#define CDisplay__MoveLocalPlayerToSafeCoords 0x000000ff
the memory reference (the hexadecimal) changes every time eqgame.exe is compiled. this is very very incomplete code with a blanked offset, so you would be fairly hard-pressed to make it in to anything functional - ie, it's safe to post here.
so what is CDisplay__MoveLocalPlayerToSafeCoords? it's the function called when for some reason your character is moved to the succor coords of your current zone. You encounter it ingame if you fall off the world (happens a lot less now!) and hit a certain negative z-loc. It's basically succor, minus the zoning.
EQ doesn't really check to see if you have a valid reason to call succor. It just moves you to the succor coordinates. so, that by itself is an easy way to warp to succor. however - the succor coordinates that function evacs you to are given to your client by your client, and thus, they can be altered. I'm not going to go in to how, but it's fairly trivial.
Quote:
Ghosting is having the ability to walk through all walls, doors, and anything else that normally stands in mere mortal's way.
people who talk about ghosting in EQ generally mean killing mobs without getting aggro.
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I have seen more then 1 guild almost completly vanish when EQ loads up one of their new hack finder programs in a patch.
oh, this always makes me laugh. or when the GL + every officer gets suspended and goes OMG GUYS, SONY DELETED MY TOON, I DONT KNOW WHY!!!
Edited, Dec 24th 2006 8:23am by Groogle