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To put it blunt: How the hell do you play this game ?Follow

#1 Jul 10 2007 at 7:42 PM Rating: Default
Greetings, I have been playing Role-Playing games since I was around 10 years old ( Probably younger ), I have came across many engine types from WoW,COH,DII,Fallout,NWN,IWD...You get the deal... My question is how exactly does the system work, I have taken my character to his home town via POK after the tutorial only to find that there are no quest givers...

Even if I do run by a quest it is 80% of the time group based making it useless to me, where is a player suppose to go after they hit level 10 and leave the tutorial ? I'm really confused right now and have no idea on what to do... When I did ask about getting to a newbie zone that would help me learn more at an easy pace besides what the tutorial had taught me I was told to go to some tower in a desert where I was hopelessly owned by skeletons in an area that looked like a grind fest...

What I really would like to be given is a logical example a MMO like this is suppose to be played, how it differs from those other MMO games that I have mentioned above and to be set on a path where my head wont feel like it is going to explode. From what I can tell EverQuest uses a system all on its own, is it more about grinding in a field rather than questing ? I'm just really confused right now, it has an interface that makes my brain hurt *Sigh* And what makes things worse is that I don't want to quit, I want to learn how to play this epic game and understand it...
#2 Jul 10 2007 at 7:52 PM Rating: Decent
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A few things:

1. This is an old game as games go. 8 years now is it?

2. Ever"quest" it's not. Ever"Grind" it is. Most of your gear, exp, money and everything else is gained by grinding. From group mobs to raid mobs, it's a big grind.

3. While quests do exist, you will not find "questgivers" like you would in other games. If you want to find quests and groups at lower levels go to the TBS zones and just talk to NPCs.

4. Your not going to be able to compare EQ to other MMOs. EQ is a game all it's own.
#3 Jul 10 2007 at 8:13 PM Rating: Decent
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Go to Crescent Reach. From PoK take the Crescent Reach stone and head NW to the S of the Wizzy spires (should be able to see them from zone in, unless your clipping plane is turned down). From there head W avoiding the brambles and other aggressive mobs till you get the outpost. There is a path there to the E to follow to Crescent Reach. The path may be near the Wizzy Spires also, I don't remember for sure, and don't pay much attention to to the paths there, since I can't see that well to start with :D

There are lots of quests in CR that are solo-able to gain equipment and other items, and lots of level appropriate items drop from the mobs inside the city. Also, there tends to be people there to group with and possibly learn more about the game from.

And Raolan meant TSS (The Serpent Spine) expansion zones, which Crescent Reach is the lowest level zone for that expansion. Don't try TBS, it's for 50-75 level toons. And this game is not for 30-60min at a time player. It used to be more ever-grind, but there have always been lots of quests to do. Unfortunately, most old-world quests don't give rewards that are considered worthwhile by todays standards.

When you get to upper teens or lower 20s, depending on skill and equipment, you can move to Blightfire Moors for alot more quests (and killing for quests you get in Crescent Reach). By the mid to upper 20s, you can either keep going in Blightfire or move to the appropriate hot zone (see Hot Zones link under Zones to the left).

In Blightfire save any Blightfire * molds, and Blightfire-infused * appropriate to your class to do the 20+ armor quests from Kimem Saydel. Some great armor for someone just starting out.

You might also want to look at the guides on the left and the stickied New / Returning Players thread at the top of this forum.

Yther Ore.

==== EDIT ====
Try going to eqinterface.com to find a UI that fits you. The default UI is a total pita. Alot of people like the classic version, one of which is default_old.
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Edited, Jul 11th 2007 12:19am by Yther
#4 Jul 11 2007 at 12:19 AM Rating: Decent
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Unlike the hand-holding games you mentioned, EQ is a game of exploration. You actually have to go places yourself, you won't (necessarily) be told what to do all the time.

That said, I'd like you to meet your new best friend:

LFG tool meet Azureddream, Azureddream meet the LFG tool.

Next time you play, type /LFG and check out one nifty window. The real way to learn to play this game is to talk to other people, share your experiences and findings, and ask them questions.

