dream of level 60+ ToFS with the top floor mirrors working as everyone speculated they would (fast to each floor and a secret "floor").
#56 Feb 20 2008 at 1:38 AM Rating: Decent
30 posts
I wont forget the fact that for high-end guilds, getting AAs at a higher speed at lower stages is a true benefit.

With the lack of players on EQ, and high-end targets requiring still a large bunch of people, and add the sad fact that many clerics are burnt out by their role in these guilds and play alts to switch their main in raids, high-end guilds :

- use alts as main boxed to fit the open spaces in their raids (mainly shaman, clerics, wizards, berserkers classes)
- need to look forward and level new alts to fill the incoming gaps
- need to get them the 1 000 AAs just for them not to die at first engage in newer raids

High-end guilds are VERY concerned by this change. VERY.
#57 Feb 21 2008 at 5:03 AM Rating: Decent
Scholar
*
78 posts
I haven't seen as much complaining here, but I posted this on the official forums and thought I would put it here too:

Quote:
I haven't read every post in this thread, but I have read quite a bit, and I've got to say I'm very ashamed of the vet players. Several of them are saying that this isn't "fair." Is it fair that you were able to grind out 12 AA's an hour before the last AA change, while newer people/alts have to grind them the hard way? People were getting way too many AA's way too quickly. So they fixed it. Now they realize that you have to have a certain number of AA's just to be useful in a group situation, and the new system keeps people from getting those AA's quickly enough so they get frustrated and leave. The devs saw this and now they're trying to make it easier for you to get a group at the higher levels, and you go around complaining about how unfair it is.
#58 Feb 21 2008 at 2:32 PM Rating: Excellent
Encyclopedia
******
35,568 posts
flishtaco wrote:
The sad part is the only ones who like actually have to have the AA are tanks. You can get by if the rest of your group doesnt have AA. Personally I think the simplest fix would be to just give everyone what used to be in Archetype when it came out with PoP iirc. That would go a long way all by itself.

Some of those are the greatest or game breaking but the majority of the ones people think of as must having are like SCM3, ND3,CA3,CS3. It would probably even be easier to code.


I don't agree with this idea. Honestly, I've seen lots of suggestions involving "free" AAs (either a lump like your suggestion, or some number you get automatically each level in order to get the cores without having to stop leveling). IMO, that's not really addressing the core problem. The issue is that classes that "need" to stop and get AAs ultimately end up taking longer to get to the endgame. That's just a given. You can level up a caster alt and get him into a high end guild and gaining great drops from raids in a fraction of the time it takes to do the same with a warrior, shadow knight, or paladin.

Giving out free AAs doesn't fix the problem. Because those cores benefit the casters just as much, right? They get spell casting reinforcement/fury/etc in there too. So basically, they get to be more effective while not having to stop to level. And trust me, the original archtypes don't even scratch the surface of what a tank in his 70s needs to be effective against even close to current content. You'd just make non-tanks that much "better" in this context, while the tanks would still have to stop and AA, just maybe not as much. It's linear and doesn't fix the problem at all.

Having a scaling AA multiple doesn't totally fix the problem either, but it at least mitigates it a bit. A tank can stop and grind AAs along the way without falling quite as far behind. Yes. The caster can grind straight to 80 and then start on AAs, so he's still ahead, but that will always be the case as long as tanks "must have" AAs to be effective, while casters simply become more effective by having them.

I'd much rather have a multiplier, for the simple fact that it'll apply to a large number of "core" AAs that I need instead of a smallish number that really only start the process off. I can tell you that I'm well beyond CA3, CS3, ND3, etc, in my AA path and still don't feel that I can tank sufficiently well in most newer content. In stuff 5+ expansions old? I'm balls out great. Anything newer then that? I'm pretty much unlikely to get a group invite at all.

I don't just want a freebie to get me to "medicre", I want something that'll speed up the time it takes to get from 100-200, and 200-300, and 300-500 AAs, and more. Because then I benefit directly from taking the time to get those AAs. And so does everyone else. No one's who needs the benefit we're talking about is unequally penalized.


Um... And that's before even discussing the issue of paybacks. So if I spent my time and effort getting some of those cores (certainly all the important archtypes), I don't get anything? Trust me, I'm still nowhere near where I want to be, but it seems a bit unfair that someone who didn't take any time to grind any AAs at all gets some "for free", while I don't. And yes, I realize that this smacks of the same kind of complaints I've bashed, but it's a matter of degrees IMO. A multiplier gives everyone an advantage, but gives no one a freebie. Someone with no AAs isn't going to spend as long earning them as I did perhaps, but wont suddenly "jump" up. He'll still have to stop and earn them just like everyone else.


