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Poll: Battle of the ExpansionsFollow

#52 Aug 14 2007 at 3:14 AM Rating: Good
I voted GOD! The content was for its time, extremely challenging and the lore was wonderfull.
Luclin would be my second favorite with POP coming in third.
Other than LOY I have to say I really liked them all, yes even the MMs are cool.

I really appreciated the introduction of the instanced zones. All those that keep talking about the Velious days and before are crazy IMO. There were not enough zones for ppl to spread out and play. Endless fights for spawns. EQ was more frustration than fun before the instanced zones.
#53 Aug 14 2007 at 7:24 AM Rating: Good
Gates hands down, one word for ye - Berserkers. Nuff said, makes GoD better than everything else.
#54 Aug 14 2007 at 11:27 AM Rating: Good
23 posts
I voted Velious. For it's time it was remarkable. The bridge in iceclad/EW was awesome. Thurgadin, Kael drakkel, Sky shrine as "cities". Temple of Veeshan and Sleeper's Tomb were awesome(although a bit long on clearings!). The quests in velious(ring and shawl in particular) are still some of the best in the game. They're spectacular IMO and back then were even more-so. AoW was a blast. Tormax, Yelinak, Vulak, warders in ST. There was so much raid content. Porting into wakening lands and seeing a big ole dragon. The expansion made it seem like magic(and death) was around every corner.

Since in-game maps with everything labeled were created the game has lost alot. There's no surprises anymore(outside of beta..which I love exploring). I wish that part of EQ would come back. There's way too much information available now.
#55 Aug 14 2007 at 12:51 PM Rating: Good
37 posts
Hello Guys,

I say Luclin, that was the Exspantion they Updated the Grafic, and Started the AA Skills.

Luclin made every one look better.
Luclin added AA Skills, witch made lvl-ing up a whole new thing.

Just my view.

Sign,

xxxxxxx
#56 Aug 15 2007 at 2:55 AM Rating: Good
voted old world.probably because of the good memory's there.
#57 Aug 15 2007 at 5:54 AM Rating: Decent
I voted planes of power for the shear fact that it brought so much crap for you to do. Before they took away all the plane entry requirements on almost every server you could find an independent raiding groups accepting any and all players who were willing to put in the time to getting the flags. Every raid flag came with rewards, and the single group flags came with at least a goal to work towards if not the fact you usually had a few named that dropped good stuff near the flag mobs. They basically took the idea of keyed zones like Veeshan's Peak and Vex Thal and perfected the process of getting access to them into one very long and fun quest that granted incremental access and rewards. It is now just a worthless bunch of zones no one will touch because you can just raid higher expansions and get +500 to hp/mana on all your slots and call it a day, but back when EQ meant something this was some of the most interactive fun I've ever had...

Liveye (lvl 70 Wizard)
#58 Aug 15 2007 at 9:26 AM Rating: Default
23 posts
Quote:
but back when EQ meant something


When was this and what exactly did it mean? Eq is and always has been a game, at best a "hobby". EQ means about as much as a really long game of "monopoly" or "risk", although one could argue that either of the latter are more engaging and "better"..especially recently.
#59 Aug 15 2007 at 10:21 AM Rating: Good
Planes of Power was by far the most fun I had in EverQuest, having been playing the game since release. The raid progression went together quite well with the lore of the expansion, and the Plane of Time was a revolutionary raid zone that was very challenging and fun. PoK was also a huge concept in the game for connection value.

I'm really looking forward to fabled PoP, I hope it's solidly constructed!
#60 Aug 15 2007 at 12:49 PM Rating: Default
the poll would be more interesting if you asked the 400,000 people who left the game which they thought was the best and why.........

its kind of like asking the 20,000 people still playing vanguard what dungons they like best.
#61 Aug 15 2007 at 5:11 PM Rating: Default
How the hell does that make sense?
#62 Aug 15 2007 at 10:31 PM Rating: Good
17 posts
awesome post vesanus

I'm all for LDoN because it was a lot of fun doing all those crawls. I still hit LDoN with old friends just for fun sometimes. It was the pre-cursor to all the new task-type missions.

Edited, Aug 16th 2007 2:34:18am by samagination
#63 Aug 15 2007 at 11:50 PM Rating: Default
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820 posts
shadowrelm wrote:
the poll would be more interesting if you asked the 400,000 people who left the game which they thought was the best and why.........

its kind of like asking the 20,000 people still playing vanguard what dungons they like best.