And bookmark this: www.eqatlas.com. It is badly out of date, but those maps are just great for learning to find your way around the old world.
#5 Jul 11 2007 at 1:32 AM Rating: Default
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There is a lot of questing in EQ at lower levels that can be soloed. But you have to go looking for them whether it be in game or on sites like this one.

EQ does not handhold and that's the way most of us like it. If you do not want to group maybe this game ain't for you. Because grouping is a big part for most classes unless your class is necro or beastlord or druid. Many quest are assumed you will be doing it with a group.
#6 Jul 11 2007 at 3:27 AM Rating: Decent
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THe above posters are correct. There is no hand holding in question in the game. Another sugguestion adding to the others above would be in what ever home city you have, target random NPC's and hail then you can follow the text and respond to them in say for quests. Useing the search function on the sidebad to the left you can look up some low level armor quests.

The game was desgined baised on the old D&D pen and paper game. A lot of the questing is dont by talking to NPS and typeing in exactly worded responces to them.
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#7 Jul 11 2007 at 3:31 AM Rating: Decent
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understanding how to play EQ took me about 50 hours of play - for just the basic basics...

1 - asking other players ingame is the best option. tell them that you're a newbie. to ask one person directly
- hit enter (to end up in the command line)
- type /tell <playername> <text>
- ask something like "Greetings <playername>, would you be able to help me out here? I am totally new to EQ and would like to know, how I get to Crescent Reach"
2 - create new chat windows and have windows designated for e.g. group/ooc/general Chat/battle spam/pet
3 - join a guild

have fun

/wave

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#8 Jul 11 2007 at 7:17 AM Rating: Decent
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It's been a while, but after leaving the tutorial, go to the npc directly inside the library in PoK and hail her. She starts you on your newbie PoK quests. Your char will be sent to various npc's around PoK. 3 of these npc's give out quests that result in armour and items.

There are good and evil versions of the armour quests. The evil npc is a DE. If you are at the main bank facing the front door, head to your left, take the second opening in the wall (I think) and turn right. He's standing a little ways down.

For the good armour quests, head from the main bank towards the Kaladim stone and you'll see the npc (half elf I think) on the way.

The item quest npc is a Vah Shir quite near the soulbinder.

Edited, Jul 11th 2007 11:18am by KEC
#9 Jul 11 2007 at 9:12 PM Rating: Excellent
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There are lots of quests. The one thing this MMO lacks is clearly marked quest-givers (no arrows over their heads) and, at least, in the old quest, no in-game method of tracking your quests.

There are lots of quests in your home-city, and once in the history of EQ you were actually compelled to do them to gear up. The tutorial that was added in a couple years ago simplied the game but confused the purpose. You can go thru the tutorial and get to level 10 and get some decent gear. You can follow the NPC's advice and visit other quest-givers in pok from there. Doing this however you pretty much skip your home city starting quests of old, but that's ok because the gear you would have gotten is now pretty worthless.

The last serious attempt I made at raising up a character (the druid I play now), I used the tutorial and proceeding quests out of PoK and other places they send you, then filled in a couple slots from my home city newbie quests.

BUT, as others have mentioned there is yet another whole newb progression route and that is thru the Serpents Spine expansion. The Serpent's Spine (TSS) was just two expansions ago and a new race was added. Along with the race came a whole set of zones that you could quest your way thru, without ever leaving the TSS zones if you choose. Because this is a rather recent expansion the gear is on par with where it should be stat wise.

The old world zones (as you play you'll learn where and what they are) still have most of the old quests in place. Most of them are never done, again, because the gear you may get for them is 'gimp' by today's standards. From about the 5th or 6th expansion maybe (Gates of Discord??) they started up-grading the quest system a bit. You'll find more traditional 'questing' methods in the newer expansion. You'll get a quest journal that will keep track of your progression, you'll get quest that say 'kill so many of this mob' etc, 'loot so many of this item' etc.

There are epic quests for each class - they're tons of work, but worth it for the satisfaction and your epic weapon you recieve. The first set of Epic quests (Epic 1.0) can mostly be completed solo and with one well geared group to finish off the tougher battles. Epic 1.5 quests almost all need at least a small raid force..unless you're really uber Smiley: wink. Some 1.0 epics can be started early on, but most can't be completed until level 55 or something like that. After playing the game about 3 years I completed my first epic 1.0 quest on my current Druid when she was level 64 I think.

