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#1 Apr 25 2007 at 6:11 AM Rating: Good
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Someone send me this at some time:

Everquest Faction Information


Another thanks to Vaslin :> This information is from his Everquest Compendium. It has tons of info, including story lines. You can download a copy at EQCasters


Faction Table

Scowl - Ready to Attack -32000 -1000
Threateningly -999 -701
Dubious -700 -101
Apprehensive -100 -1
Indifferent 0 100
Amiable 101 400
Kindly 401 70
Warmly 701 32000
Default Faction level

Mob Scowling -1000
Race Scowling -1000, -2000, or -3000 Threateningly -750
Dubious -500
Apprehensive -25
Indifferent 0
Amiable 25
Kindly 500
Warmly 1000
Ally 1100+





The following information was taken from a post by TedtheChanter on the Castersrealm Enchanter boards. The original post may be found here. I have been able to contact TedtheChanter, and he kindly gave his blessings to keep the information posted.

1. Faction in Everquest

The faction system is the relation ship between YOU, the player character, and the AI controlled creatures of Norrath.

The word faction has two common meanings:

Faction(1): noun. An associated group of NPCs, Identified by their faction number and a faction description. An example of this would 'Faction 232', or 'ClawsofVeeshan'.

Faction(2): noun. The relative relationship between you and any given creature as given by the /con command in game. An example of this would be 'Lord Nagafen scowls at you, ready to attack'.

For the sake of clarity, I will use CONSIDER whenever I mean faction(2) and FACTION whenever I mean faction(1) in this document.

Important things to realize about faction:

- Each AI controlled creature belongs to one and only one faction.
- The consider changes that occur when you kill a creature or do a quest have NOTHING to do with the faction of the creature killed or the quest giver. While often they are often similar, that similarity is simply a statement of consistency in Verant's world.

2. How Consider Works

When you /con a creature, the Everquest server generates a number that is your relative ranking of like and dislike from that creature's faction. This number is composed of:

A modifier for your god
A modifier for your race
A modifier for your class
A modifier for your own faction changing efforts
A modifier that is spell based
A modifier that is NPC specific
A zone modifier

The sum of these modifiers is your consider number. What is output by the client is one of nine messages, depending on the consider number:

Below -801, scowls at you, ready to attack
-800 to -501, views you threateningly
-500 to -101, scowls at you dubiously
-100 to -1, is apprehensive
0 to 99, is indifferent
100 to 499, is amiable
500 to 699, kindly considers you
700 to 1099, views you warmly
1100 and up, you are an ally

All player characters on blue servers have a base consider of 0.

Consider USED to be capped at +2000 and -2000. It was changed some months ago to handle larger values. There MAY still be specific caps associated with certain factions, but I have not found any current evidence that this is true.

How do the modifiers work?

The GOD modifier is fixed for each faction. Worshipers of each god have fixed plus or minus consider for each faction.
The RACE modifier is fixed for each faction. Each race has a fixed plus or minus consider for each faction.
The CLASS is fixed for each faction. Each CLASS has a fixed plus or minus for each faction.
The PERSONAL modifier is set at your character creation for each faction, and is changed as a result of your in-game actions. For example, if I do the Kerran Key quest in Qeynos I get about +30 to my personal Steel Warrior consider.
The SPELL based modifier raises the consider number a set amount per spell. For example, Collaboration adds 300.
The NPC modifier overrides other considerations. For example, Gypsies have a set faction based on RACE and CLASS, and GOD that cannot be changed by spells.
The ZONE modifier is a set amount that is added to certain personal consider values upon entering a zone. In almost all cases, the ZM is zero. This information on ZM is based on two bits of sketchy information. First, a vague statement from Verant that a consider ZM causes the 'You swipe at a %t. A %t dies' messages that appear when you zone. Second, one example, that of the Kromrif, who are on the same faction, yet con exactly 100 different for me in two different zones.

Here is an example:

I have a personal modifier of 2697 with WolvesoftheNorth. Since I am a dark elf, I lose 200, since I worship Innoruuk I lose 300, but since I am an enchanter I gain 100. My total faction is 2697-200-300+100, or 2297, making me an ally.


3. The effect of Spells on Consider

(a) Invisible, camouflage, sneak, hide, and invisible to undead set your consider to 0 for NPCs who don't see through them.

