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New Classes Thread**post your ideas***Follow

#1 Dec 28 2006 at 1:52 PM Rating: Decent
Note before posting your ideas, make sure it is something eq doesn't have a role for all ready. Seen a bunch of these threads so trying to put them all in one spot.

Here is my idea:

Class: Warlock

Races: Same as wizard

Primary Casting Stat: Int

Description:

The Warlock is a Hybrid class, part Warrior, part Wizard he can deal terrible damage from afar, or close the gap and deal out some melee punishment. He will receive most of the wizard spells, however he will not get the group portal spells, instead he will get some unique abilities

1. Melee Enhancer(buff) - these will be similar to weapon procs but will add a set amount of damage to every attack, they will come in magic, fire and cold versions, and are not resistable but your resistance will effect their damage. Warlocks will be only class with this kind of spell so will be good reason for them to group.

2. Advanced Shadowstep(aa) - Very powerful and skilled Warlocks will soon learn to have their magiks augment their own agility, allowing them to teleport a short distance in whatever direction they are facing, thus allowing them to close with a fleeing enemy or escape to fight another day, high mana cost will prevent this from being used too often, good for landing a root on enemy out of range.

3. Light as a feather(buff) - This ability slowly drain the casters mana pool, but when active this spell will cause all those around the warlock to rise towards the heavens, can be disrupted. Useful for when you have fallen and no way back up.

4. Imbue Bandages(spell) - This will enchant all bandages on a selected player to heal 2x more then normal, 4x at high level. This will stack with first aid AA. Note is permanent, and bandages can be traded for. Consumes a gem.

5. Spellbinder's Wrath(spell) - Interesting spell this one, the warlock can twist his will onto another causing damage and draining endurance. The spell can not be resisted and the Warlock can only melee while this is on, no other spells and will drain the users mana. Will be very useful in a 1vs1. Stun will break the bind.


#2 Dec 28 2006 at 3:52 PM Rating: Decent
I mentioned in another thread that if they do introduce a new class I would like to see a Battle-Mage. They are really due to introduce an INT caster based hybrid class.

Class: Battle-Mage

Races: Same as Magician

Primary Casting Stat: Intelligence

Description:
A hybrid casting / pet class most readily compared to Beastlord and Magician classes.

Pet - Strength would not be on par with Necro or Beastlord pet, more in line with Shaman pet strength. Pet models should be different from Magician ones. Earth pets could use Geonid or Rocksmasher model. Air pets could use Swirling Smoke model. They could use Golem models for all types. Animals could be used: Turtle water pet, Aviak or some bird model air pet, Beetle or tree sapling earth pet, fire drake fire pet.

Melee - Battle-Mages would be able to double-attack but not duel wield. They would be able to use all weapon types Magicians can use, and a little more. Perhaps limit 1hs to certain weapons, similar to Druids. One hand weapons specifically for Battle-mages would be introduced but not on par with Pal/SK only one handers. They would be able to Bash and Kick and Parry but not Riposte or Block.

Casting - Nukes would be close to Enchanter strength, perhaps a bit less. They would have Malo line of debuffs and a new debuff line that lowers mob mitigation of special melee attacks like Kick and Dragon Punch and Backstab. They would be able to summon new unique items with melee oriented bonuses. A bracer with Improved Dodge, an earring with Stun Resist, a shield with nice stats and Furious Bash, a face mask that increases Accuracy, a necklace that boosts Backstab damage. These summoned items may need to contain a new flag similar to Temporary to minimize possible abuse. My idea was an Unstable flag, making the item decay and poof in-game within a couple hours.


Edited, Dec 28th 2006 6:51pm by mfbrownbear
#3 Dec 28 2006 at 4:35 PM Rating: Decent
game has too many pet classes, need good ole fashion destruction class. wizard is only thing that fits that bill, but he/she cant tank.

