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if i were SOE i would revamp EQ1 or EQ2 low and mid level content to be 90 percent casual game play. dungons included. save the group only content for the very top. and when the top is raised, revamp the content left behind into casual content. if you dont give the casual gamers content, they are not going to stay.
it is like trying to force the consumer to accept your product as opposed to creating a product the consumer actually wants. the results are the same. a poor selling product. log on to EQ1 or EQ2 at any prime time play time. if 90 percent of the people in the game, outside of raiding, are not grouping, then 90 percent of the content should reflect the prefered playstyle of those players.
simple marketing concept. EQ1 or EQ2 could become as big a WoW. but not untill they start delivering a product the majority of the mainstream players want to buy. time friendly game play. that means if you cant find a way to make grouping more time friendly, then change the product to solo content. dungons included.
or not. there is room in the market for a niche game. and you can bet someone will figure out what the largest number of players want vs what the few want and deliver it like Blizzard did.
Okay, first, I haven't played EQ in about... 2-3 years. I have played FFXI since then, and am considering playing EQ2 (On the 7-day trial atm).
Now, since that is out of the way, I can begin.
You seem to be making a certain assumption. That assumption is that people would welcome this game becoming
exactly like WoW.
You are suggesting they make EQ into a game like this: In which I simply solo until I get to a high enough level (granted in most games where that is possible, it either gets very boring, or takes under two months) to go on raids with people that barely understand group dynamics due to soloing for most of their "life" on that game. In addition, I get to pay this company money so that I can play what is essentially a single-player RPG that happens to have multi-player content when you reach a high enough level.
Oh wait. That game already exists. It's called World of Warcraft. If EQ were changed the way you suggest, it would lose even more players. All of the "hardcore" people would leave because it became too easy, and all of the people that like the game as it is would leave because they didn't sign up to play WoW.
In my opinion, the whole point of a MMORPG is to party and group with people. Otherwise, you may as well log on an instant messenger, and play a normal RPG. It'll be about the same as soloing through a MMORPG, trust me. In fact, it will probably be more fun.
There are three reasons WoW is so successful.
1: It's Warcraft.
2: It's Warcraft.
3: It was the first MMORPG that was designed to be played casually, and thus everyone that wants to play a casual MMORPG is already playing it.
World of Warcraft is essentially an anomaly. The combination of WoW fanboys and casual gamers already playing MMORPGs attracted their friends to the game rather than to a more traditional MMO, such as EQ2 or FFXI.
Another point, no one is forcing anyone to play EQ or EQ2. If you don't like how the game is, you might consider leaving, as that's really all that will catch their attention.
I guess my main point is that if I wanted to play WoW, I would be playing it rather than EQ, EQ2, or FFXI (Which also happens to be nearly impossible to play "casually" and accomplish anything. Yet it is doing fine.)
An interesting point, I have played EQ, EQ2 (kinda), FFXI, Ragnarok Online, Maple Story, and several text-based MMORPGs (Urban Dead and Kingdom of Loathing being two such games). Wanna know how many of them have "quest givers" and little arrows showing you what to do, and a ding or message telling you when you've completed it?
Two. EQ2, and Maple Story. One of these two only have two kinds of quests: "Go here, kill this" and the classic "get me this many of this item" (That's Maple Story by the way). The whole "hand-holding through quests" thing is not an industry standard or anything like that, nor should it be. I am more than capable of figuring out that I have killed three of those monsters, and that I just got to the location I was told to go. And oh look, I can remember a guy's name without having to have an arrow above his head. Funny, I would never have guessed I had to talk to the guy I was told to talk to. /endsarcasm.
One thing I will admit to is that most, if not all MMORPGs need more rewarding quests. I don't want to kill 200 skeletons and get some random piece of equipment that is likely worse that what I already have, if I'm lucky.
Edited, Aug 3rd 2007 10:06am by Murathek