Forum Settings
       
Reply To Thread

Poll: Underrated in GroupsFollow

#102 Nov 17 2006 at 9:00 PM Rating: Default
OMFG -

I almost didn't reply to this poll, as I'm sure many other necros feel the same way judging by the numbers.

Hands down, Necros. People looking for others to fill their ranks in a group instantly think two things when a Necro '/tells' for a spot.

1) Necros can solo, why is he asking me for a group spot?

2) What CAN a Necro do for me or my group? I just don't know...

In reply to these two initial thoughts, I'll leave you with my answers. First, Necros could solo, but not near as much anymore. SOE has over time, moved this game into a position more akin to other MMOs, making it more social and removing many solo aspects.
Secondly, Necros have TOO much variance and utility as to what we bring to the table, that most other folks simply don't understand. We can snare, heal, mez, pull, rez, slow, debuff and straight up DPS on many parallel levels. The only thing we CAN'T do, is transport parties, but of course now a days thats a moot point.

Basically, if you need a tank and no warrior is available, you grab a SK. If you need a healer and no cleric is available, you grab a shaman or a druid (and why not? you'll get a slow or a snare in there too.) Most on the surface, would rather have a Wizard - for Stright DPS & transport, a mage for damage shields and toys, or a chanter for CC and clarity line. The kings ( and Queens) of utility? Bards. No bard? Grab a rogue for DPS and scouting et. al. A monk is LFG? grab him - they'll pull. berserker, beastlord, paladin or a ranger? Why not - more DPS = quick XP. Necro LFG? What? Who? Naw - you'd rather 2-box a buddies account...

I guess I'll end this by saying to you all, next time a necro asks for a spot, or you see one LFG, ask if they want to group. Once in the group, TELL them what you need them to do, and I can garuntee they'll fill the roll without breaking a sweat, and ask for more. I think all of you who have misunderstood necros would be pleasantly suprised at our <utility to fill ANY role>!



Edited, Nov 17th 2006 at 9:03pm PST by BumblelinaFumblebee
#103 Nov 18 2006 at 9:50 PM Rating: Decent
30 posts
Ok, here is my take on the situation, and keep in mind I have at least played every character race, and class (not every race/class combo though) to at least lvl 25.

Bards- are great in groups if you can find one that isnt too busy

Beast-well with their uber pet... who needs a tank

Zerk- actually got me into playing a straight up melee'r beyond lvl 25 (now epic 1.0 at lvl 55)

Enchanter- easy to get groups, easy to die in groups, almost impossible to solo, great money makers after level 60 (mine is epic 1.0 lvl 70)

Cleric- come on, who wouldnt want a cleric in the group (when ya can find one)

Monk- great pullers when FD works, nice dps and can back up most tanks

SK- well other than being demented, great tanks,pullers,dps

Pally- same as SK except for the demented part

Warrior- really boring unless you have two accounts and can two box a cleric (both of mine are now 51)

Druid- always nice to have around, healer and snarer... less chance of adds from running mobs

Mage- with leathel pet in hand, my opinion the best dps in game

Ranger- hard to find groups,then hard to get to lvl 59 and enough aa for EQ, however awsome with duel wield, bow shot crits and double dmg

Rogue- back stabbin fools, ninja looters without being caught, and well great back stabs

Shaman- my exp, almost impossible to get groups, awsome to have in group, and one of the best soloers at high level

Wizard- well great to have in group for extra dmg from blasts, but other than that are only good for gettin ya out of danger NOW...

and Finally, the
Necro- well, the necro can heal others, but must damage them selves, can only heal themselves by leaching from others, can leach mana by draining self life, and well is all about the death. However FD does make them alright for a puller if they can control the skelie, have practiced the skill of casting it, and if in a regular group that knows them has back up to tag the right mob.

My Opinion is that the Necros are the most underatted of all of the classes because if they get in a group, they must hurt themselves to help others... Has ANYONE ever thanked a necro for leaching his own life to give to you?

and that is it... thank you for your time

#104 Nov 19 2006 at 8:02 AM Rating: Decent
*
56 posts
I would say that druids are the most under-rated class for exp groups. Nowdays, they can keep a tank alive fairly well even in zones where the tank's getting whalloped for 2kish (ie, ashengate) if they're good. However people still don't look for that nice inbetween character.. the one who can heal the tank if the cleric dies, do fairly decent dps if the cleric's up, snare, buff, etc. They want something like a berzerker, ranger, necro, wizard, or if the mobs are undead a paladin so they can simply mow through content with insane dps.

