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Looking for a fresh start on EQ?Follow

#1 Oct 15 2007 at 4:10 PM Rating: Decent
Hey all. This is an idea I've been bouncing around for a while now so I'd like to hear if there's any interest in it.

(Mind you, I would be looking for people who are interested in creating a new main and actively progressing it. I'm not looking for people to make alts that they'll never play.)



EverQuest Progression, Done the True Way

* Starting a new guild on a random server. (Not Combine, an old server.)

* No twinking, No Powerleveling, No Buffs Beyond L51.

* Characters would remain L51 until the guild conquers it's determined goals.

* All armor, spells, gear would be obtained without the Bazaar.

* The guild will have one month to level up to level 50ish and extend beyond that if needed before raids start.

* The guild will raid 2-3 nights a week. (EST based, probably from 8 p.m. until midnight. Days undetermined.)

* Boxing up to 2 characters will be permitted, no more on raids.

* All races, classes, and spells that have been added through the expansions are fine, but no gear beyond what the guild's current expansion is.



Basically it's the same concept as the progression server, but done as a *guild* and moving at the pace that best benefits the guild, one expansion at a time. If you're willing to give it a try and can be an active player, please send me a private message and let me know you'd be interested. Thanks!
#2 Oct 15 2007 at 4:21 PM Rating: Excellent
this has probably been tried a few dozen times, and as far as I know, has never succeeded.
#3 Oct 15 2007 at 4:22 PM Rating: Decent
Well from personal experience I've seen that's usually because the people who try to implement it aren't willing to focus on the guild entirely and would rather make it be a side thing for them. I have the time to devote to it, I'm just wanting to see if anymore people are interested in the idea. (Have a handful already.)

Edited, Oct 15th 2007 8:23pm by grandamethyst
#4 Oct 15 2007 at 5:20 PM Rating: Good
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So would you allow the newbie armor quests? would you allow a drakkin player and CR as a start?
GOOD LUCK.

No, Im not interested.
#5 Oct 16 2007 at 4:54 AM Rating: Decent
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I know at least one guild that was very successful old-schooling up a whole raid force of toons. They disbanded when the caught up with current content.

The 'rules' of twinkage were fairly mild, however.

I think Grands idea could prove a bit more successful as the twinkage rules don't begin til fifty. I suspect the more difficult part will be finding sufficient numbers that want to make this their 'main' toon.

But hey, good luck - it takes people willing to make the attempt in order for others to take adventage of the opportunities.

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#6 Oct 16 2007 at 6:16 AM Rating: Excellent
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Jonwin wrote:
So would you allow the newbie armor quests? would you allow a drakkin player and CR as a start?
Well, he said expansion races would be allowed. Which means that either you can't restrict to Classic to start or else your expansion races are scammed out of their start quests (and Iksar must go to PoK or Cabilis to train).

He doesn't seem strictly "Classic" though.
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#7 Oct 17 2007 at 7:37 PM Rating: Decent
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sounds good.

let me know where and when to join up.
#8 Oct 20 2007 at 11:19 PM Rating: Decent
Ok, here's a Follow-Up.

There has been a LOT of interest in this idea. Tons of people have sent me private messages, so now is the time to get on board if you are interested.

We're not going to be **** about things and say that you can't be a certain race or you can't use PoK for travel or whatever. Simply put, we want to progress through the expansions in order, but we do not want to make this an overwhelming burden that will make people lose interest. However, that said, you will be expected to earn experience and do quests in zones that are part of the era we are in. If you are a Drakkin you are expected to Bind yourself either in PoK or an old world city and do quests and experience in those zones.

So while we do want to do things at our own pace and return some of the old school feel to EQ, we don't want to retain some of the time sinks that aren't needed. I'd go on to say that we don't allow Temperance, etc... But the final rules for the guild will be voted on by the members as a whole. Officers will be decided by a guild-wide poll consisting of the most active guild members.

This guild will be built by the members, for the members. The above is how I think things will be, but in the end, it's all decided by a vote of the members. One thing that we will not waiver on though is keeping L51 the cap until the guild feels it is time to move on.
#9 Oct 23 2007 at 8:18 PM Rating: Decent
Another update. We have a very healthy number of people who have decided to join us. We are in the process of voting on the official guild rules and a name for the guild.

Now is the perfect time to get on board if you're thinking about it. Low population classes as of right now are Paladins, Shadow Knights, Rogues, Enchanters, Wizards. We'd also welcome more Warriors, Druids, and Clerics, of course.

