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#1 Aug 05 2006 at 2:07 AM Rating: Decent
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317 posts
Is there anyway one(or more than one) can divulge me in how SK's, Warriors, and Pallie's keep aggro? As in what kind of disc's do you guys get, what are some weapon's and aug's that you guys have to help. I am tired of pulling aggro from tanks. :( Please no flaming. :)
#2 Aug 05 2006 at 3:32 AM Rating: Good
SKs get terrors and darknesses, paladins get stuns and group heals, warriors get the incite/bazu bellow line. everyone gets EB/CSIV augs if they decide to use them, and many weapons have an EB-type proc.
#3 Aug 05 2006 at 10:12 AM Rating: Decent
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820 posts
With a little touch on what you do, by you...no tank worth their mettle should really be losing aggro to you on a consistent basis...
#4 Aug 05 2006 at 10:59 AM Rating: Decent
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317 posts
Sir Groogle wrote:
everyone gets EB/CSIV augs if they decide to use them


Are those purchased off of DoN merchants? I'm sorry for sounding like such a newb, but I have only done one DoN and have like 36 crystals.

Thanks
#5 Aug 05 2006 at 3:46 PM Rating: Good
yeah, don bought.


Quote:
With a little touch on what you do, by you...no tank worth their mettle should really be losing aggro to you on a consistent basis...

its easy to lose aggro to a ranger if they do something silly like chain flamelick or chain snare. rangers have pretty much more consistent aggro than any tank, when they try.
#6 Aug 05 2006 at 4:43 PM Rating: Decent
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820 posts
Well thats kinda what I meant, dont know the specifics of higher level rangers, but like many classes im sure they could steal aggro all day long if they are just going madman at the mob...

...only takes a little responsibility to prevent it =)
#7 Aug 05 2006 at 5:05 PM Rating: Decent
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449 posts
As for SKs, if you are grouped with one they should be using snare to generate agro so only keep it memmed for emergencies. The SK should be using snare because the mob obviously has to be snared, it costs low mana, and generates muchos agro. If you find you have to keep using it, ditch the SK as he doesn't know what spells to cast when. On an interesting side note, in the group that you're losing agro in, is anyone else getting beat on due to bad tank agro? Rarely do I see rangers get turned on due to the low agro of ranged weaponry. I have seen a ranger that used snare to pull, then when my snare overwrote his he chain snared to try and get the mob resnared after I told him my snare overwrote his and was doing the job just fine he commented on how much he hated SK snare (this is over the corse of multiple mobs and a death or two on his part in a 68.1 mission I was trying to gimp the guy through). It really suprised the shammy in the group at the time because they would immediately start malo/slow/debuff and dotts on inc and I wouldn't lose agro to them, only to the ranger that wouldn't take my word for it that I had snares under control. Not that this is neccesarily your situation, but it's the only time I've seen a ranger outagro a good tank. Please describe the situation though =)
Also, I never use the terror line, debuff dot+snare+theft of agony/hate has agro locked, mob debuffed and snared, and my ac/groups attack bolstered.
#8 Aug 05 2006 at 5:33 PM Rating: Decent
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421 posts
when I want aggro I just MGB Rune of Rikki

3000ish hate per person it lands on. 54 person raid is 162k ish hate in a few sec
:)

Of course there are few times a chanter WANTS to do this, but those times are fun... if short lasting.
#9 Aug 05 2006 at 5:40 PM Rating: Decent
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317 posts
Srakeats the Malevolent wrote:
Rarely do I see rangers get turned on due to the low agro of ranged weaponry.


We were in a BoT group this time. Whenever I was in meleeing it seemed I would pull aggro, and there was also a berzerker that was taking some aggro from the warrior. Now the Warrior is a very good friend of mine, so I am trying to help him out by finding out what he needs to keep aggro. I normally don't take aggro, I just notice it seems that Warriors have harder times keeping aggro than sk's or pallies. Maybe 'cause it's the lack of spells they can cast and the time in between using their disciplines, just seems warrior's have to work alot differently to hold aggro. It could be, maybe he just needs some new weapons with proc's and aug's like you guys have already stated. Thanks for all of your help!!Smiley: clap
#10 Aug 05 2006 at 6:45 PM Rating: Good
Quote:
Rarely do I see rangers get turned on due to the low agro of ranged weaponry.

melee dps >>>> ranged dps if you have any raid weapons, or if you are in mid to upper difficulty single group content.
#11 Aug 10 2006 at 6:27 PM Rating: Decent
yea warriors always seem to struggle a little more at holding aggro than other tank classes. whenever i play my warrior i constantly taunt the mob. i know i'm being out dps'd completely but for some reason taunting a lot seems to hold aggro for me. i know there are lots of warriors out there who will only use taunt when they lose aggro so maybe that's what's happening? if so, suggest to them they taunt every time the button comes up. my warrior has pretty crappy weapons but ac up the wazoo, is lvl 61 and tanks PoV mobs well enough and seems to hold aggro just fine against dps'ers... and all i do is taunt, taunt and taunt again.

