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Best, well-rounded solo class?Follow

#1 Dec 23 2007 at 1:46 PM Rating: Decent
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Well now that my mage is 56 (Nearing 57), I'm starting to realize he's not that great in terms of soloing... Sure, he can take down an even (If pet is virtued and such), but he can't split spawns - PERIOD, and thats what it comes down to in 90% of the places he has to go to level now.

So, what I'm asking is this - whats the best solo class in the game? The best meaning:
-Can somehow split spawns (Or handle adds well enough that it doesn't matter)
-Can solo from 1-60, AT LEAST (And do so well enough you level as fast/faster than grouping)
-Doesn't have too much downtime (2-3 minutes between fights is acceptable 35-50 and 3-5 minutes 51+, but beyond that isn't)
-Can handle bad pulls somehow (As in, not die from it... Whether it be from mez, gate, running, or whatever).
-Can handle outdoor and indoor zones.

So, who fits the bill here? I was thinking bard, but that only works if they get a charm after their level 39 (?) charm but before their 60 something charm... They're still good, but theres no way they can be the best.
#2 Dec 23 2007 at 1:53 PM Rating: Good
I doubt there is a "best." You're telling me at 57 you can't ANY single dark blues?? That doesn't sound right to me.

Okay, if you're hunting underground, maybe. But outdoors, if you have Run AA or SoW pot or horse, you can park pet near a zone - run out and tag a single - and pull it back to pet (can't you?). My 56 druid was having no probs finding dark blue singles this way.

Druids are great at soloing and can just root rot indoors/underground, though harmony/lull lines prolly don't work there (they work great outdoors, but again, my druid found several places to hunt singles so as to not have to fool w/ lulling).

Wizards can root and can quad kite. W/ a really long lasting root you can start fight by rooting one, killing other - killing first one if you have mana.

Necro could keep the extra one feared and dotted or rooted - or use screaming terror.

Mages are "brittle" this way. I'd stick w/ your mage and try harder to find safe pulls. Park pet by zone or in a "safe" place to fight. Invis self. Scout zone. Tag a mob w/ a low lvl spell and pull to pet. Don't always pull in a straight line - sometimes it's best to pull to zone wall - then lead it to pet.
#3 Dec 23 2007 at 3:15 PM Rating: Decent
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If you feel you can't solo mage past level 56-57 you won't be able to do it with any other class. Mages is by far the best solo class, imho.
#4 Dec 23 2007 at 3:20 PM Rating: Good
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Necro fits the total bill, but I disagree on your bard statement. IMHO, they are the best soloers. They may not be the fastest, but they can kite down swarms of mobs without using any mana (save higher level charm kiting).
#5 Dec 23 2007 at 3:45 PM Rating: Decent
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Okay let me clear some things up... First off, this is a thread for personal opinions on what you think is the best class for soloing, indoors and outdoors. Secondly, I never said I couldn't solo dark blues, in fact I said I could solo EVEN CONS on my mage - its not a matter of what I am able to solo, its what I am able to solo in a regular steady amount, from single pulls - IN dungeons (And/or hot zones) - bad pulls, slow xp, etc. are not fun. I am completely aware of how and where to hunt outdoors, however level 45, 50, and 55 hotzones are indoor dungeons.

Quote:

but they can kite down swarms of mobs without using any mana


How? I didn't think they could do this post-PBAoE nerf... Unless you mean using the charm?
I was mainly saying that the charming method is useless post-50, at least the places I've been to... Velks is either lb to 56 or even con... Which means the mobs are 42(?)-56 there... I was mainly thinking about charming a dual spawn of guardians or whatever past the kobold camp... They're great XP, but a pain to single pull.

I suppose you could still make some use of it, but I'd think the usefulness of it would die down once you can only charm LBs... Then again I've never played a bard past 40
#6 Dec 23 2007 at 3:54 PM Rating: Good
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Where are you soloing?

Mages are insane in the 50's solo. even without their epic.

