I can't speak for a level 65 necro but, when I was around level 59, with dire charm, I noticed a few things. I didn't use my standard pet because I was in Veksar. Any lower level necro (55-65?) would be smart to use our charm abilities in Veksar. The place is filled with undead and most mobs are single pullable.
I spent the better part of five levels and a couple dozen aa's there camping various drops.
I did not go into the highborn area as it was too tough for me at level 55, when I spent the most time there. I also did my camps prior to when it was a hotzone and I often had the whole place for myself to plunder.
First, any of the DC mobs are right after the goblins near the entry and not all of them are DCable. Second, know the mob types by name so you can pick up a warrior or shadowknight pet. The casters are kinda useless as any pet will do much more dps while in melee. You can test to see which ones are DCable by sitting and letting them hit you. The max hit with no shielding or spell mitigation (vie line) is 149 or lower for a DCable pet, I believe, but it's been a while. If I wanted to DC a mob I sometiems had to spend a few minutes choosing/clearing mobs to get the best pet I could; getting the best pet possible I consider to be very important.
Don't DC the mob yet! Once you know which mob will be your pet, :a sentry, you need to make room for junk buffs before you charm him. Many mobs further in dispell frequently and it is not discriminate to Dire Charm. I tried to make three or four slots avaiable for junk buffs, like ac, resists, anything else you can put on him and lastly, haste.
To start, hit the mob with a root then a snare. Then put a couple more weaker dots or debuffs on him. Then quickly DC. Hang out for a bit until the dots/debuffs wear off and go about junk buffing. I'll keep a spell set, if possible, just for junk buffs and another for charm.
You will most likely be camping much further in after you get your pet. If you are not very buffed or geared you will need to proceed with caution because, as you know, FD or invis will break DC/charm and all that work to that point is down the drain to your DC timer. This doesn't apply nearly as much for regular charm, which I will describe later.
Now, if you are camping the church or somewhere with near difficulty, then your DC pet will do fine tanking. If you are camping things much harder you will either need to kite or expect your pet to die. The aa /pet hold would be a great one to have for kiting here as there are many casters. /pet hold is just great to have period. If you need/can protect your pet by tap tanking the pet will go in normal regen almost immediately after using /pet hold, even while on a mobs hatelist. Resume kiting, if possible, once your pet is above 25% health. I remember the charmed pets in Veksar regen'd very slow before and I'm not sure if that has changed much, so standard pet healing may need to occur.
I have more info about DC and regular charm, particularly in Veksar, but I'll let you ask the question if you are interested. I will say that the regular, fallible, charm can net you a much better kill rate than DC, plus it's a heckuva lot more exciting. If you want to be lazy, or take it easy and do content below your skill level, then DC can be a relaxing grind. I am still only level 60/61 and I use it in many PoP zones or farming runs.
Regards
Edited, Apr 23rd 2007 8:29pm by sprucecln