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Poll: Underrated in GroupsFollow

#77 Nov 08 2006 at 7:50 AM Rating: Decent
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I couldn't have said it better.
#78 Nov 08 2006 at 12:06 PM Rating: Default
23 posts
I picked my own class, like everyone else did. In the off chance someone from SOE sees this, maybe we'll get some "love" if we win(or would it be lose?) the poll!

What a bunch of BS this poll is...
#79 Nov 08 2006 at 2:05 PM Rating: Decent
I was going to read the posting here but my mind was pulled to the Avatar, all I can say is MORE!!!MORE!!!!!

Now onto the topic I remember when BST seemed to not be able to find groups and I know some chanters who cannot find groups either any class at one time or another has difficulty finding groups and for as many different reasons as can be imagined < Durn I said Imagine and my mind goes back to the Avatar...Slaps self> Ok One main complaint I see is the lack of AA's and even though Sony has said they made getting AA's easier up to 70 I cannot see it I struggle < man she was struggling with that zipper...Slap> every day with trying to get AA's amd Experience and When the top Level was 65 it was reach there and AA's would roll in, again at 70 and now at 75...Well Duh if you have all set to 100 % AA's and you can solo just about any content that is light blue or better then yeah but not if you are splitting xp and AA and trying to get to levels to where people are looking for players but when they find out you dont have this or that AA then they find reasons to go do laundry and mow lawn or some such and then there you are out of a group and a little bit later they are back grouped and You ask if you can join and they have a full group even though you count only 5 there is always someone running from another zone.

Sorry I just get fixated <like on the Avatar> on things< man she filled out that top> and just spout off. I best run before I have to slap myself again...
#80 Nov 08 2006 at 3:28 PM Rating: Decent
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187 posts
Druids have a lot of trouble with group finding. An old friend suggested I play a druid a while back if I wanted to solo things. I did not think they meant I would have to solo to get xp since no one would want me in the group.

Druids have too many shared abilities with too many classes. They need more class defining abilites like CH and rezz is for clerics and mem wipe is for chanters and how selos is for bards, etc etc etc.

Until then they are likely to be passed for classes that are specialized in one thing.
#81 Nov 09 2006 at 10:32 AM Rating: Decent
omg a pallie hell no if hear a pallie complain one more time i am gonna scream!!!!!!!!!!!!!!!!!!!!!!!!!!!!u chose a pallie stick with it and buck up yes yer dps sucks and stuns don't land half the time cause most slowers rarely debuff anymore with new high end slows its not needed as much but for crying out loud as a warrior let me lay it out for u REZ/LOH/WAVE HEALS/BSG/ as for most underated i would go with a well played necro (fding after throwing 3 dots lol tanks hate chasing mobs come on give us a break hehe) and shammans dps if done right with new dots like nectar of pain can be a very devastating tool yeah there haste is slower and theres no mind candy but figure champion + tali of panther and 2 dots ticking away at 1k a pop don't underestimate a good shaman and of course the lovable bards what can u say they rock =)give me one over a monk or sk or ranja anyday
#82 Nov 09 2006 at 3:09 PM Rating: Decent
Being a 72 Druid on bertox, I dont think druids are underrated at all. Druids just plain suck now. I've seen a few posts about pallys complaining they are being left behind, but not nearly as bad as druids.
Fine, druids can play the part of a healer when there are no clerics available, but a druids heal is not very mana friendly, plus consider a druid really has only 1 heal (those who bring up the druids weak CH needs to do their homework on it)
In short, if I was forming a group, I'd pick the shammy over a druid anyday simple because a shammy can regen mana alot more effectively then a druid. Shammys offer a wide range of buffs including haste, slow, heals, HP buff, a ton of resist buffs etc etc, where as a druid has a DS and snare over the shammy. DS? look to our mage friends or even ranjar and snare.... ask the SK or necro to snare, or simply stun the mob on a death run, see your local pally, mage air pet or aug proc.
Simply put, theres nothing that a druid can do that another class cant do. And to top it off, aside from snare, the other classes can do it better then the druid. (druid snare lasts 10 minutes, which is quite helpful in 69.1 DoD)
Some might argue that druids HP buff is fairly decent, and it is....for casters. Tanks would much rather have conv or ten then symbol and dire because clerics HP buff gives an AC boost and most tanks would rather take the AC over a few HPs. Casters like druid buffs because of the mana regen, but even now, sit out of combat for a mob and your at full mana again.
Druid pet? dont make me laugh.
#83 Nov 09 2006 at 4:05 PM Rating: Decent
Quote:
Some might argue that druids HP buff is fairly decent, and it is....for casters. Tanks would much rather have conv or ten then symbol and dire because clerics HP buff gives an AC boost and most tanks would rather take the AC over a few HPs. Casters like druid buffs because of the mana regen, but even now, sit out of combat for a mob and your at full mana again.