I would not play a bard if your going to mainly solo,but. They can kite decently in the 50's to 80.

Try another zone that does not need singles?
#7 Dec 23 2007 at 4:15 PM Rating: Good
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short answer?

Necro.
#8 Dec 23 2007 at 5:38 PM Rating: Good
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I can solo pretty efficiently with the Druid, sticking to non-summoning mobs. If there are charming animals around it's just that much better. If I can find a ready supply of charmable animals I can go pretty much non-stop w/o running out of mana. If I can find an animal to charm I can use it to tank summoning mobs, but it's dicey business - if charm breaks I evac, run, or die.

Druids are good for exploring as they come with innate invis, soe, track etc.

Druids can paci in outdoor zones to avoid adds, but also have strong roots to control adds indoors....they can also evac. Smiley: sly

Most classes have particular mobs/zones that they can solo with.

Mages are good soloer's. You're either doing something wrong, or doing it in the wrong place.

Necros are best all around soloers.






Edited, Dec 24th 2007 2:38am by Elinda
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#9 Dec 23 2007 at 7:04 PM Rating: Excellent
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For the traits that you posted, I would answer with Necro as well.
#10 Dec 23 2007 at 8:20 PM Rating: Good
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To answer your question as it was askedSmiley: dubious

My cleric can solo in the ways you are talking about...

Has pacify line of spells...

Can root...

Can gateSmiley: nod

Is better at 60 against undead, but still can handle blue non dead...

Obviously if you are killing whites at 60, clerics are not quite there, but i still make good exp solo...

hope that helps
#11 Dec 23 2007 at 8:44 PM Rating: Excellent
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Maoukiji wrote:
I was mainly saying that the charming method is useless post-50, at least the places I've been to...
Plane of Disease flies were the standard once upon a time. I think I swarmed Toilers in Maiden's Eye way back in the day (lower xp but there's a crapton of them in one spot). Some troll/luggald spots in Nadox work fine. I'm sure there's a bunch of better places in later expansions but it's been a long while for me.

Really, even if your mobs are lvl 46-50, if you find a good spot you'll plow through them fast enough to accumulate experience at a solid clip.

Edited, Dec 23rd 2007 10:44pm by Jophiel
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#12 Dec 23 2007 at 11:38 PM Rating: Good
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Maoukiji wrote:
Quadkit wrote:
but they can kite down swarms of mobs without using any mana


How? I didn't think they could do this post-PBAoE nerf... Unless you mean using the charm?


I was referring to chant kiting, which although slow, is (well, when I still played) an easy way to gain xp. Even the new aged "Auto circle and watch TV" bards can join in on it.
#13 Dec 23 2007 at 11:40 PM Rating: Decent
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[quote=Maoukiji]- its not a matter of what I am able to solo, its what I am able to solo in a regular steady amount, from single pulls - IN dungeons (And/or hot zones) - bad pulls, slow xp, etc. are not fun. I am completely aware of how and where to hunt outdoors, however level 45, 50, and 55 hotzones are indoor dungeons.

[quote]

Some observations:

When I took a break from EQ a few years ago zone X was for levels 40-50. Now the same zone is a hotzone for several (or 5, or 10) levels under that old range a person would formerly hunt there. When you ding level 57 you get the mail message to go to the Deep... the Hotzone you were already sent to at 50 (and Iceclad was the same way in the previous set).

How slow or fast xp should be? Fast killing light blues in a Hotzone is very good risk vs. reward from what I have seen. If you can kill the higher cons even better.

Velketor's Labrynth and the Deep (as examples) are not solo friendly for most players (what dungeon is if you are not trivializing content?)mostly because they bottleneck at the entrance and have grouped spawns with social aggro throughout. I succeeded in getting some decent xp from soloing velks, but I had to concede several levels elsewhere to be able to do it without much risk.

When I first heard of this round of Hotzones my initial reaction was "hmm an interesting mix of places you used to need crowd control in. I guess they want to promote hotzone grouping".