You'll find another whole world of 'questing', if you will, by moving through the progression of any particular expansion. You'll have to unlock zones in various ways, get flagged for others, gain faction at time to move forward. Most 'progression' type questing is done in groups or raids.

So there is LOTS of questing in Everquest, you can pick what type you like, or you can progress your character simply by grinding (much good gear simply 'drops' off named mobs).
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#10 Jul 17 2007 at 6:02 PM Rating: Default
There are epic quests for each class - they're tons of work, but worth it for the satisfaction and your epic weapon you recieve. The first set of Epic quests (Epic 1.0) can mostly be completed solo and with one well geared group to finish off the tougher battles.
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no. no you cant. unless one of you wants to donate some uber raid gear to this new person, your not going to solo much of it at all. especially without any raid gear.

like they said, EQ is an old game. built long before quest givers had markers over their head. infact, most if not all of the people here have to go outside of the game to get quest info on web sites like this one becuase there are little to no clues ingame as to whom will give you a quest that is appropriate for your level and or class and faction. not to mantion, it is better to find out here it will take a mini raid to complete or a full group BEFORE you spend a few hours on it just to end your night in sheer fustraition.

and the quest themselves are very very vague. blind luck in alot of instances to find the querst item/mob. without going outside of the game, you will waste a friggin huge chunk of your playtime just wandering around whacking mobs hoping you get lucky and find the quest item that may not even be in the same zone.

they are very poorly done by todays standards.

everquest is not about questing. its about grinding levels, and eventually joining a raid guild to get decent gear. nothing you get in a quest solo in this game will be worth having. you can buy better in the bazaar for alot less time, trouble and effort. grinding mobs that drop coin is how you get gear. not quests.

they have always been this way. people have always complained about it too. but the solid core of players here raid and grind levels. the game is built around them. the empty low and mid level zones are a testament to it.

its a niche game. no one does raids better than EQ. no one. but if you dont raid, your going to find it more of a grind than fun. and if you try questing without getting the info on a website first, the only F words you are going to relate to EQ is not going to be the word "Fun".

enjoy your stay and keep your hands and feet inside the car at all times and no foul language.
#11 Jul 18 2007 at 12:24 AM Rating: Default
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Quote:
everquest is not about questing. its about grinding levels, and eventually joining a raid guild to get decent gear.


Don't tell God to do with his universe, and don't tell other people how to enjoy a game. If this is what EQ is to you, I hope you enjoy it that way, but to many poeple EQ is so much more than that - which is how it stays alive.
#12 Jul 18 2007 at 5:58 PM Rating: Decent
Don't tell God to do with his universe, and don't tell other people how to enjoy a game. If this is what EQ is to you, I hope you enjoy it that way, but to many poeple EQ is so much more than that - which is how it stays alive.
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i didnt tell him how to play the game. i just pointed out how most people ALREADY play it.

he can play it any way he wants. and it wont take long trying to do quests ingame before he sees how increadably fustraiting the questing is in EQ compared to EVERY other game out right now. not telling him how he should do it, just pointing out reality.

it IS a niche game. didnt start that way, but sure as heck ended up that way. another REALITY, not a sugestion on how he should play it. EQ is still alive. but so are Elvis impersonators. both just a NICHE crowd. UO is still ALIVE too. so is Anarchy online. both by the way have better quest systems.
#13 Jul 19 2007 at 5:40 AM Rating: Decent
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shadowrelm wrote:

he can play it any way he wants. and it wont take long trying to do quests ingame before he sees how increadably fustraiting the questing is in EQ compared to EVERY other game out right now. not telling him how he should do it, just pointing out reality.
I guess what you may find frustrating, others find challenging.

I've not played alot of other MMO's. In Eve the quest's were of a very different ilk all together. WoW, Vanguard and LoTR all seem like similar questing systems in that you find your quest NPC by looking for the guy with the big green sign on his head. Your progression is then tracked in some sort of log book. You are given fairly clear direction, no riddles, no inuendos, no hinting around. You'll likely get a mark on a map, perhaps a line on your compass, that tells you where to go next. You go there and do what it says.

