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Whats your opinion on the level cap becoming 80?Follow

#27 Oct 11 2007 at 12:33 PM Rating: Excellent
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#28 Oct 11 2007 at 12:52 PM Rating: Excellent
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#29 Oct 13 2007 at 12:14 AM Rating: Decent
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I do not like it. I think its a good idea to have it go to 80 at some point. My main is a 75 Pally with decent gear. I turned 75 2 weeks ago. I can barely get a group now. If the cap hits 80. Soon all you will have is raiders. Just waiting for new expansions to get more gear and get super uber. Most everyone else is contemplating leaving every month. Its not a social game, its not a pick up style game, its solo or committ long blocks of time game. Some guilds its like a second job. Manditory everything.

I do not think the game should be easy. Spending 3 hours lfg becasue you do not have 15K HO and 3K AC. Is boring. I cannot get better gear without grouping. I cannot group because i have sub par gear. Is too much. The game does not cater to middle of the road players. If they re-vamped LDONs and had better gear. I could max my stone and get some ok gear. But no. They migh as well get rid of some zones. Might make the FV server crash less.

At some point i will be able to go into Anguish no problem or do end game content from previous expansins. But like with all the other ones. There will be no point. Soon the Anguish augs that are farmed now, will be obsolete. So no one will do Anguish anymore. So even if i am able, earlier content just gets trown under the rug. Like now. I can do most everything. I need my DoDh spells, never get a group. I need some DoN raids. "Allready did that man, sorry goosd luck." What about the quests to get into PoR end stuff. Sorry we are on TSS stuff now. Thats old.

Oh well. Tired rant over.
#30 Oct 13 2007 at 8:44 AM Rating: Default
Poster above me said it better than I did earlier. EDIT: Quoted the from the wrong person.

That is exactly what I am trying to say myself, and then some. Take your situation and drop 8 levels to L67, and take your 400 AA, and drop to 120AA. Or take someone who is returning, was L56 3 years ago and has 5 AA. Then add in someone truely new and L10ish.

Hell you don't even need to want to raid in EQ, just group content, ie. PoR cloak quest with 5 others at L65. Right now people are taking there L65 toon, and adding in 1-3 L75 boxed toons and doing it for them. Getting that epic 1.0 at L40 done, with there L75 boxed toon. Power leveling, people paying to be power leveled. Out of game plat buying, list goes on. All trying to beat the system easier.

SOE needs to address this in whatever manner they choose, but they gotta address it, not beat around the edges. Otherwise..... You, me, and Heavydrop, others, are going to have to put up, or leave. That simple. Why force us into a tolerate, or leave decision? Answer is don't, esp. if your charging me for it.

Edited, Oct 13th 2007 12:50pm by HealerMedic
#31 Oct 13 2007 at 2:19 PM Rating: Excellent
Tox -- a fairly large part of the problem you are having is probably because you play on FV. FV's population is not at all reflective of the game as a whole. I have a couple chars on FV, and a couple chars on maelin... I can get a group from /LFG within thirty minutes on a berserker with a grand total of 28 aa on Maelin; I can go LFG for hours on a 1500 aa demiplane toon on FV without even getting a tell.

Unfortunately, there isn't really a solution for you, which still makes it a crappy sitaution, but it is a problem with FV, not the game as a whole. On maelin, I can find pickup groups relatively quickly, I see don open raids at least a couple times a week, etc.

IMO, SOE really really needs to do something about FV.

Edited, Oct 13th 2007 6:22pm by Groogle
#32 Oct 13 2007 at 2:21 PM Rating: Good
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That's odd, because I never have a problem getting a group on FV. I put up /LFG and usually I get a /tell within a half hour. The server crashes certainly don't help the population issue, but I never see problems with finding groups in the higher end.
#33 Oct 13 2007 at 2:43 PM Rating: Excellent
From past experience (I played only FV for a long time as a raider -- although I play a different char now) a large part of getting a group on FV is being recognized by people, having an active guild, or being in something like PC or the oasis.

Going up on lfg as a level 75 guildless name that no one recognizes on FV -- you do not get group invites, which is a pretty big contrast from other servers. It's still perfectly possible to group frequently and easily on FV -- but not for unconnected people, if that makes any sense.

(I have a massive migraine, so some of my posts today may sound a bit disconnected.)
#34 Oct 13 2007 at 2:53 PM Rating: Excellent
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Firstly i'm excited about the new level cap and expansion.

As a player who returned (read that restarted) last year about this time, I've found the game to be just as enjoyable as it was when i bummed a friends account to play on when he wasnt :-P. I worked my way up the ranks and i knew each ding brought new and (usually) more interesting content for me to explore and experience. I never really looked at it as "oh no i'm not lvl 75.. i cant do anything!" but just enjoyed myself along the way.

