Forum Settings
       
Reply To Thread

Update the Bazaar!Follow

#1 Nov 04 2006 at 3:42 PM Rating: Decent
SOE needs to update the bazaar of EQ1 to something more like EQ2 or WoW with no more need for unplayed bazaar mules,a larger and more competetively priced selection of items, and WAY more time to have items up for sale and hence more plat for real players that work hard for their plat instead of buying it. It's gettin to be regoddamndiculous that we are still using this outdated bazaar system. We pay good money for this game and the least they could do is make it easier for us to keep playing.I will be /petioning and /buging everytime that I play that they should change this ( hey it worked when I did it to get a banker in Surefall Glade and it only took a year of /bugging every day)and telling everyone in my guild, on my friends list, and anyone I see that day. I will be posting about this on every message board I can find and screaming it on my bazaar mule on the few nights when I dont have a corpse rotting somewhere and remember to log on my mule to start sellin.
#2 Nov 04 2006 at 4:25 PM Rating: Decent
Paragraphs are your friend.

The "good" money (.48 per day?) you pay entitles you to play THEIR game. The /feedback command in game is there for a reason.



Edited, Nov 4th 2006 at 4:31pm PST by Myzeri
#3 Nov 04 2006 at 4:29 PM Rating: Default
well this makes no sense now that ^ changed post

Edited, Nov 4th 2006 at 4:32pm PST by pandorass
#4 Nov 06 2006 at 2:03 AM Rating: Decent
**
647 posts
Not sure the OP ever made any sense, but it sure does give the reader a headache.
#5 Nov 06 2006 at 6:26 AM Rating: Decent
32 posts
The market you talk of, EQ2 (Put items in your house vault and a person buys them for a 10-15% cost increase), or WOW where a person just sets a item into an auction where people bid for a set time, floods the market. WoW being the better of the two I will agree.

When I played EQ2 the market was already weak. After they changed it to allow players to sell offline it was ruined. Items began to flood the market. People who sold started to lose profit due to people undercutting them. I saw items vanish from the market almost all together because people didn't want to compete with 20 other people. People turned to chat channels somewhat to sell. This was caused by the ability to just put items into your house and sell them virutally anytime since it didn't have a fixed duration. Having to force people to BE on and IN merchant mode IMO is better. If you want to sell stuff simply take out some time of lvling and set in bazaar.
#6 Nov 06 2006 at 6:47 AM Rating: Good
***
2,198 posts
I may be in the minority here, but I actually like the current EQ bazaar setup.

I tend to do things in spurts in game. I'll do nothing but grind experience for a couple of weeks, then nothing but grind AA's for a couple of weeks, then nothing but work tradeskills for a couple of weeks, then nothing but play the bazaar for a couple of weeks, then back to tradeskills, then back to grinding, etc. There was a 3 week timespan a while back where I didn't get a single tick of experience because I spent all the time in the bazaar. I actually think it's fun to play the bazaar, tracking prices, finding the good deals from people just trying to empty their inventory, reselling, etc. I don't think I'm the only one like that either. If you could just put stuff up indefinately (or even for short periods of time, just to put it up again) then things would quickly lose their value due to the market being flooded (just like Garlin pointed out).

I could understand them maybe allowing consignments, as long as there was a high charge for it, but then that would in the end only hurt the consumer because the sellers would just jack up their prices to make up for the consignment charges.

Naw, I think I prefer it the way it is.
#7 Nov 06 2006 at 6:57 AM Rating: Decent
Scholar
***
2,496 posts
EQ II and WoW charging for purchases helps regulate the currency that is in game which helps regulate prices. Other then the SH casino and tradeskills, EQ really has no way to regulate the currency in game. PP just goes from PC to PC and as more PCs make more and more PP the prices go higher and higher. They need to stick some higher end items like an AoN (just using this as an example because of all the discussion over AoN prices with the halloween mask being around) on a NPC vendor somewhere for 250K or something. They need to give players a reason to give large amounts of currency to NPCs instead of just bouncing it from PC to PC.

Edited, Nov 6th 2006 at 7:00am PST by Raolan
#8 Nov 07 2006 at 6:52 AM Rating: Decent
The Bazaar works ok for me now. as a matter of fact I am at work and selling in the bazaar right now. If I am not playing I have my bazaar mule up. So all night long and all day while at work. the few hours a day I am playing does not cut down my sales that much. I kind of like it that way it is. if everyone could be on selling all the time prices would fall so would profits. either way I will make the best of it and have fun.
#9 Nov 07 2006 at 1:29 PM Rating: Decent
/boggle
#11 Nov 08 2006 at 7:29 AM Rating: Decent
Skelly Poker Since 2008
*****
16,781 posts
I need more info on the EQII bazaar...or what you're trying to change it too. Sounds like you can put stuff up for sale somewhere but don't actually have to have a character standing in the bazaar to do it???