IMO, it's the right balance of needed boost and preservation of past efforts.
____________________________
King Nobby wrote:
More words please
#59 Feb 22 2008 at 12:00 PM Rating: Decent
I have over 2400 AA and I think this is a great idea to assist others that struggle in getting key AA. I hope they set the cap modifier as high as 1000 AA. Would be nice to get our ALTS some nice AA that would make them a bit more fun to play.....

#60REDACTED, Posted: Feb 24 2008 at 12:09 AM, Rating: Sub-Default, (Expand Post) Same old Gbaji, take to long to say what you mean and toss off fodder like this:
#61 Feb 24 2008 at 1:46 AM Rating: Good
Scholar
Avatar
***
1,074 posts
<grabs popcorn>
____________________________
After 16 years, I'm not listing every friggin character.
#62 Feb 24 2008 at 5:10 PM Rating: Decent
**
449 posts
I tried to eqplayers your 80 tank with 1500 AAs, since you know so much more than anyone about EQ but strangely you have all of your characters hidden from eqplayers. How are the noobs among us supposed to learn from you if you hide your characters?
#63 Feb 24 2008 at 5:25 PM Rating: Decent
Scholar
*
78 posts
He might not be hiding them. I know my toon doesn't show up on it, and it's been around since PoP.
#64 Feb 24 2008 at 7:39 PM Rating: Default
Quote:
He might not be hiding them. I know my toon doesn't show up on it, and it's been around since PoP.


Rofl exactly, I even ******* about it on these forums in the recent thread someone started about not showing up on EQplayers.

I petitioned to get my homecity reset because they moved me to CR when TSS came out, they booted me out of my guild erased my friends list and nuked me off EQplayers.

Edit---

here is that thread kthxla

https://everquest.allakhazam.com/forum.html?forum=1;mid=120248511312305120;num=5;page=1

Edited, Feb 24th 2008 10:41pm by flishtaco
#65REDACTED, Posted: Feb 25 2008 at 7:50 AM, Rating: Sub-Default, (Expand Post) PS what overzealous mod nuked my reply to Gbaji.
#66 Feb 25 2008 at 8:06 AM Rating: Excellent
flishtaco wrote:
PS what overzealous mod nuked my reply to Gbaji.

You know the one where I said he was being dumb again and a level 70 tank cant tank any "semi current" content no matter how many AA he/she has and it appears he is mostly trying to be selfish/greedy without thinking about how reasonable getting the archetype AA is for everyone without them?


For the post in question:

flishtaco
Send PM
Add to address book
User's Journal
1008 posts
Score: Sub-Default


Filters FTW!

Thank god you know everything.
#67 Feb 25 2008 at 8:10 AM Rating: Good
Quote:
Fishtaco said: Gibberish words


I was tanking TBS Tiers 1-3 and SOF Tier 1 at 70. That's pretty current.

I had basic defensives and a few others done. But according to you, I couldn't tank there. I even did the TBD Tier 2 Armor quests before 75, tanking the named mobs. But of course, I couldn't tank that no matter how many AAs I had.

This wasn't the raids, but the group content. Raids, I had no problem tanking GoD, PoP, DoN and a SLEW of 1.5 and 2.0 mobs. With an average raid force of 18-24. All under 80.

Edited, Feb 25th 2008 11:14am by nomnom

Edited, Feb 25th 2008 11:14am by nomnom
#68 Feb 25 2008 at 8:43 AM Rating: Decent
Any word if this is going into this week's patch?
#69 Feb 25 2008 at 9:29 AM Rating: Good
**
271 posts
rehogan wrote:
Any word if this is going into this week's patch?

Oh I hope so. I've been leveling my mage non-stop in anticipation.
#70 Feb 25 2008 at 9:30 AM Rating: Decent
Scholar
***
1,504 posts
IIRC I think one of the Devs said it may not make it on to this weeks patch as he wanted to "let it cook" on test a wile to make sure there are no issues.

I hope it goes live soon myself along with some new hot zones.
____________________________
"If you ask me, we could do with a little less motivation. The people who are causing all the trouble seem highly motivated to me. Serial killers, stock swindlers, drug dealers, Christian Republicans"

George Carlin.

#71 Feb 25 2008 at 12:01 PM Rating: Decent
Scholar
*
78 posts
i only read the first few pages of the official thread and the last few (back when it was only 32 pages long) and at the time it was supposed to go live with the next patch.
#72 Feb 25 2008 at 1:17 PM Rating: Excellent
Encyclopedia
******
35,568 posts
flishtaco wrote:
PS what overzealous mod nuked my reply to Gbaji.

