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What is MQ?Follow

#1 Jun 28 2006 at 12:43 PM Rating: Decent
This may sound silly, but I have no idea what "MQ" is. I see people asking things like, "Can this quest be MQ'ed?" a lot, and I do not know what it means. Will someone please explain to me what this is? Thank you.
#2 Jun 30 2006 at 3:52 PM Rating: Decent
Stands for Multi Quest - and people will forever argue about what it really means.

For the most part, it means that if you had 8x of everything the quest requires, you could walk up to an NPC, do 8 turnins, and for game purposes, you just did the quest 8 times.

Sometimes, it means that someone can help you out by giving you a MQ kit of the needed items for turning.

Sometimes, it means that you can do most of a quest out of order because the components aren't nodrop.
#3 Jul 01 2006 at 12:39 PM Rating: Decent
I'll offer a different explanation, although I agree that it means Multi Quest.

My take on it is multiple players involved in the turn in.

Say I am lucky one day and get a really rare drop involved in a quest that I am not currently working on. It's a no drop item. I can't hand it to someone else so they can do the quest. Instead, I offer to be at the turn in mob when they are and I hand in my piece and they hand in the rest of the required items. The prize for the quest always goes to the LAST person to turn in, so they get their prize. This doesn't work with all quests, but it does with many. For example, if the piece I have actually goes into a combine to get the result to be handed in, then that cannot be MQ.

A good example of this would be the quest for the Jboots. Killing the Ancient cyclops gets a ring he drops, but the ring is nodrop. The rest of the quest only requires some cash and a easy to get norent rapier from the shadowmen. I want the boots, but you have the ring. I go get the cash and kill enough shadowmen to get a rapier to drop. We meet in Rathe Mountains and find the quest mob. We hail him to get him to stop moving, you hand him the ring, I then hand the cash and the rapier and I get the jboots.

#4 Jul 12 2006 at 11:26 AM Rating: Decent
I agree with the second response, when multiple characters are involved in doing hand-ins for a single quest.

An NPC has a "cache" of items which it will retain until either the quest is completed (all hand-ins are done), or it respawns (zone reset or respawn).

As a side note, it is also possible to MQ with two characters from the same account, and it works in the same way. In the JBoots example, say you get the ring off of the ancient cyclops with your high level druid, and you'd rather have the boots on your slow warrior. Make your warrior has enough money, and put him in Rathe Mountains on the path of Hasten Bootstrutter. Log in your druid (who has the ring), go get the item off of the shadowed men, and head to RM. Find Hasten and hail him (hopefully near where your warrior is camped out) and hand him the ring and the shadowed rapier, then switch to your warrior and hand in the 3250 gold. Since your warrior will be the last to hand in an item, he will then get the boots.

Note of caution: A former guild mate once tried this, and someone had already handed in the money, so when he did the first two hand-ins with his necro, he got the item himself. I thought it was hysterical, he didn't.
#5 Aug 25 2006 at 8:14 AM Rating: Decent
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I also agree with the second response. If a quest can be done many times, it's called a "Repeatable Quest" on my server, not a "Multi-Quest".

As illustrated by the JBoots example (I too have handed in the Ring for someone, so they can get the Boots) MQ is more generally taken to mean several people handing in one or more No-Trade items so that one of them gets the reward. Another example would be handing in Quillmane's cloak on behalf of a mage who doesn't have one.


Krago
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