You might want to try some other dungeon areas though... Old Sebilis, Tower of Frozen Shadow, Acrylia Caverns, the Hole... if your intent is to solo dungeons.


#14 Dec 24 2007 at 12:08 AM Rating: Excellent
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Necromancer.

The Necromancer is the best all around solo class by far.

I soloed to level 80 in Bazaar gear, no group or raid gear.

I have full Praetorian armor I bought with Orux that I soloed 100%. I /ooc in Bazaar to make a group of 3 then I soloed for about 3000 Orux.

I soloed all of my Omens of War runes for spells in MPG when I had 6k HP and 5k mana self buffed.

I now solo in Crystallos, the end zone of the latest expansion with 9k HP and 9600 mana self buffed. In fact, I only want to solo red con mobs. Anything less feels like a waste of my time.

I can split mobs.
I can FD.
I can Evacuate.
I can be Invisible and Invisible to Undead.
I can Snare and Root.
I can Mesmerize.
I can Fear.
I can resurrect myself.

In 8 years I have played every class. I have a Warrior, Monk, Berserker, Cleric, Bard, Shaman, Magician, Wizard, Rogue and Druid all level 60 to 75 and the only reason they are not 80 like my Necromancer is because my Necromancer is 10,000 times easier and faster to solo.

I get frustrated how pitiful my other classes kill speed and utility are in comparison so I always log back in to my Necromancer.

As to your list:

So, what I'm asking is this - whats the best solo class in the game? The best meaning:
-Can somehow split spawns (Or handle adds well enough that it doesn't matter)
** Necromancer can split, root rot or kite 3 yellow con mobs at the same time
-Can solo from 1-60, AT LEAST (And do so well enough you level as fast/faster than grouping)
**Necromancer can solo 1 to 80 and beyond that once the level cap is raised again.
-Doesn't have too much downtime (2-3 minutes between fights is acceptable 35-50 and 3-5 minutes 51+, but beyond that isn't)
**Necromancer has 2 minutes med time after every 4 or 5 fights even at level 80.
-Can handle bad pulls somehow (As in, not die from it... Whether it be from mez, gate, running, or whatever).
**All of the above
-Can handle outdoor and indoor zones.
**Necromancer can handle Indoor, Outdoor and Instances.


Edited, Dec 24th 2007 8:34am by Reyla
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#15 Dec 24 2007 at 1:00 AM Rating: Default
spend time farming and get better gear. my characters are just hitting the 50's now most i solo'ed with buffs and very good gear

my druid was the easiest. heals. ports, dots, dmg shield. snare kiting, root kiting i have 3 druids now . i box a lot. but i love to solo them for the aa's
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#16 Dec 24 2007 at 2:35 AM Rating: Excellent
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I would vote Necromancer as well, if you need any reasons, just look at Reylas post, that says it all basicly

As for bards, we also have to be selective about which spots we swarm kite(charm) in. Mobs needs to be social, and we need a big enough field to be able to solo.
But getting 6 aas per lesson (ty frostfell) is not bad at lvl 80 solo imo.

Edited, Dec 24th 2007 5:36am by bohlas
#17 Dec 24 2007 at 3:29 AM Rating: Excellent
Now that it's clear you want the "best" indoor/outdoor soloer, yes, I agree w/ the others. Go Necro. Not bard. Bards can do amazing things, but Necro's prolly the best for what you're asking for.
#18 Dec 24 2007 at 4:04 AM Rating: Decent
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Quote:

** Necromancer can split, root rot or kite 3 yellow con mobs at the same time

I was thinking about root rotting last night, actually, after I made my last post... But as for kiting 3 yellow cons - is that possible at ~50-60 in velks? I love that zone, and would like to stay there from 39-60 if possible, but past the kobolds (Up to the boss mob), all the mobs are grouped together and are 50+... They're insane experience even at 56 (I got 3-11% AA and 2-3% xp per kill with a level 75 warrior when I was there at 55 on mage) but a pain since they're in groups of 2 or 3... Can a necro handle these situations well? Thats what I meant for being able to split, or crowd control... <50 crowd control is easy, 50+ ... Not so much.

