Srakeats wrote:
Q. What is OOC Regen?
With TSS SOE came up with out of combat regen (OOC), a way to drastically reduce downtime (and put every chanter in game in the unemployment line). Now every mob that you agro will, once dead, give you a timer of 30 seconds for regular mobs and 5 minutes for raid mobs. While in combat and in the timer period you will regen mana/hp/endurance just like you did pre-TSS, once the timer is gone you will start regening base 3% hp/mana/end per tick, and any mana regen effects you have (clarity line, AAs, beast crack, FT gear, etc.) will stack on top of the 3%. There are several new icons that go along with this system, they appear in your characters name box where your % health, mana, and endurance are displayed. The first symbol is a golden circle it means you are currently in OOC regen and getting 3% everything back per tick- you MUST be seated for this to work, just like normal medding. Next symbol is a blue circle and it means you aren't in combat and you have no timers, you're just not seated (also you have to be stationary, so moving on a mount won't let you regen mana). Crossed swords mean you're in combat and an hour glass means you have a timer. Your timer will be displayed below your endurance as a grey bar with the amount of time you have left displayed beside it. When it runs out it disappears. If you have a detrimental buff (malo, slow, rezz effects) you will have a flame symbol that means you need to be cured before you can go OOC. In the case of rezz effects you just have to wait till it fades. To keep mobs that may have agroed on you but are now out of your range from keeping you in combat now mobs will drop agro if you are out of their range for over 30 seconds or so. FD pullers -- now you have a visual way to see if a mob is back at it's spawn point yet if you can't actually see the spawn point, just wait for the swords to go to an hour glass *this will only work if you don't have a mob dotted*.
Last -- buffing a player with a timer will give you their timer, and if you die to raid mob you will still have the timer after you are rezzed.
There is a sticky in the EverQuest General forum that explains it...