I know everyone has seen and read AND posted in alot of these threads. Going over them I think the #1 combo suggested is Shaman/SK.
Why exactly? I do want to two box soon, and shaman is my favorite class in this game. so I have been hearing alot about SK duos. Take note this is on the progression server and niether char will be raid geared probably, at least not high end.
So, more on to what I want to know. Looking over the ShadowKnight spells, They don't seem very impressive or like they offer alot to the duo.
-Green con pets, minor DoT. Pet pulling has been nerfed (fixed?) I hear?
-Low damage DoTs, with a small mana pool they don't seem worth it.
-Lifetaps, Huge mana cost for a minor amount of Hp restored, granted they do damage as well. seeing the healing power of paladin spells for the mana cost does not make this look so good.
-Fiegn death, I play a necromancer now so I know the power of this, great ability.
-Hate buffs, lifetap/mana tap procs, direct hate spells and snare look pretty good.
So why Shadowknights over others? would seem they don't heal themselves nearly as well as paladins, paladins also mitigate alot of damage through stuns right? They don't naturaly take the hits or have as high Hp as a war, They are on par with pally dps against living, bit higher if they go all out nukes/dots I suppose.
I like tanks, I love shaman. I'm not putting ShadowKnight down in anyway. I don't know much about that class and I just can't see where the greatness everyone speaks of comes from. So i'm asking those out there who are experienced with it if they can offer some insight on the ShadowKnight class.