umm hate to say this but even as a caster i would riether have my selfbuff mana regen and tenacity or conviction then the druid skins( sorry druid i melee to much as a mage rofl)

Just a a side note voted for zerkers as underrated. what is a zerker anyway?
Cant recall the last time ive even seen one during my playing time

Edited, Nov 9th 2006 at 4:14pm PST by unseenable
#84 Nov 09 2006 at 4:25 PM Rating: Decent
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187 posts
Honestly I think if I played a different class during the time I played EQ I probably would have considered it a detriment to have a druid in a group. Druids are not underrated neccesarily since they are so bad.

Anything they can do another class can do better or equal. Except fire/cold resists but who cares about that dead spell line?

Edited, Nov 9th 2006 at 4:27pm PST by TheGreatSieg
#85 Nov 09 2006 at 4:33 PM Rating: Decent
Rogue....and I will tell you why. Though a rogue may have DPS, I would pass over a rogue unless my group was going into a place with traps or locked doors, even chests. I would take any caster class over a rogue, Wizard (DPS), gating spells, translocation (for those that need to bail early), snare, root, etc. Magician (DPS), awesome pets (Air-stuns, Earth-roots, Water-spells, Fire-nukes), best DS in the game, summoned toys, etc. Necromancer, twitching, good pet, snare (DoT), lots of dots, can FD when it gets bad, can res with the right components, etc. Enchanter, mez, pacifying, mana buffs, haste, slow, etc. So caster classes I would take over a rogue. Shaman, Cleric speak for themselves. Druids can DPS, snare, root, sow, DS, evac, and gate. Beastlords are melee shamans/monks, when u don;t have a shaman around they help with the buffs, including slows and haste, and deal out pretty good damage with those pets of thiers. Monk, great puller, good DPS, would possibly be my second choice for most under rated however. Berzerker (DPS), selfish class however, I have known many a berzerker to be loved in a group...doesn't seem like there are enough to go around...crappy low levels for them, third on my most under rated. Warriors also speak for thier selves (DPS), taunt, great HP and Armor, or they better have. Shadowknight, I have one, hes only 55 but i know around 60 he will be pretty scary (Tank/Necro that they are). Bard is always great to have for thier many spells, can track, and toss the damage when need arises. So many peeps I know call the Ranger "Paper" or "Tissue Knight", put a bow in thier hands with the right AAs and watch out, good support tank, tracking, healing...haha, some useful buffs.
It's just funny how my friends were just saying that EQ's Rogue has to be the crappiest out there as far as games are concerned. I always say, yeah but i can hide from things and open locks, even remove traps, hey I can backstab too! Hope that mob doesn't notice that too much or ouch. All in all I agree with my friends, I just like all the illusion masks Ive collected.

So for the long paragraph and sentence structure. Just my two cents.

EQ Veteran of 7 years
Krastus, Cleric of Tunare
Kras, BL of The Tribunal
Strommare, Magician of Tunare
Pitch, SK of Innoruuk
You can find us all on Drinal, peace!!
#86 Nov 09 2006 at 4:40 PM Rating: Decent
Quote:
Anything they can do another class can do better or equal. Except fire/cold resists but who cares about that dead spell line?


umm hate to say i do as a mage at least the fire part anyway as my best nukes are fire based
#87 Nov 10 2006 at 9:48 AM Rating: Decent
I am a Enchanter and I love it. I agree that they could lower the agro on the mezz spell. I would also love to get an aa that works like fade, doppleganger is ok. But we never really lose all agro and it has a long refresh timer instead of just losing mana, so we can't use it on multiple mezz attempts. Otherwise I think that I make a difference in any group and I feel that I am a positive contributer to the group. I think chanters have a great deal of power and can hold there own, but I would like to see them get a fun ability that can work in any zone even if the mobs are unmezzable and not just be a buff bot. Like make the illusion spells a major faction changer or boy is this going to ruffle some feathers, but properly align the chanter and the necro class so that necro's can health tap's mobs and share the hp's with the group and chanters can mana tap and be able to share the mana with the group.
#88 Nov 11 2006 at 2:30 AM Rating: Decent
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Greetings

I replied necro to this but I think that all the classes who can solo effectively (necro, mage, beastie etc) get ignored when groups are being formed - or at least not valued or used simply to make up numbers.
I dont know if this is because people think 'oh, they dont need a group, they can manage on their own' and so dont ask then to join.
Soloing a class - any class - really gives you an appreciation of just what that classes strengths and weaknesses are - even if you do leave a few corpses behind on the way!
#89 Nov 11 2006 at 3:08 AM Rating: Good
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109 posts
I didn't pick any class, IMHO most classes are very well balanced.