Anyone who says enchanters are under-rated is having issues with specific people and not the class. If i put up LFG, even if i'm specific on what zones i will go to (ie only ashengate, vald, or frostcrypt) i will have a group within 15 minutes. Chanters who complain about their class don't really know how many utilities they have available to them. With spells alone enchanters can pump their dps to around 250, add a pet (summoned) with some mage toys on him and you add about another 100 dps to that. While that's not crazy high Damage output, it's still damn good compared to what we used to have. The problem with most chanters is they resign themselves to being simply crowd control and slowers. So they'll cast maybe 3 spells a fight on average. I keep 9 spells loaded and 3 click effects (epic 1.5, form of protection 2, and mem blur) available to me at all times and i definately use them ALL.

--Faedarr Diesquick <<73 ENC - Drinal>>
--Athenya Diesquick <<70 DRU - Drinal>>
--Baacon Bitts <<70 CLR - Drinal>>
#105 Nov 19 2006 at 8:11 AM Rating: Decent
*
56 posts
you are correct in saying that AC is more important than HP for tanking, but only to a point. in FC you still need a 15k+ tank to do well just because of how hard they hit. at 14k you'll still be very difficult for a cleric to keep alive without having to take med breaks every few mobs. IMO the best tank for the majority of group content is a paladin. With defensive proc heals, and offensive proc heals from weapons, not to mention slayer AAs for places like frostcrypt, they provide a good meat shield, and minimize the use of the clerics mana, which is what it's all about.
--Faedarr Diesquick <<73 ENC - Drinal>>
--Baacon Bitts <<70 CLR - Drinal>>
--Athenya Diesquick <<70 DRU - Drinal>>
#106 Nov 19 2006 at 8:29 AM Rating: Good
*
56 posts
Jiggidyjay wrote:

Like I said, I LOVE having chanters join the group in most circumstances. The problem really is a "few bad apples" AKA the vocal minority, which really ruins it for others. I guess where chanters are really getting the stiff is in the real high end content where mezzes just don't work and a single resist will usually end up with a dead chanter.

Nowhere in game right now that's actually group content will a single resist get me killed unless i ***** up. Actually, nowhere in game right now SHOULD i get a single resist unless i'm being lazy and not casting echo of tashan before i slow/cripple. Any enchanter end-game should be 9khp/mana buffed minimum, or they don't really have any business being there (ie frostcrypt, or ashengate, or even vald)

Jiggidyjay wrote:

1. Decrease the aggro generated by a mez attempt to what bard mezzes generate. This would allow a tank to keep the attention of 2-3 mobs while the chanter locks them down without allowing them to just run through a zone bypassing content with mezzes (since it still generates aggro, just not a whole LOT, and they don't have a tool to drop aggro completely like fade).

If an enchanter is having to mez more than 2 mobs on a pull, he had better be using silent casting (end game). However even if he's not, a good warrior can cyclone and AE taunt and get very nice aggro on mobs where i could (in theory) be resisted several times before i pulled aggro off of him. This is where having the weapons sony has provided us with comes in very handy. The tash agro reducing stick works WONDERS (drops from HoH trials, and usually rots) in situations like these... Other things to our benefit are stasis, mem blur, silent casting, and our targeted aggro reducing line of spells.

Jiggidyjay wrote:

2. Give them a better resist mod on their mezzes then bards have. It used to be the norm that chanter mezzes had a better resist mod, but now it's the same, making it more effective for bards to do out of camp CC (since we can mez just as well on low numbers) and just fade the adds off. If the chanter had a better chance of landing mezzes it would probably be quicker and easier for the bard to just bring two and let the chanter mez and debuff the add, waiting on deck. Now, of course I don't want them to take the resist mods away from the bards (that would actually really **** me off), but the chanters should still have a higher mod.

If you have decent dps, it's still quicker to pull 2 and let me mez one, or hell even you mez one. The point of bards having mez is so they can help CC. Our mezzes are getting very powerful. Bard mez does not contain some of the components that chanter mez does, but even then either one of us can keep the mob mezzed just as well as the other. Good bards and chanters work very well together in this respect. Bard CC is meant for short duration, chanter CC is meant for mezzing for a longer ammount of time

Jiggidyjay wrote:

3. The single thing I think that would make chanters more welcome in groups is if they actually educated other players (since other players often times don't care about educating themselves on other classes) about what they actually bring to the group. Instead of constantly blaming bards for a lack of interest in chanters, educate. It's true that a bard CAN perform most of the duties of a chanter, but it's usually much more effective for the group to let a chanter handle all the debuffs and slows and stuff and let the bard handle other aspects.

