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Poll: Favorite/Most Useful TradeskillFollow

#27 Nov 25 2006 at 11:04 AM Rating: Decent
21 posts
this is silly if discussing "most useful" tradeskill.

favorite , sure, everyone has a opinion. but alchemy cannot be disputed as the most actual "usefull" tradeskill. nothing else even comes remotely close to the day-in day-out use that damage shield,clarity, and sow potions see.

and those three alone have extremely significant impact on any adventure.
dont even have to get into the gate potions,illusions,buffs,heals...heh

no contest.
#28 Nov 26 2006 at 10:27 AM Rating: Default
I personally think they are all a waste of time. I mean why spend hours to raise your tradeskills, you cant make anything worth having at 75? Now if you could actually make something worth having then tradeskills would actually be worth it, but you cant! Wich raises another question why? You would think that if you have a 300 tradeskill you could actually make something better than you can get from a single group mob. Hell my level 70 gear from single group mobs is better than my 75 groupable mobs. WHY because eq doesnt have any idea what they are doing or they just dont care because they are to busy working on eq 2 or even eq 3 who knows. Im thinking about going to eq 2 myself because this game just isnt finetuned enough its just kinda thrown together. Anyway the most usefull tradeskill must be alchemy its the only tradeskill that actually produces across the board benefits to all players. One more thing yes i know about the augments you can make.Belive me they are basiclly outdated if you are in a raid guild thats up to date wich most arent.
#29 Nov 26 2006 at 10:39 AM Rating: Default
I voted for Baking and here is why:

There are definately skills that are more profitable, and that can make more useful items, but if you want the best stuff they can offer you can but them because they are droppable. However, the best baked item is Bristlebane's Challenge which is No drop, er.....I mean No trade, so if you want one you must bake it yourself.
#30 Nov 26 2006 at 11:12 AM Rating: Decent
Baking by far. Can't find good stat food on a permanent merchant anywhere as far as I know. Alchemy potions (at least the good ones) are easily bought in PoK. Most other tradeskills are single run items like gear or spells that you get one and thats it. Then again, if your definition of a "usefull tradeskill" is one that makes you masses of platinum then there really are none since most take tons of plat to get to the point you could make some back and there are probably dozens of other players that are also trying to make their plat back from those trades. Smiley: clown
#31 Nov 26 2006 at 11:28 AM Rating: Decent
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404 posts
I picked Spell Research, as it is definitely one of the most useful, since you can research spells not avail from NPCs, unlike potions. Pots, you can, when desperate, buy from NPCs in PoK.

However.. my real choice, would be Foraging.. which didnt even make the list. My druid lived on his foraged good for years, until he made enough plat to live on Iron Rations and Water Flasks. He forages stuff to make alchemy pots, baking combines, brewing combines, bait for fishing, even things for spell research and smithing.

Anyways, my Smiley: twocents
#32 Nov 26 2006 at 2:58 PM Rating: Decent
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113 posts
moleface wrote:
I personally think they are all a waste of time. I mean why spend hours to raise your tradeskills, you cant make anything worth having at 75? Now if you could actually make something worth having then tradeskills would actually be worth it, but you cant!


Jewelcrafting nets some nice jewelry with multiple aug slots and there is that tradeskilled armor that has been around since DoN, Grandmaster's armor, that you may have heard of but forgot about when posting. That armor, even though it is required level 70, is still used by many high-end raiders and non-raiders alike due to its flexibility with aug slots.

Quote:
Hell my level 70 gear from single group mobs is better than my 75 groupable mobs.


Weapons, yes. Armor, no. TSS quested armor far surpasses any single group attainable armor from prior expansions with very few exceptions (i.e. DoDH clicky mask, PoR cloak).

I'm in agreement with the majority on this poll. Alchemy is hands down the most useful tradeskill. I can't think of another tradeskill that produces items that are very valuable to the players throughout the entire skill up path to 300.

Edited, Nov 26th 2006 6:02pm by Phistikuffs
#33 Nov 26 2006 at 5:14 PM Rating: Default
Qvic armor single groupable at 70 is the same if not better than tss single groupable armor Theater of blood armor is also very nice. God is 5 expansions old.There are a few items dropped in ashengate and frostcrypt that are better but not many. As far as the crafted items high end raiders dont use them not even the grandmaster quality armor ashengate/frostcrypt raid zones produce 400-500 hp items and wepons just as good or better than 2.0 epics. I guess i could see some benefit to the grandmaster armor if you are in a family type guild but thats it. Basiclly in my opinion there should be 250 hp/mana items that can be made with tradeskills at 75 they should be very difficult to make and have a trivial of 500 or so but shouldnt require a raid to get the items to make. Also the lev 75 groupable gear needs a major overhaul its just to outdated. IN MY OPINION THERE WASNT MUCH THOUGHT OR TIME PUT INTO THIS EXPANSION

Edited, Nov 26th 2006 8:23pm by moleface
#34 Nov 26 2006 at 5:46 PM Rating: Good
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2,198 posts
Quote:
Qvic armor single groupable at 70 is the same if not better than tss single groupable armor Theater of blood armor is also very nice. God is 5 expansions old.There are a few items dropped in ashengate and frostcrypt that are better but not many.


