I was thinking a few moment sago about the old school AD&D proverb about not creating bigger and bigger piles of mobs becasue your party is leveling to fast because it exasorbates the problem.
I wish EQ maybe would have thought along these lines when designing expansions. Maybe have something like having most of the named/raid gear be bain weapons or expansopn/era specific so that if you left those zones it would not be as powerful. This way they wouldnt make so much of their content trivialso quickly.
When I left eq it was about 3 mos after RO was released. My zerker was fully DP tier 2 flagged and mostly geared. 99.9999999% of the content eq had was utterly trivial. Now not all that much later my toon is outdated with the rest of my guild.
If you had to collect expansion specific gear to get the the boss mobs or final raid mobs then they could have dropped "general" gear that would work anywhere but wouldnt have to escalate nearly as fast.
Would probably also help the grouping divide between raid and non raid geared players.
anyways just a thought.
Edited, Feb 8th 2007 12:38am by dracoboars
Edited, Feb 8th 2007 12:38am by dracoboars