(b) The faction-changing enchanter spells have these effects:

Alliance: +100 consider
Benevolence: +200 consider
Collaboration: +300 consider

Only one instance of these spells can be alive at any time, and all three spells overwrite each other.

(c) Illusions affect your faction as if you actually changed to the race of the illusion. This makes the server recalculate your consider at a new value while you have the illusion on. The amount recalculated for illusions is based on the NPC faction vs that race, not on the illusion itself. That means that different illusions will produce different consider results on NPCs with different faction. This is a hard concept, so here is an example with two barbarian NPCS who are on different faction in the same zone:

Me Maula FishCatcher Maula's fisherman buddy
Human 1487 1307
Werewolf 1387 807
Dark Elf 787 707
Troll 1287 1207
Ogre 987 1207


(d) Memory blur does not change faction. It just wipes the Hate List.

(4) Where do consider changes come from?

(a) Killing creatures. Usually killing a creature produces one or more +considers and one or more -considers. The amount gotten from killing varies, and I have seen values from +1 to +250 and -1 to -200. Typical kill values are +/- 1 to 5.
(b) Doing quests. Each quest step usually changes consider values for several factions. Typical numbers are +/-1 and +/-5. A few quests produce consider changes in the +/- hundreds.
(c) Specials. Some special game items (like hailing that genii in Sol B) can change consider. I don't have any large list of these, and would be happy to learn about them.

(5) Various topics

(a) Monsters who do not see you because you are behind them, etc, simply don't see you. Your consider remains the same.
(b) Charisma has no effect on consider.
(c) Factions cross continents, zone, etc. RingofScale in Permafrost is the same as RingOfScale in Kunark.
(d) Factions are not interrelated. Losing consider with ServantsofMistmoore does not change my MayongMistmoore consider.
(e) Your consider can be reset to base as a bug.







Edited, Apr 25th 2007 10:13am by Maktub
#2 Apr 25 2007 at 7:13 AM Rating: Decent
Interesting. I've been meaning to ask this as well.
How will I know if a mob, or a NPC, will attack me, by /con-ing them?

Scowl - Ready to Attack (KOS kill on sight?)
Threateningly (will attack only if you attack it?)
Dubious (Unknown)
Apprehensive (Unknown)
Indifferent (has no hate or like for you(Neutral))
Amiable (likes your presence(Friendly))
Kindly (honors your presence(Honored))
Warmly (is inspired by your presence(Revered))

What do these mean anyway to the Like and Hate List?
#3 Apr 25 2007 at 7:15 AM Rating: Decent
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These will attack you on sight, vendors will not sell with you.

Scowl - Ready to Attack (KOS kill on sight?)
Threateningly (will attack only if you attack it?)

Are neutral with you, average prices with vendor NPC's

Dubious (Unknown)
Apprehensive (Unknown)
Indifferent (has no hate or like for you(Neutral))

Loves you will cut you great deals on prices, will not attack you what so ever

Amiable (likes your presence(Friendly))
Kindly (honors your presence(Honored))
Warmly (is inspired by your presence(Revered))


Hope that clears it up.
____________________________
[20:55] Darqflame: <3 U2 Kupo

Be Jealous

[14:24] nLoD: so it can't be all that hard can it?!
14:25] Pikko: obviously for magi it was really hard.. all the time

WoW: Retired
Uncleleo - 80 Undead Warlock Earthen Ring
Kishio - 80 Blood Elf Priest Earthen Ring
Elainebennis - 80 Blood Elf Death Knight Gul'dan

EQ2: Retired
Ishio - 80 Kerran Shadowknight - Crushbone
Ishiu - 26 Ogre Defiler - Crushbone
Ishias - 36 Conjy - Crushbone
Nerstinna - 16 Warden - Crushbone
>:3
#4 Apr 25 2007 at 7:24 AM Rating: Decent
Well it did in a way. But I would like to know if you should still fear and stay away from mobs that appear Threateningly, Dubious, or Apprehensive to you.