However, other ideas are good
#4 Dec 28 2006 at 4:46 PM Rating: Decent
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I think a tank/enchanter mix would be neat. Basically a non duel wielding tank class that has lower end Enchanter spells. Only pets they could have would be charmed ones. Give them spells that allow them to dire charm a mob for X amount of time (none of that random crap). They would have to be lower level spells so for instant lets say a lvl 50 could charm lvl 25 to 30ish mobs for 10 minutes at a time? Give them slows but make them weaker then even a beastlords. Allow them to get short duration mez spells and maybe some of the pacify spells. Of course they could get the lower versions of clarity spells, nothing better then Clarity 2 though.

I guess the only problem would be trying to hunt in a zone at lvl 50 and find a lvl 30 mob to charm, hmm....
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#5 Dec 28 2006 at 10:13 PM Rating: Decent
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Too many issues balancing the classes we have. We dont need another, especially a hybrid of already existing classes, or qa class the closely emulates an exisiting one.
#6 Dec 28 2006 at 10:15 PM Rating: Decent
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fronglo--you basically just described a bard, which is basically what they are...melee/enchanter hybrid. And while not an ideal tank, they can in some instances.

#7 Dec 28 2006 at 11:47 PM Rating: Decent
Class-Predator


I imagine a class that can summon weapons and gear that only they can use
items such as Bane weapons, armor with special procs etc.

**have each summon spell on a 10 min recast timer**


They would have different weapons for what they needed, fighting a lizard man?? get out the weapon you can summon that has Bane dmg 10 and procs a slay lizardman spell.( lizardman may be to broad..how about reptiel/humanoid)

let them have some rogue abilities like hide/sneak/pickpoket ect..

instead of backstab, give them a Predators Strike..which does high dmg on a 2 min reuse timer....like backstab but from anywhere and they do such hihg damage because they have studied how to kill all type sof enemies ect.

give most of thier items clicky effects with charges ..say each item has 5 charges

well just my idea

( and yes they could use normal gear too, so twinking is still posible)

o yea..give them gate...every class needs gate...
#8 Dec 28 2006 at 11:51 PM Rating: Decent
Class-Predator


I imagine a class that can summon weapons and gear that only they can use
items such as Bane weapons, armor with special procs etc.

**have each summon spell on a 10 min recast timer**


They would have different weapons for what they needed, fighting a lizard man?? get out the weapon you can summon that has Bane dmg 10 and procs a slay lizardman spell.( lizardman may be to broad..how about reptiel/humanoid)

let them have some rogue abilities like hide/sneak/pickpoket ect..

instead of backstab, give them a Predators Strike..which does high dmg on a 2 min reuse timer....like backstab but from anywhere and they do such hihg damage because they have studied how to kill all type sof enemies ect.

give most of thier items clicky effects with charges ..say each item has 5 charges

well just my idea

( and yes they could use normal gear too, so twinking is still posible)

o yea..give them gate...every class needs gate...

also if needed, give them some self only buffs that dont stack

*****Predators fury*****
increase attack by X
increase minimum dmg by X
Lower Agi by X

also some bane armor buffs

*****Elemental guard****
Increase shielding X% from elementals
damage shield X against elementals


#9 Dec 28 2006 at 11:52 PM Rating: Decent
sorry for double post
#10 Dec 29 2006 at 4:19 AM Rating: Good
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No more classes are needed in EQ1. With all the "extras" that have been incorporated into the game like potions, Guild Hall, etc... any character can haste itself, use Damage shields, Heal, summon corpses, mana and HP buff etc... Of course, these are minor buffs compared to each specific class spells but hey, they work well and allow any toon to solo.

If anything needs to happen its to further NERF each class and make them more dependant on other classes (grouping). That would allow for more interaction and fun.

Soloing just gets so boring after awhile.
#11 Dec 29 2006 at 6:29 AM Rating: Good
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bubspeed wrote:


If anything needs to happen its to further NERF each class and make them more dependant on other classes (grouping). That would allow for more interaction and fun.

Soloing just gets so boring after awhile.