The problem when you're lfg is that people aren't looking on the groups combined assets. Just looking for a tank=war, healer=cleric etc is a safe choice, but when it comes to have a group that rocks, classes is the second choice for me, and skilled players my first.

If you know your class, if you know what other classes can do, if you know your targets, you can do a lot of things that most people don't think is possible. It's not about what class got the best heals, or the best slows, or best dps. It's about maximizing the group. Sometimes, that means you have to bring a cleric. But lots of times, a shaman main healer will do just as fine. Sometimes you need a warrior, but there are lot of other classes that can tank well. Don't be scared to try - I wouldn't advice you to make a warrior only group - but 6 shamans would probably work...

Every now and then I will group with two friends. We rock. It's not the perfect group for all targets, but we know what we can do and what we can't. Guess what - it's a pure priest group. Clr-Dru-Shm. Works great. And on those rare occasion when it doesn't - it quite useful having 3 rezzers :D

#90 Nov 11 2006 at 12:12 PM Rating: Decent
IsabeelMT wrote:
Here's the way it goes when forming your average group.

Third concern: Slower/Haster
This is a toss-up between shammie and chanty, and depends on group makeup and what you plan to hunt.

Fourth concern: DPS
1st choice: rogue
2nd choice: wizard
3rd choice: berserker
4th choice: whatever you can find in the lfg pool that's not a druid.


Right here, we're missing a class in these two groups, Beastlords.
Beastlords do nice dps and they're slows are ok, but nobody ever wants a beastold, we're like the goddamn tattoo of the lfg list. I mean, in these dps choices you put us even with f'ing bards and monks. Beastlords may not be as underrated as a paladin but consider the amount of dps a chanter does versus the amount a beastlord does. Obviously one of the more underrated classes in Everquest.
#91 Nov 11 2006 at 3:29 PM Rating: Decent
After reading this thread, I have found that Rangers are still ignored. Whenever I am in a group that needs one more to fill, I find that I am constantly arguing/begging for the grp to fill the spot with a ranger.

As for why they are the underrated class is because they have so many abilities that help any grp at any level. Everyone knows they can dish out the damage (Best DoT in the game IMO: AM3/EQ). They are also great off-tank should MT fall for some reason. Not to mention with a good healer some rangers can tank ... Hard on mana yeah, but if you can't get a tank b/c of raids or tanks are unwilling to go where you need. Nevermind that they can help with CC by kiting and/or rooting mobs out the way. While not in most high end zones, they can pull if must.

I disagree with enchanters being underrated as there isn't a grp or raid that boos a chanty when he arrives, but I have seen many say that almost anything would be better than a ranger joining the group. Granted shammies get chosen nearly everytime over enchanters at the higher end because mezzing isn't effective enough.

I definately disagree with anyone saying rogues are underrated. They are rated exactly what people expect. Maybe I just don't know enough about the class, but other than dps there isn't much they offer groups.

As has been said over and over, it mostly comes down to people fully understanding everything thier class(es) can do.


Enchanters can pull.

Edited, Nov 11th 2006 at 3:36pm PST by MenddarOfSeventh
#92 Nov 11 2006 at 6:24 PM Rating: Default
As a bard, I absolutely love my class. I myself would never play anything else. I also feel that bards are the best pullers in EQ. I have gotten very good at it and can do anything from pulling a very difficult mob that stuns or roots to chain pulling giants in Valdeholm and Frostcrypt. Only a couple times has anyone said "great job" or thanked me. Most just take advantage, especially of a good bard.
Bards are amazing and can do almost anything. They are THE MOST underrated class in my opinion.
#93 Nov 11 2006 at 7:26 PM Rating: Decent
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243 posts
Shaman, 4/6 members of the group have their shaman bot parked near the group. .
#94 Nov 12 2006 at 9:21 AM Rating: Decent
My vote would be bards. Seems like the times I get into a group all they ever want is mana song and freak out when you try something else.

Seems like most clerics will heal everyone up to full after a fight when a bard could have done that without wasting cleric mana. I was actually told once "Just play mana song so the cleric can do the healing".

