I think the last half dozen of so expansions came out way to quick. In my opinion, had Sony pushed out an expansion once every 9 months, verses every six, we would not have as many players so behind the content curve. Now that they are on a 12 month cycle, it may be a bit too long. But this is a seperate subject.
There really are two halfs to this expansion. The first is pirate stuff, and for the most part, I think that is well balanced, and has some interesting quests. The focal quest is the skeletal hand, and other then one or two pieces, is can be easly done either solo or with a friend. Although there are 39 quests total, I was able to work about 5 of the quests at the same time, and get through the entire skeletal hand quest in about a week. In the process I was able to get my rank 1 TBS spells, each of which is nice.
One technical issue Barren Coast / Barren Sea boat connection. If you are playing off a slow data line, you could get stuck in an endless loop zoning between both zones, and unable to get out (happend to me when I was traveling on work, and playing off a laptop from a hotel). I like how they implemented zoning into the intances, i.e. get on the boat, and zone and you are on a dock or beach.
Katta zone, is way to big. I would of prefered that zone to be chopped up into two zones. One for the city, and one for the outer part, with the mobs for hunting.
The worst zone in the expansion Zhisza. That zone falls way short of my expectations. I do not mind that the mobs are hard. What I do mind is the lag in that zone due to the trees, and as a puller when I pull a mob and I am too slow (due to lag) to avoid getting hit. I consider that a problem (I use a dual core processor with 2gb or ram and 256k vedio card). My second issue with that zone, is that zone-in and succor points are not always safe. With different zone speeds of individual in a group, if one of the kos mobs is vicinity succor point / zone-in, as your party succors, they get gunked one by one, before they even finish zoning.
As far as the other instance and zones, for the most part they are well designed. I would of liked to see more group and solo quests in them.
My final comment is on progression conent. With the dwindeling server population, I am hard pressed to put together a viable group for progression. I check the LFG and if I am lucky, there will be 2-3 other 75's LFG, not enougth for a progression group. And when there are enougth LFG for progression with the TBS expansion, I check them via eqplayers, prior to inviting them if I don't know them. I see that warrior has less then 10k hp, the cleric has mana regen 2. In other words, those toons are not yet ready for that content. I will not invite someone who is not ready for specific content, since I don't want to waste my or their time.
No comment on the Solteris, since no one on our server is in Solteris yet.
In summery, the pirates hit my expectations, but Katta half fell short a bit of my expectations. Finally, does anyone have any rope to tie Merchant Woad to one spot, so that he does not wander?
Edited, Jun 21st 2007 12:24pm by leadint
Edited, Jun 21st 2007 12:27pm by leadint
Edited, Apr 9th 2014 12:47pm by leadint