Forum Settings
       
Reply To Thread

Necro vs SmamanFollow

#1 Nov 14 2006 at 1:32 PM Rating: Decent
Ok... so i decided my character is going to be one of these 2. if you guys dont mind, could you please lay out the good and bad points of each? thanks a ton. i do know they are both good solo and good in groups as well, which are great for me as i like to solo
#2 Nov 14 2006 at 1:44 PM Rating: Decent
**
480 posts
Shaman can excel both in groups and solo. They are arguably the best soloers out there from the point of view of able to solo almost anything. This is due to the combination of slowing the mob and healing self/pet. Most groups will consider someone that can slow mobs as a critical aspect of the group. In some groups a shaman can slow and keep the group healed. On top of that, they have some sought after buffs to increase statistics and haste spells.

Necros are great soloers and often over looked for groups. Soloing, they have always excelled at it. This is typically lots of experience soloing faster than a shaman, but the shaman can normally solo bigger mobs due to the slow factor. Necros do get a slow, but it is restricted to undead mobs only. In a group they are considered DPS. Between the pets and spells they can dish out some massive damage. The bad side is that their potent spells are damage over time and in a group the mob may not last that long.

On to the raiding aspect, I have seen only a couple shaman on our raids. They really aren't a DPS class on a raid; therefore, they don't stack well. Necro's on the other hand do stack well on a raid. Since raid mobs last longer, their dots can go the distance.

It is really a toss up. If you are leaning to the group side of things with the ability to solo then I'd look at a shaman. If you are looking at soloing with a group sometimes, then go with the necro.
#3 Nov 14 2006 at 1:50 PM Rating: Decent
what about the money making capacity of each? either of them tend to make more than the other?
#4 Nov 14 2006 at 1:51 PM Rating: Good
I had a more lengthy reply in mind, but:

Wayen wrote:
It is really a toss up. If you are leaning to the group side of things with the ability to solo then I'd look at a shaman. If you are looking at soloing with a group sometimes, then go with the necro.


That sums up everything I was going to say, really ;P If you do prefer to solo however, play the Necro. I find them to be easier to play at lower levels anyway.
#5 Nov 14 2006 at 2:15 PM Rating: Decent
***
3,212 posts
Ditto Wayan.
As far as money making potential the best to do that is full time bazaar mule. Buy low sell high!
Shaman and alchemy can be a money maker, if you have the time.
#6 Nov 14 2006 at 2:38 PM Rating: Decent
**
480 posts
From the money making aspect, I would say both are equal on all counts except...

Buffing in PoK: Necros really don't have any buffs that they can sell in PoK. Shaman buffs are sought by many players. My level 65 shaman would bring in about 500-600 platinum per hour just sitting in PoK.

Slaughtering Low Mobs for Vendor Drops: By this I mean heading into a dungeon, like Lower Guk and killing everything. Loot the gems and fine steel weapons. Head to a vendor and sell your loot. With enough bag space (and strength) you can get about 200-300 platinum per hour. I would give the edge to a necro due to a stronger pet. You let the pet do the killing and you just clean up the mess.
#7 Nov 14 2006 at 4:13 PM Rating: Decent
ok awesome. thanks guys. necro it is. atleast as my main. as far as i know and have been told, everquest titanium edition gives you 10 bonus items for the first character i make... so ya... necro it is. then a shaman for later on
#8 Nov 15 2006 at 5:39 AM Rating: Good
Actually it's only 6 free items, and so far the only thing I've used is the Roboboar ( a steed) for my Gnome Necro. Interestingly, I was able to claim the Satchel on both of my new puppets.
#9 Nov 15 2006 at 7:27 AM Rating: Decent
Gladestrider wrote:
Actually it's only 6 free items, and so far the only thing I've used is the Roboboar ( a steed) for my Gnome Necro. Interestingly, I was able to claim the Satchel on both of my new puppets.


The OOW Healing/Mana potions are pretty usefull just dont waste them.
#10 Nov 19 2006 at 10:31 AM Rating: Decent
ok will remember that :P
lets hope i can claim the bags on both my toons as well.
damn slow shipment... still hasnt come in. should be here by the end of the week tho
#11 Nov 19 2006 at 4:45 PM Rating: Good
Dots:
*Shaman: have a good array of dots and this is their primary damage mode. However, at lower levels (till 60 if i recall) shaman dots BREAK ROOT. This makes soloing harder. At 70 shaman can pile on a huge amount of dot damage that won't break root, and have dot lines in poison, disease and magic. At that level

*Necros: have a great variety of dots but necro dots do not break root.

KITING:
* Necros are the master kiters. Mobs can be snared, the pet sent in (no taunt) while the mob hobbles after the necro, who loads more and more dots. If things ever get out of control, just Fain Death and loose agro.

*Shaman are poor at solo kiting though excellent in a kite group. Shaman have no snare, so kiting (and yes it CAN be done) is done at full run speed. No time for resting, no time for fizzles. The shaman dog can be on the mob, and use dots to kill it and keep agro. As a partner in a kite group or duo, as long as the other player can snare, the shaman adds heals, dog, dots, slows, debuffs and most anything else needed.

