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pallies and why we cant pac..Follow

#1 Sep 23 2007 at 4:12 AM Rating: Decent
Ive been wondering for quite a while now what is the reason that Paladins lost the ability to pacify after lvl 55.. This just seems moronic to me.. it appears to me that evry class that could pacify /harmony not only continues to be able past 55 but was given an expansion to level 75 plus.... What, did the gods just forsake the paladin after they turn 55... It makes no sense...I can see no rational reason to have stripped this power from our *********** some one knows the actual reason I would appreciate the explanation.

(puts on flame retardant armor)
#2 Sep 23 2007 at 6:06 AM Rating: Default
I think the gods hate paladins because you guys solo them and other raid encounters =)

Edited, Sep 23rd 2007 10:07am by farthorn
#3REDACTED, Posted: Sep 23 2007 at 7:03 AM, Rating: Unrated, (Expand Post) like the rest of the game, the developers have a set role each class is supposed to play in a group. if you have a tank that can single pull AND heal, casters dont get invited.
#4 Sep 23 2007 at 7:19 AM Rating: Decent
I would suspect there are several reasons. But remember for grouping at least if a Paladin could pacify to L75, and there are 16 classes, for 6 group spots. Don't you think in our min/max mentality, even more classes would not be invited, or created, to come to the party? Enchanters can pacify, is there anyone creating them, or inviting them to group? HELL NO.

Bottom line why give a class with that kind of damage mitigation, and ability to heal itself some, the ability to easily pull. Also if there were a add so what. That could be one reason of several, for why you cannot pacify post L55. And one good reason to boot.

We can only have 6 in the group, and there is 16 classes. A paladin puller means less need for a puller class, and less of them being created at L1.
#5REDACTED, Posted: Sep 23 2007 at 7:28 AM, Rating: Sub-Default, (Expand Post) agree with healer,
#6 Sep 23 2007 at 4:56 PM Rating: Decent
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I play a level 71 paladin as my main, and while I find it inconvenient for me personally, I do not find it unfair that Paci is no longer of true use at the highest levels of the game. Personnaly I believe we have plenty of strengths to make up for having "lost" one.

(Edit) Oh, and I enjoy grouping, just as much as I do not enjoy redundant Shadowrelm posts.

Edited, Sep 23rd 2007 7:57pm by Saeel
#7 Sep 23 2007 at 6:20 PM Rating: Default
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I really think Shadow hasnt played the game in a long time, and his memory of how things were taints his posts into being irrelevant...




Or he is just and idiot Smiley: dubious
#8 Sep 23 2007 at 6:55 PM Rating: Default
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The Honorable yenwangweh wrote:
I really think Shadow hasnt played the game in a long time, and his memory of how things were taints his posts into being irrelevant...




Or he is just and idiot Smiley: dubious


Yes. We get it. You don't like Shadow. You don't have to troll him and make a post every time he does explaining that he is wrong in his post.

People come here for help. This isn't help.
#9 Sep 23 2007 at 10:24 PM Rating: Decent
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No more harm in Yenwangweh taking a post in half the threads here to express his dislike for someone, than it is for Shadowrelm to fill half the threads here with posts that invariably veer towards the same overly long in the tooth "SoE bad, WoW good" rants.

It isnt that I think someone should be going out of their way to call out post after post after post of someone's, but I can't say I completely blame Yen. I've ignored countless posts of his (shadow's) now myself, despite the annoyance of it all, I dont think I can anymore...sheesh.

I hate to think of all the people who've come here for help and ended up reading through his meanderings and either been misinformed by them, or come to wonder if this is a whole forum full of babbling, single minded threads/posts such as his. How many threads such as this one veer completely off topic once Shadow pops up and takes one thought and turns it into his ranting?

Maybe its just me, but all I see out of Shadow's posts here are a bunch of attempts to put a negative spin on anything posted or discussed here with his whines and gripes about the same old things that he likes to claim as some sort of universal facts about the game when they are merely his opinions. I've actually wondered if some of the so called advice he's given was truly as ignorant as it seemed or if its just another way he's trying to cause some sort of confusion for those asking the questions.