You know the one where I said he was being dumb again and a level 70 tank cant tank any "semi current" content no matter how many AA he/she has and it appears he is mostly trying to be selfish/greedy without thinking about how reasonable getting the archetype AA is for everyone without them?



PS: I said "tank in his 70s"...

Point being that CS3, CA3, and ND3 isn't going to make a whole lot of difference tanking stuff in that range (and honestly even in the 60s) against any content released about post DoDH. So granting that "free" to everyone is a semi-irrelevant gift. Those AA levels were released in SoL, when the max level in the game was 60 and *before* the devs began balancing new content to an assumed AA level.
____________________________
King Nobby wrote:
More words please
#73 Feb 25 2008 at 1:26 PM Rating: Decent
Scholar
*
78 posts
I've never played a tank, but at 68 with 20 AA's my shammy was the only healer in loping plains, so I don't think casters have as much of a problem with needing AA's.
#74 Feb 25 2008 at 2:56 PM Rating: Excellent
Encyclopedia
******
35,568 posts
Aariez wrote:
I've never played a tank, but at 68 with 20 AA's my shammy was the only healer in loping plains, so I don't think casters have as much of a problem with needing AA's.


Yup. Hence the problem. A level 75 tank with zero AAs will get absolutely crushed in that zone unless he's got pretty much top notch gear. Which of course, he wont have while sitting at zero AAs...
____________________________
King Nobby wrote:
More words please
#75 Feb 25 2008 at 5:29 PM Rating: Decent
Scholar
Avatar
***
1,074 posts
The AA xp changes are not going live with the next patch. The changes were put on Test on February 22nd.

On the EQ forums, some lv 80 with 2400 AAs logged on, killed a blue con and got 1 full AA.

Tis not optimized yet.
____________________________
After 16 years, I'm not listing every friggin character.
#76 Feb 25 2008 at 9:11 PM Rating: Default
Quote:
And trust me, the original archtypes don't even scratch the surface of what a tank in his 70s needs to be effective against even close to current content.


Actually this is what you said.

And the part that makes you stupid is that its not just the AA its the gear and the levels.

Making this statement

Quote:
Point being that CS3, CA3, and ND3 isn't going to make a whole lot of difference tanking stuff in that range (and honestly even in the 60s) against any content released about post DoDH. So granting that "free" to everyone is a semi-irrelevant gift. Those AA levels were released in SoL, when the max level in the game was 60 and *before* the devs began balancing new content to an assumed AA level.


Being as stupid as your last statement

The AA I mention in question are precisely the biggest hold up AA wise. Put a skilled Tank with at least these AA and they have a shot on level 70 content no they dont have a hope in Ashengate/Frostcrypt nor should they, before they move to semi-current content like this they should have at least 5 levels at least 500ish AA and the gear that only playtime or buying plat will get you.

Meh ok humble pie served to me in the next quote.

Quote:
For the post in question:

flishtaco
Send PM
Add to address book
User's Journal
1008 posts
Score: Sub-Default


Filters FTW!

Thank god you know everything.


I probably earned that one. Of course I dont know everything btw that is just a horrid assumption you are making. Doesnt mean I dont know what I am talking about here though.

PS my mistake, as has been recently pointed out to me, my tank does show up on EQplayers its my Necro only that is missing, my tank is not in my sig on this board he is in my sig on the fironia vie server board. His name is Jests and is a hobbit paladin. He has about 8 unspent AA so I exagerated the 1500, the 1426 is his current spent AA not counting unspent AA or what I earn tonight probably be another 6-8.

Quote:
22. Jests Kelethin Legions Firiona Vie (Roleplaying) 1,426 3,144 14,620 80 1,915 40 27


If I showed up Larks my main the necro would be atop the leader board in AA on our server.

A link to our server board and a thread I have posted on. Mine is the 5th post on the thread if you care to examine my sig there.

http://p086.ezboard.com/ffirionaviefrm1.showMessage?topicID=7379.topic

Their is plenty I dont know for example I havent been an active Raider on anything since Anguish, I have earned all my PoP flags and GoD flags and did that when it was semi current content. The first time I was on a successful Time Raid clearing was about midway thru OoW expansion (for example) I play fairly casually and late at night usually. I will be happy to put my 8 years played and current characters against most. If you are looking for me to have been on a Solteris raid I simply havent. My group and I are currently farming Zeka for names/steamcores.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 137 All times are in CST
Anonymous Guests (137)