Whats stopping them from coming here and voting?
#64 Aug 16 2007 at 4:50 AM Rating: Good
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1,906 posts
I'm not sure if I voted Velious or LDoN last time, but this time it was Kunark.

I have seen more of Kunark during the last few months (especially during the anniversary events), and I just love the lore, the quests (even the older ones), the zones and the mobs.

It was close, could have voted for Velious too, but I'm sure there will be another poll some day... :-)
#65 Aug 16 2007 at 5:17 AM Rating: Default
Quote:
Whats stopping them from coming here and voting?


Yah, that and, who gives a damn what they think? They don't play the game anymore so clearly they don't care, and why should we.
#66 Aug 16 2007 at 6:01 AM Rating: Default
Whats stopping them from coming here and voting?


Yah, that and, who gives a damn what they think? They don't play the game anymore so clearly they don't care, and why should we.
---------------------------------------------------------------

they have moved on.

but you should care. without them, EQ is empty. empty to the point that any new player will buy the game, log on, fumble around for a few weeks and leave. no one buys an online game to play alone. lets face it, the action is better in a console game anyway. the whole point of playing online is to play with other people.

it makes you a whole lot closer to logging on one day and finding they pulled the plug. they gave you security that you can keep playing your game. they gave you a cushion that kept the game alive if something new launched and a large chunk of people wanted to go check it out.

you should care. without them, your game is what it has become today. a ghoste town of slowly dwindling populations and combining servers.

they are over 10 million strong. why you cant even get 10 percent of them to play here should be a serious concern to you and SOE. you have the graphics. you have the infrastructure to support them. you have the cool classes, armor, abilities.

the only thing any other game has that you dont have is.......time friendly game play.

just getting 10 percent of them here would double the population of this game form its all time high.

so, what they think SHOULD be very important to you.
#67 Aug 16 2007 at 8:11 AM Rating: Excellent
Liberal Conspiracy
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TILT
shadowrelm wrote:
the only thing any other game has that you dont have is.......time friendly game play.
The favorite expansions of the "old school" players who have since retired are usually Kunark and Velious. Neither of which are "time friendly".

One expansion which was "time friendly", LDoN, is usually one of the least popular.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#68 Aug 16 2007 at 12:28 PM Rating: Default
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820 posts
I honestly can't figure out why Shadow even comes here, pointless rants about the state of the game, no matter the thread or subject of discussion. I'd bring up the conflict of your last post Shadow, but Joph already beat me to it.
#69 Aug 16 2007 at 12:37 PM Rating: Default
Quote:
you should care. without them, your game is what it has become today. a ghoste town of slowly dwindling populations and combining servers.

they are over 10 million strong. why you cant even get 10 percent of them to play here should be a serious concern to you and SOE. you have the graphics. you have the infrastructure to support them. you have the cool classes, armor, abilities.


Well I can't speak for any others but I know I could care less why people do or don't play. I have fun in the game regardless of who does or doesn't play... I'm not dependent on other people and in any case it doesn't seem that bad as I have accomplished a lot progression wise even if the populations are declining. I don't care what other people think, or do, as the game is still going and will do so for a while I am sure, and even if it doesn't... it's a game. Who cares.. I'm pretty sure the sun will continue to rise.
#70 Aug 16 2007 at 2:12 PM Rating: Good
21 posts
Regarding LDoN...

I cant even access that content without a group. Unless, Im very wrong (im new enough that I could be) I think you need to be in a group to visit those zones.
Thats never gonna happen. If it all, less than 10%. Like someone else said, when you group with people these days, they only havea handful of things they're willing to do. Checking out LDoN is low on their list. I havent been to one dungeon yet. Again, not completely sure how it works, but the LDoN content is something Ive had to write off.

Regarding progression: Ive proposed this question before. How long do you think the Prog gets to the TSS expansion? Isnt the TSS exapnsion already 2 years old? By the time they 'progress' to that part of the timeline, the game and gameplay itself will be seriously outdated anyway you look at it. No, graphics dont make a game - gameplay and the mechanics are what counts, but the gfx for EQ are already a step back from most anything available on any platform--console or PC, the gfx are just old'd and that concerns me regarding the longevity of EQ.

I cant say Shadows ever really far off the mark. Theres aspects of other successful games thats he draws comparisons to and truthfully, he's not far from reality at all. "Time friendly" is what has helped Guild Wars be such a success. Some people just cant sit and do 4, 6, or 8 hour raids. I mean, before the "rest" feature that, I could be wrong, was added in the TSS expansion, the time playing this game would be exponentially more "WTF" slow. Seriously. Waiting 5 minutes after every 2 kills does not make for a time friendly game. So it must have been murder back in the day - alot of waiting I mean.
#71 Aug 16 2007 at 3:36 PM Rating: Good
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820 posts
LDON requires a minimum 3 person group to get a mission, as of the last time I checked. I think this requirement should be nixed personally, as it would be nice to have the potential to solo LDON missions, even if it is not necessarily achievable (highly doubt I could with my main).

