I have been on this soap box for a long time now. SOE needs to bring in the new, never played EQ1, player into the game. There also are numerous ways to keep the old player playing even in old zones. SOE needs to take a personal aspect to the game. Bring back excitement and adventure.
Marketing for instance WoW has a counter displays, floor stacks poster etc. You can not even find the game on Game Stop shelves any longer. SoE has further removed the game from the impulse General Public by making any further expansions via downloads from their site only. Their market now consist of the inbred (not meant in a bad way) EQ’s dwindling population. Could someone tell me how a person would even know about the game from the outside? When the game first started it was in print everywhere. It can still be in print by “kick backs or schmoozing “some of the Gaming publications. WoW does it…Sony’s new games do it. The classic games still can do it, also. This game has a lot to offer or it would have gone by the way-side long ago.
Adding Excitement and Adventure: Most zones have dead end caves, walls behind waterfalls, flat earth waters ending at zone lines. Long ago they add the zone Warrens. I found out about this zone by word of mouth and headed over to make my own discovery. There are enough dead ends that SoE can add a zone, do not tell anyone except that new zone added in log on. Let the server population discover it, spread the rumor but making the old zone become adventurous again, make it worth a old players time to go back and explore some of these old zones. Make some cool drops only available until the next patch. Make the Attuneable or no drop items offer able to tribute. That way all my efforts to get an item use it, out grow it not in vain. At least it would not hurt so bad to destroy the item. SoE should have more GM events. To be honest all I play is on Zek so they may have a monthly GM event on other servers. But I have not heard of any. But when there is a GM event on Zek, word spreads fast and the zone is flooded. And of coarse PKing is ramped as it should be on this server. But it is fun and it something different than leveling or pking, waiting for raid to get together or beg for a group. What would be even more fun would be for them to make a mob. This mob or army taking over and destroying the other npc and players in the zone and if not stopped in time rendering access to the zone closed for a certain amount of time. For a week or between patches. In Sales anytime the public can’t have what they could of makes them want it more. Would work for a virtual game also. People want what they can’t have. Or want what only a few can.
Beside advertising and promoting for the new player, I have an idea to get the younger players in. People who know me know me by my toon “Armourcarr†a bazaar merchant.
Everquest’s trade and market mirrors a real world economy. But more Free. There is price fixing if you can get others to cooperate, low balling, price gouging and monopolies. This would be a great economic tool and model for students. Make the Bazaar zone shared by all servers, except for Firiona Vie’s (even no drop can be purchased there). I would realize that this would cut into item transfers but would not cut into character transfer. Probably would increase transfers because of friendships made in the Bazaar. When a player would zone out of the Bazaar he would enter his own server. Than create just a disk to be given to high school economic departments that would only be the Bazaar Zone, with language filters and rules. But team in class would be able to purchase, trade, employee and learn general economics. It is possible Armourcarr started by buying low items, and ground spawns and is worth over 30 mil. in plat and items now. But would expose a lot more youth to the game and even if you would get a small percentage to continue to play the game at home, is more than what we are getting now. And it also would make some of the youth think instead of learning a game with finger and joystick movements.
SoE can give incentives for players to bring in new players without giving away monies or free time. Just like real life I play to have the better toys. So give a port potion, clicky cape or something little but an incentive.
I will take a little more effort on their part and more on the players part but I think some of these and other players suggestion should be considered. But an happy player would make us excited to talk about the game again and spread the word that EVERQUEST is the greatest game created and it is growing strong.
Armourcarr, Zek’s Bazaar Merchant
Vinney DeWanderer Ranger 65, Zek.
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Come visit my housing creations 20+ in Cedar Country Meadows, ZEK.