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Small Raids?Follow

#27 Oct 31 2006 at 7:50 AM Rating: Decent
Hello,

I would suggest your 3 groups of would be raiders first get some gear from the DoD missions, this is decent gear and it will allow you to do more reasonable raid targets. After gearing up in DoD missions you should in theory be able to do most epic 1.5 mobs with 3 groups. An alternate rout would be say starting off with seru then emp ssra, then progress through VT and onto pop, Xanamech, Bohemoth, vallon tallon zek. This would be doable with 18 people lvl 70+ but would also be challanging and require good teamwork and proper strategy.

Good Luck
#28 Oct 31 2006 at 8:23 AM Rating: Excellent
Liberal Conspiracy
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TILT
Nevernow wrote:
These are a bunch of lame old world targets that net nothing for those people raiding
The glory of the internet being that the original poster can look these mobs up and make that decision for himself based on what he knows about his companions' skill, gear and levels.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#29 Oct 31 2006 at 8:50 AM Rating: Default
or another option.. I would total skip pop.. it is worthless at this point.. kinda like raiding kael....

you could hit Elder forest... and do some of the groupable targets they are = to and better than pop gear here is a link.. just stick to the non- raid targets

http://eqbeastiary.allakhazam.com/search.shtml?zone=340

these i would bet offer you the best targets untill you are better geared

then you can hit DoN targets and such
with iteme like

http://eqbeastiary.allakhazam.com/search.shtml?id=22006

https://everquest.allakhazam.com/db/item.html?item=49123

https://everquest.allakhazam.com/db/item.html?item=49068

https://everquest.allakhazam.com/db/item.html?item=47367

all of which are better than pop gear.... also with the adds and some of the aes.. this will be a good zone for a non-raid gear guild... it will teach you the basics and gear you up.. would heavy suggest that you get your resist as high as you can for the higher end raids... resist is key to alot of DoN raids

Edited, Oct 31st 2006 at 8:57am PST by bruur

to boot this zone will teach your pullers the how to pull higher lvl mobs that dont feel like playing with your dumb tail

Edited, Oct 31st 2006 at 11:42am PST by bruur
#30 Oct 31 2006 at 10:38 AM Rating: Decent
You could do all the 1.5 fights and make lots of friends.
If your on AB server send me a tell, you can do mine
#31 Oct 31 2006 at 10:53 AM Rating: Default
I really should stop posting... but remember AC > than HP on your tanks.. so do the spell missions, Ldon, MPG and get all the AC augs and gear with AC you can

here is another AC aug not well known

http://lucy.allakhazam.com/item.html?id=83744
#32 Oct 31 2006 at 11:12 AM Rating: Decent
It depends on what the AC of your best tank is...

If you have a tank over 2k ac, you can do the DoDH missions.
If youre tanks are lower level AC, DON crystals is the fastest path to bring them along and hunt for gear drops.

If you have a friend thats near 2k ac, you can do the Relic and Arcstone tasks as a raid herd for task loot items everyone gets. I am in a smaller guild and we did this with a pick up tank friend as our tanks weren't available or cool enough at the time.

It was a good learning raid for our new folks, cause they learned to control agro and learned class roles for raiding. The best part of Relic and Arcstone tasks is that Everyone in the guild got some upgrades out of it, and we could bring lower level folks along, who had a great reason to level in having a bank full of upgrades they couldn't equip just yet. :)

If you have tanks around the 1500's ac range.. GM plate if anyone can make it, and DoN crystals from single group missions to get your tanks over 2k ac. If you have 3 tanks nearing 2k ac you can do some of the DoN raids like Emoush, with some pick up toons.

Find a small guild to consider allying with for bigger events that you dont have the DPS to do.

Some of the Luclin raids require a long long long raid.. Nathyn for example was a 30 minute kill for lvl 60 toons when there were about 60 of them.

Have your officers learn the general gear level of your toons, and find out what tasks can be done to upgrade them.

You should be able to do some of the new expansion tasks, as some of the zones, like Steppes should be doable with a 1500's tank and a couple healers on them.

