Note before posting your ideas, make sure it is something eq doesn't have a role for all ready. Seen a bunch of these threads so trying to put them all in one spot.
Here is my idea:
Class: Warlock
Races: Same as wizard
Primary Casting Stat: Int
Description:
The Warlock is a Hybrid class, part Warrior, part Wizard he can deal terrible damage from afar, or close the gap and deal out some melee punishment. He will receive most of the wizard spells, however he will not get the group portal spells, instead he will get some unique abilities
1. Melee Enhancer(buff) - these will be similar to weapon procs but will add a set amount of damage to every attack, they will come in magic, fire and cold versions, and are not resistable but your resistance will effect their damage. Warlocks will be only class with this kind of spell so will be good reason for them to group.
2. Advanced Shadowstep(aa) - Very powerful and skilled Warlocks will soon learn to have their magiks augment their own agility, allowing them to teleport a short distance in whatever direction they are facing, thus allowing them to close with a fleeing enemy or escape to fight another day, high mana cost will prevent this from being used too often, good for landing a root on enemy out of range.
3. Light as a feather(buff) - This ability slowly drain the casters mana pool, but when active this spell will cause all those around the warlock to rise towards the heavens, can be disrupted. Useful for when you have fallen and no way back up.
4. Imbue Bandages(spell) - This will enchant all bandages on a selected player to heal 2x more then normal, 4x at high level. This will stack with first aid AA. Note is permanent, and bandages can be traded for. Consumes a gem.
5. Spellbinder's Wrath(spell) - Interesting spell this one, the warlock can twist his will onto another causing damage and draining endurance. The spell can not be resisted and the Warlock can only melee while this is on, no other spells and will drain the users mana. Will be very useful in a 1vs1. Stun will break the bind.