I'm currently level 71 Shaman with about 70ish AA. At times it takes a while to find a group sure, but making friends ingame, and joining a good guild really helps with that. ( CA rocks!!!)

I prolly could be lvl 75 right now but i stopped along the way to make alts and have fun and whatnot. Which is what the game is really about IMO.

It might take me a bit to get the next 9 levels (or fewer if i work hard lol) when SoF comes out but im sure ill have a good time along the way.



Edited, Oct 13th 2007 7:17pm by pickanameforme
#35 Oct 13 2007 at 6:05 PM Rating: Decent
Excellent post, Pickanameforme!

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#36 Oct 13 2007 at 8:53 PM Rating: Decent
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when i statted on FV is not bad so i never saw this coming. I have tried to start new toons on othre servers. But low end gaming is pure twink solo or power level with two accounts. It was almost worse playing other servers and just soloing the whole time. Between the few servers i choose. I have one of each class. And still nothing. Maybe when i hit 30s or so it might open up. But i do not want to solo for that long.

The main problem i see with FV is that i am a tank. No one seems to get what a pally does. Against undead i hit for 6k AA proc, 780 crit blast weapon proc, nuke for 2.5K. With weapon affinity i hit those totals often. Anthing under level 75 i have 3 stuns that will hold. I use a Hopebringer most of the time with a leach aug. So i am healing myself and group. In most areas if group is using a druid or shaman to heal, i can heal and let them cast offensive spells. With AAs, mana regen and pots if no chanter i can main heal most areas now. But all i ever get judged by is HP AC? And if a group has 4 and a tank. I have been told they are holding out for another class. Its pretty much War, Sk and Pal fighting for one spot.

If i want to play a solo game i ll buy a one time only fee game for my play station. Or i ll break out Baldurs Gate I II and ToB, Neverwinter nights and the like on that line if i want total control over a party.
#37 Oct 14 2007 at 11:20 AM Rating: Decent
It doesn't really affect me much, I'm afraid. I'm a casual gamer on the Tunare (E'ci) server, and I'm level 65 Warrior(with 108 AAs). It's taken me the better part of 7 months to get here, too. I have a friend who dinged 75 in 2 months, and keeps asking me why I'm not continuing to 75.

Because I don't WANT to. I actually regret going as fast as I did, because I'm sure there's content, zones, and areas I haven't seen yet. If I go somewhere, I'd still like to get Exp for it, but I want to see the landscapes in all the zones I've missed. I've been killed in literally dozens of zones I was simply running around in for the sake of exploring.

I enjoy my game as much as the raiders enjoy theirs. I have a guild now (helped start the thing) and we are working for access to Time. I know we're years behind the Uber guilds, but you know what? Some people haven't been playing for 6+ years, either.

Some of us just like to enjoy the journey, not just the destination.
#38 Oct 14 2007 at 11:23 AM Rating: Decent
I think that as long as they do the expansion the same way as TSS or TBS that the level cap wont cause too much trouble.

Like others have already said, the main problem is stretching that grey, unforgiving void between thoes who can catch up and thoes that are starting.
TSS and some parts of TBS have worked to change this with zones for lower levels included. If they do it this similar way, i think it could very well help new and old in the EQ community.

Sorry for getting off subject a bit, but I realize the bigger concern right now is most likely about the gear. The things unlocked from Solteris this past expansion definitly showed that gear will not show any limits in the upcoming expansion packs, that even without the 5 new levels this gear would still probably push people to the threshold of soloing and grouping once unheard of raid encounters.

This too, can have bad or good effects. On one hand, it could definitly make the rift between new and end game players bigger, but on the other hand this could make it easier for people to plevel others, easily kill once tough monsters for quests, and could potentialy make lower end gear better/easier to get. Already there is gear and augments once very tough to get dropping like flies from hotzones around norrath, could the future of low end gear soon become over 100 hp/mana?

i guess what i am trying to say is, that the new level cap may only be half the problem OR half the solution, that the other half might be with new gear from both high end, and low end, zones in the expansion.
#39 Oct 16 2007 at 2:31 AM Rating: Decent
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I think it is too soon for a level cap increase expansion. Normally there is at least 2 expansions between level cap increases usually one with new AAs and one without new AAs.

I disagree that some players find higher levels as a roadblock. It all depends on how much time you got. If you put in the hard work and time it is not necessary to go roll a druid or necro(I really think those classes are getting phased out/unneeded to be honest and that is why you usually find them soloing). Its better to make a shaman or bst if you want to go solo. Its more fun soloing as a bst than it is kiting as a druid imo.

Anyways I am always in favor of new content and I'm always happy when they come out of with a nice expansion. The mudflation does not make sense though. 1k hp/mana gear is not needed imo.

