robito wrote:
Being afraid to make changes because you may alienate people is like never trying because you may fail.
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Just tell me this, if SOE went and copied all these friendly game elements from WoW and alienates a very large (more than 10% would dislike it, I guarantee you.) amount of their current customerbase. Who in the world would want to play this older, more outdated game that has became a cheap knockoff of a game with a much larger established playerbase, and that in many ways is a much "prettier" game graphically?
And I by no means consider myself one of these "powergamers" you think are the only ones that would oppose the game losing some of its challenge.
I doubt I'll ever see my epic 2.0 (perhaps the 1.5 if I'm lucky) and that bothers me not...
...I've probably logged more hours in on the game helping others with quests or starting out on a new toon or giving assistance to lower levels by grouping with them in zones that make for very paltry experience for myself, no complaint about that either, just had fun helping others advance...
...The only true raiding I have ever done (aside from joining in on a couple of open epic 1.5 mobs to help someone) is in places that, even with multiple months of raidtime there, I haven't found a single gear upgrade whatsoever (and not for a lack of needing). Has that bothered me? No, im there for the thrill of raiding.
And the fact of the matter is, all the things that are fun with the game for me (and i'm not alone here, nor part of some simple 10%) wouldn't hold near as much value if the game was "x" amount easier.
You take away the penalties with death, say goodbye to the elation at surviving a pull gone wrong, or unexpected add(s).
Would I trade that one example for a game where I could be Max Level and Geared oh so much better and only have had to put part of the work the current EQ would require for it in? Never.
My main is only level 66 (in 2 years playing time) Do I wish that the trip this far had been faster and I could instead have level 75 for my effort, not at all.
Does that make me a powergamer? If so then I'm sure there are plenty more like me that wouldn't fit in your ideas of who would be turned away by such changes. 10% has a better chance of being an accurate number on the current EQ playerbase that spent time playing WoW instead of EQ and finding its game elements dull over time and coming back to EQ yet again.
None of this is an anti-WoW kind of thing, each game is its own entity and thats the idea I like. If people are wanting an easier game than EQ there are plenty out there to be found, I'd personally rather get to be greedy on this one and keep my "difficult" game to myself and the rest of the...ahem...10%
And not all the ideas you had were bad in the first place, but theres a ton of places SoE could start in making the game more appealing to pick up and play for the first time/return to again. Ripping off another MMORPG is way down the list, IMHO, it would be the quickest way to finally kill off the game.