I seem to recall 1 time in South Ro, when I found this Fishing Dock with all these gators walking around, and they where all Red, but not 1 of them attacked me.
Everytime I see Red, I'm thinking their all KOS, but they where and they didn't KOS.
This is what confused me. In the other topic to this, a guy said he has a Wood Elf and appeared Threateningly to the Dark Elves and wasn't attacked.
#5 Apr 25 2007 at 7:34 AM Rating: Decent
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Beniee wrote:
Well it did in a way. But I would like to know if you should still fear and stay away from mobs that appear Threateningly, Dubious, or Apprehensive to you.

I seem to recall 1 time in South Ro, when I found this Fishing Dock with all these gators walking around, and they where all Red, but not 1 of them attacked me.
Everytime I see Red, I'm thinking their all KOS, but they where and they didn't KOS.
This is what confused me. In the other topic to this, a guy said he has a Wood Elf and appeared Threateningly to the Dark Elves and wasn't attacked.


If they are KOS to you, and are one of the ones in my post, then yes!!!!

Relate to real life. Someone hates you, they will growl, or threatening.

Just read my post, I made it as clear as possible.

Edited, Apr 25th 2007 10:35am by Kupoback
____________________________
[20:55] Darqflame: <3 U2 Kupo

Be Jealous

[14:24] nLoD: so it can't be all that hard can it?!
14:25] Pikko: obviously for magi it was really hard.. all the time

WoW: Retired
Uncleleo - 80 Undead Warlock Earthen Ring
Kishio - 80 Blood Elf Priest Earthen Ring
Elainebennis - 80 Blood Elf Death Knight Gul'dan

EQ2: Retired
Ishio - 80 Kerran Shadowknight - Crushbone
Ishiu - 26 Ogre Defiler - Crushbone
Ishias - 36 Conjy - Crushbone
Nerstinna - 16 Warden - Crushbone
>:3
#6 Apr 25 2007 at 9:43 AM Rating: Decent
Alright. After alot of thinking(and using Dictionary.com to find out what "Dubiously" and "Apprehensively" mean), I made this list in a .txt file for myself to remember EQ's Hate/Like List. I need to know if I got it right, plus I need to know what the game shows you when you /con.

KOS(Kill On Sight) Cons;

Ready to Attack
Message to Player: (Name) scowls at you - ready to attack.
Type: Hostile, Attacks on Sight of Player.

Threateningly
Message to Player: (Name) scowls at you threatenigly. (I think)
Type: Hostile, Attacks on Sight of Player.
-------------------------------------------------
Mobs/NPC's that won't attack unless you attack them Cons;

Dubiously
Message to Player: (Name) looks your way dubiously. (I think)
Type: Neutral. Will attack player if attacked.

Apprehensively
Message to Player: (Name) looks your way apprehensively. (I think)
Type: Neutral. Will attack player if attacked.
-------------------------------------------------
Indifferently
Message to Player: Unknown
Type: Neutral. Will not attack you. Neither likes or hates you.
-------------------------------------------------
NPC's that like you Cons;

Amiably
Message to Player: Unknown
Type: Friendly, Likes you. Will not attack you.

Kindly
Message to Player: Unknown
Type: Honored, Likes you. Will not attack you.

Warmly
Message to Player: Unknown
Type: Revered, Likes you. Will not attack you.

Ally
Message to Player: Unknown
Type: Exaulted, Likes you. Will not attack you.

Edited, Apr 25th 2007 1:44pm by Beniee
#7 Apr 25 2007 at 10:30 AM Rating: Decent
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I am pretty sure Dubious vendors will not sell to you.

If you have Sneak skill, then sneak and open vendor window from the back.

If you are enchanter, you can try Illusion to match vendor's race.
Also, you can cast an Alliance spell to temporarily improve your faction with the vendor.

#8 Apr 25 2007 at 10:43 AM Rating: Decent
Right now I'm getting data on Mobs, and NPC Guards feelings towards you.
#9 Apr 25 2007 at 12:13 PM Rating: Decent
I'm still waiting for a response for this, to know if I got it right.
#10 Apr 25 2007 at 12:46 PM Rating: Decent
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811 posts
Beniee

1 - /con is more then just attack or not attack, it also includes if NPC will sell or buy to/from you or give you quests.

2- ALL mobs/NPCs will attack if you attack it, even if they ally.

