Forum Settings
       
Reply To Thread

What if ... alternate triggers ...Follow

#1 Jul 19 2006 at 4:36 PM Rating: Decent
*
57 posts
I wonder how much different the progression would have been if the triggers had not been announced and made so obvious. What if there had been several (or even many) more triggers for opening Kunark scattered around in less "difficult" but also less frequented content? They could have been as simple as hailing all the NPC's in a zone or something. Maybe the race would have been to explore as much content as quickly as possible in addition to defeating the "bosses" of the era.

Just a thought. Sorry if this has been previously discussed. I didn't see it.
#2 Jul 19 2006 at 5:23 PM Rating: Decent
****
8,619 posts
They where not announced as such but you're right it didn't require the skill of a brain surgeon to work out what the 3 targets would be.

It would have been far better to limit acsess to zones untill % of population was at a certain point.

I.e Upper Guk/Runnyeye/ opened when 30 people reached lvl 20

Sol A opened when 30 people reached 30

and then only opened up the deeper ends of Permafrost / Sol B when more than just the uber guilds had PL's themselves to 50, make them wait a little longer before ganking the named.

But then i didn't expect people to be averaging 19 hours a day playtime like FoN did and i doubt SoE did either.
#3 Jul 19 2006 at 5:28 PM Rating: Decent
I still say that the progression should have been per character. each character would have to kill the mobs for them to be able to open up future content. that would have forced each person to do all types of raids and groups to move on. Will some people even go after Naggy now that she has been killed? No, they will move onto the next expansion.
#4 Jul 19 2006 at 6:02 PM Rating: Good
Ahem, Naggy is a boy dragon.

I would've liked to see some more random type of triggers, as well. Say kill Fippy 25,000 times or have certain quests required to have been completed a certain number of times before opening new expansions, but oh well. It's still a very fun server to be on, because just think, when was the last time you had 50 people in Runnyeye of Befallen? There are alot of folks running around looking to just relive some of that old stuff, so even as expansions open I expect to see those zones fairly well populated, and that's what's most important to me; finding groups in places that it would be impossible to on a ergular, established server.
#5 Jul 19 2006 at 6:57 PM Rating: Decent
***
1,117 posts
Quote:
still say that the progression should have been per character. each character would have to kill the mobs for them to be able to open up future content. that would have forced each person to do all types of raids and groups to move on. Will some people even go after Naggy now that she has been killed? No, they will move onto the next expansion.

Not realistic though. What about folks who dont want to raid and the like?
#6 Jul 19 2006 at 11:43 PM Rating: Decent
**
515 posts
Quote:
But then i didn't expect people to be averaging 19 hours a day playtime like FoN did and i doubt SoE did either.


Sorry, that just means neither you nor SOE have a clue about the "uber".
#7 Jul 20 2006 at 12:15 AM Rating: Good
****
8,619 posts
Quote:
Sorry, that just means neither you nor SOE have a clue about the "how to be a loser".
Fixed for accuracy
#8 Jul 20 2006 at 12:22 AM Rating: Decent
**
515 posts
See, you do have a clue when you stop to think about it.

:LOL
#9 Jul 20 2006 at 5:10 AM Rating: Decent
Scholar
Avatar
***
1,074 posts
Quote:
But then i didn't expect people to be averaging 19 hours a day playtime like FoN did and i doubt SoE did either.


People play 19 hours a day on non progression servers even after 7 years. There have been a number of suicides, murders and thefts over MMOGs. Some people are employed and get wages to farm MMOG currency. I find it hard to believe nobody knew that some people would play on the progressive servers "alot".
____________________________
After 16 years, I'm not listing every friggin character.
#10 Jul 20 2006 at 10:16 AM Rating: Excellent
***
2,015 posts
I do not think anyone at SOE was surprised that the triggers came down so quickly. Why else have the minimum time? They probably do not need triggers at all, just minimum time frames. People would still race to kill the top Bosses first. All the triggers do is generate some interest. It gets the diehards in there to help get the economy going. It gets new blood in or invigorates old blood (to keep their subscriptions going if nothing else). Would it be as interesting if SOE said "we will unlock Kunark in 1 month, Velious in 2 more after that, etc. etc."? Probably not.

