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Poll: Kunark DungeonsFollow

#27 Jan 08 2007 at 10:16 PM Rating: Decent
Droga got my vote, although back in the day it was Nurga. I leveled my mage quite a bit through Nurga and Droga, then later discovered the joys of headshot in Nurga with my ranger. What great spots to work AAs when you're not quite ready to level! And the drops were great, lots of cash drops, tradeable gear and items for the freed slave quests.
CoM and Old Seb sure have some memories too, and I still remember the first time I went into Kaesora. Brrr... That was a tough zone to work through!
#28 Jan 09 2007 at 4:43 AM Rating: Decent
Tough call I must say. If asked early in Kunark, I would have to of said Keasora, nothing like camping the library for that book for wizzy, only to loose roll after roll to other int casters in guild. But, when they gave us Veksar (a 'free zone' patched in later, not part of orriginal Kunark releace) I, like so many others, was instantly in love.

End Vote: Veksar (dispite the pet pathing =p)


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#29 Jan 09 2007 at 6:57 AM Rating: Default
I dont get to play much anymore... but i think EQ needs more dungeons. good times

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remember dems will cause the next set of terrior attacks in the US.. wait and see
#30 Jan 09 2007 at 9:31 AM Rating: Decent
I voted for kurns, because I think that it's the only zone I went to with pretty much every toon I've ever made. But I have fond memories of Nurga and Droga, Veksar, CoM, Seb, Chardok A&B, and..well everywhere but VP. I LOVE Kunark, and it is by FAR my favorite expansion.
#31 Jan 11 2007 at 12:39 AM Rating: Decent
For me it was a huge toss up between KC and Old Seb... I voted old seb because it became my new favorite as I explored it just recently with it going to hot zone status. Although I have been a player for many years, I never got the opportunity to really explore Kunark.
Way back when in " the day" (LOL) My buddies and I were fixtures at the Morell-Thule KC. We even had a couple of particular persons (you know who you are!) who continually trained us because we were very efficient and could clear the main areas at lvl 50 with just 3 or 4.
This is where I got a hate on for iksar monks (it was always iksar monks... always!). I made 50 in KC, I learned how to solo my ranger in there amongst all the trains, ahhh it was beautiful!!!!!!!!!!!!!
#32 Jan 11 2007 at 1:56 PM Rating: Decent
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Sebilis and CoM are outstanding, but my favorite has always been Dalnir!

In ages past, there was no Plane of knowledge with its oh-so-convenient portal books. There was no Guild Hall with its custom portal, there was no Guild Hall for summoning corpses. These were the days when the Shaman Docat of 29 levels and his friends discovered the under-used Crypt of Dalnir on the north coast of Warslik Woods. They had read of such a place in a library, and eagerly set out from Freeport to find it. The only transport available that day was by ship, across 2 oceans to arrive at the city of Faronia Vie. They all bound their souls to the city, lest they die further along in the journey. A great distance remained ahead of them, through the Frontier Mountains and the Overthere, to Warslik Woods where they found the cave entrance under an illusionary pool. Their journey had taken the entire day, so they set up camp for the night to invade the crypt the next day. The cleric bound his soul outside the entrance as an emergency measure, and the next day the group entered.
They quickly were assaulted by a variety of gnashers, slimes, iksar, dark elves, goblins, even a few gnomes... some of the denezins of the crypt turned out to be under the influence of some insidious control device. It mattered little, they all died the same, but so did the stalwart group at times! The creatures would run off if not properly snare, and come back with hordes of help on a regular basis. The experience was well worth the effort though, and they all gained levels every day in combat. By the second night they moved to the next floor down, which was even better experience than the first but made it more difficult to recover their corpses for resurrection. On a few occasions, it became necessary to employ the services of a Necromancer to help with that.
After about a week of this, they advanced to the 3rd and lowest level of Dalnir. It probably happened when the druid fell down there due to an invisible floor trap, and the rest of them had no choice but to drop down as well and try to rescue and/or recover him. An incredible battle ensued, at least a dozen sarnaks lay dead and still more came at them while the druid tried to meditate long enough to port them all to safety. Suddenly, the druid cried out that he had no food and could not recover any mana! Docat rummaged through his pack, to find a few rations for him, and a minute later they were porting away, and not a second too soon. They barely escaped with their lives that night, and soon afterward they outgrew the place and moved on to a similar dungeon nearby, Kaesora. There would be many other dungeons, great and small, but the Crypt of Dalnir would always be remembered as where they learned to survive.
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#33 Jan 11 2007 at 9:45 PM Rating: Decent
your right i LOVE KC sooooooooooooo much. finally somone who agrees with me
#34 Jan 12 2007 at 10:20 AM Rating: Decent
Good thing you do not have to pick one except for this poll. I like most of them. Good mix of various levels. I liked doing progressively harder ones: Kaesora then Karnors/CoM then Sebilis. You felt you accomplished something getting 'keyyed' for Sebilis and Charasis (nope haven't done Veeshan's). Everyone prior to the tutorial being created went to Kurns as a newbie to grind levels.