*edit* realized I was making it sound like LDONs are completely unsoloable, which im certain is hardly the case.

Edited, Aug 19th 2007 4:01:21am by Saeel
#72 Aug 16 2007 at 4:00 PM Rating: Decent
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2,689 posts
LDoN are fairly soloable. Upto low to mid 50s, it can be done pretty easily. Mid 50s to 70, it's more than rough, but I wouldn't call it impossible, I just haven't been able to do it at those levels. At 75, it's doable, not easily, but you can do it, depending on equipment, etc.

Yther Ore.
#73 Aug 18 2007 at 10:49 PM Rating: Good
Scholar
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66 posts
IMO i think GoD was well thought out, however it was really difficult cause the lvl cap was 65 even though it was supposed to be lvl 70. Thats why OOW was basically a takeoff of GoD and the cap was also raised to lvl 70.
#74 Aug 19 2007 at 11:53 AM Rating: Good
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110 posts
TSS is my favorite. There is stuff I can do there solo, stuff I can do in groups, and stuff that others can do in raids. At any level there is something to do in it. Kind of a toss up between TSS and velious for me, as velious was a really fun expansion.
#75 Aug 19 2007 at 2:11 PM Rating: Good
19 posts
I like the old world too, but found with PoP that my playing time was more fruitful with the time I had to play. After PoP is when the play really went down hill imo. There was still plenty of players on and wasnt yet to difficult to find groups.

Ldon was one of the worst, mostly cause it was tooooooo easy to level up. The items werent that great anyways. First big mistake in expansions for SOE.

LoY wasnt to bad, It was small and didnt do alot of damage to the population of the other zones.

The real problem with SOE is the fact that they are bringing out way too much content too fast. I am not playing for three months and there are 3 new expansions? SLOW DOWN!

Let the players explore the whole world a bit before taking them to the next galaxy.

The best times I had on EQ was after Luclin came out. It was when people used to use emotes and have fun. We would stand around and goof off with some roleplaying. We didnt constantly worry about grinding. WE HAD FUN. The game is not a game when you make it a job. And that is what it seems to be now. A competition to see how fast you can level up or how much uber gear you can get.

Another thing I liked about the old world was the difficulty. I liked the challenge of staying alive, and trying to find your body. Asking for help if need be. This is another reason for a drop in interest. Making it easy for the little a@@holes that make life on EQ a pain.

The game has been geared towards kids and youngsters that have NO patience and only know how to use cheat codes to beat a game in a week. And these are the ones that only enjoy EQ briefly.

All I ever wanted to do was see ALL of Norath ALL the Planes ALL the zones and ALL the mobs. It is almost impossible now.

Why have they all left? From what I can tell, it isnt as fun as it used to be and many goals for tons of peeps are unattainable in their eyes.

Why didnt they stop the MQing? Why didnt they make quest items NO drop No trade items so people would quit hoarding the loots and just camping them for pure greed? Why do they have to bring out a new expansion before a years time? Just some more reasons people left the game and gave up.

Greed will kill the enjoyment of anything. SOE and some of the exploiters of the game just killed it with all their greed.

I have wondered why they cant have a bunch of progressive servers in which you cant move characters to or from and at least 80% or so of the players have to defeat the final bosses, or get their epics, or attain certain items for their class, or maybe even finish a certain percentage of the available quests to them before they can move on to the next expansion. It is after all called Everquest.

Perhaps they could even have servers that only progress to certain expansions.
One to Kunark , One to PoP , one to whatever and so on. They have the ability and lord knows they have the servers.

If you made some of these servers at least some would know what it was like in the day. I still miss the days when I was so afraid to die. Almost afraid to venture into a new area or zone.

Everyone should at least know what it was like so they can appreciate (or hate)the way things are now.

#76 Aug 19 2007 at 8:35 PM Rating: Default
If they ever had another progression server it should be set up completely like PoP. Forcing people to constantly get flags no matter how many people stay up 10 weeks straight and complete all the expansion opening kills/quests. Either that or one where all the old zones, original zone files and all, are back and everything is fun again. But that last one would never happen...

Liveye (lvl 70 Wizard)
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