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#1 Sep 20 2006 at 8:39 PM Rating: Decent
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I didnt get a chance to actually test the new system very much and wont really be able to for a few weeks yet. However, while in EQ today ( to check my stuff as I have had stuff diappear after patches in the past) I over heard a conversation in OOC.

There were many people in POK seeking KEI. Ordinarily, this is quite common on my server as I am sure it is on everyone elses'. Someone replied that they think KEI is kinda obsolete now the new mana regen system is in place. I kinda agreed because I had been wondering about that point myself.

One of the seekers of KEI replied back that the system works while resting, but that she still needed KEI to regen mana while in combat (she is a high level cleric ). This too made sense to me.

Again not having tested the system, Im not sure what to think about it. Is it safe to assume that while in combat, mana regen was the same as it always was and the only change applies to while resting?
#2 Sep 20 2006 at 8:42 PM Rating: Decent
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You assume right and with a solid group you have almost no time between pulls. The new regen system requires you to be out of combat for 30 seconds before it begins which won't happen in a solid group.
#3 Sep 21 2006 at 2:28 AM Rating: Default
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I didn't have long online last night, but it seemed more like 15 seconds - other people have mentioned this too. Mind you, a group that's hit it's stride probably won't find 15 seconds that much different, effectively :)
#4 Sep 21 2006 at 5:17 AM Rating: Decent
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Well, I have been part of what people would call a "solid" group. We found it better to go full throttle and blow throw our mana/endurance on five or six mobs then rest for a couple mins. It appeared to be more productive than the mana management of old.
#5 Sep 21 2006 at 5:54 AM Rating: Good
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Well, I have been part of what people would call a "solid" group. We found it better to go full throttle and blow throw our mana/endurance on five or six mobs then rest for a couple mins. It appeared to be more productive than the mana management of old.


And you probably drove your puller crazy. I don't mind taking occasional mana breaks when we're doing something that's a bit above our gear or level, but if people are calling for a mana break every 3-4 minutes I'd have to pull my hair out (speaking from a bards point of view at least). A lot of that's going to depend on what you're trying to do as well. If you're just staying at a static camp and only killing a select group of mobs with a relatively short respawn timer, it'd be fine. I don't forsee it working quite so well when you're doing something that requires you to stay on the move to getting to a goal and/or to avoid repops.
#6 Sep 21 2006 at 6:06 AM Rating: Decent
Jig, groups will be doing things now that were impossible to do 5 days ago. Repops will no longer be a problem because everyone will be gtg well before and 1 room repops. Peeps will be clearing much larger areas now. I wouldnt doubt that this will be turned down a bit in a few weeks. If this remains in game mana/hp breaks will be more common but the xp will be much greater per hour.
#7 Sep 21 2006 at 6:14 AM Rating: Good
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I'm not saying the resting regen is a bad thing. Just look how much I've praised it in the other threads. All I'm saying is the tactics, just as they always have been, will depend on the situation, the mobs and the mission. There will be times with blowing your load, resting then doing again will be the best way. There will be other times when having a good pace will be more beneficial.

I'm also saying that I personally hope casters don't completely adopt the "blow load, mana break, blow load" mindset too much because it throws the rhythem of the puller off. There will be times when that tactic will be beneficial, I just hope it's not something that people depend on all the time.
#8 Sep 21 2006 at 6:21 AM Rating: Decent
So far what I have found that "not" getting out of combat for a break actually slows down the xp rate per hour. An even pace grop over the same period of time another group gets out of combat every so often will out xp the first by quite a bit...
#9 Sep 21 2006 at 6:21 AM Rating: Good
I know that I'm not going to be so excited by a +3 regen item any more.
Who cares about regen when you can sit for a minute and get more?
#10 Sep 21 2006 at 7:22 AM Rating: Decent
The out of combat benefits seem to be excellent but when I am in combat sometimes every little bit helps...KEI, Regen 3 etc. That little bit could be the difference between a res and/or a kill and less downtime.
#11 Sep 21 2006 at 12:28 PM Rating: Decent
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And you probably drove your puller crazy. I don't mind taking occasional mana breaks when we're doing something that's a bit above our gear or level, but if people are calling for a mana break every 3-4 minutes I'd have to pull my hair out (speaking from a bards point of view at least). A lot of that's going to depend on what you're trying to do as well. If you're just staying at a static camp and only killing a select group of mobs with a relatively short respawn timer, it'd be fine. I don't forsee it working quite so well when you're doing something that requires you to stay on the move to getting to a goal and/or to avoid repops.


Puller...what puller???

Since most pulls these day are only two or three mobs, we would just off-tank everything. I was burning through my mana healing, but the casters were having a field day nuking. Our biggest problem was finding the sweet spot of nuking vs. tank aggro.

Before the patch, pulling and fighting was very moderated so you wouldn't run out of mana. People would base their nukes and which heal thinking about keeping there mana high enough for the duration of the group. A solid group wouldn't need a med break since everyone was balancing their mana usage.

Now, everyone in the group knew that we would take a break after a couple pulls. The melees were burning their /discs. At the med break, everyone benefited from the downtime. It wasn't like only the wizard needed to med since he blew through his mana, we all needed to med.
#12 Sep 21 2006 at 2:49 PM Rating: Decent
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Hello,

I agree with Namblak that every little bit helps, particularly in challenging content. I also agree with Jigg's message, or maybe what I think it is. That his class, Bard, is not as useful as it was pre-patch. That is my main concern. Making certain classes less desireablefor the things they are known for. Granted, the game changes and we have to live with it.

What other classes are effected by this in varying degrees and circumstances. I see necros a non factor in downtime. Any other insights?
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