Pallys are still a perfectly capable class. The trick is that your role does sorta change as you level. This is *not* a function of expansion, but level. Unless you're talking about pre-PoP that is (when the 55 level restriction on paci actually started to be a major problem).
What we got in trade was AE heals. We go from being pullers to being essential for *raids*. For those of us who remember the days of raiding back then, this is incredibly welcome. It meant that we were a critical piece to dealing with those encounters with AE damage (which back in the day was pretty much all raid targets). As SOE made raid targets/events more complex, our role defined even more. The offtank became a necessary component to handling those events, and paladins are arguably the best by far at this job. Low dps means we don't cost much in terms of damage to main target. Snap agro means we can pick up those spawns during raid scripts that will wipe groups fast if not handled. Self healing (and potential for reduced damage to raid spawns via stuns) means we can survive longer with less help then any other class (which is the whole point of an offtank). Oh... And we can still use our AE heals to help keep our group alive during the conflict (assuming decent proximity).
As to grouping? We're still a well liked tank. Heck. For awhile there, warriors complained about paladins being too powerful for group tanking (and there's still some argument there since this *is* an expansion related issue). SOE's general method for upping content difficulty over the years has been to increase the dps of mobs. In some cases to a ridiculous degree. I remember when PoP first came out and people were practically crying about the damage rates. Very fast damage. Suddenly, the difference in total damage based on how quickly you could apply slow mattered far more then the difference in AC/HPs that your tank had. And how quickly your tank could generate agro determined how quickly your slower could slow/debuff the mob.
That factor is still in effect today. Put me and an identically leveled/AAd warrior side by side and I'll be able to perform group tanking duties just as well (and it's not like I have super gear atm). I've never had a group complain that I couldn't do my job. And at the end of the day, that's all that matters...
As to soloing? Find undead. Work your SUs up. There is appropriate leveled undead camps at every point along your progression. While the rest function has removed one of the bigger soloing advantages paladins had (compared to SKs and warriors at least), we're still pretty decent in that regard. While I certainly would like a few bumps in power, I have no *complaints* about the state of paladins right now.
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King Nobby wrote:
More words please