Edited, Oct 16th 2007 6:33am by TheGreatSieg
#40 Oct 17 2007 at 11:01 PM Rating: Decent
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8 year player here.

I don't understand the question.

Going from level 1 to level 2 makes rats trivial. This is a level based game. Of course the level cap needs to be raised periodically so players who pay for a level based game keep playing.

How can you pay 15 dollars a month for a level based game and have a negative opinion about...levels?

I don't get it.
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#41 Oct 18 2007 at 7:56 AM Rating: Decent
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Reyla wrote:
8 year player here.

I don't understand the question.

Going from level 1 to level 2 makes rats trivial. This is a level based game. Of course the level cap needs to be raised periodically so players who pay for a level based game keep playing.

How can you pay 15 dollars a month for a level based game and have a negative opinion about...levels?

I don't get it.



Fear. Of. Change.



...to oversimplify it...
#42 Oct 18 2007 at 9:52 AM Rating: Excellent
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Reyla wrote:
Going from level 1 to level 2 makes rats trivial.
Rats aren't important to the lore of feel of the game.

Which has always been my lament when older content is trivialized. Supposedly, you have an entire village of pseudo-Norsemen who live in fear of the massive dragon queen living across the tundra. In reality, there's 1,500 people running around at any time who could single-handedly slaughter the wyrm before sunset.

Carry the same theme on to the lost civilizations of Kunark, the First Brood dragons of Velious, the ancient beings of Luclin, the very deities of Norrath, etc. I don't even play any longer so I have no vested interest in whether the cap raises or not. But Everquest has, hands down, the best lore and story of any MMORPG. Especially the first few expansions. It's a shame to see so much of the lore and life of the world trivialized along with the loot opportunities.

Of course, it's been like that forever now. I'm just waxing nostolgic.
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#43 Oct 18 2007 at 7:50 PM Rating: Decent
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Jophiel, I understand your points and I agree. Vox and Nagafen were feared, then Trakanon, then Dain, Tormax and Yelinak.

The Planes of Power is the perfect example of what you are talking about. The Gods are trivial encounters now.

It is too bad the devlopers of Everquest are not nostalgic at all.

New players start in Crescent Reach then go to Plane of Knowledge. How many players can name the city where Quellious Humans started without looking it up?

Not you specifically, Jophiel, but if anyone is paying for Everquest for the lore, I suggest Lord of the Rings Online instead. It seems the game is designed so that the lore is intersting at the moment you are tackling it but meant to be soon forgotten.

So, my post still stands as is. I don't get the debate over level caps. Counter Strike players don't ponder the morality of violence.

Edited, Oct 19th 2007 3:55am by Reyla
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#44 Oct 19 2007 at 8:45 AM Rating: Decent
I both welcome and fear it.

For my main, I welcome the increase. I look forward to the new challenges that I will be able to encounter. And yes, I'm a raider. It will be interesting to see how the encounters we've not done yet in TSS and TBS end up. It will also be interesting to see if it's beneficial to finish out TSS and progress through TBS before tackling SoF. It's my feeling that we will still have to do TBS progression for the effects, mods, etc. in order to beat the SoF encounters. At minimum we will have to finish TSS since all the previous mod's are going to be no good when level 80. Also, I suspect it's going to be those thing that are missing from this high HP/Mana SoF group gear so raiding will be the only way to get it.

The fear is for my other toons that I box. It gets harder and harder to get them the needed levels / AA / gear / spells to keep them balanced enough to be useful as boxed toons. Frankly, it just takes lots of time.

Two other comments in reply to the many posts above:

1) Don't forget the need for most raid zones to require a minimum number of people. I already know of a group of 11 who already finishes anguish (most were 2 boxing) the still have convinced a few others with the flags just so they could get the instance. And I'm told more times than not they can't find the people to even do it. Time is the same, 18 needed. So while yes, there will be single groups killing anguish and solo'ing of time mobs / tacvi / anguish mobs, it's not going to greatly effect the general population. It's usually a chest thumping exercise or a publicity stunt. Remember the monk who solo'd Naggy? He certainly didn't make it a daily or weekly event. In the end, the effort to get the needed flags isn't worth the reward.


2) 40k tanks are coming fast. Expect to see 35k tanks by Christmas and 40k tanks by the end of Feb. If not sooner. Casual tanks get ready for 20k to 25k no problem.