Is this what you call a better quest system? Yes, it easier, it's more modern and it's fool proof....'better' is a matter of opinion.
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#14 Jul 19 2007 at 7:13 AM Rating: Default
I guess what you may find frustrating, others find challenging.
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no this is.

in the sk tunnels in qeynos, you ge a quest at level 1 to go find some note. the quest tells you it is on this guy the necros boiled alive and sent to wander the tunnels for eternity. a named bonie, right? nope. first, you go get a few more levels for this quest you got at level one so you CAN kill the bonies in teh sewers. you go around killing bonies all day long, none of which are named, thinking one of them may be a place holder.

after a couple days, you start killing EVERYTHING in sight. by happensatnce, you run across a zombie, not a named either. he is level 9. you are mabe level 4 or 5 by now. guess what? thats right. the note is on a zombie not a bonie, adn it is not a named mob, just a common mob. to boot, you have to earn atleast 7 or 8 levels from the time you get the quest to be able to comlete the quest.

after all that, you get the note and your epic reward for that part of it. a couple silver, and some exp that MIGHT have been decent at level one, but barely moves the xp bar at level 9.

wait, it gets better.........

it is part of another quest. you have to get notes from three other people hidden around the city. not kill them, just find them. you find two, but when you get to the third.....he wont talk to you. doesnt like sk,s or necros,s. have to be a druid or bard to talk to him.

rofl, not only can you not complete the quest, you cant even do the first part untill several levels after you get it.
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another favorite. the key to colbalt scar.

yep, you hail a gargoyl in some dungong. he gives you a note to hand to a giant. you had the note to him, you get something to hand back to the gargoyl and he gives you the key.

the problem? because there is ABSOLUTLY NOTHING INGAME to let you know how or where to get the key in the first place, it was found by mass killing in the dungong untill someone stumbled on it by killing the gargoyl and got a key they had no idea what it was for.

yep, the gargoyl drops the key if you kill him.

so whats the problem?

hahahahaha, when the expansion launched, all the big guilds, knowing nothing about the quest, PERMA CAMPED the gargoyl for about 3 weeks. NO ONE could get the spawn to either do the quest or kil for the key for WEEKS.

me, i brught a chanter friend who charmed the mob when it poped adn they jumped on him. our group did the quest in less time than the 29 minute per key the raiders camped out.

my point? FRIGGIN STUPIDITY, not challenging. just STUPIDITY. no ingame clues. if i hadnt found the info on a website on everlore, we would be waiting in line for weekds just to see half of the sov expansion.
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there are many others. many many others. many quest you can get bout can not complete due to race/faction/ or class. many many quest you could complete but got rewards that you could not use because of race/faction/class. many many quests that you stumble on at higer levels that were for noobies, many quest you get as noobies that you can complete till mid 50 to 60ish.

thats not challenging, thats just stupidity. questing in EQ is a lesson in fustraition unless you look up the quest offline BEFORE you start it.

there is no defending EQs quest system. the quest appropriate for your class/race/factoion/level are hard to find. the rewards are laughable. competion of many of them is not "challenging" it is just blind luck unless you go offline to see how to complete them.

THATS why almost no one does them. not now, not when the game was new. the armor quests? for 100pp you can buy better in the bazaar. why would you waste your time and effort trying to do quests you may or may not be able to complete for a reward you may or may not be able to use, but even if you can you can CERTAINLY buy better form the bazar?

everyone does quests better. everyone. and SOE doesnt seem to care either. but why should they? the players they have left are not interested in them. so why fix something no one usses?

questing in EQ has always sucked. if it wasnt for websites like this one, none of them would ever be done.

challenging? rofl, no, just poorly thought out and poorly implimented with poor rewards for the level you can comlete them. by the way you use "challenging" you could also apply it to beating a hole in a wall by banging your head against it over and over. fustraiting and stupid are bettr words. but go ahead and use "challenging" if it makes you feel better.
#15 Jul 19 2007 at 7:32 AM Rating: Decent
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shadowrelm wrote:
I guess what you may find frustrating, others find challenging.
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no this is.

in the sk tunnels in qeynos, you ge a quest at level 1 to go find some note. the quest tells you it is on this guy the necros boiled alive and sent to wander the tunnels for eternity. a named bonie, right?
Thanks for just proving my point Shadow. You are not told what kind of mob, but if you spend some time in the tunnels you'll come to some conclusions how to complete the quest you mentioned. Sorry that you came to the wrong conclusion.

