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*sigh* Another NewbFollow

#1 Dec 27 2006 at 7:51 AM Rating: Decent
I mean me, of course :)

I've been playing Everquest for a few weeks now, and I can't seem to figure out a few things. Hopefully, someone will be able to help.

1) I've been reading a lot about MT and MA; MT I get, but what is MA? Or do they mean the same thing? What about SA? Arrrgh!

2) I play a warrior (currently level 22) and have had people telling me I need to get a "haste" item. How important is a haste item for me as a warrior? I thought I was just supposed to be the guy in the group who got beat on

3) I tried to do the digital download of The Serpents Spine, but I can't seem to log a Drakkin in. When I try, it just logs me in as my human warrior. I bought the expansion, checked the TSS tab under advanced, and it DL'ed a bunch of files. I have yet to be able to log into a TSS zone though.

Any help you could provide would be appreciated!

#2 Dec 27 2006 at 8:03 AM Rating: Good
MT = main tank - MT should hold agro on your main target - Like you said - mainly to keep agro and get beat on.

MA = main assist - MA is the one everyone should assist. This is mainly for raids where you have the MT on one main mob and there are one or more other mobs to kill first. The healers keep the MT alive while everyone else assists the MA to kill the other mobs first.

SA = secondary assist - same as MA more or less.

A haste item will allow you to hit/swing faster. It can help the MT keep agro as well as do more damage.

Not sure about the TSS question. Are you 'creating' a new character and still just getting sent to your already existing character? Need more info I think in what you are trying to do and the steps.
#3 Dec 27 2006 at 8:05 AM Rating: Good
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Darksprocket wrote:
I mean me, of course :)

I've been playing Everquest for a few weeks now, and I can't seem to figure out a few things. Hopefully, someone will be able to help.

1) I've been reading a lot about MT and MA; MT I get, but what is MA? Or do they mean the same thing? What about SA? Arrrgh!
MT = Main Tank. This is pretty easy to figure. The main person holding agro on the mob you want dead. MA = Main Assist, this is usually the puller, or it may be the tank. I've also found MA to be defined slightly different by different people, but heres my take on it using an example; The puller is off to pull a named mob, puller targets named mob, pulls and gets 2 adds. When puller brings back mobs to group/raid, Main tank will be able to pick out and gain agro on off the pullers assist, there by makin the puller the main assist. If you're tanking and pulling it's not as much of an issue. You just need to make sure people know if you are switching targets for any reason. If you have a puller make sure you communicate with them so you are both on the same page about what's going on.

Quote:
2) I play a warrior (currently level 22) and have had people telling me I need to get a "haste" item. How important is a haste item for me as a warrior? I thought I was just supposed to be the guy in the group who got beat on
At your level haste is NOT necessary but certainly nice. There are lots of cheap haste items around so it's not a big deal to pick one up. I'd also use haste potions from the potions vendor. Swinging faster will not only do more damage it does lend a bit to keeping agro (more swings more hits more opportunities to **** off the mob).

Quote:
3) I tried to do the digital download of The Serpents Spine, but I can't seem to log a Drakkin in. When I try, it just logs me in as my human warrior. I bought the expansion, checked the TSS tab under advanced, and it DL'ed a bunch of files. I have yet to be able to log into a TSS zone though.
I would suggest going to your account on SOE site and making sure your code is entered, but I believe with digital downloads you don't get codes anymore??? I don't have have TSS......

Good Luck...enjoy the game.

...
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#4 Dec 27 2006 at 8:07 AM Rating: Good
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1. MT = Main Tank and as you know, is the guy that gets beat on. MA = Main Assist and can, but doesn't have to be, the MT. He is the guy that everybody is going to assist. This is usually a raid setup where the MT needs to keep something's attention while the raid deals with adds or something. SA = secondary assist, performs the same role as the MA but is the backup in most instances.

2. Worn melee haste is important for all melee classes. While it's true that you aren't there to put out the damage as much as to take it usually, it IS something you want to have.