If no one is doing PoP raids on your server, and Time gear would be good upgrades for your guild, consider starting to host PoP progression raids. They are fun if you can scrounge up the numbers. If theres another guild thats going through pop flagging, see if you can join forces for the raids, as for alot of Mid geared toons Time upgrades are still huge. :)

Caprich Esness
7th Hammer
#33 Oct 31 2006 at 11:43 AM Rating: Decent
As a guild leader on Drinal and faced with varied level, flagged, and equiped membership; I agree to tackle content thats level appropriate and fun. The game is suppose to be a challenge so shoot for stuff you want to get for your members. You might not succeed the first time but, but practice makes perfect till you learn how to down that mob. What may take another guild one group to do a mob, might take your guild two, so what if mission is accomplished. Another thing you might consider is buddying up with another small guild and pool your manpower. I highly recommend Furious Jailor quest and raiding the last mob for very nice gear drops. Do it several times in a row, it builds stamina! Seer in DOD can be fun too and whole group gets the reward as well a drop off the last mob. Both events can equip many level 65 plus. And you can include folks are 55-65 for the experience and comradery.

I think what folks that are on the higher-end of the game forget how long and how many attempts it took their guild to learn a content and those targets. It took some years. Half their memberships skipped the hard part and were "push along" to attain what they have in gear and leveling today.

I wouldnt bother with alot of the old content unless you really enjoying doing it. Is truely so much to do in the game, I would select what you want to attain, not what folks think you should be doing. And keep doing it till you conquer it.
#34 Oct 31 2006 at 3:17 PM Rating: Good
Quote:
There's no way a bunch of inexperienced, poorly geared people are going to 2-3 group Ikkinz trials. Maybe after they were sporting Qvic gear, sure. About the only other way they could accomplish this prior to Qvic level gear is GM armour for all, fully auged with DoN augs of the highest lvl possible.

you've obviously never tried.

the ikkinz loot droppers can be done with three groups of poorly geared people easily. not necessarily the whole trials, but a lot of the loot dropping mobs.
#35 Oct 31 2006 at 4:50 PM Rating: Decent
Quote:
[/quote]You people are suggesting soloable targets that are so easy they wont teach their guild anything about raiding together. I would suggest working through GoD if you can field 3 groups since the gear will be a lot better than drops off targets people suggested[quote]



very true, but does your guild have the gear?
sure any old raid guild can take 2-3 groups and hit out some old targets in god, no problem but if the guild is a 2-3g as there biggest Raid force i honestly doubt they could do god,but theres alot of cercumstances that could make me wrong, i know. DoN raids require 4g, LDoN can be done w/ 1 properly geared group,not gaurenteeing sucess, but its all about the gear, not the skill honestly god could be playing everquest (omniscience =D) and if he aint geared right he'll still die,skill just make you more efficent, big differnce between 9k and 10k, with or with out mana press id5 ect.... best advise to a guild with 12-20 people is start w/ PoFear easyness for a 3g raid to wipe there, if you 3 group gots dodh-tss try nobles raids mobs. Only the guild leader know where her force can go!

Edited, Oct 31st 2006 at 4:55pm PST by teamplay
#36 Oct 31 2006 at 8:12 PM Rating: Excellent
Liberal Conspiracy
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TILT
teamplay wrote:
LDoN can be done w/ 1 properly geared group
You can't even start a LDoN raid with only six people.
____________________________
Belkira wrote:
Wow. Regular ol' Joph fan club in here.
#37 Nov 01 2006 at 6:08 AM Rating: Decent
Quote:
you've obviously never tried.

the ikkinz loot droppers can be done with three groups of poorly geared people easily. not necessarily the whole trials, but a lot of the loot dropping mobs.


You're referring to the Priests, I am sure, and I disagree. A single wave of infuriate would probably wipe their entire guild on the first Priest.

The people he's talking about, I am guessing, aren't even Time eqipped. You're not talking about the alts of some Time+ guild here, it sounds like they're not even close to that.

Another factor you're not taking into account is they will need a core grp to get Ikkinz flagged through the single grp trials (after they flag the majority of their members through Tipt for KT access). Whilst this is a joke for lvl 75 people with Time+ gear, it isn't going to be for poorly geared people. On top of the trials they'll also have to do the Pit of the Lost quest for Tublik, farming devotees. Devotees hit poorly geared tanks very hard, and will probably take a full raid for poorly geared people to kill.