I would have to disagree with you there. I think the best thing a chanter can do to improve his reputation and the class as a whole is to be good at his class and NOT BE LAZY. ever since PoP came out chanters have been slowly allowing themselves to be worked into a roll of simply slowing and occasionally mezzing 1 or 2 mobs. This is because pullers have gotten better at single pulling, knights have gotten better at tanking, etc... essentially all the major required classes for a group have gotten better at what they do, while we've stayed pretty much the same. If a chanter knows his class, then he will undoubtably impress ANY group he comes into contact with with even the smallest display of skill.

In closing i think your heart is in the right place, but if sony actually upgrades chanters then they become insanely powerful. Chanters just need to use the utilities they have available to them and they'll be fine.
--Faedarr Diesquick <<73 ENC - Drinal>>
--Athenya Diesquick <<70 DRU - Drinal>>
--Baacon Bitts <<70 CLR - Drinal>>
#107 Nov 21 2006 at 3:10 PM Rating: Decent
*
187 posts
About necros being underrated.........I guess its reasonable to assume that everyone saying they are is ppl who play necros...Am I right?

Necros have plenty to offer groups...high dps, mind wrack line, rezzes, by far one of the best pullers in the game. Come on....It's almost like lying to say necros aren't useful in groups and only morons would belive otherwise. There cannot possibly be that many uninformed groups that think necros are bad. They certainly don't wonder why they should invite or ask why can't u just solo. They might think that about many other classes, however but not necros.

No offense but I always felt they were very overpowered and quite possibly needed a nerf or two but then again I never wanted anyone nerfed since I play a druid and know how it feels to play an unloved class.



Edited, Nov 21st 2006 6:17pm by TheGreatSieg
#108 Nov 22 2006 at 6:17 AM Rating: Decent
lol This poll can count as "What class do i play" as well, everyone thinks their class is underrated.
#109 Nov 22 2006 at 7:16 AM Rating: Good
***
2,198 posts
Quote:
In closing i think your heart is in the right place, but if sony actually upgrades chanters then they become insanely powerful. Chanters just need to use the utilities they have available to them and they'll be fine.


Believe me, I was right there with you. Then I got a royal ripping over at the eqlive boards when the chanter community put this big "woe is me" thread in the main forum and I replied with something very similar to what you said in your post. So, I just said "Meh, maybe they ARE fooked, and I would never know because I never have a chanter in my group anymore." I've always loved having chanters in group, but like I said, the vocal minority is making it sound like chanters are useless, regardless of skill, in group content, and they're doing it on the main forums on the official site... it's going to make people not want them even more. Maybe that was the plan all along though. I don't know.
#110 Nov 22 2006 at 11:33 AM Rating: Decent
I am one of those people who if I want a group, I go about making a group.

So, I spend a lot of time trolling the /lfg tool looking for people to round out my group.

My experience over the last few years is that two classes seem to be more prevelent in the /lfg then the others: rangers and druids.

I can understand a bit about the druids (I won't mention the number of times that tanks will not join because I will be healing (I play a druid) and they won't do anything without a cleric).

The one that surprises me is all of the rangers that I see /lfg. I don't think they are that popular of a class, but there sure seem to be a lot /lfg.

My personal preference order when trying to make up an experience group:

Tanks
1. Paladins - I love the stun aggro
2. Shadowknights
3. Warriors - Last in pickup groups, first in raids.

Healers
1. Clerics - I will try to pick one up so I can focus on other things
2. Druid - Ineffeicent mana cost of heals kills. (CHeal is a joke now).
3. Shaman - HoTs are nice, but fast heals suck.

Slowers
1. Enchanters - Crowd Control, Mind Candy, ok pet DPS
2. Shamans - Very close behind chanters because of their buffs

DPS
1. Berzerkers - Insane DPS + offtanking = $$$
2. Magician - Pet for offtanking, Good nukes, CotH
3. Rangers - Range attack + Pulling
4. Necro - Good DPS for harder mobs + Pet DPS + Pulling
5. Rogue - So few around.
6. Monk - Another forgotten class but good DPS + Pulling
7. Wizards - My own succor takes away that +, 1 trick pony but great DPS


This of course can vary depending on where we are going.




Edited, Nov 22nd 2006 1:37pm by mrwookie
#111 Nov 23 2006 at 2:13 AM Rating: Decent
6 posts
I chose Necro as the class I personally see most underrated. This comes from having played one for a long time, usually solo while lfg for days. A good necro can add so much to the group overall it's sickening. The usual group response however tends to be "you're a necro...go solo".

Next I'd have to consider bard, probably due to folks not knowing how awesome they can be, or due to the swarms of really crappy bards out there. Face it, we've all seen the bard that can't twist w/o /melody, or plays 1 or 2 songs tops, can't pull, lacks dps... and generally sucks the life from the group.