PULLING:
* Necros are awesome pullers, so they DO get places in groups. They can split pull with FD (at high levels even the pet can FD with the righ AA ability), snare pull and FD off agro back at camp.

* Shaman can pull quite effectively but have no way to split mobs apart from rooting, so its fairly situational

CROWD CONTROL
* necros provide very effective crowd control by kiting off excess mobs.
* shaman at the high end have good crowd control by kickback root, normal root and a degree of kite/root capactiy, as well as slowing every mob in camp

WIPE CONTROL
* necros can rez, necros can FD. Necros are hugely appreciated on raids and in groups because they can FD when others are wiped, then rez back a cleric (or the whole group) if they have the components on board.

* shaman have little capacity to help in this department, though at the high end with the right AAs, a shaman if left standing can issue a Call of the Wild and summons a player (hopefully a cleric) back to his or her body. They also get a new spell in TSS that gives them a chance of immunity DA style at 0% health with a HoT to restore health. This may help a shaman zone out, but shaman have no other way to loose agro.

BUFFING
* shaman buff every stat and every resist, and virtually every capacity (invis, lev, run speed, underwater). About the only thing they don't buff is a damage shield, and they can make pots to do that.

* necros have one shareable buff

PET POWER
* shaman dog is a warrior with the capactiy of the warrior of that level. It is not that powerful and not that tough. Mage pets and BL pets beat it easily

* necro pet has high damage output and takes damage at least as well as shaman dog or better.

OTHER SPELLS of interest
* high end shaman get timed invis (AA) and can make pots for Invis to Undead. Shaman have a very strong line of debuff spells to reduce the damage output of a mob, lower its resists and remove and spells (such as damage shield)

* necros have both invis and invis to undead as spells
#12 Nov 19 2006 at 8:52 PM Rating: Decent
Prodigal Son
******
20,643 posts
Self regular invis only with targetable/group IvU.

Necros are great because they can put out massive DPS, pull, debuff, snare, kite/root/taptank/pet tank adds, recover wipes and so on. Many people just lump them into another DPS class, like a Ranger or a Mage, but it's like having both. Add a necro to an already established group and you can go to another level. People do recognize this and will look for a necro as a core part of the group.

This all disregarding undeads. In that category a necro and his pet alone are a complete group. Anyone else in group is supporting him. Smiley: grin
____________________________
publiusvarus wrote:
we all know liberals are well adjusted american citizens who only want what's best for society. While conservatives are evil money grubbing scum who only want to sh*t on the little man and rob the world of its resources.
#13 Nov 19 2006 at 9:06 PM Rating: Decent
***
3,212 posts
Two comments about shaman to correct/modify teleos very good write up.

Troll shamans who worship Innoruk do get a snare clicky on the necklace. True it only lasts for 36 seconds but that can be enough to dot twice, back up and send in pet. On a lot of mobs if pet is chasing them the damage isnot consistent. You need to keep pet sowed.

Shaman dots have a direct damage which is why they have a CHANCE (and a pretty good one at that of breaking root. But it is not an unusual occurence to cast your dot and not have it break root. The tactic to use is to DOt then root. While rooted you sit and med or canni to regain your manna.
#14 Nov 20 2006 at 10:57 AM Rating: Decent
so basically, a necro played right can kick a shamans ***?
sounds like fun to me :) Iksar necromancer is what im gonna go for as my main.
Shaman for my secondary. But what race?
#15 Nov 20 2006 at 11:15 AM Rating: Decent
Shaman get a self only invis at 67 and are the Masters of Slow. But a good Shaman shouldn't loose to a Necro in PvP, he can always land his spells after Malo and such.

Pre 60 you can tank and let your pet melee or just land the dots then root, once you purchase all 3 ranks of VP you can root rot for 2 min or under once you get all your DoTs as long as it doesn't summon.
#16 Nov 20 2006 at 12:23 PM Rating: Decent
31 posts
I doubt a well played necro could beat a shaman.
#17 Nov 20 2006 at 3:07 PM Rating: Decent
well i dont plan on doin any PvP so i dunno. i think i might just do my necro as my main, and a shaman as secondary like i planned before. then have a ranger just for kicks cuz they're fun
#19 Nov 22 2006 at 12:20 PM Rating: Decent
I'm a very old player from the beginning I played a druid before they were cliche.
I found a necro was the ultimate partner in a small group. I was also sometimes envious of shaman partners especially when they started getting pets at 29. My feeling is that a necro is a "thinking man's game" where as the shaman is aggresive and more dynamic ( yes he can tank ), but realize lvl 29 is a long time to wait for a pet.
#20 Nov 23 2006 at 9:08 AM Rating: Decent
well im definitely a thinker and quite quick at figuring out the best decision that can be made in a fight, but i can also be agressive and patient so i guess they both work out fine for me :)
#21 Nov 25 2006 at 8:13 PM Rating: Decent
**
402 posts
Quote:
what about the money making capacity of each? either of them tend to make more than the other?


I would say Shamen can make more money, due to the fact that potion making is a skill only they can have.
#22 Nov 27 2006 at 11:57 PM Rating: Decent
ok cool. thanks :)
i have my shaman made. gonna work on my necro first. just got it a day or so ago. lvl 9 iksar necro :)
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 157 All times are in CST
Anonymous Guests (157)