It would be nice to have a personal checklist (in game) on your character to record if you did participate in any of the trigger events, even if you were not in the first group to do it.

#11 Jul 20 2006 at 11:19 AM Rating: Excellent
****
8,619 posts
Quote:
People play 19 hours a day on non progression servers even after 7 years. There have been a number of suicides, murders and thefts over MMOGs. Some people are employed and get wages to farm MMOG currency. I find it hard to believe nobody knew that some people would play on the progressive servers "alot".
I very much doubt there are many people who average 19 hours a day EQ time, if any at all.

Think about it for a second.

19 hours a day or 133 hours a week( out of 164) , so thats Max 5 hours sleep a day and the rest playing.

Students:- got to study and go to lectures., rarely get up early and spend time drinking.

Average working guy: conservitably 35 hours a week working, 42-56 hours a week sleeping, even if you then played every other waking moment playing thats still only 90 hours a week playing, a full working week behind in playtime from the 19 hour a day guy, even before you factor in travelling cooking, eating, washing etc...

To break my playtime down on a good week:

47 hours working/travelling
42 hours sleeping
7 hours cooking/eating
4 hours washing/cleaning up

Leaving me a MAXIMUM 64 hours per week (9 hours a day)possible playtime. I probably average a third of those 64 hours atually online due too other reasons or extra work/travel etc.

19 hours a day for an extended period is not sustainable unless you do nothing else and you have a source of money that allows you to play when you would otherwise be earning.

Everyone has probably done a 19 hour session but i very much doubt there is more than a handful of people who play EQ for an Average of 19 hours a day per server.
#12 Jul 20 2006 at 10:21 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
ACtually I had no idea who the 3rd target would be. I was thinking the old world planes was automatically opened on it, apparently they are not. I guess it makes sense though since there was only 3 real raid mobs (minus epic quest mobs) in eq classic (minus planes).

So was the old world planes part of eq1 classic, or did they come out later? I know when I started the game (IE Kunark first came out) they was out and well talked about. I have always assumed they was with classic.

____________________________
Hi
#13 Jul 21 2006 at 11:28 AM Rating: Decent
**
421 posts
Quote:
I very much doubt there are many people who average 19 hours a day EQ time, if any at all.

Think about it for a second.

19 hours a day or 133 hours a week( out of 164) , so thats Max 5 hours sleep a day and the rest playing.

Students:- got to study and go to lectures., rarely get up early and spend time drinking.

Average working guy: conservitably 35 hours a week working, 42-56 hours a week sleeping, even if you then played every other waking moment playing thats still only 90 hours a week playing, a full working week behind in playtime from the 19 hour a day guy, even before you factor in travelling cooking, eating, washing etc...

To break my playtime down on a good week:

47 hours working/travelling
42 hours sleeping
7 hours cooking/eating
4 hours washing/cleaning up

Leaving me a MAXIMUM 64 hours per week (9 hours a day)possible playtime. I probably average a third of those 64 hours atually online due too other reasons or extra work/travel etc.

19 hours a day for an extended period is not sustainable unless you do nothing else and you have a source of money that allows you to play when you would otherwise be earning.

Everyone has probably done a 19 hour session but i very much doubt there is more than a handful of people who play EQ for an Average of 19 hours a day per server.

I think the huge flaw in your theory is basing thier week to be anything like yours.

The people who do it are not employed (or are employeed TO play EQ, I know a person who makes hundreds of dollars a week profit above his 6 account cost farming plat) or in school at the time and Washing and cleaning are not high on thier priority and cooking/eating is solved via Delievery and eating at thier keybaord.

I agree this is still not a majority of the people in the game but definatly more than a handful. Safe to say there are at least 80-100 on progression server alone.
#14Elinda, Posted: Jul 21 2006 at 1:34 PM, Rating: Sub-Default, (Expand Post) I suspect either people shared characters or entire guilds would stay logged on botting as many guildtoons as possible or simply allowing them to sit around gathering xp while their drivers worked or slept or even showered.
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 37 All times are in CST
Anonymous Guests (37)