Quote:
there is no defending EQs quest system.
but those of us who have successfully completed hundreds of quests in EQ will defend it. Again, I'm sorry if you don't seem to be able to 'get it'.
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#16 Jul 19 2007 at 10:29 AM Rating: Decent
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My question is, Shadowrelm, if you hate this game so much, why do you still play it and post on the forums? I've heard nothing but whining coming from you, and it's really getting irritating. If you hate this game so much, go play something easier and stop spoiling our fun.

Sorry for the derail, but that's just been bugging me.
#17 Jul 19 2007 at 10:43 AM Rating: Decent
The first place a player needs to go if they are new to the game imo is the chat channels. Learn to talk to people, ask questions, yadayada. There is no better source for info than those on-line and playing.

/autojoin General and /join General

that will keep you in the channel the next time you log in you will be there.

Also the armor quests begin in PoK and there are oodles of quests in Cresent Reach.

EQ is a game you either love or you don't, there isn't much middle ground.

Seamy
#18 Jul 20 2007 at 6:56 AM Rating: Decent
agree with rodth.

you either love it or you hate it. i do both. i love the world and the characters, but i really really lothe the actual game play.

the problem was a lack of foresight, and in retrospect, a lack of concern about anything but the current project.

when they started, they couldnt see what would become of the game because there was nothing to compare it too. when the game launched, you would stumble upon items that were for quests you knew nothing about, or you would get quests that were so vague, the only way to complete them was to write them down somewhere and continue with the game untill you stumbled upon the item you needed.

but they had quests. something we couldnt get before EQ.

eventually, the game became popular enough that web sites started growing. and imput from all those people eventually started getting enough information out to 1. find a quest that was appropriate, and 2. see if the reward was worth doing it before you started.

those two big concerns were better addressed in every game since EQ, ingame. now the standard is a means ingame to determine where to get a quest that is appropriate for your level/class/faction/race, and provide enough information ingame to complete it. and some games, like AO for instance, let you see the reward before you start the quest.

but developers are more interested in creating, not fixing. fixing is a bad word. it means going backwards. so, while the newer quests are better organized, the older ones are still blind luck.

the problem is the player market. the gear you can get in there is significantly better than anything you can get with a quest. or even from a mob drop. and the formula SOE usses to determine what is "approptiate" for your level, equipment wise, is soo outdated, the rewards for their quests are....lame. same with drops.

the best rewards are in the newest dungons. end of story.

and that mindset has led to 90 percent of all the quests, not to mention all the content that came before it as...obsolete. it is the same with EQ2 and SWG. all SOE can see is the current project. not much thought is given to how it will affect current content. some, but not much.

again, others have done a much better job. Blizzard for example, didnt touch their low end game with their expansion. they created content for only the cap and higher. the end result is their low and mid level game is still very revelant. the quests give rewards that are worth persuing. and it will always be that way as long as their added content moves up and not down.

if you are going to make content that is new to lower levels, you cannot give better rewards or all of the lower level content will be abandoned except for the latest and greatest.

ALL following games did a better job with quests than EQ. and if you played any of them before comming here, EQ will be a lesson in fustraition, not a "challenge". certainly not fun.

that said, quests are not why there is no low and mid level game in EQ anymore. it is the group concept. people do not want to group. they may like to group. but they would rather not. it is not time friendly. providing a path for casual players to achieve anything in 90 percent of the game is why Blizzard still has a thriving low and mid level game while all others do not.

i love the world of EQ. love the characters. i absolutly lothe the game play.

dont worry though, my 3 free weeks is over on the 27th. i enjoyed seeing the world again, but i still cant tollerate the gameplay enough to stay. just not my cup of tea. will be gone soon.
#19 Jul 20 2007 at 8:02 AM Rating: Decent
Frankly I enjoyed questing in EQ more than I do in newer games. I liked how quests were more like puzzles than mere scavenger hunts, with important locations highlighted on your mini-map leading you by the nose. It made it feel special when you figured out a quest, instead of the hollow feeling newer games give you, when you realize that anyone who has stumbled upon the same dude with the exclamation point over his head has completed the same quest.