Edited, Sep 24th 2007 1:34am by Saeel
#10 Sep 24 2007 at 12:16 AM Rating: Decent
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/agree Saeel. It does seem like Shadowrelm has an agenda, and won't let other people's advice, opinions or experiences influence his own. I fail to understand why Shadowrelm continues to post here, or even read the forum, when he obviouusly dislikes EQ, but hey, whatever floats your boat, bud.

But this suite has a neat feature; you can rate down posts you disagree with. If someone gets rated down enough, their posts will disappear.

And Dellan, if you want to hear about a class whose once 'unique' abilities were farmed out and what's left has been rendered useless by the inevitable mudflation, ask me about Archery sometime. But bring a deck chair and some dark glasses, it COULD take a while ;-)
#11 Sep 24 2007 at 2:13 AM Rating: Decent
pallies = tanks not pullers nuff said.

and tbh shadowrealm has also been getting on my nerves with the constant EQ bashing and WoW lovin'
#12 Sep 24 2007 at 5:09 AM Rating: Good
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I agree, certainly, that not all can do all the jobs and Paly's are tanks, not pullers.

I just wonder why they give Paly's the paci line up to 55..and not just as an occasional use type of spell. When I played a Paly my lull was very much a general use spell and not an occasional.."well all else has failed, lets try this" type thing. So the knight gets all hooked on the stuff and then gets it yanked away.
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#13 Sep 24 2007 at 7:02 AM Rating: Decent
i think that in early game most melee classes are similar in what they do, need a tank? before level ~60 any melee can take with a healer imo. only until 60+ is when you need a real tank. The paci was just thrown in there as a bit of fun so that us pallies could do something besides tank and heal
#14 Sep 24 2007 at 9:02 AM Rating: Decent
The Elinda of Doom wrote:
I agree, certainly, that not all can do all the jobs and Paly's are tanks, not pullers.

I just wonder why they give Paly's the paci line up to 55..and not just as an occasional use type of spell. When I played a Paly my lull was very much a general use spell and not an occasional.."well all else has failed, lets try this" type thing. So the knight gets all hooked on the stuff and then gets it yanked away.


I think in EQ old game there were spells, and abilities, that should not have been handed out at all. But they were, and SOE corrected this over the years. I suspect, with no prove of course, that this spell line, was giving to paladins because Clerics, got the spell line too. But they realized over time, this was one spell line from a parent class, that was to powerful, in the hybrid class. Again it is conjecture. And again if paladins could have the upgrades, why do you even need several of the classes who's job is partially pulling? You don't then, 16 classes, 6 group spots. It's already bonked, why make it more so?
#15 Sep 24 2007 at 12:22 PM Rating: Good
The Honorable yenwangweh wrote:
I really think Shadow hasnt played the game in a long time, and his memory of how things were taints his posts into being irrelevant...




Or he is just and idiot Smiley: dubious
No, Shadowrelm really is just an idiot.
#16 Sep 24 2007 at 6:23 PM Rating: Decent
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902 posts
You guys are all rightSmiley: grin

Seriously, I just dont want the all negative attitude of Shadows to steer someone new to the game away from a game that I love to play.

We all admit that there are a number of things that drive us crazy about the game, but I know I come here to get information to HELP me play the game, not dis courage me further.

Elinda, Saeel, Sakreats, Wuverien,jonwin, bbot,Joph,Quad,Whitman,NAture,...all of them on countless occasions have shared their lessons in this forum, and helped me immensely.( sorry for misspellings or forgetting anyoneSmiley: glare) Even put me in my place when I have it all wrongSmiley: dubious

So, I have had my say ( probably too many times ) and I am done with Shadow. I truly hope he leaves this forum, and goes back to WOW, but if not, others can rebutt his idiocy better than I obviously have.

Looking forward to playing with the "new" group on Stromm. Smiley: clap

Edited, Sep 24th 2007 10:23pm by yenwangweh

Edited, Sep 24th 2007 10:25pm by yenwangweh
#17 Sep 25 2007 at 12:59 AM Rating: Decent
Quote:
Elinda, Saeel, Sakreats, Wuverien,jonwin, bbot,Joph,Quad,Whitman,NAture


wuverien WTF hehe sorry couldnt resist :P
#18 Sep 25 2007 at 7:54 AM Rating: Decent
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The arguement paladins are tanks not pullers is BS... Shadowknights are tanks AND pullers... Their ability to combine FD pulls with snare and that they can take several hits make good shadowknights very GOOD pullers..

