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Best, well-rounded solo class?Follow

#52 Jan 01 2008 at 2:22 PM Rating: Decent
Woot /claim... er wait... we're too mature to do that anymore, right?

Ahem...

Did play my old wiz recently, after writing in here and thinking about her.

In MM she could really knock down the de mobs there fast (in three casts, sometimes two!). But when root broke, it was indeed hairy. She doesn't quite have bonds of force, tho - which would certainly calm things down a lot.

Several times she almost died. She had no sow, no temp - and just got to zone.

With sow and temp, it would have been cake. Anyway, if you can figure how to solo a wiz effectively, I'm sure they can be made to solo quite nicely. I'm more used to a druid and spoiled - druids have more "handy" spells. But the wiz did kill FAST (but sat and medded a lot more - tolerable now because of ooc medding - I abandoned this wiz aaaages ago due to boredom, sitting and medding too much).
#53 Jan 02 2008 at 2:52 PM Rating: Good
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Wizards are pretty good soloers, but have serious limitations indoors (which makes this current round of hotzones kinda sucky really).

It *is* possible to take out mobs in relatively tight places, but as pointed out before, you pretty much have to use root to do it. The tactic mentioned of snaring, then root/nuke/repeat does work. You'll take a hit or two now and then, but that's all par for the course, right? I actually don't bother with a skin when doing this (cause dots get expensive if you do). You can take a few hits now and then anyway (it's good for you!), and with OOC regen it's not going to make much difference anyway. Better and cheaper to just buy heal pots and if you find yourself getting in trouble, pop one of those puppies. Heck of a lot cheaper IMO...


Obviously, it's much much much better to kite if you can, quadding being the best method if you can find a good spot. Unfortunately, with the current hotzone lineup, if you're high enough that dawnshroud doesn't do it for you, you're not going to be quadding in any hotzones (and are going to have a hard time even kitting at all). I'm still kinda testing with my wiz to see which is better.
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#54 Jan 02 2008 at 3:05 PM Rating: Decent
Yeah, with Temp or better (if higher level) I would think absorbing hits from mobs that get unrooted would be a lot less hairy (than what I experienced - maybe I shoulda tried harder to get Temped).

Found last night (on my druid) that root-rotting was ... "irritating" to me - and this may have had something to do w/ why I quit years ago (had to root rot a lot at higher lvls, and it got boring, which made me irritated). It's handy and solid - I mean, it works really well. But it's not a very dynamic way to kill something (one of my kids watched me at Dulaks and said "why isn't he attacking you?" I said, "Cuz I rooted him." My kid say, "Oh, you're making him 'stand to death!'" And we had a laugh.

Anyway, my druid rocketed (ty exp bonus) to 47 (if I'd had more time, the druid'd be 60!) mostly on charming animals in hotzones (and earlier up, believe it or not, using skinspike potions and just healing self - like in MM - that doesn't work anymore, mobs hit too hard - but in MM it did work quite well - and I had some nice groups in MM when people came by).

So, I'm gonna try to mix up how I hunt between charm kiting, quadding, outright nuking and root rotting. Given ooc medding, faster killing w/ nuking is an option now. Years ago, I found I kind of had to root rot for the mana efficiency issue, but now, well - it's a whole new game!
#55 Jan 02 2008 at 3:44 PM Rating: Excellent
I've kinda settled on the fact that the most DPS a druid can do against SINGLE mobs is with the AE rain spells. Avalanche / Blizzard / Winter's Storm / etc.

These spells are targetted nukes that hit up to 4 NPC targets within a small radius, and it nukes up to 3 times. The nukes come in waves a few seconds apart. If you have 5 mobs within range it will nuke 4 of them once, and that's all. If you have 3 mobs in range it will nuke them all once and then nuke one of them a second time on the second wave. You can be hit by these nukes too if you are close enough. Since you are not an NPC you don't count toward any of the 4 strikes though, so you could be hit by all 3 waves of nuke damage even if 4 NPC were already hit on the first wave.

If only one mob, it will be nuked 3 times, once each wave. Even without the 4th strike the dps from this triple nuke will be more efficient than any of your DoTs or other nukes.

Since you can expect your Root to break during this, the trick is to run circles around your target after you cast. Keeping the target inside the radius of the spell while you try to run in a circle outside the spell range and out of the mob melee range.

Using this method I have been able to kill faster and with far less mana usage than normal kiting or root rotting. It's riskier and you have to be far more active than other methods, but the thrill is great when you finally get it "down" and can take on more mobs than before with your faster kill rate and more efficient mana usage.
#56 Jan 03 2008 at 3:59 PM Rating: Excellent
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Yup. That works well... for Druids. Unfortunately, almost all (at least all I can think off off the top of my head) of the wizard rains are magic based. Druids get fire,cold rains, which tend to get resisted a heck of a lot less often. For wizards, rains are one of those spells that kick *** when they work, but statistically, you're going to get partial or even full resists on a wave or two out of any cast, which effectively nullifies the damage/mana ratio benefit the spells have.

Against singles, at my wizards level (53 atm), I find that alternating draught of fire and frozen harpoon works best.


It is somewhat annoying that wizards have by far the most pure magic damage spells of any class (although mages come close in ratio), yet the class special clicky resist reducer only affects fire and cold resists. Go figure!
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#57 Jan 03 2008 at 6:16 PM Rating: Decent
Holy crud! I'm gonna have to try that!