Remember, two-boxing is permitted!

While I'm posting here, let me go ahead and clear up some people's fears about a guild like this. Mind you, I've gone to several sources to bring like-minded EQers together for this. Every time I made a post anywhere, I always got a response like Groogle gave right after I started this thread. Something along the lines of...

"This has been tried X number of times and never works." or "So and so tried this and they made it to X and disbanded."

Well I've seen this tried before and here's what I can tell you. 90% of the time it's always someone who has a high level main that they intend on keeping a main and leading the guild on an alt, or it's someone who expects to be able to kill every old world encounter and once the reality that they can't sets in, they throw in the towel. At the same time, people recruit from their own server and they form the guild on their own server. The temptation to twink is too strong when your guild has mains on the server they're supposed to stay old school on. If you put people on a fresh server (fresh to them) where they have nothing then they have no choice but to stay challenged. And guess what? A warrior who is 500k+ twinked in the Bazaar can solo. A warrior who is naked, good luck soloing after L20. When you do things this way the guild learns to work together and progress together.

The reality of the matter is the whole situation is an uphill battle. And so far I've gathered a large crowd of people who realize that and are up for the challenge. This won't be a cakewalk, and it's not intended to be. This will be a guild, just like any other guild, that adapts and changes based on the needs of the members. If we're doing Classic era and we go 2-3 weeks without ever seeing Naggy, Vox, or Phinny up... Guess what? We're moving on. We won't just wait and wither, and we won't throw in the towel.

Members of this guild can expect a devoted leader who is online daily and the guarantee of being able to revisit several old school situations and encounters, as well as having the sense of community that has departed EQ lately returned. Members can expect that so long as they are willing to work and at least try, no one is going to throw the towel in on them. I've been in communication with these members who have already expressed a strong desire to join us. Again, now is the best time to get on board. Please do feel free to send me a private message, but be sure to include your email address (to be mailed info about the guild), if you'll be 1 or 2 boxing, and what class(es) you would like to play.

Thank you for your time.

Edited, Oct 24th 2007 12:24am by grandamethyst
#10 Oct 23 2007 at 9:50 PM Rating: Decent
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You seem determined, impassioned and focused on this, I wish you the best
#11 Oct 24 2007 at 11:59 AM Rating: Decent
Sounds like fun! You have a PM.
#12 Oct 26 2007 at 11:22 PM Rating: Decent
Haven't played since 2004. This is EXACTLY the kind of return to Everquest that I was desperately searching for. I am so happy I found a like-minded group of people that I can begin afresh with!

Rhaimes
#13 Oct 27 2007 at 9:29 AM Rating: Decent
What server is this starting?
#14 Oct 30 2007 at 8:13 AM Rating: Decent
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Good luck to you. Am sure to returning or new people this would be a great way to start in a guild.
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#15 Nov 07 2007 at 9:13 AM Rating: Decent
Just a quick testimonial. Looks like there's healthy interest in this new progression guild thing. I've been messing around with them for about a week.. there are about 45-50ish members with more signing up daily.

Test was a perfect choice for this experiment. No competition for mobs, and the combination of /testbuff (zoom to 25 with all skills, spells, and Veteran rewards) and the Test XP bonus makes it super easy to keep up with the guild with minimal playtime. Hotzones + LoTD + Test XP bonus = leveling up very, very quickly.

I'm giving it two thumbs up. I've been leveling up my character at a decent rate and still had lots of time to play my main on Xegony.

Anyway, my two cents (for whatever that's worth).
#16 Nov 07 2007 at 9:28 AM Rating: Decent
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I like the idea, but I hate to be a killjoy,....but.....

Grandamethyst said in the OP "
EverQuest Progression, Done the True Way

* Starting a new guild on a random server. (Not Combine, an old server.)

* No twinking, No Powerleveling, No Buffs Beyond L51.

* Characters would remain L51 until the guild conquers it's determined goals.

* All armor, spells, gear would be obtained without the Bazaar.

* The guild will have one month to level up to level 50ish and extend beyond that if needed before raids start.

* The guild will raid 2-3 nights a week. (EST based, probably from 8 p.m. until midnight. Days undetermined.)

* Boxing up to 2 characters will be permitted, no more on raids.

