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Poll: Underrated in GroupsFollow

#128 Dec 04 2006 at 11:21 PM Rating: Decent
45 posts
Didn't want to start a new thread. But it seems like the real question is if all classes were available what would the make up be? Most people seem to agree that any class played right can be valuable. So here is mine.

Cleric, no brainer i think = Healer

Paladin. Bias here = Tank. Stuns are good off of pull. I get aggro and by the time a mob is on me its dotted, de-spelled and slowed.

Shaman = Slower. Nice buffs. Dots and can take over heals for a bit and nice pet too.

Bard = Puller. Never seen a good Bard bring anything but singles.

Rogue = DPS. IMO the best DPS is game. Spells can be resisted. And require mana. Melee goes on forever.

Mage = DPS. Nice damage. Solid Pet.

Why i did not choose.

Necro. In power groups. Dots do not run corse. FD necros on bad pulls can rez. But i never make a group thinking about a wipe.

Wizard. If they nuke to fast you hear OoM. Without someone feeding them mana over a long grind it will happen.

Berzerker. Close with rogue. But wanted large magic blasts for last DPS and choose mage.

Druid. Very nice. But with nuker mage and back up healer shaman there utilty is third on the list.

Monk. Good monks make great pullers. And good DPS. Just not enough to overide Bard or Rogue.

Ranger. Again good pullers and good DPS. Just not number one.

Enchanter. Mezzes are nice. Mind buffs rule. Pets are good. But just no room. Bard should have singles, eliminates mezz, three healers(cleric, sham and pal) should not need healing mana. Bard song helps replace mana too.

Shadow Knight. Make fine tanks. Good at holding aggro. But just no room.

Warrior. Great tanks. But little utilty. In raid settings. They are best tanks. But in groups i like pallies better.

Beastlord. I like Beastlords. Would toss them in very easily. Great pet. Average buffs and good slows. Would be seventh choice.
#129 Dec 18 2006 at 7:20 PM Rating: Decent
monks can DPS too! :(

Edited, Nov 8th 2009 12:39pm by Bethgin
#130 Dec 19 2006 at 1:29 AM Rating: Decent
**
449 posts
Killer first post Bethgin, are you playing EQ? Druids are better slowers than shammie's and chanters? ........ .... ... .. . Druids in no form slow the attack rate of a mob, perhaps you are thinking snare? Monks best dps? Also not true, and how does FD which takes a mob to path back to it's spawn point or 2 minutes to forget you faster, or better than a bards FM ability which instantly drops 100% agro? And btw, at 62 with 1,508 attack rating I think my cleric can out dps you. Lastly, when I did LFG before I started running a whole group hands down EVERY group I got the order was tank healer slower, then 3 whatever else you can pickup. I've never seen a group that starts with dps, because if they can't pick up a core role (non-dps class) there is no group. And Secondly (a jab at your lack of counting ability see first second third then second points of your post) That signature is used by another poster here, one that IIRC has a clue about this game. Oh, but you did get a few things right, druids are decent healers so long as the tank isn't undergeared and monks can indeed feign death. Thank you

Edit
Odzmye the Venerable has that signature for the record.

Edited, Dec 19th 2006 10:38am by Srakeats
#131 Dec 19 2006 at 6:58 AM Rating: Good
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2,198 posts
Bethgin wrote:
A bunch of stupid stuff that didn't make any sense


Oh, thank you. I really haven't laughed that hard in a while. That was fun.
#132 Mar 15 2007 at 6:18 PM Rating: Decent
You have got to be kidding me! Sks and Pallies can tank FC and AG just fine. My guild isn't even in demi yet and two of our rangers can tank FC without a hitch. You are crazy if you think you need a super high end pallyfor FC.

Second, Wizzies are NOT a drad on a dps group!!! I play a wiz main. I have 12k mana and only a very well geared/aa rouge or zerker can out dps me. You have no clue what you are talking about. Consider:

1) New patient harvest restores 5.5k mana every eight minutes making a wizard's mana pool virtually endless.
2) For 6 aas a wiz can get Exodus which is an instant evac ability.
3) A wizard commands powerfull spells using fire ice and magic. In AG a mage's fire spells are useless, but I use ice just as effectively.
4) new manaburn can deal out 48k damage to burn down an add for very low aggro.
5) Even with high resist mobs a wizard can click his 2.0 which decreases all spell resists by 50%. You can keep this buff up virtually all the time during a group fight with 2 wizards in a group.
6) invite a zerker or rogue and he may have crappy weapons. Invite a crappy wiz and the worst you can get is a low mana pool (not a problem with patient harvest) and Rk. I spells.
7) A wizard can pick up peeps in far away zones to cut any down time hence more xp.
8) A wizard can bind at the AG zone line and teleport to bind an entire group past the stone gollems.

The wizard is the very top caster dps and a wiz can do damage faster than any class in eq. On top of that a wizard has silent casting aas which totaly eliminate aggro for a short period of time, perfect for a group killing named mobs every 30 min or so. So "Wizards are a drag on a dps group" I am laughing at you right now.

Lastly RANGERS ARE AWESOME! They not only do very decent dps. Bows are sweet and have you had a ranger link you his 2.0? They can also off tank or even tank if needed. They are also uber trackers for keeping tabs on that namer.

If you think chanters are bad in groups you are crazy.

The least wanted I'd say would be Druid. The only time they get in is if they are a friend, or there aren't any clerics lfg. Personally I'd take a druid over a cleric because if the group is solid there should be no deaths and no need to rez, and the druid epic clicky makes my dd spells do a lot more damage. In AG with a dru, my instant ice spell Coldsnap was critting for 17k. That's pertty nice considering a druid can click his 2.0 every 3 minutes. Add a shammy 2.0 (makes crits do more damage) and bard 2.0 (makes you crit more)in the mix and I am one happy wiz =)

The perfect group for me is like so:
Me Wizard - insane dps
Another wizard or a 2.0 zerker/rogue/ranger
Druid - skin has mana regen and epic = more dps
Shammy - more hp buff and epic clicky = more dps
Bard - aura is nice and epic clicky = more dps
Pally - Nice to have a rezzer in the group + bsg + great dps vs undead.

Have a group like this and you will be nearly raid buffed and could go and fight anywhere in Norath. Sometimes a like to substitute a beastlord for the shammy. Beastlords have a hp focus too, mind crack, and they can dps and even off tank if they are good.
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