3. Make sure that your expansion is registered. When you're at the server select screen it should say which expansions you have owned and registered. Make sure TSS shows up there. If it doesn't, you'll need to register it.

EDIT: Wow, took less then 2 minutes to write and 2 people already replied. Everybody's on the ball today.

Edited, Dec 27th 2006 11:07am by Jiggidyjay
#5 Dec 27 2006 at 8:09 AM Rating: Good
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Quote:
MA = Main Assist, this is usually the puller, or it may be the tank.

Actually MA is usually the tank, especially if puller is a bard. Pullers can sometimes be kiting or mezzing targets (even monks these days), so assisting them is not a good habit to get into.
#6 Dec 27 2006 at 8:13 AM Rating: Good
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dfrnchman wrote:
Quote:
MA = Main Assist, this is usually the puller, or it may be the tank.

Actually MA is usually the tank, especially if puller is a bard. Pullers can sometimes be kiting or mezzing targets (even monks these days), so assisting them is not a good habit to get into.


Yes, if I'm pulling with my bard I always insist that everyone assists the MT instead of me. I'm too busy usually swapping between targets for mezzes, lulls, highsuns, etc to announce I'm switching targets. I hate it when someone assists ME, then brings the entire camp I just spent a minute and a half getting setup for a single. It doesn't happen nearly as much as it used to back in, say, the LDoN days, but it does still on occasion.
#7 Dec 27 2006 at 8:16 AM Rating: Decent
Great help, everyone, thank you!

Regading the TSS issue, it shows up that I own the expansion, and I've downloaded lots of files that have names I know to be associated with TSS. Also, I'm able to make a Drakkin character, but haven't been able to log in as one.
#8 Dec 27 2006 at 8:17 AM Rating: Good
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dfrnchman wrote:
Quote:
MA = Main Assist, this is usually the puller, or it may be the tank.

Actually MA is usually the tank, especially if puller is a bard. Pullers can sometimes be kiting or mezzing targets (even monks these days), so assisting them is not a good habit to get into.
Yes, this is why MA/MT is really pretty wiggly as far as defining it goes. If the MT is the MA, why even have an MA versus MT. In some raids I've been on the MA is the puller, the tanks are set up to 'assist' puller. Everyone else is assisting tank on tanks 'incoming message'. I spose this would be a could time to name a SA instead..?.

At any rate, the important thing is that everyone know who they should be setting assist key to...that is usually, but not always the MT.
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#9 Dec 27 2006 at 8:37 AM Rating: Decent
if your still having problems with getting into TSS, click on the "advanced" tab at the start up screen and make sure the box with TSS has an X in it, this usually sorts that kind of problem.
#10 Dec 27 2006 at 8:43 AM Rating: Good
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Darksprocket wrote:
Great help, everyone, thank you!

Regading the TSS issue, it shows up that I own the expansion, and I've downloaded lots of files that have names I know to be associated with TSS. Also, I'm able to make a Drakkin character, but haven't been able to log in as one.
So, you make a drakkin, it shows up on your character screen, you click 'enter world'...then what happens?

I remember wanting to make a frog before I had Ysheka and wasn't even able to make the thing. So I'm thinking if you can actually make the character, the game must be recognizing you have the expansion. Something is just keeping you from getting into the world with it.

You may want to try going into a TSS zone with your warrior (there is a Cresent Reach stone in PoK iir) just to see if you have access to the TSS zones....

...
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#11 Dec 27 2006 at 9:06 AM Rating: Default
if your still having problems with getting into TSS, click on the "advanced" tab at the start up screen and make sure the box with TSS has an X in it, this usually sorts that kind of problem.

Oh yea. This one always gets me. No idea why the download doesn't do this for you but I always forget to do this myself.
#12 Dec 28 2006 at 10:41 AM Rating: Decent
1. Too many others answered this too well for me to add anything productive.