Quote:

spend time farming and get better gear. my characters are just hitting the 50's now most i solo'ed with buffs and very good gear

Heh... My mage has 4k mana, over 2k hp, 14mana/tick and 6hp/tick regen gear - self buffed... Not to mention 340 or so int (Not that it matters) - I complain about him because its a pain to find places he can solo as well as he did... I know there are places I can solo, but not for 2-3% xp per kill (At least on my mage). I know there are other classes that can, however - but thats all beside the point, I was just interested in getting everyone's opinions.



Thanks all, I realize that necro is probably the best hands down but I'd like to keep the discussion going - I'm sure there are other classes that the argument can be made for...

Druids are great for outdoor hunting, I had a level 55 myself back in the day and he was a blast, but was god awful indoors (iirc, you can't use druid roots indoors... Or any of their crowd control, or any of their good spells for that matter)
#19 Dec 24 2007 at 4:34 AM Rating: Good
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Druid or Necro would be my 2cp.

Both are fun and I have slightly less down time on my Necro.
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#20 Dec 24 2007 at 5:35 AM Rating: Good
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Sir rosleck wrote:
Druid or Necro would be my 2cp.

Both are fun and I have slightly less down time on my Necro.
Another plus for Druids: They're a great group assest. I got my healing AA's nearly maxed out. My guildies have no qualms with a Druid MHing in most any situation. Smiley: sly
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#21 Dec 24 2007 at 5:46 AM Rating: Excellent
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Maoukiji wrote:

I complain about him because its a pain to find places he can solo as well as he did... I know there are places I can solo, but not for 2-3% xp per kill (At least on my mage). I know there are other classes that can, however - but thats all beside the point, I was just interested in getting everyone's opinions.
I would try Sunderrock Springs or Blackfeather Roost, bloodfields, LavaSpinners Lair, Stillmoon temple...later expansion zones. Xp should be as good as Velks but you'd have less issue with adds.

Quote:
Druids are great for outdoor hunting, I had a level 55 myself back in the day and he was a blast, but was god awful indoors (iirc, you can't use druid roots indoors... Or any of their crowd control, or any of their good spells for that matter)
Druids can root and snare indoors. They can't paci or harmony indoors. Granted, you don't want to start using roots as a regular cc technique when fighting conned mobs or higher, but I had no problems root-rotting DB's at a pretty good pace in Droga, AC, Nadox etc, back in the 50's and 60's (could have two or even three mobs rotting away at one time). Can't say I ever xp'd the druid in Velks though.




Edited, Dec 24th 2007 2:47pm by Elinda
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#22 Dec 24 2007 at 5:49 AM Rating: Good
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Quote:
But as for kiting 3 yellow cons - is that possible at ~50-60 in velks?


To be honest, I do not know. I made level 60 before Velks existed back when the only expansion was Kunark.

If you keep your spells up to date and use tribute for Burning Affliction, Affliction Haste and Affliction Efficiency, you should be able to root rot at least 2 yellow cons in Velks. I can't imagine you can kite there.
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#23 Dec 24 2007 at 6:29 AM Rating: Good
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As a necro in Velks I was pet tanking 1 spider at a time, I think I was using the monk pet (can't recall the level) wasn't too tough with the pet heal and the necro health trasnsfer spell.

Sorry that's so vague but I play a bard now as my main, did 50 aa solo this weekend which was 3 lesson burns, 1 2x XP potion and about 4-5 hours of swarm kiting.

Bards can swarm kite efficiently at most any level past 39, just have to pick your spots and no they most likely will not be hotzones.
#24 Dec 24 2007 at 7:08 AM Rating: Decent
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Cilrail said (I messed up the quote syntax somehow):

As a necro in Velks I was pet tanking 1 spider at a time, I think I was using the monk pet (can't recall the level) wasn't too tough with the pet heal and the necro health trasnsfer spell.

