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Druids = hybrid??Follow

#27 Apr 25 2007 at 9:12 AM Rating: Decent
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Druidess = Goddess/Mother Hybrid
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#28 Apr 25 2007 at 8:15 PM Rating: Good
EQ has been around a long time now and has a well established history.

If you are interested in undertanding the game and why it is what it is, rather than just learning what buttons to push, its probably worth spending a bit of time learning about the history.

As Jophiel said, Druids were one of the original "base" classes and always were one of the three members of the Priest class, Clerics deriving their power directly from their god, Druids deriving their power from "nature" and Shaman deriving their power from the spirits of the animal world.

Druids serve either Tunare or Karana, both nature related deities. Tunare being the mother of growing things and Karana being the god of storms.
#29 Apr 26 2007 at 9:45 AM Rating: Decent
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Kupoback wrote:
I don't know if I would call a Bard a Hybrid. I feel they are more like the jack of all trades.


Um, explain to me how that isn't a hybrid...

Bards, the jack of all trades, with elements from all the other classes. Certainly not a classic hybrid of EQ (all the other hybrid classes are a blend of 2 other classes), but definatly a hybrid of the dictionary definition.

Edited, Apr 26th 2007 1:47pm by YCHIR
#30 Apr 26 2007 at 10:20 AM Rating: Decent
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YCHIR wrote:
Kupoback wrote:
I don't know if I would call a Bard a Hybrid. I feel they are more like the jack of all trades.


Um, explain to me how that isn't a hybrid...

Bards, the jack of all trades, with elements from all the other classes. Certainly not a classic hybrid of EQ (all the other hybrid classes are a blend of 2 other classes), but definatly a hybrid of the dictionary definition.

Edited, Apr 26th 2007 1:47pm by YCHIR
Sticking to the deffinition of hybrid, a mixture of two or more classes, Bards don't cast DD, don't cast Heal, don't cast buffs. They sing. Their songs are teh DD, the heals, the buffs, the debuffs. That doesn't quite fit in well with the, they are a pure hybrid. They are, somewhat of a hyrbird, but not what EQ would consider to be one, IMO. Plus when casters cast their spells, they need to stop. A bard doesn't.

Edited, Apr 26th 2007 1:22pm by Kupoback
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#31 Apr 27 2007 at 1:02 AM Rating: Decent
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Now you're just nitpicking. With the exception of movement, and twisting of songs, there is no real difference between a bard's songs or a caster's spells. Sure, some of the bard's songs don't use mana- but the caster's spell that uses mana is almost inevitably more powerful, thus it is evened out. With OOC regen, mana regen is never a problem (except in raids, where a bard's utility really makes a big difference).
#32 Apr 27 2007 at 4:43 AM Rating: Decent
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YCHIR wrote:
Now you're just nitpicking. With the exception of movement, and twisting of songs, there is no real difference between a bard's songs or a caster's spells. Sure, some of the bard's songs don't use mana- but the caster's spell that uses mana is almost inevitably more powerful, thus it is evened out. With OOC regen, mana regen is never a problem (except in raids, where a bard's utility really makes a big difference).


I still don't think of them as a hybrid. They don't have a mixture of two classes from the game. They are just themselves. What other class sings? In order to be an official hybrid you need to be a mix of two classes. Now sure they have spells, but it just doesn't fit with me. Spells and Songs may do somewhat the same thing, but for one, spells can be cast once at set timer in battle and constantly need to be refreshed, while bards can leave their one song on, and do almost the same damage it would seem. They are not a mixture of a warrior and ________ they are themselves.
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[14:24] nLoD: so it can't be all that hard can it?!
14:25] Pikko: obviously for magi it was really hard.. all the time

WoW: Retired
Uncleleo - 80 Undead Warlock Earthen Ring
Kishio - 80 Blood Elf Priest Earthen Ring
Elainebennis - 80 Blood Elf Death Knight Gul'dan

EQ2: Retired
Ishio - 80 Kerran Shadowknight - Crushbone
Ishiu - 26 Ogre Defiler - Crushbone
Ishias - 36 Conjy - Crushbone
Nerstinna - 16 Warden - Crushbone
>:3
#34 Apr 27 2007 at 9:45 AM Rating: Decent
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A hybrid among casters maybe but the technical term for them is caster or priest. Among the casters you could call a druid hybrid being as they can do just about everything all casters can do such as portal, nuke, dot, mez(anamals), charm(anamals), buff, etc. BUT! I have not seen a druid yet that can perform double attacks or melee crit on mobs for over 200 pts of damage. If they could, then sure, put them in the hybrid class for sure =P

The technical specs for hybrids are toons that actually make use of mana and endurance... Such as Paladins, Shadowknights, Bards, and Rangers. Those are your true hybrid classes. And by meaning of make use, means they have melee disiplines and spells that they can cast.