one time i was getting the beat down on my necro in a group with a warrior tanking... and losing aggro constantly. all i did was send them a tell asking if they were taunting all the time. they said no but immediately after that i never got aggro and didn't have to change how i was playing....

so my suggestion is taunt, taunt and taunt again. seems too simple to work but hey...
#12 Aug 11 2006 at 12:21 AM Rating: Default
That is actually what you're not supposed to do in most cases, as it may reset your aggro to top +1. It's good to hit taunt every time you lose aggro though.
#13 Aug 11 2006 at 3:29 AM Rating: Good
lol.

what brudish said.

you suck as a tank, and aggrowhore as a caster.
#14 Aug 11 2006 at 6:31 AM Rating: Decent
Hi...

Lets not forget about the Rangers tools to decrease aggro.. Jolting blades and Cinder Jolt will take you down 200 (every time it procs) and 500 (every time it is cast)respectively, so that you dont have to steal aggro.

With a high end bow, AM3, Endless Quiver with a good arrow loaded, and Trueshot down, you can expect that your going to have to do some aggro management. If you have any type of crit enhancement AA's (why would you not if your a higher end ranger?) then crits of over 1500 are common and are not seperated by much time. The DPS of a well AA's ranger is a thing of beauty. But it comes with the need to help your party maintain order. If you nuke, follow it with cinder Jolt. If your a melee type ranger, have jolting blades proc up.

The ability to generate lots of aggro for a ranger is really excellent because you can pull any adds off of the casters, (snare, dps, if close taunt) and then either bow kite them, off tank them (not recommended) or root park them untill they can be dealt with in turn. Once they are root parked, hit them with Cinder Jolt, move your self down the hate list a little and then when the tank goes over, taunts and THEN hits, you will not have a mob running wild in the camp.

Yours for better rangering!
Tyroniusrex 70 Ranger
Proudly of Debeo Amicita
Bert
#15 Aug 11 2006 at 9:37 AM Rating: Decent
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297 posts
Warriors have two tools to keep aggro: Bellow line ability and attacking. The Bellow line is an instant set amount of aggro followed by an aggro over time component. If the warrior is in a group and the puller, it is best for them to pull with a bow then add the bellow as soon as possible. If someone else is pulling, it works best to attempt a taunt followed by the bellow line. This is best if the taunt succeeds because you get the agrro+1 from the puller then the set amount from the bellow line.

After bellow, the warrior has to rely on attacking. This involves swinging, damage done and weapons procs. For the weapon procs, effects like Anger and Enraging Blow are the best. These are pure aggro effects. After that Chaotic Strike effects are best. Followed by stun effects (Ykesha, Planar Stun, Ethereal Stun, etc.). Then effects like Rune and Debuffs (Tash) are good. Lastly are the pure DD, Lifetap and DoT effects. Sadly warriors have to rely on procs to keep aggro.

Because warriors rely on the procs, if the other people in the group are out-aggroing the warrior, then the other people need to adjust their playstyle slightly to help. For example, maybe the ranger or druid snare at 70% instead of as soon as the mob reached the group. If there is a shaman and mage in the group, have the mage malo and then the shaman slow instead of the shaman doing both. If you are a rogue, open with a couple backstabs instead of auto attack + backstabs until the mob drops a some HP.
#16 Aug 11 2006 at 11:43 AM Rating: Good
Quote:
With a high end bow, AM3, Endless Quiver with a good arrow loaded, and Trueshot down, you can expect that your going to have to do some aggro management.


???

I have never once drawn aggro using full archery resources (even with 2k+ crits), and near the end of my Rangers career I was always in the top 2 DPS for guild groups.
#17 Aug 11 2006 at 1:21 PM Rating: Decent
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641 posts
The only time my bow drew aggro from the main tank was at level 54 vs Derakor the
Vindicator using Nightmarewood bow and the proc went off on the first shot.
The tanking paladin immediately got aggro back, but Vindi sure did whip around and take a step towards me.
That was about a year and a half ago.
Technically not archery aggro...
____________________________
Donbayne 100 Rng - Uinian 100 Dru - Breru 100 Sk - Nyenie 82 Brd - Ruusan 76 Clr - Braru 75 Mag - Syqen 100 Shm EQ Stromm/Luclin
#18 Aug 11 2006 at 1:26 PM Rating: Decent
Perhaps I should have been clearer... but many times when Im in a group I pull with a snare and thus am high on the aggro list. I also bow kite them back to the group when possible. Thus I have a fair amount of hate built up. It has worked well for me to cinder Jolt them at about the same time the tank engages.

Hope this explains...

Tyro
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