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Patch Message Sept. 27Follow

#1 Sep 27 2006 at 7:54 AM Rating: Decent
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FYI :)

September 27th, 2006
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*** NPCs ***

- Moved Ezna Connoy and Tavin of the Wild a little further south. While they are one with the animals around them, some of their customers were unhappy with their location.
- Increased the elemental essence drop rates off the four elemental gods in Planes of Power.
- Frannie in Surefall Glade now carries shiny new combine smithy hammers.
- Removed Spin Stun from the NPCs in Infected Paw.
- Improved run animations for both male and female Drakkin


*** Tradeskills ***

- Altered the systematic spell research spells Belt of Magi'Kot and Girdle of Magi'Kot to better match the systematic system.
- Added the spells Summon Glowing Bauble, Summon Platinum Choker, Summon Runed Mantle, Summon Sapphire Bracelet, Summon Spiked Ring, Summon Steel Bracelet, Summon Jewelry Bag to the systematic spell research system.
- Vergalid Clay, Medicinal Moss, and Vergalid Slave Manacles have all moved to Sunderock outside of Vergalid.


*** Spells ***

- Four of the mage summoned spells in Serpent’s Spine are now tradable.
- Damage from Necromancer and Shadowknight lich-type spells has been reduced by a third.
- The range on Mayong and Ayonae bane clicky items has been decreased.
- Several unresistable melee attacks no longer work on other players.
- Corrected a problem that was causing some spells to resist more often than they should.
- Bolt spells should now behave more consistently.
- Fixed a problem with illusion spells making everyone default to the same appearance.
- Invisibility should no longer stack with other forms.


*** Missions ***

- Several issues with the Finding Fibblebrap mission have been fixed.


*** Items ***

- The appearance of evergreen leaves on the ground has changed. They now look more leaf like!


*** AAs ***

- Corrected the level requirements for Greater Blood Tithe and Funeral Dirge.
- Players should now be able to get AA experience from Monster Missions.


*** UI ***

- Players using custom UIs should now be able to go back to character select from in game and see their characters.





- The EverQuest Team

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Still a noob. :-P
Characters on Drinal, Povar, EMarr, Firiona Vie.
#2 Sep 27 2006 at 8:03 AM Rating: Decent
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Also, Servers are back up as of 11:00 AM CST.
#3 Sep 27 2006 at 6:08 PM Rating: Decent
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So did they nerf the AA exp gained while doing Monster Missions?
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Hi
#4 Sep 27 2006 at 9:47 PM Rating: Decent
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820 posts
I played a couple of Dains for the first time in a couple of weeks, Frong, it seemed to be the same amount of AA xp i had normally gained pre-expansion.
#7 Sep 28 2006 at 6:16 AM Rating: Decent
Though as of last night some mage bolt spells such as scars of sigil were still not working properly.
#8 Sep 29 2006 at 9:27 AM Rating: Decent
Playing last night with my son who has a 65 mage he was having problem with all his fire based spells. It used the mana with no message on the screen and no effect on the mob. His lower level fire spells work. Are other mages having this issue? I am not familar with Mage spells I assume it is realted to the above post.

Quote:
Though as of last night some mage bolt spells such as scars of sigil were still not working properly.
#9 Sep 29 2006 at 7:23 PM Rating: Decent
yes, i (57 mage) too am having this issue. was trying to camp named spiders in Velk's and was having a tough time nuking them (i see why now). in retrospect, it was funny to watch me chain casting scars of sigil to no effect while being mobbed by 6 spiders. until i died that is.
#10 Oct 02 2006 at 8:09 AM Rating: Decent
38 posts
I was having this problem myself with my little bitty mage in his teens for a while too. Caused me to have to revert to using his blade spells or avoid any tough solos.
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