Stick one of these on...

And one of these for good measure.

At level 58, my cleric could regularly crit for 200+ using the DA hammer from Grieg's End, getting 100+ on bash crits.

Edited, Apr 27th 2007 1:45pm by NaturesParadox
#35 Apr 27 2007 at 12:25 PM Rating: Decent
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Kupoback wrote:

I still don't think of them as a hybrid. They don't have a mixture of two classes from the game. They are just themselves. What other class sings? In order to be an official hybrid you need to be a mix of two classes. Now sure they have spells, but it just doesn't fit with me. Spells and Songs may do somewhat the same thing, but for one, spells can be cast once at set timer in battle and constantly need to be refreshed, while bards can leave their one song on, and do almost the same damage it would seem. They are not a mixture of a warrior and ________ they are themselves.


Actually they are a mixture of warrior and ______ warrior/enchanter/mage/druid/shaman and just about every caster in EQ

#36 Apr 27 2007 at 12:28 PM Rating: Decent
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Yes, but because they don't cast spells, they are on their own field.
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[14:24] nLoD: so it can't be all that hard can it?!
14:25] Pikko: obviously for magi it was really hard.. all the time

WoW: Retired
Uncleleo - 80 Undead Warlock Earthen Ring
Kishio - 80 Blood Elf Priest Earthen Ring
Elainebennis - 80 Blood Elf Death Knight Gul'dan

EQ2: Retired
Ishio - 80 Kerran Shadowknight - Crushbone
Ishiu - 26 Ogre Defiler - Crushbone
Ishias - 36 Conjy - Crushbone
Nerstinna - 16 Warden - Crushbone
>:3
#37 Apr 27 2007 at 12:53 PM Rating: Excellent
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ctually they are a mixture of warrior and ______ warrior/enchanter/mage/druid/shaman and just about every caster in EQ
No, they're not. If every class that got a slow/haste/DD/DoT was a hybrid of some other class that got a slow/haste/DD/DoT, there'd be about three base classes left in the game. Just accept that separate class types share common abilities. Enchanters and clerics both get Pacify but you don't claim one must be a hybrid of the other.

Bards are a unique class, separate from the other archtypes. SOE said so during the class balancing. They don't share any spells with other classes as clerics share with paladins or rangers share with druids. They may share some effects but every class shares effects; there's only so many game mechanic effects to go around.

Even among the true hybrids, SOE decided to get away from the "hybrid" idea and make them 'true' classes in their own right. So, rather than just being cleric/warriors, SOE decided to make paladins actual holy warriors with unique anti-undead abilities, buffs, etc. Same with Shadowknights and Rangers. Originally, paladins/SKs/rangers didn't even have unique spells; everything they had was borrowed from the parent class.

This hybrid re-envisioning is why Beastlords aren't simply "Monk/Shaman" but a new class that borrows from several classes and adds its own spin to it. More so before they normalized the BST pets.

Edited, Apr 27th 2007 1:59pm by Jophiel
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#39 Apr 27 2007 at 3:49 PM Rating: Decent
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Shadowknights and paladins are not a mix of zerker. They can't be a mix of a class that came into existance after they did. On top of that, they are not dps classes which is what zerkers are, they are tanks. Just because they can't duel wield does not mean that they aren't warrior hybrids.
#41 Apr 27 2007 at 6:03 PM Rating: Good
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DarthorDR wrote:
Your Paladins are a cross between a cleric and berserker, (caster/priest and pure melee combo), SKs are the cross between a Necro and Zerker
Paladins and Shadowknights existed for six years before Berserkers became a player class. Smiley: dubious
Quote:
Though a Pally and SK cannot melee crit for over 4K every hit, they do get the "Knights Advantage" AAs
Knight 2H bonuses were part of the "let's make hybrids their own legimate classes" movement I described earlier. It was in the Luclin era, well before Gates of Discord & Berserkers.