#35 Jan 13 2007 at 1:39 PM Rating: Decent
I miss Karnor's Castle. Spent lots of time there as a monk.

Edited, Jan 13th 2007 4:32pm by antondb
#36 Jan 15 2007 at 6:30 AM Rating: Decent
i guess i must suck but i liked Veeshans Peak :D
#37 Jan 15 2007 at 2:41 PM Rating: Excellent
Kurns Tower.
Its the simplest layed out tower that is well organized and even has the variety of the tower, basement, and tunnels.

Too many of the Kunark zones had different exits than entrances and made casual hunting impossible. Examples are 2nd and third floors of dalnir, all of Kaesora, Sebilis, etc. Some ppl say that is what makes it challenging, but really, its what made it a roadblock for many many exp groups who stayed out in the open areas like lake Ill Omen.

Any of you remember trying to do a corpse retreival in Sebilis or worse, Kaesora, when it was late at night and it took you hours to get someone to help you get sommoned and rezd and back home? what about all the money we spent hiring necros to come to the zones with coffins to summon a corpse and hiring a cleric to go there to rez you? This was because if you were in Kaesora then it would take another kill team to get down to your corpse, find it, find a safe spot, rez you, and clear to the zoneout if there wasnt a porter.

At least in Kurns (except the tunnels) you could have somebody drag you to the entrance for a rez. And better yet, you could make it to Kurns without any buffs or armor. And I dont ever remember huge killer trains in Kurns like I saw in Karnors on a hourly basis.

-edit-
I almost forgot that summoning and rezzing was such an extreem pain for ppl in Kaesora, that Verant changed the Bind Affinity rule to allow ppl to bind there in the ruins of Field of Bone. Now thats what I call an admission by the developers that the zone is messed up.

Edited, Jan 15th 2007 2:39pm by kirbyramz
#38 Jan 17 2007 at 8:12 AM Rating: Decent
More interested in what's favorite regular zone.

Edited, Jan 17th 2007 8:04am by DpocVyper
#39 Jan 17 2007 at 8:59 AM Rating: Excellent
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kirbyramz wrote:
Too many of the Kunark zones had different exits than entrances and made casual hunting impossible. Examples are 2nd and third floors of dalnir, all of Kaesora, Sebilis, etc. Some ppl say that is what makes it challenging, but really, its what made it a roadblock for many many exp groups who stayed out in the open areas like lake Ill Omen.
That's a valid concern for Kaesora and Dalnir's where you were forced to crawl the entire dungeon but the Sebilis upper floor zone-out was a short jog from the zone-in point. Unless you could only handle the two frogs at zone-in, there's no excuse for not being able to reach the exit.

I'll go a step further and point out that there was an additional exit on the second level which made it even easier to exit if you were hunting shrooms or Illis frogs or Juggs. I know I'd rather walk the fifteen feet from Shrooms to the 2nd level zone-out than to crawl in SolB all the way from the fire giants back to the "traditional" zone in/out.

Compared to Kaesora, Dalnir's, Chardok and Charasis, the zoning situation in Sebilis was a breeze. Chardok doesn't even makes sense! At least with Sebilis & Charasis, you enter a mystic portal thingie where the one-way aspect is plausible but Chardok is just some perfectly normal tunnel that suddenly seals behind you.

Edited, Jan 17th 2007 8:57am by Jophiel
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#40 Jan 17 2007 at 9:05 AM Rating: Decent
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Jophiel wrote:
kirbyramz wrote:
Too many of the Kunark zones had different exits than entrances and made casual hunting impossible. Examples are 2nd and third floors of dalnir, all of Kaesora, Sebilis, etc. Some ppl say that is what makes it challenging, but really, its what made it a roadblock for many many exp groups who stayed out in the open areas like lake Ill Omen.
That's a valid concern for Kaesora and Dalnir's where you were forced to crawl the entire dungeon but the Sebilis upper floor zone-out was a short jog from the zone-in point. Unless you could only handle the two frogs at zone-in, there's no excuse for not being able to reach the exit.

I'll go a step further and point out that there was an additional exit on the second level which made it even easier to exit if you were hunting shrooms or Illis frogs or Juggs. I know I'd rather walk the fifteen feet from Shrooms to the 2nd level zone-out than to crawl in SolB all the way from the fire giants back to the "traditional" zone in/out.

Compared to Kaesora, Dalnir's, Chardok and Charasis, the zoning situation in Sebilis was a breeze. Chardok doesn't even makes sense! At least with Sebilis & Charasis, you enter a mystic portal thingie where the one-way aspect is plausible but Chardok is just some perfectly normal tunnel that suddenly seals behind you.

