Hi,
Figured I would start a thread to get your opinions on this topic. I definately have my opinion of it.
Does the new resting regen change gameplay/tactics?
From my brief experience, it does, a great deal. By a great deal, I mean and believe that it practically nullifies sensible mana usage, aside from aggro management, on a single battle. It significantly reduces the value of many items with mana regen and many aa's that speed mana recovery.
I have a shaman with aa's that were saved up for Canni V. I decided to spend them elsewhere as I believe the value of that aa decreased for how I play.
I understand the "thirty second timer" is one of the stipulations to increased recovery, but, it's not thirty seconds. It's more like fifteen seconds from what I can tell.
I understand that some (many? most?) groups can chain pull within the fifteen, I mean thirty second timer. But, if that group can kill a mob or group of mobs a certain amount faster, there is no consequence for doing so. This takes into account that mobs are plentiful.
I understand in long, drawn-out battles or in raids the mana regen and aa's are necessary.
Before this patch, I prided myself on my efficiency with mana and ability to last long durations without much downtime (more than three minutes) through my selection of spells, thier timing and checking myself as many of us did.
I do not like this new regen system. It further trivializes content and supports "hack'n'slash" over strategic and tactical planning of encounters or xp grouping.
There are many points and counterpoints I could make to support/discredit what I have said. I'm not interested in explaining every point made above or a dissection of my post. I am interested in your opinions on this recent addition.
This is just my opinion based on what I do in EQ and how I play.
I'm in the kitchen, flame away. = P
Edited, Sep 21st 2006 at 12:36am EDT by sprucecln