Samatman wrote:
Remember, if there weren't a few farmers collecting gear you wanted, that gear would be even more expensive. Supply and Demand does ultimately determine your bazaar / auction house prices.
The problem is that the real world paradigms don't translate accurately into the virtual world.
Having real world buying power hovering outside the virtual world is sort of like having a "magic" supply of money in the real world.
For example, I am not a wealthy person so to speak, but I have a well paying job, no debt and a comfortable lifestyle. If I chose to I could buy millions of plat per month and buy anything and everything that took my fancy in the bazaar. I have no doubt that there are some people that do exactly this, if not in EQ1 so much, certainly in WoW.
This really does distort the in game "economy" and the supposed laws of supply and demand and reward for effort etc. The closest I can think of is something like having slave labour at your beck and call.
Lol, when you think about it actually is slave labour, somewhere at the end of the chain some poor bugger working for peanuts is sitting in WoS cubbies or where ever the new spot is in TSS mindlessly punching buttons on his keyboard so that someone like me with a bit of spare cash to waste can amuse themselves.
In the days when plat buying was a rare thing, the economy was more of a barter based system. Someone who wanted banded armour would hunt for pelts or spider silks and in effect exchange them for banded armour. In this case supply and demand did work because it was tempered by the shared understanding of return for effort. For example, people set a "reasonable" number of spider silks or pelts as the "exchange rate". This is a sort of self regulating in the real "supply and demand" sense, if the exchange rate was set too high the spider hunter would give up or die of exhaustion or something and if the rate was too low the TSer would not bother making any.
Now the distortion comes from the way that the "spider hunter" can press a magic button (or two) and produce plat out of thin air, in the form of plat bought with real world money. This gets us into region of the "rich and poor" argument. Someone with a high disposable income can buy enormous amounts of plat relative to what can be "earned" in the game (its the same as an American or Australian using their purchasing power to buy goods from a "less developed" country).
I wonder if there is not actually two "economies" within EQ now, the bazaar "artificial plat" economy and a "guild" based economy, where something much more like the old barter economy is carried on. I know that I get most of my needs from the guild bank and guild members are constantly swapping TS bits and pieces with one another.
Edited, Feb 1st 2007 6:27am by Iluien