Edited, Jan 17th 2007 8:57am by Jophiel
Temple of Droga is also one-way once you go down the first drop. The need to have to fight your way to another exit, to me, adds to the excitement. Camping an easy to escape zoneline doesn't provide a lot of challenge.

Edit to add that with easily accessible and affordable gate potions, one-way dungeons really aren't the issue that they once were.


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Edited, Jan 17th 2007 6:07pm by Elinda
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#41 Mar 12 2007 at 11:06 AM Rating: Decent
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Crypt of Dalnir!

When Kunark was first released, I remember being absolutely *terrified* of the HUGE outdoor zones, especially being an Enchanter who was Bound in Neriak! Maps weren't available, and I was too low to travel safely (especially with so many See Invis giants wandering in BW and other places, which were immune to Mezz spells), so it always made my hair stand on end when travelling in Kunark.

Crypt of Dalnir has special memories for me, though. I'd sold my old account (51 Enchanter for $1500, back in 2000; deployment with my unit in the USMC made it pretty much impossible to play), but started up again on Brell Serilis with another Enchanter in 2001. Shortly after, the "Maps of Myrist" EQ atlas was released. I picked up a copy, rummaged through it, and chanced upon the "Crypt of Dalnir", where it talked about some enchantment placed on the Crypt that made it easier to level, faster. (Probably the first "hot zone", ever.)

What was of especial importance (to me), though, was the "Staff of Persuasion" it mentioned, supposedly in the possession of Kly (head mob in the Crypt). I didn't know that it was just a story-telling device, so I rounded up a bunch of friends and proceeded into the Crypt, determined to add this "Staff" to my Enchanter's ******** The highest person with us was Kyeria, a Lvl 45-ish Cleric (at the time; she's now with Silent Redemption, and has more AAs than God lol), and she'd consented to come along mostly out of boredom, to watch over us and make sure we didn't get smeared.

Well, to make a long story short, the upper level didn't present much of a challenge; but when I fell down to the 3rd level (un-invised) and got attacked, the rest of my pals jumped down in a valiant effort to save me. They did...for a short time. One mob ran, the Druid failed to Snare, and we ended up with about 15 of those wretched Sarnak on top of us. Probably wouldn't have been so bad, but Kly himself was there...and he was Charming people left and right. Even our Cleric got Charmed, so her uber heals didn't help *US* much at all. lol

We ended up wiping in a long, miserable CR that was made even longer by the lack of a Necromancer; people today have NO idea how hard life was prior to the introduction of the Guild Lobby. However, we learned valuable lessons, and it was *exceedingly* fun. I was on the edge of my seat for nearly the whole time, suffused with an excitement that's been lacking from most of the zones I've seen since. It was absolutely unforgettable. =)

(On a side note, I later learned that the "Staff of Persuasion" didn't really exist; but just to make sure, I went down into Dalnir solo at Level 65 and killed Kly with my bare hands a couple of times. I lamented the "loss" of the fictional Staff, but returning the death-blow Kly had dealt me so many years before...aaaah, such sweet satisfaction!)
#42 Mar 12 2007 at 6:36 PM Rating: Decent
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I'm very partial to Veksar as a higher level grouping zone, partially because of having a paladin main and the wealth of undead. But also because the zone is capable of supporting several camps for multiples of groups, camps that are for the most part easily definable and seperated, with a wealth of nameds littering the zone as well.

Never been much of a fan of zones that has areas that are hard to define where a certain groups camp area should "start" and "end", and the conflict that comes with it, I prefer having fun with groupmates over racing to compete for mobs with others...too stressful and unenjoyable an exercise in my book.

And as far as hotzones/pick up grouping, any zone with an overabundance (it doesnt take many at all) of mobs with the tendency to debuff is a pain, something worth facing if you want a real challenge, but not something I personally care for on a regular basis. anyways, this is sort of wandering from anything to do with the poll so umm....yay Veksar...

Edited, Mar 12th 2007 9:40pm by Saeel
#43 Mar 12 2007 at 6:50 PM Rating: Good
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Tough call really. I would say I'm a bit suprised Chardok doesn't have more support. I used to fear that zone back in the day. It was out of the way, so if you had to do a corpse run you were running quite some time to get there, and through some fairly high level mob zones. If you were going to fight in an area that had decent drops, you really had to work your way in there. Also, since I mostly played my paladin, having a good mix of undead mobs was fun as well. Another nice thing was if you went there to venture in, there was rarely anyone to compete with unless it was an epic raid.
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#44 Mar 14 2007 at 7:44 AM Rating: Decent
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Because I play a necro , I loved Veksar bigtime.. still do! Chardok B comes in at a very close second. I bet I have spent well over a year of play time just in those 2 zones, back in the day. : )
#45 Mar 14 2007 at 7:46 AM Rating: Decent
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I picked Droga but I will change my mind after I get sick of factioning there...
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