Knights - both have some nice pro's, but many times the "tank slot" goes to the warrior. Another case of undereducated folks, or too many bad experiences.

Chanters - I have to admit I rarely ask a chanter to group... probably due to my own experiences in the past, and I don't really crave crack that badly. As far as crowd control and slows, I'll usually pick another class that can handle it if needed, and contribute more utility to the group.

Monks - Another case where the player behind the screen seems to make a big difference. I'll take one, but for a puller I'd usually rather have a bard. Also I admit some personal bias,as most I've run into tend to be real asshats towards the group as a whole - some even going so far as to actually cause the group to wipe while they simply FD.

Rogue - Awesome DPS, but again I've run into far more that cannot or refuse to manage their own agro... that gets under my skin.






Edited, Nov 23rd 2006 4:28am by Bytemy
#112 Nov 23 2006 at 7:19 AM Rating: Default
Umm . . . are we ever going to get a new poll or was this the poll to end all polls?
#113 Nov 24 2006 at 8:07 AM Rating: Decent
ITS wizards and warriors,but i picked wizards..because they can cast.they are hated because all the do is damage. alot of tanks dont like them because the make them level faster then thier skills up, and gimp wizard are magnets to agro, which honestly most wizards ive seen are, ""hit them as hard as you can and get it over with""??? and gimp warriors cant even tank, and I've seen alot of that, that all they can do besides assist. which really put them just above the wizard ROFL what a hard win.....

every other class besides wizards and warriors have an alternate function inside a group
so in my unhumble opinion any one who votes for any other class, dont play the game with enough other classes

Edited, Nov 24th 2006 11:28am by teamplay

Edited, Nov 24th 2006 11:32am by teamplay
#114 Nov 24 2006 at 8:40 AM Rating: Decent
and i cannot believe druids are leading this poll, jesus christ . druid are winny arnt they, anyone whom picked druid . was you thinking hard enough...druid complete heal..patch heal...#1 snare....damage...port, and even know Translocate..people stop whinny about how bad druids are next think you know a druid will be tanking on raids... o wait ive seen that..hahah

Quote:
Having trouble picking one? Think about which healer you feel is the most underrated. Then do the same for tanks, utility, DPS, and other roles. Then figure out which one you feel has it the worst. There's your likely answer.


/points up.. no such thing as an underrated healer

common peole spit it out WHICH CLASS IS THE WORSE

Edited, Nov 24th 2006 11:47am by teamplay

Edited, Nov 24th 2006 11:47am by teamplay
#115 Nov 24 2006 at 9:09 AM Rating: Decent
Posted: Nov 18th 2006 12:00am| Edited: Nov 18th 2006 12:02am
By: BumblelinaFumblebee


hey your post is insane, you must be gimp or just inside a gimp circle on your server. no way people dont know what a necro can do for a group. stop imagining thing up to rant and rave.. NECROS CAN PULL AND everyone and almost all thier mothers now that, MRW???? your post just makes me mad, that.........i say no more
#116 Nov 24 2006 at 6:23 PM Rating: Decent
If someone really knows how to play their class, they are a welcome addition to any group, regardless of class.

I like folks who can do multiple things, makes life easier on everyone when someone can handle an add in some way. No class should be underrated tho some are of course.

I've been in WoS with a Beastlord for healer, worked fine with an SK to tank and suck the life out of the poor mob. Necros are great, I've a friend who plays one and I'd take him in a group any day (just tell people when you are gonna cast Wake the Dead or it scares everyone to death!)

I'll group with anyone who knows what they are doing. Been killed too many times by an idiot who didn't know what to do when things got hot. Nuff said.

btw, I'm a 69 SK, wouldn't have any other main, tank, puller, snares, lifetap, just wonderful.
#117 Nov 26 2006 at 12:55 AM Rating: Decent
these guys are saying things like only wars can tank FC or AG or sk can hold agro like no other class,you guys are not aware of what a real paladin can do apperently,i can take agro and keep it from a sk anytime i want and i can tank FC or AG better then a war at my level,i have uber healing mods and procs i have shielding mods o not to my .3 sec heal critting upto 13k,in FC i am more dps then any other class so now thats outa my system i would say a bard has the short end of the stick when it comes to grping since only a few areas need a puller and a bard offers plenty to a grp,in short they speed up your kills since a good bard has mobs ready soon as target dies,they add plenty of CC as well as a chanter usualy and can do just about any job in game besides tank or heal ( of course tank in lower zones but that dont count ),since every grp usualy starts out with a tank a healer and a slower usualy the next step is dps and since there are so many classes besides the 8 tanks/healers/slowers the rest are usualy considered dps mostly,the bard tends to fall thru the cracks unless the grp needs a CC or puller cause the zone,i know this cause i am often left to pulling,bottem line is a bard is so underrated not many people wanna grab a bard if theres another good strong dps or back up healer or a buffer available.............jimho............flame away
#120 Nov 30 2006 at 6:58 AM Rating: Good
***
2,198 posts
Too weird, it's almost like desa vu...