Lol, I agree, I think the whole concept of an EQ type game it to work together with other people to get stuff done - that's what makes MMO's stand out from console games...but do you know how many people would scream if solo-ability was nerfed?!

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#12 Dec 29 2006 at 7:01 AM Rating: Good
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I know they won't nerf classes. It's just fun to wonder. But Elinda is correct. People would ***** and moan to no end and accounts would be cancelled left and right.

I always thought that a server/game wide Catastrophe would be an interesting idea. Some world event that caused players to loose abilities, stats, items, AA points, etc... Some huge God inspired in-game Pain-and-suffering NERF. Wouldn't that cause a stinker!

Of course, my puny level 57 chanter with 12 AA points would only get knocked back a few levels. It's the toons that have 1500aa points that would really get screwed! Muhahahahha.
#13 Dec 29 2006 at 7:10 AM Rating: Good
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A big ol server wide tragedy is sure to bring peeps together. Smiley: smile

As far as a new class goes, I think another healer type that can do most of the essential stuff as a cleric is needed because there seem to be very few clerics around anymore. Seems everyone has one, but no one likes to play them.

I'm trying out a disciple class in another game. She's a monk type healer, that can rez and buff and stuff. It's been a fun class so far.


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#14 Dec 30 2006 at 1:36 AM Rating: Decent
Quote:
game has too many pet classes, need good ole fashion destruction class


Lets get a Evil Destruction (not tank specificly, but melee) Kinda like a Shadowknight but NOT 1handers and crappy pets or weak nec spells

I'm talkin just straight up HUGE weapons and HUGE damage. Not out dpsing rogues (cuz they cry so much) but up there w/ bsts, monks, zerks, etc..


#15 Dec 31 2006 at 9:28 AM Rating: Decent
we dont need anymore classes, what would it bring that we dont already have?
#16 Dec 31 2006 at 11:52 AM Rating: Decent
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Dual Classes. Let's bring leveling back to EQ.
#17 Dec 31 2006 at 1:07 PM Rating: Decent
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Quote:
Dual Classes. Let's bring leveling back to EQ.

Thats even worse of an idea than new classes. They can barely balance the 16 single classes they have. Trying to balance dual classes means trying to balance out 240 different combinations.
#18 Dec 31 2006 at 3:10 PM Rating: Default
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You know what I'm sick of? People making excuses about things being too hard for EQ Devs to do. You've grown so accustomed to Devs doing as little as possible to keep you playing this game that you're afraid to have any vision whatsoever.

So what if its hard? This could be a whole new rebirth of EQ. Bring back leveling and this time get it right. Make it a heck of alot slower this time around. Perhaps even disable monster missions for a dual classes char.

Stop focusing on what you think the Devs can't do and start suggesting things that would make this game fun again.
#19 Dec 31 2006 at 6:15 PM Rating: Good
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Quote:
You know what I'm sick of? People making excuses about things being too hard for EQ Devs to do. You've grown so accustomed to Devs doing as little as possible to keep you playing this game that you're afraid to have any vision whatsoever.

So what if its hard? This could be a whole new rebirth of EQ. Bring back leveling and this time get it right. Make it a heck of alot slower this time around. Perhaps even disable monster missions for a dual classes char.

Stop focusing on what you think the Devs can't do and start suggesting things that would make this game fun again.

I never said the devs couldnt do it. I just acknowledge that the resources to do this make it unrealistic. I have lots of visions and ideas of how to improve EQ, but I try to keep them within the realm of things that have a chance of happening.
Also, I fail to see how this would be the rebirth of EQ. The idea of dual classing has been brought up ad naseum. The folks who think it would be good for the game are a very small minority. Most are stongly against it, for the same reason I am. The resources required to rebalance EVERYTHING in the game would be huge. It would be easier, not to mention much more cost effective, to mkae a new game.
#20 Dec 31 2006 at 11:28 PM Rating: Default
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So because we disagree about what we should and should not expect from EQ you rate down my post?