Frankly, even if they could get into Ikkinz and farm it, which I doubt, they'd have been better off using all that time/effort on a variety of content, most especially Arcstone armour quests, or getting all their members GM armored.

Folks are way to fixated on GoD. It is a poor expansion which has been almost completely replaced by newer, more fun content.
#38 Nov 01 2006 at 7:22 AM Rating: Good
noone cares about the fighting or what each of you think... make a suggestions and let this Guild leader pick targets...

if I am right he is looking for Fun little raids that will teach people the pros and cons of raiding.. with some nice AE's from the mobs maybe a few adds here and there.. so his off tanks and chanters can do what they do... something for the whole raid and every class.... and at the end have some nice upgrades and something they can farm....

something that is not to hard.. but just hard enough yjru might not win the first time....

but also not be a complete waste of time.... so far.. the best i have seen is

open pop raids
ldon
dodh
don
TSS
and
elder forest
with some of the RO expansion in there as well

the bridgekeeper

etc...

God depending on the mob can be done...

most of the raids are not about SUPER overpowering mobs.. but more along the lines of people paying attention... I dont care how well geared you are... you can be COA geared and die on a fen ro raid... if your not doing what your class is to do.. and fen ro is a 1 group mob and the high end...

but, before you pick your target you need to know a few things..
and you will need to set a time... a hard time. or you will get people showing up 20 minutes late.. or doing just 1 last xp mob or running to get inv. potion when you and the raid has been waiting to go... hard time set with some type of reward for showing up / or a punishment for not being on time...

1. will your best 3 tanks be there
2. what is your best to tanks HP / AC and AA's
3. will your clerics / druids / be there
4. number of chanters / bards
5. number of people coming to raid...
6. depending on what type of raid or target your hitting you will need to set up group and make sure people with Leadership aa's are the leader of groups..
7. make sure everyone know the way to target and can get to it..

after all this is done then have fun....

remember on some targets it is best to have
1 MT
2 ST <-- pallys or sks are good here depending on target... but warriors rule for tanks
3 shammy <--- for fast heals and RGC and group cures
4 cleric
5 cleric
6 cleric

as the group... and even better if the clerics have the 1.5 or 2.0 for the free heal...

but im sure you will figure it out

Edited, Nov 1st 2006 at 7:28am PST by bruur
#39 Nov 01 2006 at 7:26 AM Rating: Decent
How about Korocust, and Veeshan's peak for weapons?
#40 Nov 01 2006 at 11:14 AM Rating: Decent
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276 posts
Quote:
or another option.. I would total skip pop..


Why skip it? why not work your way up, get to elemental planes, start getting some more people to help you and work your way to time? cant beat 150 hp + gear.. hell, phase1 gear is all 130 hp+.. and 3 groups can try phase 1, cant really get past it, but they can do a trial or 2 to get 2 loots..and as they get more, they can work on it, eventually get to the point where they can do real time raids, and be getting 150 / 180 / 200 hp gear from the actual gods.. people tend to write off PoP, thinking its useless.. well, some of the best things come from time.. quarm hammer, ton po's pouch (find me something better that is this easy to get..) Jagged Timeforged Blade.. BP patterns.. which are all 200 hp +, decent AC, + some kind of focus / mod.. rogue for example, is +8 % dodge, +20 to BS dmg, and 15 accuracy.. If they can handle PoP, starting it would be a GREAT idea


edit: now, granted some people will disagree.. since they're most likely wearing 300 hp + gear, un-aug'ed, close to probably 400 with the augs counted.. well, all i have to say to them is.. they arent in that content obviously, so stop trying to make possible targets seem like a waste of time, just because they are to you.