From page 1 of this thread:

Exangellic wrote:
Just had to make a correction. Bards do not "gimp mez". We can mezz as good as.. if not better than enchanters. Granted we don't get an aoe point blank fast cast mez, but as a bard I can keep 4 adds locked down at any given time. Plus if mezz breaks we can take a LOT more hits than the enchanter can before dying. I do not see that as gimp. Secondly, as far as choosing monks for hard to pull situations.. haha.. Don't get me wrong, but monks are awesome at pulling any situation given the skill of the monk, but on the other hand, a skilled bard can pull almost anything you tell them to (even from accross the zone) without adds. It all depends on the individual and skill.


And from page 3:

publicwillcb wrote:
Just had to make a correction. Bards do not "gimp mez". We can mezz as good as.. if not better than enchanters. Granted we don't get an aoe point blank fast cast mez, but as a bard I can keep 4 adds locked down at any given time. Plus if mezz breaks we can take a LOT more hits than the enchanter can before dying. I do not see that as gimp. Secondly, as far as choosing monks for hard to pull situations.. haha.. Don't get me wrong, but monks are awesome at pulling any situation given the skill of the monk, but on the other hand, a skilled bard can pull almost anything you tell them to (even from accross the zone) without adds. It all depends on the individual and skill.


Trippy...
#123 Dec 01 2006 at 7:07 AM Rating: Good
***
2,198 posts
Jophiel from page 1 wrote:
I haven't played in some time now so maybe things have shifted but my answer was bards. Just because I know how useful they can be, there's a bajillion posts about how useful they are for groups and raids and yet it was a rare occassion when I'd be in a group and someone would say "Hey, we should try to find a bard." They just seemed to be under everyone's radar until one happened to fall into their laps.


publicwillcb from page 3 wrote:
I haven't played in some time now so maybe things have shifted but my answer was bards. Just because I know how useful they can be, there's a bajillion posts about how useful they are for groups and raids and yet it was a rare occassion when I'd be in a group and someone would say "Hey, we should try to find a bard." They just seemed to be under everyone's radar until one happened to fall into their laps.


okeechobee from page 1 wrote:
Druids aren't clrs by any means. BUT druids can heal anywhere, I'm a druid and I've been MH'er EVERYWHERE. We aren't as efficient at healing as clrs but we can do it easily if we know how to play our class. We don't have the Oh $@*T clickie stick clrs have but if things get rough evac rinse repeat. And that is why druids are most under rated. For good reason too, we used to be balanced well, but with new shm nukes and dots they can out dps us chanties gained on us in DPS too. /mourn druid


publicwillcb from page 3 wrote:
Druids aren't clrs by any means. BUT druids can heal anywhere, I'm a druid and I've been MH'er EVERYWHERE. We aren't as efficient at healing as clrs but we can do it easily if we know how to play our class. We don't have the Oh $@*T clickie stick clrs have but if things get rough evac rinse repeat. And that is why druids are most under rated. For good reason too, we used to be balanced well, but with new shm nukes and dots they can out dps us chanties gained on us in DPS too. /mourn druid


So, that's 3 quotes and not a single one attributed. Any original ideas?
#125 Dec 01 2006 at 7:52 PM Rating: Good
Quote:
If an enchanter is having to mez more than 2 mobs on a pull, he had better be using silent casting (end game). However even if he's not, a good warrior can cyclone and AE taunt and get very nice aggro on mobs where i could (in theory) be resisted several times before i pulled aggro off of him. This is where having the weapons sony has provided us with comes in very handy. The tash agro reducing stick works WONDERS (drops from HoH trials, and usually rots) in situations like these... Other things to our benefit are stasis, mem blur, silent casting, and our targeted aggro reducing line of spells.

a) so you should only have pulls with more than two mezzes once every 45 mins?...

b) cyclone is damaging, it cannot be used to control aggro in a mez situation.

c) hoh trial loot is so far behind in stats that it's not remotely worth using.

d) stasis is a really long refresh. so is silent casting.
#126 Dec 02 2006 at 3:54 PM Rating: Decent
all class!!! :P
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 163 All times are in CST
Anonymous Guests (163)