* All races, classes, and spells that have been added through the expansions are fine, but no gear beyond what the guild's current expansion is. "

So the guild is on the test server where you can "zoom to 25 with all skills, spells, and Veteran rewards" and get test xp doesent sound like EQ done the true way.

just my 2cp.

Good luck with it!

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#17 Nov 07 2007 at 10:49 AM Rating: Decent
Okay, you may have a point. It's not the COMPLETE classic experience.. but it's still pretty close. The benefit is that "the grind" isn't so bad. You can be a casual player and still get in on the fun. Besides, less time spent level-grinding means more time doing quests, camping mobs, and doing old school raids. What's so wrong with that? Personally, that's the part that appealed to me. I can mess around with all that stuff, have time to play on my main, and not feel like I'm being left behind.

Edited, Nov 7th 2007 12:53pm by Zorgothx

Edited, Nov 7th 2007 12:54pm by Zorgothx
#18 Nov 07 2007 at 12:43 PM Rating: Decent
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The idea is nice but in all honesty it's a major uphill battle. How do I know? I have done it.

When TSS was released a friend of mine and I setup an old world progression guild. You could hunt, twink, buff, whatever as long as you stayed true to the level cap. The level cap was based on the content we were doing. The biggest problem we had at first was numbers. We had over close to 100 guild members in the beginning but when it came to raid time, we had 2 - 3 groups. We managed to do most of the old stuff we wanted up until PoP where we came to a crashing halt due to lack of dedicated members.

The biggest problem is that the driving force of the guild is based on nostalgia. Once that feeling wears off things fall apart.

A few of the Povar regs here will know my guild as Deathclaw, lead by Senge. When Senge left I reformed the guild as Immortal Reapers, led by myself, Galadan. As you can see by the link, their isn't much left.

Groogle didn't say what he did to be mean, he said it because it's true. Of all the different types of these guilds I have heard of, I have never heard of one that succeeded.

All things aside, I wish you the best of luck.
#19 Nov 07 2007 at 1:26 PM Rating: Decent
You may be absolutely right, Raolan. My hope is that the Test Server will alleviate a lot of things that burn people out (namely xp grinding and backflagging). Another unique property of TEST is that it allows a whole raid into a zone as long as ONE person in the raid is flagged for it.

I could see a lot of people getting frustrated with PoP due to all that flagging required. On the other hand, if a guild doesn't also have the numbers for nearly a full raid, then theirs no way they'd get through all of Time. However, it's not like we'll have to worry about our members leaving us for other guilds.. there really is nowhere else for them to go on the Test server.

I don't know.. maybe I just want to be optimistic about the whole thing. It's my first time trying something like this and so far it's been fun. Anyway, I appreciate you're perspective. If anything, I can hope for the best and enjoy it while it lasts.
#20 Nov 08 2007 at 11:05 AM Rating: Good
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I agree that there are a lot of benefits to Test that would help alleviate some of the burn-out issues. At the end of the day, though, it's going to be the motivation of the guild members that keep it going. I've decided to apply to the guild and based on what I've seen so far, there are a lot of mature, motivated players who really want this to succeed. Only time will tell, for sure, but there doesn't appear to be a lack of enthusiasm.

Quote:
However, it's not like we'll have to worry about our members leaving us for other guilds.. there really is nowhere else for them to go on the Test server.


I'd have to disagree with this statement, though. Test is a tight knit community and there are plenty of active guilds that would well suit the kind of folks that this new guild is attracting. This statement seems to imply that Test is a wasteland and while the population may be low, it is devoted, active, and mature. If folks did burn out on the progression thing, there are other guilds they could join. That's not to say that folks will leave for other pastures, but there are other guilds that I'm sure would welcome them. Double XP and other benefits aside, I play on Test because of the community, and I've heard others say the same thing.
#21 Nov 08 2007 at 12:31 PM Rating: Decent
Okay, I take that part back. I don't have that much first hand experience on the TEST server. I've only been playing there for about a week now. I just know that the population levels have historically been fairly low (which is a good thing for our purposes). Granted, the few people I've met so far have been very friendly.
#22 Nov 08 2007 at 1:37 PM Rating: Good
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I agree, the low population of Test is ideal and meshes well with the stated goals of the guild. Overall I see it being a really good thing, although with the small community of players on Test, misdeeds tend to be less easily forgotten. Granted, I've only seen a handful of things that I would term "misdeeds" in the 4 months I've been there, and they are totally outweighed by the overall generosity of the server.

