Dot wrote:
In response to Jiggy, fyi chanters do get mind wipe to 'lose' aggro. Not as 100% effective as fade but if I have time to cast one or two on a mezzed mob before the tank wakes it up, I am usually safe. Root is your temporary friend.
Oh, I know about mindwipe. When I said chanters don't have a reliable way of quickly losing aggro, I was talking about for pulling if said pull goes bad. You COULD do an AE mez and try to lock all the mobs down, then mind wipe them one at a time until aggro is gone and you can get a single, but it's not exactly "efficient". Mindwipe is great for in camp CC though and little tricks like that is why I actually like having a chanter for in camp CC when I'm pulling.
Reading some of these posts has actually brought something to my attention though. Like some others have said, it is very much based on perception, and that perception is usually based on the main toon you play. For instance, I chose Enchanters because I rarely see a group looking for a chanter specifically. BUT, my main is a bard, and that's probably why. If my main were a cleric or tank, I'd probably be looking for a chanter much more often (they would be my first choice for hastes and second for slows, probably). As a bard, I consider them a "nice to have" and a lot of groups feel the same way
when they have a bard, but when they don't, the need for a slower/haster/CC > any bad perceptions of the classes survivability.
I imagine if you play a cleric as your main, you rarely look for a druid to join your group (unless you're looking for a replacement). If you play a warrior, you rarely look for a pally. If you play a monk you probably hate the thought of someone looking for a bard to join your group (hehe). It's all very much perception based.
As a general lumping of categories though (as primary roles, a la puller, healer, DPS, slower, etc), I guess the DPS "group" kinda gets the shaft just because there are so many choices. Rogue, ranger, monk, necro, mage, wizard... the only thing that seperates them is a certain degree of utility, some greater then others. But unless you're looking for that particular kind of utility, you'll likely take any of them for the same spot. A rogue might be the best melee DPS in game (from behind of course), but when you're looking for a DPS class and you already have a snarer and puller, you'll take ANY of them, which is good if they're the only one LFG, but that's NEVER the case.
Bah, anyway, I'm getting way too much into the psyche of EQ players...