You're comparing armor from keyed/flagged zones to armor from zones that you don't need any flags or keys to get into? Even if GoD is an older expansion, the flagging requirements keep many, many casual players from entering them. If you want to compare "single-groupable" dropped gear from GoD to "single-groupable" dropped gear from TSS, it would probably be more accurate to compare drops in places like WoS, RCoD, etc.
#35 Nov 26 2006 at 6:59 PM Rating: Decent
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113 posts
moleface wrote:
As far as the crafted items high end raiders dont use them not even the grandmaster quality armor ashengate/frostcrypt raid zones produce 400-500 hp items and wepons just as good or better than 2.0 epics. I guess i could see some benefit to the grandmaster armor if you are in a family type guild but thats it.


That couldn't be farther from the truth. You can do a search in Magelo for the top toons in each class and find quite a few of them still using Grandmaster's armor. Go to their rankings page and click through the different classes to see how far off you are:

Magelo rankings

"Family type guilds" are definitely not the only members that benefit from this armor. Classes that especially concentrate on AC (paladins & shadowknights) wear a great deal of GM armor. This alone proves that high tradeskills do have a worthwhile value to a wide range of players.

Edited, Nov 27th 2006 2:20am by Phistikuffs
#36 Nov 26 2006 at 10:08 PM Rating: Good
Quote:
As far as the crafted items high end raiders dont use them not even the grandmaster quality armor ashengate/frostcrypt raid zones produce 400-500 hp items and wepons just as good or better than 2.0 epics. I guess i could see some benefit to the grandmaster armor if you are in a family type guild but thats it.

heh.

comparing instances that a couple guilds have beaten once or twice resulting in maybe a dozen items from those instances in each of those guilds to lastblooded or bazued GM armor is pretty dumb. last bloods are common drops with amazing ac from lower zones - and hundreds of high end raiders use lastblooded armor.
#37 Nov 26 2006 at 11:08 PM Rating: Decent
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201 posts
I voted smithing for two reasons: GM armor (which btw is REQ. 65 REC. 70, not REQ. 70) and javelins. I know a rogue who makes the top tier javelins for fights where he'd get eaten by AE ramp and watching him chain criticals with them is quite amusing.
#38 Nov 27 2006 at 8:30 AM Rating: Default
Useful as in useful to most that can do?
Rules out Alchemy, tinkering, and poision making. That said, I voted:
1st) Baking
2nd) Brewing
3rd) Smithing/Tailoring depending on class/race (although high level drops really diminish the importance of these quite a bit, but not totally).
Fletching? Kinda died with LDoN as the pouch for summoning arrows hit that pretty hard, and there is still a multitude of dropped bows in game that will make do.
#39 Nov 27 2006 at 8:58 AM Rating: Decent
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60 posts
Tinkering FTW. Bazu / Last Blood augs outclass anything else you can smith/tailor/cut/brew/bake imo =)
#40 Nov 27 2006 at 9:12 AM Rating: Decent
Most useful (in monetary terms and for helping guildies) -- Tinkering with Last Blood and Bazu augs.

Favourite: Spell Research. Especially since introduction of systematic spell research for 61-65 and 66-70 spells.
#41 Nov 27 2006 at 2:45 PM Rating: Good
To those of you who think that tradeskilling is a waste of time and pity ppl who spend their time making things instead of killing things:

Good luck on combining your own Bazu/LastBlood augments! Oh, and I hope you all did your own smithing for all the GOD-Qvic armors you made. What... you just had your guild person do it for you? or maybe you bought something you needed in bazaar?

I secretly wish that those DOD augments were all NO DROP components. Us tradeskillers would pay far fewer DKP for the stones and would get all of em. There would be such an uproar from the non-tradeskillers that the developers would have to do something to stop all the whineing and belly-aching from the complainers who dont like to combine 2 things in a forge or 3 things in a mixing bowl.