Edited, Nov 1st 2006 at 11:17am PST by Paylin
#41 Nov 01 2006 at 4:14 PM Rating: Good
thats easy... you can do 1 group DoDh with better stats... or heck aug'd right the DoN gear is better...
dont get me wrong. pop was great in its day... but, now days.. it went way of keal.. it takes long time to get fire flagged.. and you have to do some hard core raiding to do it...

this guy ask for some small raids for not well geared people...

while he could try and do allied guild raids.. or open raids.. over all,

elder forest which is an open zone... holds better gear...and the mobs are about the same lvl.. or hard factor...

I think it would be to his guild benfit to do alittle of it all... but as a former guild leader of a guild that was a 3 day a week raiding guild... it is hard to get the numbers to hit large targets like pop gods...and to boot when your talking about 6 months at least to get fire flagged... vs.. getting gearedwell.. in a few months... that is unless they hold an open raid and someone who is already say.. God or CoA geared goes in and helps them...

heck they could 3 or 4 group the primals in God and such and be way better off.. spell mission.. all of it is better than PoP
#42 Nov 02 2006 at 1:45 AM Rating: Good
Quote:
ton po's pouch (find me something better that is this easy to get..)

easy to get? ton po's pouch isn't remotely easy to get itself...

time bps are, in general, outclassed by TSS 1-group bps.

JTB isn't that hot.
#43 Nov 02 2006 at 9:13 AM Rating: Good
you could hit Elder forest... and do some of the groupable targets they are = to and better than pop gear here is a link.. just stick to the non- raid targets

http://eqbeastiary.allakhazam.com/search.shtml?zone=340

these i would bet offer you the best targets untill you are better geared

then you can hit DoN targets and such
with iteme like

http://eqbeastiary.allakhazam.com/search.shtml?id=22006

https://everquest.allakhazam.com/db/item.html?item=49123

https://everquest.allakhazam.com/db/item.html?item=49068

https://everquest.allakhazam.com/db/item.html?item=47367

---------

again look these targets up fun little raids.. wont be easy.. but should be able to do them with 3 groups
#44 Nov 15 2006 at 9:19 AM Rating: Decent
Hello,

I guess I think a little different then other people, but why do you have to be getting the best possible drops from the latest expansions to have fun? IMO pop is very fun to raid, and working through the progression can be very difficult / rewarding. PoP may not be end game anymore thats for sure, but why do you have to be raiding end game to have fun. The whole point of raiding is to play together as a group an accomplish tasks for a reward, so whether you are clearing ToV or Anguish aslong as your having fun your winning. Who wants to do DoD missions all day long???? certainly not me, although the reward is higher I would prefer to do stuff for a lesser reward that is more enjoyable / challanging.
#45 Nov 16 2006 at 2:43 PM Rating: Decent
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231 posts
Levels cant be understated here take a level 65 and lev them to 75 without any gear changes and difference in power will still very high. Getting everyone to atleast level 70 should be main goal of guild. lev70 will open up a huge amount of DoN merchant upgrades for guild. Tell everyone to get lev70 before they work on AA.

Hit single group TSS armor drop camps in icefall sunder and direwind dont put people in raid and try and spread exp out between groups so you are gaining levels while you raid.

Next head to arcstone and get everyone spirttracker cloaks 50 hp/mana aug and 200 hp/mana earings and rings.

Once you have geared up enough on TSS Arcstone/Relic DoN merchant quests/drops/purchased items. Start running single groups through DoDH missions and invite people into missions at end for cursor loots.

Then start killing epic 1.5 mobs toss in some epic 1.0 ones just because. You will soon hit point in many epic 1.5 where three groups wont be able to kill mob/events. So at this point its time to start looking for allies look for guild that are in same postion as yours is and form a alliance for killing larger epic 1.5 mobs. Set up joint raid nite where you kill one mob for each guild in alliance.

After awhile of this people should now be leveling towards lev75 are building up sevral hundred AA at level 70. I would head into TSS dungions and start hunting TSS armor Upgrade peaces.

Finaly after you have all mostly hit 75 and your alliance is running out of of epic 1.5 to finish its time to start working epic 2.0s and take alliance into MPG trials to get alliance anguish flagged.

There are allot more mobs you could throw in here like ragewind and velkition and you can mix up different steps I listed doing many in a out of order fashion from what I listed.


Edited, Nov 16th 2006 at 2:54pm PST by SiddarA
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