Ya wanna know what else I'm sick of? People rating me down for stating an opinion that differs from theirs.

Edit: Oh yeah, and show me the last two times this was brought up on these boards. If this is such a frequent topic, why haven't I seen it very much? I visit these boards alot.

Edited, Jan 1st 2007 2:30am by Karthos
#21 Jan 01 2007 at 7:43 AM Rating: Good
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Quote:
So because we disagree about what we should and should not expect from EQ you rate down my post?

Ya wanna know what else I'm sick of? People rating me down for stating an opinion that differs from theirs.

Dude, you need to relax and take a chill pill or something. Tossing around alse accusations gets you nowhere. I never rated your post down. Take a deep breath and count to ten or something. Sheesh!

Quote:
Edit: Oh yeah, and show me the last two times this was brought up on these boards. If this is such a frequent topic, why haven't I seen it very much? I visit these boards alot.

I dont know how many times it has been group up on these boards, but on the offical EQLive boards (you know, the ones the devs might actually read) the topic has been beaten into the ground.
#22 Jan 02 2007 at 1:26 PM Rating: Default
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You're making the assumption that everyone that visits these boards also goes to the EQLive board. The truth is that it hasn't been brought up "ad naseum" as you claim.

Not everyone will agree with the idea but can we all agree that Devs and SoE in general needs to work harder to at least return some of the glory to this game? I still love this game and I hate to see it whither away like UO.



#23 Jan 02 2007 at 8:39 PM Rating: Default
Here is my idea, Archer class , I know but we have already have a ranger class. But what Im talking about is a class that not only uses a bow but uses a Bow exclusively, to the extent that they can not use any other weapon type. Yes they would be able thru discipline or tomes to learn point blank shot, allowing them to use a bow in melee situations...They would use the warrior attack tables for attacking with the bow and receive the same bonus's as the warrior receives except only with ranged Bow weapon. Thru AA's they would get range and damage multiplier's, special shots of multiple arrows fired at a single round. And at high end the damage that an archer could inflict with his bow vs a ranger with his would be comparable to a wizard nuke vs a mage nuke... similiar in only the fact that they are both nukes after that the wiz definitely out classes the mage and similiarly the Archer would outclass the ranger. The archer would be a leather class with Dex as his main stat. And would have to be either Human, Drakkin,Wood elf, or Half elf only, this race selection is based on the idea that they would be using Large intricate bows .. to large for halflings to wield. As for magic they would have the same magic abilities as a Warrior(none). The Archer would be able to track but no better than a bard. They could develope natural camoflage and sneakyness so yes sneak and hide would be a skill but at about 70% of the rogue ability.They would get a disciplines one of which could be Snipe Shot, where the Archer must be hidden and sneaking and at a sufficient distance to a mob that they are unaware use of the this discipline would then have a large damage multiplier on the first shot fired from this position.. advanced Disciplines would improve the damage. I see lots of possibilities for this class which would expand the play experience without unbalancing or replacing any current classes....As for integrating them into the game any bow that can be used by ranger/warrior classes could easily be tagged Archer.

This is my idea for a new class that would breath some life into EQ.
#24 Jan 03 2007 at 4:18 AM Rating: Default
i have an idea!

how about a class that tanks like a warrior and has all the warrior abilities, but can heal like a cleric, at the same time as being able to nuke like a wizard, he should have a mage pet, and have the highest % slow, it should be able to mez and charm like a chanter and be able to cast while running like a bard (and may as well be able to run same speed as bard too) he should be able to port to all the zones druids and wizzies can port to, no, wait, he should be able to port to every zone in the game and he should be able to buff himself with every buff in game.

we can call it the "god" class!
#25 Jan 03 2007 at 6:37 AM Rating: Good
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sickseventwenty the Brilliant wrote:


we can call it the "Goddess" class!


FTFY Smiley: grin





Edited, Jan 3rd 2007 3:33pm by Elinda
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#26 Jan 03 2007 at 8:17 AM Rating: Default
pffft!
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