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I was using rogue pet (was a level or two from monk). My tactics were somewhat risky in that I would tap tank the 2 mobs while landing snare on both and then I would aggro kite up and down the short zone in tunnel (getting smacked every time I passed the mobs in that little hall).

I would focus all my dots on one of the mobs, even nuking and lifetapping (not worried about mana efficiency). Then I would resnare the 2nd mob and kill it the same way. This broke up the spawn timers for me. By the time I had all the main floor at zoneline spawns dead (and spaced out on respawn) my downtime was spread nicely throughout their respawn so I could let my dots do their damage and maintain mana better.

If it got too hairy I'd fd or even zone to save my pet (if it had gear or hp buffs). Virtue and DS pots might add a measure of safety and dps to this but I was generally self-buffed only. I could only do this at the zoneline area which means I needed that camp to myself (so half the time I went there I would have to leave because area was taken by a group or a PLer). When a group would have me I joined them (I just ran to Velks... some spiders need to die).

So as a mage... I would probably have to pull one of the golems (first spawns in velks) and burn mana fast to drop it. Then I would possibly need to zone to reset aggro and allow for med. Next pull is just the one golem. So I might need 5 zoning outs to "ghetto feign death" as it were but I could control the Velk's entrance solo on any class that could survive tanking 2 in the time it takes to drop 1. A root, mez or lull class would rarely need to zone.

I spent most of my time in this level range in Blackfeather Roost. The entrance area is like King Xorbb's Gorge --built to kite.

edit: quote syntax

Edited, Dec 24th 2007 10:09am by snailish

Edited, Dec 24th 2007 10:09am by snailish

Edited, Dec 24th 2007 10:10am by snailish

Edited, Dec 24th 2007 10:12am by snailish
#25 Dec 25 2007 at 4:23 PM Rating: Good
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I would say that necros hands down are best for soloing. They are the only class in the game that I believe was made for soloing. Every other class is attuned to grouping in some way except necros. Grouping slows them down and their group dps is weak(their dots are best for kiting and getting the full damage on them which usually takes longer than it takes for groups to kill mobs).

The only issue I see with necros is depending on servers you won't find groups unless you get in a click group. But some people don't want to group so necros are great for them.

Edited, Dec 25th 2007 7:25pm by TheGreatSieg
#26 Dec 25 2007 at 9:09 PM Rating: Good
There really is no argument. Necro is the best all around overall soloer. Indoor/Outdoor. FD, snare, self-evac. Rez.

But if you just want to open the discussion to how well some classes can solo in both indoor and outdoor zones, then there's plenty of room for other classes.

Druid I would add that while they cannot Harmony indoors there are ways to split mobs in some situations. Pull mobs within easy reach of the succor point, snare the one you want, then succor. Or if mobs do not see invis, you can make camp anywhere in the zone you can get back to from the succor point.

Wizards, ditto. Better dps than druid, can quad indoor and out, and can split mobs in the same fashion using Evac in certain situations.

Enchanters can Charm solo in almost any zone. They can Pacify and mez and Root and Stun. Their Memblur line of spells can save your butt in many situations too.

Clerics I will add that they get a Memblur type spell also called Atone, but not until level 32 and it's a rather small chance to blur.

Potions make a big difference when soloing melee classes. If you don't have the pocketbook to support them they are also harder to keep geared well enough to take on the harder content at 55+ areas.

Monks can solo pretty effectively and of course they can FD and split. Their Mend ability and their dps make them probably the melee class with the fastest kills and least downtime when soloing. They just can't snare or root without something like thrown potions.

Shadowknight can FD, split mobs, tap tank, root, snare and more.

Paladin can Root, Heal, Stun and Pacify up to level 55 mobs. Soloing paladins will xp slower than the other classes. Kills just take longer, unless you only focus on undead mobs.

Edited, Dec 25th 2007 9:21pm by mfbrownbear
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