Edited, Apr 27th 2007 7:07pm by Jophiel
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#42 Apr 27 2007 at 7:41 PM Rating: Decent
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Still, does that cleric of yours have disciplines that eat endurance besides the regular "jump"? he he.

Also about furosity, I may be a complete dumbass by saying this, but to my knowledge that effect only increases the chance of performing a double attack IF you possess the skill.


Nope... Fero augs grant the chance to double attack if you don't possess it already, and increase it if you do. They work the exact same way as Sundering augs do.
#43 Apr 28 2007 at 1:11 AM Rating: Decent
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Jophiel wrote:
No, they're not. If every class that got a slow/haste/DD/DoT was a hybrid of some other class that got a slow/haste/DD/DoT, there'd be about three base classes left in the game. Just accept that separate class types share common abilities. Enchanters and clerics both get Pacify but you don't claim one must be a hybrid of the other.

Bards are a unique class, separate from the other archtypes. SOE said so during the class balancing. They don't share any spells with other classes as clerics share with paladins or rangers share with druids. They may share some effects but every class shares effects; there's only so many game mechanic effects to go around.

Even among the true hybrids, SOE decided to get away from the "hybrid" idea and make them 'true' classes in their own right. So, rather than just being cleric/warriors, SOE decided to make paladins actual holy warriors with unique anti-undead abilities, buffs, etc. Same with Shadowknights and Rangers. Originally, paladins/SKs/rangers didn't even have unique spells; everything they had was borrowed from the parent class.

This hybrid re-envisioning is why Beastlords aren't simply "Monk/Shaman" but a new class that borrows from several classes and adds its own spin to it. More so before they normalized the BST pets.

Edited, Apr 27th 2007 1:59pm by Jophiel




Touche :P
#44 Apr 30 2007 at 4:53 PM Rating: Decent
There were at least two unique pally/SK spells from start. Just remember the now probably forgotten quest spells of level 49. I dont know what pallies got from it, but we SKs got a fast lifetap (with cooldown time), which was a real nice spell then.
I am not sure about Vampiric Embrace. Did necros get that one, too? If yes, it wont have done them much good, I think :)
#45 Apr 30 2007 at 5:49 PM Rating: Excellent
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Chiara wrote:
There were at least two unique pally/SK spells from start. Just remember the now probably forgotten quest spells of level 49. I dont know what pallies got from it, but we SKs got a fast lifetap (with cooldown time), which was a real nice spell then.
I thought about those but wasn't sure if they were in the game from launch or added later pre-Kunark. In any event, they were the singular exception which proved the rules.
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#46 Apr 30 2007 at 10:44 PM Rating: Good
Jophiel wrote:
DarthorDR wrote:
Your Paladins are a cross between a cleric and berserker, (caster/priest and pure melee combo), SKs are the cross between a Necro and Zerker
Paladins and Shadowknights existed for six years before Berserkers became a player class. Smiley: dubious
Quote:
Though a Pally and SK cannot melee crit for over 4K every hit, they do get the "Knights Advantage" AAs
Knight 2H bonuses were part of the "let's make hybrids their own legimate classes" movement I described earlier. It was in the Luclin era, well before Gates of Discord & Berserkers.

Edited, Apr 27th 2007 7:07pm by Jophiel


Absolutely correct.

It was the first really exhaustive reworking of the classes, particularly the melee classes just prior to the release of Luclin that moved rangers, palladins and shadowknights off what had been the warrior combat tables with a severe handicap, to their own tables. This also included a major overhaul for monks, but that was changed shortly after (the monk lobby is indeed a powerful one :))

This was the first time that the designers accepted the notion that a so called hybrid could outperform a "pure" class. Rangers got their archery ability reworked to something that was actually more than just a curiosity and for a period made them almost unique Smiley: rolleyes.

This was when knights began to be able to out tank warriors for the first time ever as well. (Much to the warriors disgust).

There was a lot of discussion at the time about the new Beastlord calss and whether it was to be a hybrid monk/shaman (the most popular view). The devs came out and said that it was not, just as Jophiel says, for the first time the devs began to talk about the knights and rangers as a distinct class to themselves and they made the point that the Beastlord was to be the same, a unique class that drew on the attributes of several others.

The Zerker was introduced as an addition to the "pure melee" classes, there was never any suggestion that they were anything to do with the old "hybrid" idea.

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