I don't mind EQI's bazaar too much but it would be nice not to have to leave my computer on 24/7 to keep myself in plat.


...
____________________________
Alma wrote:
I lost my post
#12 Nov 08 2006 at 8:12 AM Rating: Decent
**
480 posts
Think of EQII as a broker. You drop off your item, set the selling price. You can go off an play your character (or log off) while your item is with the broker.

Potential buyers come to the broker, scan the available wares (sort of like the current bazaar search system), and they buy the time from the broker's NPC window.

You come back later. If any of your items sold, you can claim your money from the broker (less the broker's fee).

In my opinion, here are the good points about it:
- Allows you to sell and adventure at the same time.
- Allows buyers to buy 24/7. Currently, you have more sellers during non-peak hours since they play during peak hours. A buyer playing that same schedule could miss what you are selling.
- The broker's fee will take some money out of circulation.
- Less bandwidth for all of the accounts logged into the game just as sellers.

Here are my bad points:
- Eliminates any haggling. Yes, currently, I will see if the person is at their computer and try to haggle on a price.
- Once deposited with the broker, I don't think the item will ever decay. So you could have something from five expansions ago priced outrageously and it will stay that way (more abuse with the broker than with the current bazaar).
- No maximum amount of items that you can sell. So lots of trash items show up all the time.
- Price undercutting is even more common since you never really have to check on your stuff.

#13 Nov 08 2006 at 9:15 AM Rating: Decent
Skelly Poker Since 2008
*****
16,781 posts
Thanks Wayen,

There are ups and downs.

It would be kinda cool to have shops.

You'd have to pay rent scaled to the size of your shop. You can run your shop or you can hire an NPC to stand at your counter. I don't like the idea of everything being in one place. Seems that items could have regional value if you had regional shops.

Example:
I wanted to have my shop in Cobalt Scar. It would cost next to nothing in rent because it's an out of the way zone, but if someone was looking for cobalt abalone or wyvern hides they'd come visit my shop.

You can have more than one shop, but of course you'd be having to hire NPC shopkeepers.

There could be a directory of shops and owners so someone could perhaps send me a tell before heading all the way to CS to see if I had the item they were looking for in stock, or they could put in an order for the item.

Shops in say, Freeport, would be very expensive to rent (can you say LLBEANS). I'd allow no shops in PoK or the Nexxus and do away with the bazaar completely. There can be market places in the bigger cities.

...lol, sounds like some work. Maybe for the next game:D

..
____________________________
Alma wrote:
I lost my post
#14 Nov 08 2006 at 12:16 PM Rating: Default
I kinda envision a updated bazaar as one large room with about 20 NPC's, all of which perform one simple task. These NPC's accept goods from you, say a max of 50 items, and you set your selling prices for those items. Then you walk away, maybe to go play on a toon, sleep, play EQ2, bash WoW on boards, or even go outside. This NPC places your items and prices in the bazaar search so anyone else can come and view your items and prices just like how we do now. If they decide to buy it then they go to the NPC, any of em, and search for the item they want, select from the list of sellers, buy it, and walk away. To encourage repricing and clearing out of old junk items sellers would have their items taken off the market after say a week if they dont come on and check their inventory through said NPC in the new one room bazaar. Seems like a simple idea to me, and one that would save countless hours of wasted time, energy, and real life money.

Edited, Nov 8th 2006 at 12:23pm PST by pandorass

Edited, Nov 8th 2006 at 12:24pm PST by pandorass[b][/b]

Edited, Nov 8th 2006 at 12:26pm PST by pandorass
#15 Nov 08 2006 at 12:33 PM Rating: Decent
If you have a stable connection and a computer you can leave on all night or while you are at work then the eq 1 system works fine.

Personally I think the WoW is far and away the best. Limited auction timers (24hrs max) prevent markets flooding. Being able to do it while on or off line allows everyone to participate.

Really the only advantage eq1 has over WoW is if you are going to be gone for more then 24 hours.

The advantage WoW has over eq1 is that you can actually xp, raid or whatever while still having some merchandise for sale. And of course you can pick up your items or profits at any mailbox.

The advantage of being able to sell while xping VASTLY outweighs being able to sell for longer then a 24 hour time frame.

Just my 2 copper.
#16 Nov 08 2006 at 3:45 PM Rating: Decent
***
3,212 posts
I have trader mules on all my servers. I love playing the bazaar just as much as I love being on the player toons.

Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 141 All times are in CST
Anonymous Guests (141)