Non-tradeskillers always, always, ALWAYS, want it both ways. To have everything available to them and to be able to just buy whatever they need with a no-fail combine as their last step to do.
#42 Nov 27 2006 at 2:52 PM Rating: Decent
I voted for Fletching. Brewing is my fav. cause it's cool to get my toon toasted in the game since I'm probably doing the same in RL...but as far as most useful for me, definately fletching. I'm usually the puller for the group when on my main, so why not have some nice hand crafted arrows to fire at will :-)

Speaking of brewing...when are we gonna get a recipe for Jager Bombs?
#43 Nov 27 2006 at 3:42 PM Rating: Decent
BREWING BuRp**

What other tradeskill gives you tunnel vision and shows off your awesome typos skills?
#44 Nov 27 2006 at 6:32 PM Rating: Decent
I picked tailoring overall as it produces useful gear throughout a character's life and the DOD items are a godsent for causal players like me that aren't in raiding guilds.

I'd like to preface my remarks by noting that tradeskills in general are an integral part of EQ. In addition to giving me something else to do besides hunting, I can trade my stuff in the bazarr, barter, and have fun making things for other characters. Every one of the skills has come in handy in one way or another, not to mention my favorite tradeskills quests such as the earring of the solstice and blessed prayer shawl. Tradeskills rock!

Kaimi StormRuner
Xegony server (formerly Zeb)
http://eq.magelo.com/profile/877497

Edited, Nov 27th 2006 9:34pm by Kaimi
#45 Nov 28 2006 at 4:48 AM Rating: Decent
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1,340 posts
Quote:
Non-tradeskillers always, always, ALWAYS, want it both ways. To have everything available to them and to be able to just buy whatever they need with a no-fail combine as their last step to do.


That's far too sweeping a statement. I am not interested in the higher levels of the game - I have 1 character at level 70 and doubt I'll bother getting any of the others there, never mind getting them to 75. Too much time involved. I'm a casual player, and like it that way. Planes? Visited them a handful of times, and not planning to dash back any time soon. Raiding? Completely uninterested. I much prefer playing the 40 to 60 levels, and I doubt I'm alone in that regard.

I'm also not alone in thinking tradeskills are basically an exercise in absolutely mind-numbing tedium where you lose money hand over fist.
#46 Nov 28 2006 at 5:15 AM Rating: Decent
Hmm
My main is an apprentice artisan and working toward journeyman, one more tradeskill to go, and I have a hard time chosing. I think alchemy is probably the most important. I agree with the whole pots are awesome and you cant do without them idea but it kinda bites that it is limited to a certain class. I love baking and brewing the most I think. Once you get high enough the Misty Thickets and Kaladim Const. really arent that hard to make and the needed components arent that hard to come by. Personally, I HATE tailoring but well its definately useful! So, I think alchemy is the most useful but the tailoring, smithing, brewing and baking all run really close for second depending if you want stat food/drink or armor. I think Favorite and Most Useful should be two separate polls! They are not necessarily the same.

#47 Nov 28 2006 at 10:42 AM Rating: Decent
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641 posts
Quote:
(my bards forage is capped at 50, grrr)


np, my singing is capped at 0, I couldn't Fade if my life depended on it and charm is just a legend.

Most useful TS is smithing, favourite would be fletching, some of the new bows are amazing.... *I just made that??!* .... with brewing a close second just because of all the RP recipes.
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
#48 Nov 28 2006 at 2:36 PM Rating: Decent
As with most I voted Alchemy. Even with the new potions out there, you still can't get sow potions without an alchemist. Love them gate potions as well. I think Alchemy is just good all around, followed only by Tailoring for bags. The other trade skills just seem to lack functionability, cost ratio is too high for what you actually get. Tinkering is fun though, and has some useful items.

Just my 2 Cents

Strommare 64 Magician of Drinal
Krastus 62 Cleric
Kras McKracken 55 Beastlord
Pitch 55 Shadowknight
#49 Dec 02 2006 at 12:15 PM Rating: Decent
I voted Alchemy... mainly because I am a shaman, and I always seem to be making potions, or adding stats to augs... Jewelcraft comes in a close second in my eyes though. With the higher stated jewelry, I saw a increase in JCer's not just in my guild alone. I wouldn't say that Alchemy is the most profitable all the time though. It has its highs and lows like any economy.

Dartanyen Spiritwolfe
75 Shaman of Triad Continuum
Luclin
#50 Apr 19 2007 at 12:48 PM Rating: Default
Tailoring, it's just fun and is very useful for a lot of stuff. I don't see why alchemy dominated the vote, to me a tradeskill dedicated to the creation of money sinks is retarded. When I wanted speed I asked a druid, camped for jboots, or the third option... sucked it the hell up and learned to do without it and what a suprise I got better at my class and not dying whislt others were corpses in the dust. Dependence on depletable resources is never a good thing...

Liveye (lvl 70 Wizard)
#51 Apr 20 2007 at 1:06 AM Rating: Decent
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647 posts
Quote:
Non-tradeskillers always, always, ALWAYS, want it both ways. To have everything available to them and to be able to just buy whatever they need with a no-fail combine as their last step to do.


No. Not even close.
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