You do it one mob at a time ... lemme scroll back and check....

Ya, a single. Hm, will try it! Now that the exp bonus for Christmas is gone - and the hotzones are indoors, I'm gonna need something good like this. Thx again!

Edit, avalanche seems not very mana efficient, but the lvl 48 Fire spell that is an AE rain seems very efficient.

It's 200 and something mana for almost 1200 pts damage, if all 3 waves hit.

Edited, Jan 3rd 2008 9:53pm by IponemaGirl
#58 Jan 04 2008 at 7:43 AM Rating: Good
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mfbrownbear the Ludicrous wrote:
I've kinda settled on the fact that the most DPS a druid can do against SINGLE mobs is with the AE rain spells. Avalanche / Blizzard / Winter's Storm / etc.
I experimented with my rain spells some in the 50/60's when charming sucked. Admittedly I never perfected any great techniques. Personally, I've found that when I have a ready supply of charmable beasts, chain-charming is very efficient. I never run OOM and can knock down about a mob every minute or two once I get going (I stick a 1.5min AC debuff/dot on the mob I'm killing and it usually doesn't wear off until this mob has become my pet and is putting the final blow on my previous pet.)

I've been using a lot of charming on the islands in The Buried Sea. Many of the mobs are non-kos and non-social, so no worries about adds. I'm looking forward to 76 and a new charm spell. Smiley: grin



Edited, Jan 4th 2008 5:02pm by Elinda
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#59 Jan 04 2008 at 10:37 AM Rating: Good
Yes, charming is actually faster and easier than killing with AE rains if you are in an area with charmable beasts.

Mid 40's that would be Dawnshroud I guess for hotzones. Natimbi is also a great place to charm for a druid around that level. Dranik's Scar rats are good pets too.
#60 Jan 04 2008 at 11:16 AM Rating: Decent
Once u get the mage pet some aa's plus ur Dps soloing becomes alot easier.. toys and stuff make it even better :) u dont really get a decent pet heal till like mid 60's but in my 50's i was soloing droga and from there to Hoh. I would stay with the mage and just work on getting Gear and spells.. than some aa's and ur mage will take off... imo
#61 Jan 04 2008 at 12:02 PM Rating: Excellent
I have played a bard since Dec 99 and even though I can solo many mobs, I would highly highly NOT recommend a bard if you prefer to solo. Bards are meant to be team players with a variety of skills for the team.

A solo life as a bard would be near the miserable side of boring, and you would miss out on too much of the entertainment reason we all play this game. For primary soloing, and secondary grouping/raiding, you would do better as one of the caster classes mentioned already. Bards are similar to other group dependant classes where grouping/raiding is primary and soloing is secondary.

Personally, I only think soloing is fun when I am two or three boxing some alts for a diversion and change of pace from playing my main. Take them lvl 20's toons to Velious - Crystal Caverns for some fun!!!
#62 Jan 04 2008 at 2:03 PM Rating: Decent
Hotzones are sick experience. Was in a chainpulling Velks group and ... got a full level of exp (from where I was on the exp bar in one lvl to that spot on the next lvl up) in what seemed like no time.

I remember many years ago spending ages in certain zones at certain levels. 25 to 35 was a slow crawl. I fought others for birds in so Karana. Kunark came out, and I soloed there in FV and OT - then other places. When I could get a group in HH, that was the fastest exp possible at that lvl - if we had clarity.

Then, I guess in high 30s to mid 40s I was mostly in Dreadlands, maybe some Karnors groups - maybe some Kedge - but I was in Dreadlands forever. I'd duo w/ a chanter. I think Drovalg Ragers were the best one to charm. I'd snare our victims, and we'd kill as fast as possible.

Anyway, because of hotzones (and tbh the xmas bonus), I leveled past the Dreadlands! Went there and discovered it was all light blue and green! Anyway, as I've said in other posts, it's a totally new game now. Soloing for everyone is much easier than it was.

Is my memory flawed? Am I just a better player now? I used to waste time camping magic items (paw of opala, testament of vanear, etc.). But even given that, it just seemed to take forEVer to level. And there were hell levels. And at times it was hard to get a good spot anywhere. As a druid, in a group, my prime job was to get us around the world just to find a place to hunt. Anytime you entered a dungeon you had to ask "camped?" - and you'd get all these weird, coded phrases (like "*** sup"). Now these places are mostly empty. Well, I'm starting to sound like I belong on a nostalgia thread. The point for this thread is - ooc medding/healing and hotzones mean soloing is viable for most or all classes. This was not true many years ago. GL!
#63 Jan 04 2008 at 2:13 PM Rating: Excellent
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Is my memory flawed? Am I just a better player now?
Mudflation. Back when I first ground out xp in Dreadlands, you still had tanks wearing bits of bronze armor and clerics excited to have +5 WIS rings and rangers with Trueshots. Soloing wasn't much of an option.

These days, most characters are equipped well enough to solo Dreadlands mobs easily enough. It's the same story with most older zones. I was soloing in Sebilis with my mid-50s Shadowknight over a year ago and I had far from the best available gear for my level. As in actually holding traditional camp spots like Lab and Jail. Back when Kunark was new, a mid-50s tank fighting solo would have been creamed. It's almost all gear/buffs and maybe a little bit due to new skills/spells and some due to knowing the game mechanics better.
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#64 Jan 05 2008 at 5:00 PM Rating: Decent
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Edited, Jan 6th 2008 1:03am by Reyla
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