WiscoPlayer wrote:
That is of course if your toon is the highest level in the grp.
AAexp is first determined by the con of the mob verses the highest level toon in the grp, that determines the total for the mob, then based on toon levels in the grp you get your AAexp.
As it is, only the toon with the highest level gets anything really for AAs, everyone else gets screwed.
You sure about that? I've admittedly been away from the game for a long time, but unless they radically changed the way exp is calculated, this doesn't make much sense.
My understanding is that any given mob grants a specific amount of experience (an actual numeric value). That number is then adjusted based on the relative level of the PC(s), and split up based on the number and relative levels within a party of PCs. Each PC gets his split of experience from that. Period.
Additionally, based on a number of factors (race, class, level) any given PC requires a set numerical amount of experience in order to gain the next level. This is how it has been since day one, with some changes made along the way to fix some problems (like the hybrid penalties for example).
As you gained levels, the amount of experience needed to gain the next increased. It isn't that they calculate a "percent of level" based on relative mob level. Each mob at any given level gives X experience which is applied to the current level you're working on. With AAs, the amount needed to gain an AA was fixed to be equal to the amount of experience needed to advance from level 50 to level 51. This meant that as you gained levels past that point, the amount of experience given for any given mob would be higher, but the amount needed to gain an AA would stay the same. The result was that the higher the level you were, the more percentage points of AA a single mob of the same relative level you'd get.
Unless I've completely missed something, all they really did with this change was make it so that the amount of AA experience needed to gain an AA scales over time in relation to the amount needed to gain whatever level you're currently working on. So for characters at say level 51, instead of it taking pretty much a whole level's worth of experience (whatever that happens to be) to gain an AA, it'll be 20% of a level (or whatever the number is). Presumably, they normalized the relative value at some point.
Um. The result of this is that the group makeup shouldn't affect this any more then it did before. You get the same relative split of experience from any given mob. The difference is that AAs cost less experience per point at lower levels then they did before. I just don't see how the party split is involved at all...
Unless I'm missing something, but I just don't see why they'd need to make the kinds of changes to the experience system required just so they could break group experience in this case. Certainly, when I was whacking mobs last weekend with a couple people in the party that were a good 8 levels higher then I was, my AA experience was still flying by quite nicely. If your theory was correct, it should have crawled instead.