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#1 Nov 18 2006 at 1:55 PM Rating: Decent
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231 posts
If a level 50 character groups with a level 70 mage and they fight mobs that are in the range for the 50 to get exp., but are too low for the 70, will the 50 get all the exp. allowed for that mob? Would that change if the pet does all the killing?

Thanks for any help.
#2 Nov 18 2006 at 3:18 PM Rating: Decent
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286 posts
I'm sure I'll get corrected if I'm wrong here, but I believe that if a 50 and 70 group, and the MOB is grey to the 70, then no significant experience will be given. Now if the MOB is green to the 70, then both will get experience, but the 50 will get the lions-share. I don know of anyone who has crunched the numbers to get a percentage or ratio; number-crunchers speak up here.

As for the pet, a character need to do damage to get full experience. If a pet does all the damage, I believe that approximately 75% is lost to the pet.

Then again, I have been staring at my own avatar whilst typing, so I might have some of this wrong... Smiley: bowdown
#3 Nov 18 2006 at 4:30 PM Rating: Decent
Quote:
Then again, I have been staring at my own avatar whilst typing, so I might have some of this wrong...


....what's this thread about again?
#4 Nov 19 2006 at 9:05 AM Rating: Good
If I remember correctly, it was about how 2 can work really well together. There was the issue of exposing one of the pair to more experience than the other and how that expeience would be shared albeit unequally. That experience would cause the character to become even bigger and better until that exposure was sufficiently satisfactory. Oh yeah, and it was about power leveling too.

Atomic
#5 Nov 19 2006 at 9:31 AM Rating: Decent
.........



I salute you, good sir.
#6 Nov 19 2006 at 10:14 PM Rating: Decent
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305 posts
I am not 100 percent sure on this,

But I THINK the way its set up is if the level 50 toon is doing AA experience, then since the mob is green (low xp) or gray (no xp) to the level 70 toon the level 50 will get low to no xp.

On the other hand, for regular xp the mobs being killed would be red to the level 50 toon so the level 50 toon would get GREAT xp.

It seems that in the PL situation the devs are trying to discourage people from grinding AAs through PLing and encourage moving up through levels instead.

I can verify that a level 70 toon and a level 52 toon fighting mobs that are green to the level 52 yields no AA xp (gray to the 70, and when I ungrouped them the level 52 toon got ok AA xp).

I can not verify that I would have gotten xp for the level 52 toon had I done regular xp for that lower level toon (I was using the level 70 toon to help the level 52 toon kill some quest mobs that happened to be green to the level 52 toon).
#7 Nov 19 2006 at 10:35 PM Rating: Decent
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305 posts
Based on a VERY small sample:

Killed 4 Mesa Bears with a level 70 and a level 53 (gray to level 70, green to 53)

Got a small chunk of xp maybe half a tick for the level 53 toon. But the bar moved and for 4 green mobs that seems about right.

Switched to AA xp.

Killed 2 Mesa Bears and 1 Mesa Recluse (I know ... shoulda done 4 bears again).

I got the AA xp earned message (which I don't seem to remember from before), but on the other hand the xp bar for AA did not move even in the least.

xp seemed unaffected by whether or not the level 53 toon participated or not.
(2 of the 4 bears were soloed by the level 70 toon).

On the other hand... if a cleric is medding and regenning mana through a fight and does not have to heal until after the mob is dead does that mean the cleric should get no xp for that mob? I can't imagine in a group situation that a toon would ever get penalized for not attacking a specific mob. Or alternatively a group is fighting 2 mobs - 1 melee tanking each mob. Both mobs die each melee gets credit for just one kill? Also not likely.

Tomorrow I'll have some time and I am now intrigued and interested. I'll mow down a bunch of bears with and without AA xp on - enough to say something more definitive.

Current feeling: Regular xp is divided up as usual in a PL situation. Lower level toon gets xp just as if the lower level toon were a regular part of the group, even if the higher level toon solos the mob.

AA xp is significantly reduced for the lower level toon but not completely eliminated. Though if I kill 50 bears, get 50 "you gain party experience" messages, but see no movement in the AAxp bar then I'll know that it really IS eliminated for all practical purposes.

I'll report back tomorrow sometime if all goes well.
#8 Nov 20 2006 at 12:22 AM Rating: Decent
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305 posts
Small sample that, while not completely conclusive, is at least convincing to me.

Level 53 experience vs green Mesa Wolves (the bears were being camped)

Regular XP 4 ticks for 20 kills
AA XP 12 ticks for 20 kills

Grouped with level 70

Regular XP 1 tick for 10 kills
AA XP EXACTLY 0 xp for 10 kills

So basically regular xp was about half as much per kill when grouped with a level 70 (theory: xp is divided by 2, half for each toon, reduction in xp per kill due to being lower level, 20% bonus for a group of 2)

AA xp was taken down to just plain zero. Not even close to zero but rather exactly zero.

So my conjecture is strengthened:

When grouping with those of much higher level, AA xp is basically set to zero. Theory: mob con is based on the highest member of the group. So if you group with someone 5 levels higher than your AA xp will be based upon the mob color of that toon, which would effectively divide your xp by 2. Higher levels decrease that xp as the level difference increases.

When grouping with those of much higher level, regular xp is the way to go.


Possibly the xp is not divided evenly among the members of the group but rather maybe by level.

So in this case, level 53 toon gets 100 * 53/(53+70) percent of the experience, while the level 70 toon gets 100 * 70/(53+70) percent of the experience. Then each gets a 20 percent bonus for being grouped with 2 people. This would bring the 53 up to maybe 64 or so. Then the mob is green for the level 53 toon so that is the final xp modifier for the level 53 toon, while the mob is gray for the level 70 toon so no xp there at all.

That is my analysis, and although it may not be completely correct and I could probably improve the accuracy by redoing it with more kills, I am content with the results here.

On a side note, for a level 53 toon, based upon this analysis, it seems that for level 53, AA xp is about 3 AAs per level.
#9 Nov 20 2006 at 12:37 PM Rating: Decent
31 posts
x + (x/2) = Highest level you can group with and get exp. This is the formula you can use to see if you will get exp with someone or not.
#10 Nov 20 2006 at 1:13 PM Rating: Decent
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480 posts
Quote:
x + (x/2) = Highest level you can group with and get exp. This is the formula you can use to see if you will get exp with someone or not.


This applies only to regular experience after the TSS patch. AA experience is based off the /con of the mob from the highest level person in the group.

So, the level 50 and 70 are grouped together, and they are fighting mobs that are grey to the level 70. When the mob dies, the experience is still divided based on level. Since the mob is grey to the level 70, they do no get their share of the exp. It poofs. The level 50 will then get their shared of the exp.

This is still nice exp for the level 50 since you should be clearing mobs at a much faster pace with the level 70 doing a bulk of the killing.

I don't know if they changed the rules regarding pets, but it used to be that if the pet did 100% of the damage that 50% of the exp poofed due to the pet.
#11 Nov 20 2006 at 3:46 PM Rating: Decent
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3,212 posts
Actual formula for regular exp is x plus x/2 plus 1. The one is added to round up the half numbers. It has been this way for years unless they changed it with the TSS patch.
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