3- /con color has nothing to do with /con status
e.g. /con red and indifferent will not attack
/con green and scowls will attack

what you wrote above is more or less ok
scowls and threathinly = attacks you
doubious to ally = does not attack unless you attack first


Maktub
P.S I'm not a dude btw

Edited, Apr 25th 2007 4:47pm by Maktub
#11 Apr 25 2007 at 1:10 PM Rating: Decent
I know even allies will attack you if you attack them. Like 1 time in the Mines of Gloomingdeep I accidently attacked 1 of the guards and got pwned.
And the /con colors. I understand all of that perfectly.

I'm still learning the ropes of EQ here to seperate it from WoW.


The quest thing though. I know your right(because I don't know and I'm not doubting your knowledge since I'm still a n00b).
I'm seeing that if you /con an NPC quest giver or vendor that is Apprehensively or Dubiously, s/he won't give you the quest or let you buy/sell until you improve your faction with them?

If so, WoW is simular to this. As you gotta be Neutral with a faction AT LEAST to get quests from them and sell/buy stuff.

So how should I go about writing this to really know about the /con system, and not of the number crunching? Was never good in Math anyway. lol

Edited, Apr 25th 2007 5:17pm by Beniee
#12 Apr 25 2007 at 3:30 PM Rating: Decent
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2,689 posts
Buy / Sell is generally available at Apprehensive. Quests vary widely depending on the NPC and/or Quest in question. Some NPCs will give a variety of quests, and some those you may be able to get at dubious, while others not till Ally. In general, however, Indifferent is usually sufficient to get a quest.

KoS if I remember correctly, is generally at the lower part of dubious, but I don't remember for sure, since I'm usually invised and indifferent. I also think the further down you go, the aggro radius grows, but I'm also not positive on that. Other things like level difference play a role. These are factors for some types of NPCs and not for others it seems also.

I may have to test out the aggro radius thing, so I can be sure of that. It's just an idea I have from experience, but could just be game bugs, like varying positions held for me and NPC on my computer vs the server.

Sneak ability is very handy for faction with NPCs, and a common trick to be behind them and sneaking to improve faction. There are lots of tricks to faction. Many of them only work with old-world NPCs.

Also of note, is indifferent faction is the highest you need any more to get the best price. Higher factions no longer lower vendor prices on items.

Best way to check on being able to get a quest from an NPC is to hail them whiel visible. If they respond with follow up text (i.e. bracketed text such as: Will you [help]? ) then they will give you some quest. If they respond with some of the nature of: I didn't think they let your kind foul up this place. Then they really don't like you, and if you keep bothering them, they may attack. This of course after making sure you're at least dubious or better.

Yther Ore.
#13 Apr 25 2007 at 3:59 PM Rating: Decent
So I basically got the list reversed.
And you can get quests at Apprensive. But what about buying/selling? I'm now starting to understand how complex the /con system is.

If you can, can you also get what the game shows when you /con them? Like the "scowls at you" and stuff, so I can add it to my .txt file?

I don't have an account with EQ as I'm waiting for the Anniversary Edition to come out as Digital Download...IF it does that is.
Could you possiably PM me the info you find as to not spam the forum?
#14 Apr 25 2007 at 7:01 PM Rating: Decent
Beniee wrote:
So I basically got the list reversed.
And you can get quests at Apprensive. But what about buying/selling? I'm now starting to understand how complex the /con system is.

If you can, can you also get what the game shows when you /con them? Like the "scowls at you" and stuff, so I can add it to my .txt file?

I don't have an account with EQ as I'm waiting for the Anniversary Edition to come out as Digital Download...IF it does that is.
Could you possiably PM me the info you find as to not spam the forum?


You cannot -always- get a quest at Apprehensive. Some quests -require- higher factions, including some that require you to be at Ally or Warmly.

Scowling - "%t scowls at you, ready to attack" - KoS
Threatening - "%t glares at you threateningly" - KoS, but I -believe- a reduced aggro range
Dubious - "%t regards you dubiously" - Non-KoS (Think... ew, a foreigner, whatever, I'd get in trouble if I killed him, but he's not my friend)

Apprehensive - "%t looks your way apprehensively" - Non-KoS

Indifferent - "%t regards you indifferently" - Non-KoS

Anything higher is better than Indifferent, common sense. (Can't crystallize my thoughts at the moment, just got off of work, sorry, heh).