#45 Oct 30 2007 at 8:49 AM Rating: Decent
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I have mixed feeling about another level increase so soon, yet, it was bound to happen. I hardly hear anyone going to the planes anymore except for TIME. I have played almost 8 years and am fully elemental/time flagged, the long hard way. I hope they slow down on levels for a while and develope some USEFUL AAs again. I have been maxed on level and AAs for months now and just spend the expendable ones to keep me at 30 for the Nov Release. I know many others who have the same problem, maxed on level and some dont even use the expendable so they play for nada on either part of the char-so they just play/raid for the fun end of EQ.
Hopefully SoE will slow down a little on levels and fix bugs as well as develope some nice AAs for us.
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#46REDACTED, Posted: Oct 30 2007 at 2:29 PM, Rating: Unrated, (Expand Post) woot, more $$ chaching for a dead game.
#47 Nov 06 2007 at 2:51 PM Rating: Excellent
How many people ever went back to Crushbone after they were lvl 40 or so and put the smack down on Emporer Crush and Ambassador D'Vinn? I would venture to say that almost every single player who ever leveled in there and got killed by a train including those two mobs.

So having a higher level player than can get exp in a zone, doesnt trivialize content. You can still have fun and explore the entire zone. Maybe even locate the underwater tunnels in Blackburrow for the first time that you never knew were there. This kind of thing is also fun to do. You dont have to be lvl 15-20 to 'experience' Blackburrow.

The same can be said of the myriad of other mobs and zones and bosses and stuff. Its actually fun to revisit an old place and take out a boss just because you can. Very few ppl live out their lives in the old zones perma farming bosses. That is a very boring existance.

I remember a pair of players who wanted the club from the basement of Kurns tower very bad. They spent many days on end in there killing all the skeletons waiting for the correct one to spawn. I kept asking them to join me in different areas but they wanted that stupid club.

I kept on getting groups and advancing and was lvl 35 by the time they either got or gave up on that club. They were still lvl 24 but we all started at around the same level. Yes they were 'experiencing' Kurns at a correct level but geez. Why go through so much pain sitting in a little corner of a dungeion for weeks, for a little item when they could be out in the world.

After you get to a higher level, just plow down some particular mobs if they have a certain drop you feel you want or need. This same thing applied at each and every level cap increase. Granted you now hardly ever see Grummus from Plane of Disease up on my server because ppl enjoy killing him so much. This is not for the loot but for the sheer joy of getting some solo payback when back in the day, he wiped out raids of 72 unorganized ppl.

Now that the lvl cap will be 80, there are probably many casual players to light raiders who are looking forward to finishing up a few things or getting payback from some mobs that pestered them in the past. Maybe even some of those ppl will get flagged for KodTaz for the first time just so they can go there for the fun of it and for having never went there before.

So change can be good. Sometimes change doesnt affect some ppl because they never buy the expansion or whatnot. A lot of ppl didnt buy POR or Buried Sea. Thats OK also. If you dont want to go there, then dont.

Difficulty in getting groups. That has so many variables that its hard to say what can be the problem. As for me, I usually want ppl to be around the same level as me regardless of how many AA they have. Sometimes I need to get an instanced mission or quest and it wont let ppl of too far off be grouped together even though in a normal zone it would be ok. Like when I group my 58 rogue with my 75 bard for the extra dps.

So I would say that if you are having difficulty getting groups, first try to get to the average level of all the ppl using the LFG tool. If on your server its mostly lvl 71-75 ppl then go to that level as your first priority over AA. If you see lots of 50's and 60's on the LFG tool then sticking around that level and gaining aa's could be an option.

The best advice is to be proactive. Start sending tells to ppl who you feel you could help. Go to the hot zones or do a "/who all 60 65" to see where those ppl are at that are near your level of 62 or whatever. Send them some tells to see if they could use another character in the group just for exp and not needing drops or plat or whatnot.

You can even ask some higher lvl players to help you out on something. Help breaking a spawn or help tracking a mob or help killing that named in front of you. That kind of stuff strokes the ego of some players into thinking that others view them as powerful or skilled and gives them a chance to show off their power and skill. Your gratitude and praise is very often all that is needed. Sometimes it bothers me that someone wants to pay me 10p to help them kill this or that. Just skip the payment and pile on the appreciation for their time and assistance.

Dont get depressed that no one wants to go down to Chardok for some odd drop down in there that you want. That may be too much to ask. But need something from Plane of Growth? ask away. Some ppl have never been there and could care less about the elf factions. They would be interested just to go and kill a few mobs for a half hour or so till you get your drop.

You may need to alter your 'goals' to smaller shorter term ones. Have 6 or 8 different goals that all take only one or two drops to do. Check ahead of time here on allakhazams on things that could be easily soloed by a higher lvl but would be too much for you alone. Say the undead girls in Barren Sea for example. Maybe you want that pet enhancing item that one of them drops. Ppl pass by that zone all the time and a quick /tell to kill one mob is not too much to ask.

Just be pro active and have fun and dont just sit /LFG all day. Get out there and look for opportunities and have several things planned that you could quickly drop things for and do that instead.
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