However I do feel giving paladins level 75 pacify ability would be unbalancing.. High level paladins once they have all ther healing AA's and a good healing foucs are group healing machines and are highly sought/needed in raids.. I know in our guilds raids I can keep my group alive a very long time..

At level 72 paladins now get a spell called Burst of Sunlight (BoS). This has added the ability of paladins to help keep the MT alive. It is a mini LoH and a good paladin will be able to target the mobs target ( i.e. the MT) and quickly (casting time is under 1 sec!!) cover a bad damage spike..

Combine that with the group curing ability/tanking ability/battle rezzing ability and we are in very good shape.. Our pacify ability was always 5-6 level behind clerics.. soo at best we would be able to pacify ~ level 71 or 2 ( assuming clerics can pacify up to leveo 76, 77).. I still can pull.. I root pull.. Now a days I am in many groups where fighting mobs 2-3 at a time is just expected ( outside of FC/AG).. While I would love to get pacify upgraded to at level level 65. Shrug.. I have learned to live with out it and do not feel slighted..

Edited, Sep 25th 2007 11:56am by thurvok

Edited, Sep 25th 2007 11:59am by thurvok
#19 Sep 25 2007 at 8:20 AM Rating: Decent
here we go, another SK's are better than pallies cause....

how often do you invite a SK into your group just to pull?

dont start moaning about SK's or they'll start moaning about how we get rez etc.
#20 Sep 25 2007 at 8:45 AM Rating: Decent
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Quote:
The arguement paladins are tanks not pullers is BS... Shadowknights are tanks AND pullers... Their ability to combine FD pulls with snare and that they can take several hits make good shadowknights very GOOD pullers..

To be fair Pallies are Tanks AND Healers.

You talk at length about "Combine that with the group curing ability/tanking ability/battle rezzing ability and we are in very good shape" yet you want to intrude into pulling territory also?

I am baised. My class competes with pullers for groups.

Puller = Out of camp crowd control (OoCCC)
Chanter = In Camp crowd control (ICCC)

"Fixing" Pacify in LDoN ruined the Enchanter class, in my humple opinion anyway, as it was WORTHLESS before that other than harmony. Harmony was 2 classes and out doors only so it wasn't THAT big of a deal.

It made OoCCC much quicker and safer, while ICCC remained very dangerous. Add to that the content of many exspansions not needing any crowd control at all AND charm nerfs and it spelled sad times for Enchanters everywhere.

I don't mind competing with pullers for group slots that is fine. I just want to compete on even footing, and I DON'T like competing with tanks for that same slot.

Personally I hate it when tanks try and pull also. Too much lost time where the rest of the group is twitilng thier thumbs as the tank can't leave early to go get the next mob till this one dies.

I would like to see Pacify removed from the game entirely, including from my class.
#21 Sep 25 2007 at 8:49 AM Rating: Decent
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173 posts
I am not moaning about SK's!! I invite them ALL the time to pull, be another tank, snare... A paladin and a SK in a XP group is a great start.. add decent shammy and HELL who needs a cleric or druid.. SoE has done a good job, I feel, in balancing 16 classes so all classes fill a coule of roles.. make it easier to build a group.. I was just pointing out to the OP WHY pacify upgrade is not needed..

P.S. Enchanters are the most FUBAR'ed class in the game.. They need help..

Edited, Sep 25th 2007 12:51pm by thurvok
#22 Sep 25 2007 at 11:12 AM Rating: Decent
thurvok wrote:
I am not moaning about SK's!! I invite them ALL the time to pull, be another tank, snare... A paladin and a SK in a XP group is a great start.. add decent shammy and HELL who needs a cleric or druid.. SoE has done a good job, I feel, in balancing 16 classes so all classes fill a coule of roles.. make it easier to build a group.. I was just pointing out to the OP WHY pacify upgrade is not needed..

P.S. Enchanters are the most FUBAR'ed class in the game.. They need help..

