I am reading the book "Synthetic Worlds" right now, and it is well worth reading. The author is an economist, and played several MMORPGs first hand.
"Iluien" wrote:
I wonder if there is not actually two "economies" within EQ now, the bazaar "artificial plat" economy and a "guild" based economy, where something much more like the old barter economy is carried on.
You do have a very important point here. Before anyone had significant amounts of plat, it was a barter system for everyone. I stood in the EC tunnel and spent my time hawking, trading, and being generally miserable. I made a lot of money, mind you, and traded crap for stuff I needed... but what a sigh of relief when they introduced the bazaar: AFK trading at night without the constant haggling and 'trade you this for that'. My effort went to zero and my profit skyrocketed. Manually trading is tedious and time consuming, and like all economies eventually progresses to a higher level with a useful medium of exchange (money, plat).
Exchange within guilds I am sure is very similar to the EC tunnel barter system, and even the DKP system exchanges your time for rewards without any money changing hands. I still believe, however, that outside these environments (guilds and barter economies) that supply and demand ultimately set prices.
As for the economy of a game being "distorted" by the outside influence of a second market economy - yes I agree. I certainly would prefer that the game remain pristine. But now, so many years later, I have resigned myself to the belief that it is impossible to stop people that have no better prospects (to make a living) from generating cash flow from the virtual world, thus changing the economic balance of the game world we are playing in.
The impact is as Kirbyramz and Groogle mentioned - rare valuable items become more common and cheaper. Every one of the 'farmers' is competing with each other for your purchase driving his own prices down as well as his profit; cutthroat economics at their best. That could almost be considered a third tier of the game world economy, one that the normal player has no conception of. Making rare items common may be bad for the game, but there will always be some rare drop that people will collect and exchange for profit - if not radiant crystals then something else, with or without farmers who are making a business of it.
I hate to go on, on an already long post, but just one more thing...
"bushguide" wrote:
To be honest I have nothing against people who buy plat. It is the scum sucking pigs that sell plat I don’t like.
I have to disagree here, but I guess I am in the minority. To me, the ones that farm, sell, and accumulate plat to exchange for real money are not the villains. They are profiting from the weakness of others. They are feeding their families by making a market that clearly a lot of people are demanding. Maybe they fail to see the moral repercussions of their actions, how they corrupt the 'game world' but does a ticket scalper go home and cry about his profit? When there is demand someone will always step in with supply, be it drugs or plat. If there wasn't *huge* demand for virtual goods / money there would be no one selling.
I blame the buyer and hold them primarily responsible for the creation of this industry. Do I want to be a ticket scalper? A drug dealer? A plat seller? No! I have better things to occupy my time. Do I want to buy my way through a virtual world? Corrupt my own play experience? Nope... it is a game and I want to experience it fully without having it all handed to me. They may be dealing plat, but you have the choice as an individual to buy or not. No one is forcing you to keep them in business.
It is very, very easy to cave in to pressure to level fast! Get the best gear fast! Get to the end so you can raid the end game content over and over again with 40 of your closest friends... I just want to be there for the ride, cause that's where the real game is. Instant gratification ruins the game just as it takes away your appreciation for things in real life. Don't do it, because you are the one that loses out ultimately.