Everyone knows that bards can't tank for a group that well, but people forget that they can dish out the damage pretty well though.

Bards are built for groups and almost never are allowed to be fully utilized for all their abilities.
#95 Nov 12 2006 at 11:58 AM Rating: Decent
Druids IMO hands down. Their ability to fill several roles is overlooked constantly. Nuker, doter, healer, root, snare, filler buffs.... ok fine so they're not the best at anything, but neither is a bard, they're more of an all purpose jack of all trades that gets told to go kite instead.

To those choosing bard, you're nutz. Bards aren't underrated, there are just too many friggin moronic ones out there. /melody is NOT you're friend unless you're kiting. period. I would concider a shaman or ench of less use then a bard and I have quite often filled the slower/CC/Puller roles all at the same time. Name me something in the game we can't do? even if it's not "the best" available.

Must be why I root for the druid in this poll, they're not a recognized jack of all trades, but thats exactly what they are.

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60[Arch Mage]Mistress Lagdalen Nils'Hansen
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#96 Nov 12 2006 at 9:00 PM Rating: Decent
21 posts
I believe that Enchanters are the most underrated class ingame.

Enchanter vs Shaman: Enchanters cast c5-c7 which lasts a minimum of 1.5 hours and Haste. Shamans cast fo7,wunshi,dire,fortitude,sense,haste. Shaman buffs give the group around 800 hp depending on which buff set you get. With ooc regen it takes 1/4th the time to med from being oom or lom that what it has before. So therefore enchanters are less desireable in most exp zones than shamans who bring "more" to the group ie, HP buffs, Heals, Slows. Enchanters bring Kei line of buffs, Slows (not as effecient as shaman),Rune, Mezz!!.

Enchanters only have really 1 strong suite and that's the power of MEZZ (which a bard can do nearly as well). In experience groups how often do you actually utilize a mezzer?? I know I group in WoS, MPG, RSS, Ashengate, Frostcrypt, Icefall, Nest missions, Creator missions, However I rarely have an enchanter in my group due to always having a bard, monk, necromancer to single pull or I can use root as CC if I am pulling.

Enchanters after GoD imo have become very much so underrated and do bring some to a group but have lost alot of their appeal since the last 4 expansions.

In PoP enchanters were always useful for mezz, slow, haste, kei, rune, and fizzle reduction. Rathe Council anyone?? RZtW?? I mean 2 years ago these were encounters that could not really be done without enchanters. Now those same events/Simular new encounters don't require the "power" enchanters had with their mezz. Bards can mezz up to lvl 78. Enchanters can mez up to lvl 78 also.

Well that's my opinion not saying shamans, beasts, bards need nerfed because trust me bards have been nerfed enough as of late. However I think that Enchanters have become one of the least desireable classes ingame. DPS is dps but Slows in a higherend zone isn't the same when 1 round = 8-10k of dmg with shaman and 9-12k of dmg with enchanter slows. I play a Paladin, Cleric, Ranger, and Enchanter and i know with my enchanter I can set LFG for 2-4 hours while on any of my other toons I sit LFG for 30minutes - an hour max before I have a group.
____________________________
Kollin 120 Paladin
Solarios 120 Rogue
Anden 120 Cleric
#97 Nov 12 2006 at 11:51 PM Rating: Decent
45 posts
I have made a good number of groups. And i can make a group with any of the classes out there. I play a Pally. With a good puller and a chanter, necro or Bard feeding me mana i can main heal. Cannot do it all day but can do icefall and can easily do creators as the groups main healer. So most of the time i just look at whats out there.

For me the only problem i see in grops is that if one class is represented the are few doubles. I have grouped with other pallies. Between the two of us the mob almost never moved. Stun stun stun. I have seen 2 SKs work great. One broke up pulls by FDing and the other tanked. 2 Wars, pull 2 mobs. Tank on each. Divide the dps and i think it goes a little faster then single pulling. Does wear cleric a bit. I have grouped with an SK, War. Three melee class. But it was fine. Same thing with casters. I have no problem with multiple mages or wizs in group. Ever seen two necros pull and Dot up a mob before it even gets to you? Same with rangers. Pull snare and shoot away before it even reached tank. The only class that is less likly to see multiples of is cleric. But a nuking cleric on undead is fine with me. You do not need just one of every class. Thats the worst when LFG. "Oh we allready have X class, sorry."