I used to love researching the newest weird drop I'd obtained to find out what quest it was for. Spending time running around chatting up npcs. I remember when I looted the baby in Blackburrow for the Gnollslayer. I put things together easy enough because I was immersed in the world, talking to all these npcs and reading between the lines. Plus, my Gnollslayer was super uber when it replaced my fine-steel scimitar. It's still in my ranger's bank, although he hasn't been played for years.
#20 Jul 20 2007 at 11:11 AM Rating: Decent
i also enjoyed a few of the quests. but only after researching them online.

the stein of moggok quest is a perfect example. it takes you to many places, some of which were hostile, and before kunark launched, the reward was great.

but.....

anyone could talk to the bartender in freeport to get the quest as long as you were not KOS in freeport. but....only an enchanter or a bard could complete the quest. why? because of he opposing factions needed to complete differant parts. anyone hwo could talk to the halfling in rivervale would most certainly be KOS to the bartender in oggok.

any and every one not evil could get the quest, but only someone capable of illusions could complete it. something you might not figure out untill you get to the last part. something you wouldnt know untill after wasting a couple hours getting the other parts done.

ie, the quest was only fun AFTER you knew 1. you could complete it, and 2. you could use the reward.

how would you feel about the baby in blackburrow if after wandering around hailing various NPC,s you finally find the quest giver in qeynos hills, work your way down there, with a group if you did it before kunark and were of the appropriate level, do the turn in and get the shiney new weapon for.....your wizard/cleric/enchanter/necro/bard/shaman/druid......

how prized and happy would you be then?

thats my point. thats why, unlike the ranger who completed this quest, 6 or 7 other classes that wasted time on it felt....like they wasted their time on it. adn unless you found out what to expect BEFORE you started it, there is a much greater chance you walked away from it fustraited as opposed to challenged.

anyone who has played any other game before comming here, is not going to like the quest system for the most part. there are people who do like banging their head against the wall though, so you cant really say all.......just most.

EQ2 did a much better job with their quest system. but again, their rewards are really really weak untill you get to the armor quests.

but again, its not the vague quests or the weak rewards that keeps the masses of online gamers away. its not the world either, i think EQ has the best world in the gaming industry.

its the group concept that keeps them in other games. untill someone finds a way to make grouping time friendly, most casual gamers are going to avoid it like the plague. even high level toons with twinks would rather double box or solo than deal with a group. you know its true even if you dont want to admit it.

so games with alot of content available to casual players are going to have a higher population than games that dont. an gamers who pay to play are going to feel cheated of 70 to 90 percent of the content is group only and there isnt much grouping going on.

EQ2 was a perfect example. the starter island was flooded at launch. but when the toons reached 20 or higher, and the majority of the content was group only, they started leaving. it wasnt untill SOE injected some solo content that the bleeding slowed to a manageable level.

and why did that happen to EQ2 and not EQ in the first year or two?

because at the time there was nowhere else to go. now there is. POP was the finale nail in thecoffin for a big chunk of EQ1 players. it set the stage that all content beyond this point is off limits to casual players. and they responded. by leaving. and when the following expansion didnt slow the bleeding of accounts, they backpeddeled on the keys, opening up some of the content to PUGs.

there is a market for time consuming group only content. it is just very very small compared to the mainstream casual market. a niche. adn that is what EQ and EQ2 have become. a niche game. something the mianstream players just want no part of. Vanguard screwed up big time by not reading where the market was heading early enough to adjust to it. now they are paying the price in a big way. if their new raid content doesnt stop the mass exodus, Vanguard will not be here in 2008 no matter what the SOE pr machine is spitting out. they went from 200,000 accounts to under 40,000 accounts since launch and july first. half way through july they are saying they lost another 10 to 30 percent from verious servers.

if i were SOE i would revamp EQ1 or EQ2 low and mid level content to be 90 percent casual game play. dungons included. save the group only content for the very top. and when the top is raised, revamp the content left behind into casual content. if you dont give the casual gamers content, they are not going to stay.

it is like trying to force the consumer to accept your product as opposed to creating a product the consumer actually wants. the results are the same. a poor selling product. log on to EQ1 or EQ2 at any prime time play time. if 90 percent of the people in the game, outside of raiding, are not grouping, then 90 percent of the content should reflect the prefered playstyle of those players.

