Did you know ..
About beer muscles.
Alcohol Tolerance has a place in the game, but for now I just want to discuss the effects of drinking and getting drunk. When your character drinks in-game alcohol it alters your stats. All of your primary stats get altered except for Charisma.
Every drink will lower your Wisdom and Intelligence, also lowering your mana pool if you have one. As you drink more, other stats will be altered, depending on the strength of the drink and your alcohol tolerance.
You will start weaving when you walk.
The second things to be altered will be your Armor Class and Attack rating. Before your melee stats change even, your AC will take a big hit, and your attack rating will drop too. I think it lowers by a percentage of your stats, not a set number, but I haven't tested it that far.
You will be forced into first person view if you are not already. Sounds will start to reverberate. You will start weaving from side to side even when not walking.
Finally your melee stats will start changing. Strength and Stamina actually go up. The increased STA will boost your HP, but the increased STR does not even begin to make up for the drop in ATK. Your Agility and Dexterity will drop, further lowering the AC and ATK.
Your vision decreases into tunnel vision where you only see clearly what is directly in front of you and very close.
So, if your STA isn't maxed you can gain more HP by getting plastered, but in any sort of combat your crippled AC will mean you take more damage anyway. Also, while the warpy wavy sounds are kinda cool when drunk, the tunnel vision and stumbling from side to side get annoying quick. Although I do love watching a drunk monk pull
The beer muscles are the most potentially useful part of in-game alcohol. If you are encumbered you can chugalug to carry more stuff temporarily. If you are doing smithing you may get more skillups if you are drunk.