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#1 Sep 15 2007 at 3:17 PM Rating: Decent
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Can someone give me a precise definition of Rampage?

Please, and thank you.
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#2 Sep 15 2007 at 6:09 PM Rating: Good
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There are two kinds of rampage - targeted rampage and AE rampage.

AE rampage lets the mob hit everyone in rampage range.

Targeted rampage is based the order in which you first appear on the hate list. This is different than how we normally think of who has aggro - the first person who the mob notices is first on the list, and so forth. You can't really change your position on this list without something like memblur or a long FD. When a mob rampages, it attempts to hit the first person on that list - generally the puller. If that person is out of rampage range, then the mob attempts to hit the second person on that list.

That's why if a ranger pulls a mob and someone casts a spell during the pull which the mob notices, the caster can get hit by rampage if the ranger's bow has him way out of rampage range during the fight.


Edited, Sep 15th 2007 10:12pm by JoltinJoe
#3 Sep 15 2007 at 8:40 PM Rating: Decent
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JoltingJoe explained it pretty well. Some other notes about it. Rmpage damage can be the same as normail or different. You're placement other than distance makes no difference on getting hit by it. You can be on it's backside and still get hit.

FD can sometimes avoid AE Rampage (Always, I'm not sure about, but definitely can avoid some of them).

Be very sure, of the Rampage type on hard hitting Rampagers. We just recently made the mistake of thinking a mob was a single target Rampage, when it was actually and AE Rampager with upto 6 or 7K hits on Rampage. In other words we wiped in secs, due to all the melee other than MT / RT, who were expecting the big hits. Thus leading to a raid wipe with the lowered DPS, and alt tanks also dead from it.

I now have set an audio trigger for AE Rampage, which is WILD RAMPAGE for the next time someone makes a mistake about such mobs, I'll move out of ranger faster, and may start at ranged until I'm sure it's not. Some mobs also do both Single target and AE also.

Yther Ore.
#4 Sep 15 2007 at 8:52 PM Rating: Decent
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Yther;
Gratz on player of the week... Smiley: bowdown
#5 Sep 15 2007 at 9:01 PM Rating: Decent
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Thanks so much, yenwangweh!

Yther Ore.
#6 Sep 16 2007 at 6:09 AM Rating: Decent
Skelly Poker Since 2008
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Thanks all.

Smiley: clap Grats Yther!
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#7 Sep 17 2007 at 4:04 PM Rating: Decent
One thing about the single target Rampage that was not mentioned and I'm pretty sure is fact is that Rampage damage will never go to the one holding agro generally unless soloing. The purpose of Rampage is to damage someone besides the MA.

Mob hate list goes 2 ways, chronologically and numerically.

Mob agro goes off of the numeric count; whoever has the most points of agro is the one the mob beats on (there are modifiers that can effect or override this, like sit agro and low hp agro).

Rampage agro is based on the chronological hate list, but rampage focus is determined thusly:
The person that has been on the hate list the longest AND
1. is not the focus of mob attacks currently (not at the top of the numeric hate list)
2. is in range of the Rampage attack, 200' I believe

If a tank pulls and is first on both hate lists (agro and rampage), he will will not take Rampage damage. When the mob rampages it will check the lists and see that yes the tank had agro first but is currently at the top of the hate point list so it would Rampage on the 2nd person that agroed it that is within range.
#8 Sep 18 2007 at 9:46 AM Rating: Good
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It has all been summed up pretty well.

The chronological order is what enables paladins to Ramp Tank with DA hammer (Divine Hammer of Consternation).
#9 Sep 27 2007 at 9:54 AM Rating: Decent
I'm sorry to bring this bact to the top as the original question is already answered, but i'm having some issues with rampage.

I'm actually trying to 3-box Dain 1, and it's my first tries at it (never done it before) problem comes with the second chieftain, the one by the river at south.
I pull it nicely with the warrior agrroing every giant and Dain DD'ing the chieftain and taking it away from the back to spawn path of the other giants. Problems come when i start healing with the cleric, it starts rampaging on it although i'm not into melee range. Maybe the problem is that the chieftain is facin where the cleric is while beating the Dain, or that the cleric is still in healing range, but as i've read in this post, it doesn't matter where the mob is facing.

If someone can explain me how to avoid rampage dmg on the clr in this situation, he/she will have my most grateful thanks.
#10 Sep 27 2007 at 10:32 AM Rating: Decent
Does your warrior who grabs the aggro, from the extra giants, run away, and out of range? I know when I pull in D1, sometimes I get hit by the cheifs rampage, and I am gone, running away. But after a certain distance, I drop off that list.

Now your 3-boxing it, so only one left is the cleric, for rampage. Providing that the warrior is doing the rabbit approach, to pulling. Wolf approach should keep the warrior on the rampage list. That is your pulling, and just fighting the giants extras yourself, dying, and running back, or beating them.

Not sure which style for pulling your using there? That would explain why the cleric is getting the rampage.
#11 Sep 27 2007 at 12:37 PM Rating: Decent
So I see it like this: You have 3 in group for D1, Dain-Warrior-Cleric. Warrior pulls the group of giants, Dain tags Chieftain while warrior kites.

In this scenario the warrior would be the Rampage target only if he were within range of the Rampage attack. While Rampage does have a pretty good range it isn't nearly zone wide or anything. A kiter will almost always be out of range when Rampage goes off, leaving whoever else agroed to take the damage. In your group that would leave only the cleric.

Rampage goes REALLY far. You can be at the limit of your spell casting range and still get hit by Rampage damage. Only if you have an extended range item could you get out of Rampage range. Of course you can't get any such thing inside a Monster Mission so there's really no way for the Cleric to avoid Rampage in this situation unless the warrior kites in circles around the group to stay within Rampage range.

As someone mentioned, there is a better way to pull that particular Chieftain. It involves using one of the roaming wolves and usually lets you pull just the Chieftain without any adds. This would be preferred I think for your situation.
#12 Sep 27 2007 at 3:09 PM Rating: Good
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The only way to avoid rampage damage on a character is for that character not to be the first or second person to agro the particular NPC that's rampaging. Assuming you actually want to be involved in the fight that is.

The rampage list is *not* an agro list. The names on the list do not change their positions over time. It's set based on the order in which PCs first become agroed by the mob. Period. Running out of rampage range will prevent you from getting hit with rampage, but as soon as you come back into range, you'll be hit again.

It's *really* simple. First person to agro the mob is in the first slot on the rampage list. Second person is in second slot. Third is in third slot, etc... Whenever the mob rampages, it simply checks that list. It attempts to hit the first PC on the list. If that PC is also at the top of the agro list, it skips that PC and goes on to the next number. If that PC is out of rampage range, it skips that PC and goes on to the next number. As soon as it reaches a PC that is both in range and *not* the top person on the normal agro list it hits that PC with the rampage damage.

If you want to avoid your cleric taking rampage and you are three boxing, you need to make sure that your warrior and the other character are number 1 and 2 in terms of order on the rampage list. Probably the best way to do this is to have the other character pull (so he's first), then have the warrior grap agro (so he's second), and make sure that the cleric does not heal either of them until after they've *both* agroed the ramp mob. That way the warrrior will take the normal damage, and the other character will take ramp.
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