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nope, downtime in WoW is considerably SHORTER then that in EQ. that is fact. if you are calling that opinion, then you never played WoW.
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again show me im wrong? can a priest solo 1 - 70 in EQ, nope cant happen. can a warrior solo 1 - 70 in EQ? nope cant happen... why? SoE designed the game so you are FORCED to group. why do you think Bards, Druids, Necros, Wizards got so nerfed in the first few expansions? simple they were to good at soloing and were "over powered" according to VI/SoE. do you remember those days? i sure do. think before you speak/type.
Actually both of these "facts" are false. Having played a wow rogue up to 60 and an EQ warrior up to 70 in the past 6 months I will say this : With healing potions which are very affordable(Almost diablo-like), I can SOLO as a warrior continuously. And with the new regen, downtime is comparable even without potions. With WoW you can use bandages, but they aren't as effective as potions as they are interruptable, so if you get interrupted, you have a few seconds of downtime after battle. After about level 50 in wow the downtime gets kinda nasty and xp gets very slow solo, it got slower than soloing 60-70 in EQ.
Consider this: With about 50kpp in twinked gear I got to level 70 with 10 days of playtime in EQ(This is with potions no regen yet.). It took me 8 days of playtime in WoW to reach 60(That's with enough gold to get the best stuff off of the AH). Not that big of a difference. Soloing is probably one of the reasons i'm back playing EQ, if I had to sit down for a minute in between fights there's no way I would go through that again.
Wow is a lot of fun 1-50, but after that it went downhill fast for me. There's nothing to do except raid or PVP at the high end. Raiding is not always available, and sometimes it's a real drag, especially if you're waiting around for an hour with a buncha kids for the raid to get started.
As for the pvp; As a guy who's played on the EQ pvp server, asheron's call pvp server, meridian 59, WoW pvp is childsplay. In the latter games you die, there is a penalty, the rush is so much bigger. In WoW, you die no biggie, which is good for the casual player. But if you really want to get involved in the pvp(I mean hit the keyboard several times mad), then you've gotta play Asheron's call. WoW pvp is pretty much akin to playing an RTS in my opinion. Not much twitch, no penalty except for rating, good amount of strategy; It's good for the casual player so that they can be competitive, but it gets old if you've played any other pvp games out there.
On everquest you can continue to group/solo and get AA's, which you can do for almost forever; This is what caters to powergamers the most IMO and practically quadruples the character building content; it'll probably be around 40 days of playtime before I get all the AA's I want for my warrior.
Wow is a lot of fun 1-50 because you level fast, and have lots of those kill x amount loot x amount quests so you can really see your character get stronger. That's a lot of fun for the first month for someone who plays more than 3 hours a day, but after that it loses it's appeal. For the casual player, this is awesome because you can log in for 30 minutes and get a level and see yourself progress. However, you can also do this in EQ now with the new regen.
EQ has much more content for the higher level player, the longevity of the game is much higher. They've gotten rid of a lot of the hassle, E.G. POK books, potions, regen, etc.
Wow is like everquest on crack the first 50 levels because you have newbie zones with tons of people in them(EQ used to have tons of people in the newbie zones the first year it was out, I wonder if wow's newbie zones will look as empty in 6 years.). You have really simple, unfailable tradeskill combines, which is a lot of fun and I like this as you can actually make equipment you're gonna use at your skill level. The tradeskill system is too easy though, you get a skill up nearly every combine and the combine can't be failed. This is more of a instant gratification thing and it's a lot of fun at first because you're so used to having to do a lot of hassle stuff before making anything rewarding, but the same simplified system gets old after you've done it 1000 times for the sake of farming.
In my opinion one game is geared more for the powergamer and the other more for the casual gamer.
Edited, Oct 28th 2006 at 2:19am PDT by Ceral