Basically, make a character you can solo with, as groups just don't happen as much as they used to, "thanks" to Sony. They just don't seem to encourage groups these days.
Many people are happy to just basically solo in the Hot Zones, even at low levels, using the new - and remarkably cheap - healing, hp regen, mana regen, haste and skinspike potions. With the addition of a Temp and some cheap twink gear from the Bazaar you can now slaughter mobs with minimal downtime. Actually, with NO downtime in most cases. People sometimes group to grind a Monster Mission, should they need a particular item that drops (Icewell is the current favourite) but that's about it. Most "Old World" boss mobs that used to take Raid Groups to kill are now soloable or easily killed by, at most, two or three characters.
Speaking about Monster Missions... Sony "accidently" gave these insanely high xp for zero risk, to the extent that people were getting 20+ levels a day. No - seriously! At lvl 20 to 30 a Monster Mission was worth roughly half a level, all for about 20 minutes effort! Naturally, as soon as the expansion had sold sufficiently well, Sony "realised" their error (yeah, right) and totally flattened them with the nerf bat.
Hmmm, I wonder what nifty "Ridiculously Easy XP And/Or Loot" feature the new expansion will "accidently" roll out with? I also wonder how many copies need to be sold to trigger Sony's inevitable announcement of words to the effect of: "gosh, we made that a bit easy - we better patch that guys, sorry!"?
Oh, LDoN missions are dead now, too. People might group for a couple of minutes while a player grabs a mission, but as often as not the group disbands as soon as the mission is set up, and then the aforementioned player just solos it.
Edited, Sep 16th 2006 at 7:40pm EDT by Krago