simple marketing concept. EQ1 or EQ2 could become as big a WoW. but not untill they start delivering a product the majority of the mainstream players want to buy. time friendly game play. that means if you cant find a way to make grouping more time friendly, then change the product to solo content. dungons included.

or not. there is room in the market for a niche game. and you can bet someone will figure out what the largest number of players want vs what the few want and deliver it like Blizzard did.
#21 Jul 29 2007 at 2:26 PM Rating: Decent
***
2,689 posts
Actually, I prefer not to box, and love a group, as long as the people are at least attentive and know the basics of their role in the group. I only box when I can't find someone to help with something. Many of which it is hard to find people for. Like killing 1000s of greys for faction, as an example. But I have been groups doing that, it's just not as prevalent as it used to be.

Grouping is the best part of the game. It brings out the social aspect of the game. Most of the things people complain about the game, are the things I enjoy. It's not an easy game to play. But challenge and successes are more enjoyable than success without a challenge or very little of one like other games. Questing in EQ is debatable. Many crappy quests, but there are in other games as well, they just are way easier to figure out. Although other games do have puzzle like quests in them, they are not standard as they are in EQ (at least old world EQ quests).

Rewards tend to be the problem with quests in EQ. As the game adds expansions, many quested items from 3-4 expansions back no longer have a worthy enough value to do the quest, even with walk-throughs. Other games, although I haven't played any for as long as EQ, seem to be more lasting in value. So atm with 13 expansions, and only 6 expansions with valuable quest rewards for the most part (of course even some original game quests have a value, just not like they did. Clickies for example to replace debuffed buff slots). More than half of the quests that once were good are no longer good, and of the total quest alot were junk to start with.

The being junk to start with part doesn't bother me as much as the value of worthwhile quests dropping to practically nill. When a new expansion comes out, I tend to do alot of quests, figure them as I go, without walk-throughs, and see what the reward in the end is. Many are crap, some are nice, a rare few are awesome. That's the way it works, and it makes finding that rare one, especially on your own without a walk through so satisfying.

I'll stop there, as I'm starting to ramble, and I think I made my point in the first paragraph anyway :D

Have fun everyone!

Yther Ore.


#22 Jul 29 2007 at 8:07 PM Rating: Default
hehe the first time i played this some player told me to start raising my skills in begging... begging guards can yield alot of plats so you can buy weapons... and so i did... and the guards keep killing me... apparently they hate beggars... a funny but very infuriating experience... so after 74 levels i found the same player... trained his group for several times until i got a note from a GM to stop hahaha... long story short this is a fun game.
#23 Jul 30 2007 at 10:05 PM Rating: Good
There are literally thousands of quests, tasks and missions, some are solo tasks, but many are group tasks.

Essentially EQ is a grouping game. It is designed to give the most reward when a group of different classes get together and work as a team.

It is also much more of a test of your IQ than most of the other games that you mentioned. Some people like this, some don't. But essentially it means that nothing is handed to you on a platter. To find the task, mission, quest givers, you have to go aroung and ask the NPCs questions. If they like you they will give you clues as to how to respond. If they don't like you they wont talk to you. Faction still has some bearing on the game, even if it is not as widespread as before.

But thanks to Alla here, you don't actually have to around quizzzing every NPC you see, there is a huge database of info collected by people who have already done the really hard work, that you can tap into.

Seach by Zones, click the quest links and voila, off you go.
#24 Jul 31 2007 at 5:02 AM Rating: Decent
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514 posts
Alla is a great source to find quests. Click on Zones and under each are are quests.

If your just popping out of the tutorial you proabably need to throw on some levels before you get to enthused over quests. The lower level quests can be pretty tough especially solo. The higher ones are tough even solo but then that is what makes the game fun, the challenge. IMO

Joining a guild even at low levels gives you somewhat of a captured audience to play with. If you can find one that has a decent amount of people and play time you can typically get groups etc.

I skimmed over this thread and seen someone mention Crescent Reach which probably is the most modern way to level in the game today. However the old zones really have some fun stuff in it and missing those one day will be something you wish you hadn't skipped over.

#25 Jul 31 2007 at 11:26 AM Rating: Decent
21 posts
Shadowrelm, well put.