If the goals of this guild were to "steamroll" through the content of the server, then I might worry about a clash of the guild vs. the server community. Quite the contrary, though, I think the mature approach that the guild has taken fits well with the overall demeanor of the server population. It's no secret that Test can be "dead" at times, particularly for lower-level unguilded folks, and there is a reason that the server probably has more than it's fair share of solo-oriented classes (my main included). I'm sure I won't be the only Test player that takes notice of the guild and decides to join in the fun.

The point of all this is there's more to Test than may initially be apparent, and that the community there isn't quite the same as on the production servers. That's just one man's opinion though. It's important to remember that while Test may initially seem dead, once you've been there a while, talked to some folks, and adjusted to life there, it becomes home.

I should also clarify that I'm not currently a member of the guild, and I am not attempting to speak for them or the Test server at large. I'm just offering some observations based on what I've read and experienced as a player.

To get this back on topic, I'm really looking forward to the coming weeks and seeing firsthand what the guild can do together!

Edited, Nov 8th 2007 6:42pm by VWDiesel
#23 Nov 10 2007 at 8:36 AM Rating: Decent
sounds good. Who do i contact in game to get onboard. It has been over 3 years since I played my 65 wood elf.

Name of guild?
Name of contacts?

Thx - nice post..
#24 Nov 10 2007 at 12:19 PM Rating: Decent
I'm very interested in participating ... I'm just coming back to the game (formerly a 61 Bard) please contact me and let me know how I can join in .. I would love to play either a Bard or Druid for the guild, but then again I'm really open to anything needed
#25 Nov 13 2007 at 12:23 PM Rating: Decent
Name of Guild: Remnants of Kunark
www.progressionfun.com

We have a lot of officers so there is usually at least one on-line at any given point. Invites are easy to come by. Also, our forums are very active, so be sure to register and say hello in the Applicant Chat section.

Edit:

Current Officers - Retromantis, Keibask, Aashwinn, Biqq, Chriton, and Omgmo

We also have three trial Officers - Abrupt, Ribsn, and Buddakai


Edit 2: After about 4 weeks we have 138 members and we are still receiving new applicants on a daily basis. So far, so good.

And here's our latest, silly promotional video =)
http://www.youtube.com/watch?v=I7fax-GiHGg



Edited, Nov 15th 2007 9:47am by Zorgothx
#26 Nov 18 2007 at 12:19 PM Rating: Decent
This is an interesting idea. Some of you are knocking it, but I can see how people would want to do this. Kind of wish I had the time.

I started in the first year of eq, and let me tell you - it was another game! You really had to learn a whole skill base just to do simple things - like navigate. And every ten minutes you'd see "ooc - can someone please help me? I am in the commons trying to figure out how to do _____, but every time I die I appear back in Faydark - and I have to take the boat over." Someone would have to teach this person how to get a bind in FP.

Get to the soulbinder, you might be thinking - right? No! There was no soulbinder! You had to wait for a kind caster to come by and bind you.

And that trip over wasn't just a blip blip through the PoK - it was a long, long, LONG boat ride across the Ocean of Years. If you just missed the boat as you approached the dock, it took an hour for it to come back (well, it seemed like an hour - what was it, 20 minutes?). Anyway, you had to sit there staring at your screen, waiting for it to come back. If you went to the bathroom, you ran. If someone came to the door, you yelled at them - "DON'T YOU UNDERSTAND?! I CAN'T MISS THE STINKING BOAT AGAIN!!!!!"

You had to med blind, with your spellbook in your face. It took forever to get mana back, too - even with a buff. Without a buff, it was ages. And if you were a late night soloer and died due to a LD (linkdeath) - and no cleric was around (to recoup the exp loss w/ a rez) ... you had to try to remember the rules. The body is rezzable for how many hours? I could play an alt until tomorrow, when more clerics are on. Wait - if the account is on at all, certain timers are active, right? Agh!

Druids and Wizards were taxis! You had to pay them for ports.

And so on and so on. It really was an entirely different game. I kind of miss it, even though aspects of it were exasperating. Commercial forces and the success of so-called "player friendly" games like WoW means we'll likely never see another EQ again. I hope this one hangs on.

Back in the day, it was the only game in town, really. And, as difficult as it was, there was a challenge to it. Those of us who played these early games, we were pioneers. Okay, maybe that's silly (but maybe it's not - after all, where is the future going? (the red or the blue pill??)).

Anyway, good luck with this effort. Hope you have fun!
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