2. Haste is hugely important to any melee class, the damage it helps you create is important to maintain aggro. Buying it is usually very expensive in the bazaar, the black silk sash for example usually goes between 5 and 15k on the server I play on. Until you can afford or find one make sure you have haste potions, (Distillate of Alacrity) available in PoK. While haste does stack, remember, only differentiating haste does. IOW If you have two haste items, only the best item counts, but a haste spell or potion will add to an item's haste etc. As a warrior your potential to generate awesome damage is there.

3. Not sure myself, othe than making sure the advanced file check is on at next patch.

One more thing for you, as a relatively new player myself and a tank as well, I'll tell you that gearing your tank is probably going to be the biggest challenge for you in EQ. Buying gear for your warrior in bazaar is going to be really expensive especially at your level, a lot of people have been playing EQ for a very long time, and as such the economy is slanted toward that assumption. The gear you will find most useful is also very useful to twinks. Resist the urge to buy the outrageously priced stuff, you will find better, and if you watch the bazaar frequently you will find deals. Welcome to EQ, and good hunting.
#13 Jan 03 2007 at 10:56 AM Rating: Decent
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Another note on haste (iirc). Characters cannot get % haste benefit above their level. A worn 31% haste item will net 22% haste for your level 22.

Used to be under level 21 could not get benefits from worn haste but now there are 5% haste items that drop in the tutorial. I assume if you are level 5 or above you can benefit. Also there are tribute benefits (acts as worn haste). Worn haste does not stack. Spell/Song haste (outside of Bard overhaste) does not stack. You get the best worn + best spell/song haste stacking with a cap of 100%. Not likely to be an issue for a level 22. Your best haste is likely around 70% with 22% worn and 50-ish% haste chanter spell (level 39 chanter spell will stick to level 22).

I'll let a bard like Jigg explain overhaste.

Edit: looked up chanter spells


Edited, Jan 3rd 2007 7:58pm by Dothammer
#14 Jan 03 2007 at 12:49 PM Rating: Excellent
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Dothammer the Righteous wrote:
Another note on haste (iirc). Characters cannot get % haste benefit above their level. A worn 31% haste item will net 22% haste for your level 22.
I'm almost certain that that's false and is an old wive's tale based off of shady understanding of the spell parsing back in the olden days.

The old haste FAQ states that the haste cap up to level 30 is 50% but I've no clue how they came up with that.
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#15 Jan 03 2007 at 12:51 PM Rating: Good
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A bit off of the original topic, but to explain a little bit about haste:

There is worn haste, haste V1 (chanter, shaman, some bard songs), haste V2 ("stacking" bard songs) and haste V3 (bard "overhaste"). You can count 1 of each in your total haste calculations up to 100% without V3, up to the song specific cap with V3. V3 haste is a bit deceptive though. V3 haste will add a certain percentage to what you have UP TO the limit. So, some quick examples (numbers used for ease and clarity, not song/spell accuracy):

40% worn + 50% V1 + 30% V2 = 100% (20% wasted basically due to 100% cap)
40% worn + 50% V1 + 30% V3 = 120% (10% room for growth due to 130% cap)
40% worn + 50% V1 + 30% V2 + 30% V3 = 130% (20% wasted due to 130% cap)

This is why it's actually very important to understand WHAT your songs do as a bard. Will the additional benefits of that V2 haste song (ie DS, +STR, etc) be more benefit then a different song when everyone in the group is already at the cap? Maybe a bigger DS or stronger resists would provide a larger benefit in this particular instance?

Now, there's some other particulars about haste that I'm not 100% sure apply anymore. Like Dot pointed out, there used to be a technicality in regards to level and haste taking effect, something like 1 level below the percentage of haste or something (so 21% wouldn't take effect until level 20 or something, I can't really remember). I'm guessing that isn't the case anymore though with the lower worn haste percentages available.

There also used to be a sliding cap on haste based on level, something like 50% up to level 45, 75% to level 50, then up to 100% at 55 or something. Again, I don't remember exactly how it worked, but I'm not even sure if it still applies, so it may be a moot point.

The best haste guide I've ever read was the Krescendo's Haste guide over at EQDiva's. Woohoo, still there! HERE

Edited, Jan 3rd 2007 3:48pm by Jiggidyjay
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