Edited, Apr 25th 2007 11:01pm by NaturesParadox


Also, buying/selling is Indifferent or higher, you cannot buy/sell any lower than that (unless you find certain merchants that allow it, but I'm not entirely sure that I ever ran across any in the 5 or so years that I played EQ).

Edited, Apr 25th 2007 11:02pm by NaturesParadox
#15 Apr 25 2007 at 7:11 PM Rating: Decent
Thank you so much for your input, as it cleared that up.
Now, what about the sayings the game makes for Kindly, Warmly, and Ally?

I have found out by playing EQ, if you con a mob that's Ready to Attack, but is Grey, it won't attack you. Found this out of seeing a group of Gnolls in 1 zone, they where all Grey, but conned Ready To Attack, and didn't attack me.
Is this the same for Threateningly?

Edited, Apr 25th 2007 11:16pm by Beniee
#16 Apr 25 2007 at 7:37 PM Rating: Decent
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I have bought and sold to Apprehensive alot. They just charge a ton more / give you a ton less than being indifferent.

Yther Ore.
#17 Apr 25 2007 at 8:07 PM Rating: Decent
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They are scared of you if they are grey. Interestingly if you go sit down by said grey gnolls they will attack you. Sitting decreases your perceived level to 1 so anything will attack you if it is KoS. And to the threateningly question, yes scowls ready to attack is the WORST con you can get, so if they won't attack you at the worst, they won't attack you at BAD BUT NOT THE WORST. Also, anything will attack you if you attack it, even max ally.

Edited, Apr 26th 2007 6:08am by Srakeats
#18 Apr 25 2007 at 9:02 PM Rating: Good
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Some grey mobs will attack you even if you are not sitting down.

For best npc prices in buying selling you want to be indifferent with chr of 115 or more. Less then idifferent reduces prices if they do decide to sell to you.
____________________________
In the place of a Dark Lord you would have a Queen! Not dark but beautiful and terrible as the Morn! Treacherous as the Seas! Stronger than the foundations of the Earth! All shall love me and despair! -ElneClare

This Post is written in Elnese, If it was an actual Post, it would make sense.
#19 Apr 26 2007 at 5:59 AM Rating: Decent
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I seem to recall 'threateningly' as being a reduced reaction time more than a reduced aggro range. I think you can be in aggro range for 5 seconds before they attack you. So you could brush past them and get out of aggro range before they react.

Some grey mobs will not aggro even though they con scowling, some grey mobs will attack regardless.

As said, sitting will make you a level 1 in the mob's eyes so the scowling non-agressive greys will attack.

Social aggro may make some grey cons attack as well regardless of /con.






#20 May 04 2007 at 10:08 PM Rating: Decent
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Quote:
""I seem to recall 1 time in South Ro, when I found this Fishing Dock with all these gators walking around, and they where all Red, but not 1 of them attacked me.
Everytime I see Red, I'm thinking their all KOS, but they where and they didn't KOS.
This is what confused me.""


You're thinking about the crocodiles in South ro. They con scowling, but in over 6 years of playing the game, a decent percent of it in south ro (doing the caiman quest as of late, and leveling the hard way in the early days), I can honestly say those crocs, and ONLY those crocs, have an incorrect faction message. I have NEVER been attacked by them, ever, even while sitting right next to them. Imagine that - a bug.

The named croc in the zone, Lockjaw (and the Fabled Lockjaw), WILL aggro you though.

A note on "dubious" faction - dubious merchants will not deal with you, and often, dubious npc's will not allow you to do quests for them. Illusion potions of a race the npc likes more than you will (usually) make it right.

Hope this helps.


Edited, May 5th 2007 2:23am by zirumkin
____________________________
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My Rathe / Prexus characters:

Bigbronze Bloodyaxe, 62 Ogre Berserker
Verbeeg Bearfang, 62 Ogre Beastlord
Glabrezu Spiritcaller, 62 Ogre Shaman
Zirumkin Zenomorph, 62 Gnome Wizard
Korgulon Soulwraith, 76 Ogre Shadowknight <Shining Alliance>
Incarnadine Summoner, 65 Drakkin Magician

Bristlebane characters:

Zalkahriz Ebonscale, 64 Iksar Necromancer
Gnomorre Gniceguy, 55 Gnome Rogue
Whytfire Lonewolf, 55 Woodelf Ranger
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