I've played EQ for over 5 years, and in the last few days I have been playing a 14-day demo of WoW that I bought in a store, just to see what the hype was about.
I have been very pleasantly surprised on a number of levels.
Firstly, in about 100 hours of play, I have yet to meet this much-touted 'immature playerbase' so often cited in the "WoW player-base vs Everquest player-base" discussions. The players I have met have invariably been polite, helpful if they have the time, and in some instances they have gone well out of their way to help a WoW newbie. Playerbases need time to mature in any new MMORPG, and every game ever released online attracts the poseurs, frothers and fanbois who just want to level like a maniac so they can strut and pose and then just hang around hassling others or smacktalking in /ooc. They always move on to the Next Big Thing. If I decide to continue to play WoW as well as EQ, I will not suddenly transmogrify into an immature "leetspeaking" griefer when I click the login button, and neither will the vast majority of emigrants from EQ and other games who now play WoW. Actually, come to think of it, the last immature griefer I encountered was in EQ, in Crescent's Reach. He was a 70 SK who was running around killing the mobs the lvl 2 to 5's were killing! I was fighting a drake there, almost had it dead and I was in no trouble at all - he ran up, killed it, laughed and ran on to do it to someone else. He was only in the zone 5 minutes, but from the chat in /ooc it was clear he'd done it to a lot of folks, too. Hmmm, EQ players are more mature, eh? Apparently not always.
Secondly, the graphics question is essentially meaningless. No graphics are "real". While the graphics in WoW may be richer, more colourful and more elaborate, that does not make them "cartoonish". EQ graphics might look less baroque, but that doesn't make them more "realistic". To be honest, I think the EQ graphics look a little stilted, sticklike and bland in comparison. I am impressed with the graphics in Serpent's Spine, mind you, but EVERY zone I have visited in WoW so far looks at least as good, if not far better. The seamless zoning is a very nice change to EQ's "cross that invisible line and spend up to 30 seconds while you zone", too. Try flying a hired griffon or bat between cities - you'll want to do it again just for the screenshots!
Thirdly, there's suspension of disbelief. One thing EQ lacks is a faint nod towards real-life behaviour of mobs, and WoW at least attempts this. I wondered why wolves kept dropping a "Rabbit's Foot" until I saw a wolf lunge after a Rabbit, chase it and kill it. A friend of mine was doing a fun little quest for a pet chicken, and was almost finished it when I saw a much higher-level coyote sneaking up on him. I yelled a warning (Teamspeak) and he managed a pace or two, but the coyote streaked in fast and... grabbed the chicken and ran off with it. Normally it would have killed him (as it had killed me when I failed to notice it) but he'd managed to distance himself sufficiently so that the chicken was a better target for a hungry animal. Maybe it was a fluke, but it sure seemed that way to him and to me. Another example is that lions act like lions. They slink through grass, usually avoiding open ground, blending in perfectly (vicious sods that they are!) and also slumber under large trees in the heat of the day, just as in real life. I know this, as I left a corpse under one :D You soon learn not to wander blithely around without paying attention to the vegetation and fauna... Nice touches, all of them, and they enhance suspension of disbelief greatly.
Fourthly, some of the game mechanisms are very clever indeed, and EQ could do with a long look at them. The 'player death' mechanism is nothing short of inspired, IMO - a nice blend of EQ's and that of Guild Wars'. The tradeskill system and the quests might seem easier but from my experience so far they seem easier because you don't spend so much wasted time camping Mob X or tediously gathering ingredients. Too many times I start up EQ, planning to have a madcap day of thrills and excitement, only to be sat in the same spot 3 hours later waiting for a mob to drop something I need, killing trash to pass the time. Not much fun-factor there. Its a game, and its an escape from real life for a while. Games should be fun, not as tedious and mindnumbing as some aspects of real life.
Lastly, WoW is easier than "Game X, Y or Z", eh..? Let's not forget that veteran players of EQ deride the present-day game as being "far too easy now" and indeed they are right, by and large. When most of us started, years back, getting to around lvl 14 or 15 was quite an undertaking, taking weeks. Now you can do it easily, solo, in a day, maybe two at most. (My Drakkin character was lvl 33 and still hadn't used the last of her newbie food and drink!)
So, let's stop the adolescent "my game is great and yours sucks, nyah, nyah" posts and just give each other a bit of respect and, sometimes, a bit of tolerance. In a few years the NEXT big thing will be out, the player base shifts yet again and we'll get another round of "my game is great..." comments. You'll be able to cut through the atmosphere of snobbery and sarcasm with a knife, all over again, I just bet you :)
Edited, Oct 18th 2006 at 3:50am PDT by Krago