Youre very right, they should gear it more towards what people are actually doing or whats popular. And thats rewarding quests. And in my case, I often prefer a central bad guy to work up to killing. I still dont know crap about this game as far as its quest/story structure, but from a "Gaming in General" point of veiw, your post is right on the mark.
#26 Aug 03 2007 at 6:03 AM Rating: Good
Quote:
if i were SOE i would revamp EQ1 or EQ2 low and mid level content to be 90 percent casual game play. dungons included. save the group only content for the very top. and when the top is raised, revamp the content left behind into casual content. if you dont give the casual gamers content, they are not going to stay.

it is like trying to force the consumer to accept your product as opposed to creating a product the consumer actually wants. the results are the same. a poor selling product. log on to EQ1 or EQ2 at any prime time play time. if 90 percent of the people in the game, outside of raiding, are not grouping, then 90 percent of the content should reflect the prefered playstyle of those players.

simple marketing concept. EQ1 or EQ2 could become as big a WoW. but not untill they start delivering a product the majority of the mainstream players want to buy. time friendly game play. that means if you cant find a way to make grouping more time friendly, then change the product to solo content. dungons included.

or not. there is room in the market for a niche game. and you can bet someone will figure out what the largest number of players want vs what the few want and deliver it like Blizzard did.



Okay, first, I haven't played EQ in about... 2-3 years. I have played FFXI since then, and am considering playing EQ2 (On the 7-day trial atm).

Now, since that is out of the way, I can begin.

You seem to be making a certain assumption. That assumption is that people would welcome this game becoming exactly like WoW.

You are suggesting they make EQ into a game like this: In which I simply solo until I get to a high enough level (granted in most games where that is possible, it either gets very boring, or takes under two months) to go on raids with people that barely understand group dynamics due to soloing for most of their "life" on that game. In addition, I get to pay this company money so that I can play what is essentially a single-player RPG that happens to have multi-player content when you reach a high enough level.

Oh wait. That game already exists. It's called World of Warcraft. If EQ were changed the way you suggest, it would lose even more players. All of the "hardcore" people would leave because it became too easy, and all of the people that like the game as it is would leave because they didn't sign up to play WoW.

In my opinion, the whole point of a MMORPG is to party and group with people. Otherwise, you may as well log on an instant messenger, and play a normal RPG. It'll be about the same as soloing through a MMORPG, trust me. In fact, it will probably be more fun.

There are three reasons WoW is so successful.
1: It's Warcraft.
2: It's Warcraft.
3: It was the first MMORPG that was designed to be played casually, and thus everyone that wants to play a casual MMORPG is already playing it.

World of Warcraft is essentially an anomaly. The combination of WoW fanboys and casual gamers already playing MMORPGs attracted their friends to the game rather than to a more traditional MMO, such as EQ2 or FFXI.

Another point, no one is forcing anyone to play EQ or EQ2. If you don't like how the game is, you might consider leaving, as that's really all that will catch their attention.

I guess my main point is that if I wanted to play WoW, I would be playing it rather than EQ, EQ2, or FFXI (Which also happens to be nearly impossible to play "casually" and accomplish anything. Yet it is doing fine.)

An interesting point, I have played EQ, EQ2 (kinda), FFXI, Ragnarok Online, Maple Story, and several text-based MMORPGs (Urban Dead and Kingdom of Loathing being two such games). Wanna know how many of them have "quest givers" and little arrows showing you what to do, and a ding or message telling you when you've completed it?

Two. EQ2, and Maple Story. One of these two only have two kinds of quests: "Go here, kill this" and the classic "get me this many of this item" (That's Maple Story by the way). The whole "hand-holding through quests" thing is not an industry standard or anything like that, nor should it be. I am more than capable of figuring out that I have killed three of those monsters, and that I just got to the location I was told to go. And oh look, I can remember a guy's name without having to have an arrow above his head. Funny, I would never have guessed I had to talk to the guy I was told to talk to. /endsarcasm.

One thing I will admit to is that most, if not all MMORPGs need more rewarding quests. I don't want to kill 200 skeletons and get some random piece of equipment that is likely worse that what I already have, if I'm lucky.

Edited, Aug 3rd 2007 10:06am by Murathek
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