Edited, Sep 25th 2007 12:51pm by thurvok



Thurvok this is meant as a compliment to your class, not as a insult to you. It's directed at readers/posters, not just your post. But there is a reason SK can FD, and pull. Outside of two reasons for a puller, and I guess because there is no paladin around, at the moment. I personally see NO reason to take a SK, over a Paladin. None, zero, nada zip. Again unless we have no puller, and your paladin is not on right now.

Example 1: Your undead killing ability is A+, I mean when in archstone, or down on the beach in Barren Coast, TSS, other areas. Paladins make me feel useless, playing my cleric. I just want to go afk, turn on the t.v., and setup a voice macro for when you need me. The damage is awe inspiring. I feel like a gimp next to you. So do the rest of the classes. Add a little puma in there for added value. God!

Example 2: Bad pull 4-6 mobs in camp, everyone is having a bad day, and reacts badly. You can shine and save the day, unlike a ShadowKnight. You cast your group heal, get the aggro from all the mobs, seeing how you can, unlike the SK, heal. If you can, LOH on yourself. Situation resolved. Healing is aggro.

They get FD and snare because 1. There parent class has it. <necro> 2. They cannot heal ME, only grab aggro from me. You can heal, and grab aggro, in one button smash potentially.

God I love to have a well played Paladin in my group. Just need one who knows what they got, and uses it wisely. But hell that is true of any class I admit.

P.S. Again meant not as a insult, but a tribute to a well played Paladin. And more a responce to the readers of the tread, than to any poster of the thread.
#23 Sep 25 2007 at 12:20 PM Rating: Decent
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820 posts
In the face of all the discussion on what pulling tools the SK class has, and as it has already been stated, Paladins gain very powerful emergency (and otherwise to a lesser extent) healing ability's later in the game. I truly would believe my class was unbalanced if I could pull as I pleased with pacify into the 70s.
#24 Sep 25 2007 at 12:22 PM Rating: Decent
Thanks to all for the many responses, from what I can tell from these posts we(pallies) lost the pac ability because SOE just decided to take it.. no rhyme .... no reason.. I wasn't askin because I feel the paladin deserves to be more uber.. or not having the ability makes us less uber.. I just was hoping that somewhere SOE had explained their reasoning... I feel that if they (soe) did not want us to have pac then they should have removed all spells in that branch instead of just stopping it after lvl 55. So again this was not a whine it was a search for any valid reason ever given.. obviously there was not one given.. and thanks to all for the responses that have been...
#25 Sep 25 2007 at 1:30 PM Rating: Decent
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I believe it was left behind since the inclusion of so many powerful healing related AAs really strenghthen the class into the 60s and farther, and in my opinion, add a lot of power to the class that isnt really as available when in the 50s and earlier where Paci is still useful.
#26 Sep 26 2007 at 3:12 PM Rating: Good
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Deilan wrote:
Thanks to all for the many responses, from what I can tell from these posts we(pallies) lost the pac ability because SOE just decided to take it.. no rhyme .... no reason..


It does seem like that, but SOE tends not to fully explain why they do things (cause it'll cause them more trouble then it will solve really).

Paci was taken away because paladins wanted to be able to contribute more in other ways. As several people have pointed out, paladins gained a bunch of "new" abilities in the post 60 game that they didn't have before.

- Healing. Pre-60, paladin's best heal was superior healing. Which was pretty much useless at the level we got it. Post 60, paladins get HoTs, fast heals, and slower heals, all of which are much better (they're not just older versions of cleric spells anymore, but new lines of spells specially designed for paladin use).

- AE healing. This is huge really. The design was to give paladins more to do on raids. The sacrifice was that we lost a group/solo ability.

- Improved buffs. We gained the brells line of spells. Maybe not a huge deal, but it's a buff that a significant portion of any group/raid will want. Also, we gained a new self buff that improved our hp, ac, and gave us mana regen. This was designed to bring us more in line with warriors in terms of our actual tanking ability. Again, we lost our ability to pull, but in most groups, I'd rather be able to replace a warrior as a tank one for one then be able to pull situationally.


Some of us remember when paladins were literally bottom of the barrel for groups *and* raids. Paci made us desired for groups, but only for our pulling. We were still second rank tanks and 4th rank healers. Paladins asked for and got a number of new things that made us more able to contribute to groups and raid. The cost for that was that we lost pacify. IMO, it was a fair trade...
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