When i make a group. Its cleric first, still a no brainer i think. Depneding on where i want to go, a tank is next. I tank fine but a better tank is, well, better. Then its a puller and a slower. Chanters, Bsts, Rangers, Necros, Bards, Shams, Monk and even the solid Sk puller are all good here. Next is a good caster. Wiz, Mage and Dru all work for me. Then you figure what you need more of. If you have no cleric but a Dru. Add a mage or wiz. If you have a Sham add a Doter or a slower and let them concentrate on heals more.

For me most importantly a full group is better than standing in PoK looking for one more.

I like Rog and Zerker DPS the best. Yeah their melee hits miss. But thats a few hundred points. When a caster is resisted its a few thousand points. Melee DPS seems to be much more reliable.
#98 Nov 14 2006 at 8:58 AM Rating: Decent
I voted Necromancer,

My husband has a L75 Necro while he does a very good job soloing or in small group 2 or 3. First he has a very difficult time trying to find a group. With the LIMITED group accessories a necro has it makes them very unwanted in groups. First the dots are nice but by the time one is cast mobs are usually already under 50% depending on the classes in the group. The only thing that really helps him is his mind wrack and the 600pp rez he has 8-(. They really cant heal well and with his socalled Direct damage spell LOL. He Loves his Wake the Dead AA but usually when he casts it the group gripes so he doesnt use it alot. Personally as an enchanter i am always invited (slower) then of course groups need a tank or two then a healer or two and a puller. He loves his Necro but is constantly upset about the abilities that are being taken away or the fact other classes are getting abilities that are making the necro even more useless in a group. He is very happy about the new DD poison spell that is SUPPOSED to proc an essence emerald, which it does, about 1 out of every 50 Kill shots, so why bother with it. I would like to see something done to make a necros more valuable asset to groups and other classes.

Iaeadilya
L73 enc
#99 Nov 14 2006 at 5:05 PM Rating: Decent
33 posts
My main is a 75 Wizard on Luclin.....I voted Wizard, mainly for the reasons that people have already stated. Yes, people love the DPS a wizzy has when in group, but they also consider oom and whatnot. That's why if you play a wizzy, it's important to uber yourself up so you can be decent enough to get groups.

My wizard has 15k hp buffed and around 17.1k mana. With crit AAs maxed, the DPS is insane. Wizard dps = great if the wizzy is good.

Oh, and we port you - yay! haha
#100 Nov 14 2006 at 8:22 PM Rating: Decent
As a Chanter I like it when a Bard pulls and parks a mob then I put it on lock down, and when I finish debuffing it, it is ready and shiny clean for the tank to pick on to death along with all DSP buddies. I'm rarely lucky to get in a group with a Bard especially one that Fex-Ex's a mob for me to slap return to sender postage on. Best case senario the bard keeps be buisy with pulls that I don't have a chance to get a nuke off to flex my nuke AA's. If a bard has a bad pull they can Fade and if that goes bad I can mezz, thats a pretty damn good safe guard with the two toons.

Chow, Zorwynn on Povar
#101 Nov 15 2006 at 9:27 PM Rating: Decent
23 posts
Well, I've narrowed it down to about 3 classes. Personally I play a 15.5k hp/ 3300 AC unbuffed warrior. So all comments are based from a warriors point of view, and my personal opinion.

Necro's and Wizards were scratched off my underated list, I put them on the semi-unefficient list, more so at lower levels then higher. (Talking grp content here btw). Wizards can't open up with big nukes, as most tanks don't have the aggro to support them in exp groups. Necro's have the same problem, their dots will either over aggro, or the mob will die before they have a chance to run their course. Although both classes do bring some sort of utility... such as snares, can kite a mob in no CC and tank cant handle both. Lev when needed from necro, TLs, sccor from wizzie. Still though, their main role as a DPS in grp encounters go un fullfilled.

Now, onto my underatted sections....

SKs .... Best AE aggro in game .... can pull, snare, tank, off tank, have an aggro multiplier buff (rarely used nowadays though), and can self heal of life taps fairly well depending on content.

Zerkers ... Quite possibly a melee group's best friend. At 70+ they provide loads of DPS, snare, and their Aura and Warcry provide great overall melee dps to the entire group.

Beastlords... Well, pets can OT, can slow, can take a few hits fairly decently, can buff nearly as good as a shaman, oh and I believe some of their pets (possibly weapons) can proc a snare. Not only can they do all this, but they bring a good amount of DPS to a group as well.

Classes that I don't find underated ... are Bards, Mages, Druids, Clerics, etc. We all know what they bring to the table.

So all in all, my fav group setup would have to be Warrior (I'm biased here), Rogue, Monk (or Bard), Zerker, Cleric and Beastlord.
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