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June 28 Patch MessageFollow

#1 Jun 28 2006 at 11:51 AM Rating: Decent
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June 28, 2006

*** Highlights ***

- The guild window is now available to everyone, regardless of expansion!

*** Items ***

- Introduced several new weapon augmentations that are available from Gemcrafters in starting cities.
- Mask of the Mad Musician now has the focus effect of Blessing of the Elddar.
- Drape of the Unseen now has the focus effect of Curse of Takish.
- Three Octave Shawl now has the focus effect Okahn’s Blood.
- Mayong’s Buckled Girdle now has the focus effect Zomm’s Right Eye.
- Mayong’s Masquerade Mask now has +25 backstab damage.
- Conductor’s Suede Gloves now has +20 frenzy damage.
- Cracked Belfry Wristcuff now has +20 flying kick damage.
- The Dread Deeds spell scroll is now tradable.
- Changed the looks of the Brewmaster’s Mug.
- Altered the Seals of Block to make them work correctly and to make the effects more in line with other Seals.
- Living Coal has been marked as a tradeskill item.

*** NPCs ***

- Many NPCs in zones released prior to Planes of Power have been modified. The most notable difference will be an increase in health and a decrease in the AC of the creatures.
- The All-Seeing Eye should be awake once more.
- The froglok guards in rathe mountains will no longer kill their spiderling pets.
- There is now a banker in Surefall Glade.
- Two Bankers have been added to the bank in West Freeport.

*** Tradeskills ***

- Radiant Tourmaline of Minor Quickening will no longer magically turn into Radiant Tourmaline of Aggression if you fail to make the combine.
- Disabled the recipe for Coadjutor Mechanoinstructions so people do not "waste" their components on this recipe. (Since the Coadjutor Mechanoinstructions have no use)

*** Spells ***

- The Dreadstone spell now summons a stack of 100 Dreadstones.
- The Blessed Aura and the Holy Aura spells should not fade when the Flames of the Valiant and Flames of Redemption buffs fade.

*** Tasks ***

- Corrected a problem that was causing some tasks and quests in the following zones to not update properly: Splitpaw, The Hole, Nurga, Droga, Plane of Fear, and Plane of Hate.

*** Missions ***

- The Spies Like Them mission should now more accurately recognize when all NPCs in the zone have been slain.

*** Events ***

- Many raids in instanced zones that required multiple groups to start can now be started with a single group.

*** UI Changes ***

- Fixed a problem with the barter search window not always returning the proper results when searching by player name.
- The guild window is now available to everyone, regardless of expansion!

- The EverQuest Team
#2 Jun 28 2006 at 1:17 PM Rating: Decent
Quote:
- Introduced several new weapon augmentations that are available from Gemcrafters in starting cities.


That should be interesting... anyone have any idea if they're going to be procs? Or damage augs?
#3 Jun 28 2006 at 1:32 PM Rating: Decent
As of 11:35 Pacific still can't log in. Is there a estimated time as to when we will be up and running again?
#4 Jun 28 2006 at 1:36 PM Rating: Good
It's up when you can log in. 15 mins Hawaiian time.
#5 Jun 28 2006 at 1:37 PM Rating: Decent
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8,619 posts
they really need to put the "login Server" on the network server page so that people know ehen they can start loging in.

SoE fails at customer service again.
#6 Jun 28 2006 at 1:38 PM Rating: Decent
Quote:
*** NPCs ***

- Many NPCs in zones released prior to Planes of Power have been modified. The most notable difference will be an increase in health and a decrease in the AC of the creatures.


hmm, not sure i like that. ive been doing loads of hunting in old world zones due to the fact there is limited competition for camps. oh well.
#7 Jun 28 2006 at 2:48 PM Rating: Decent
Adding the login server to the network status page would be nice, but eqplayers is down right now anyway.
#8 Jun 28 2006 at 3:14 PM Rating: Decent
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Sounds like they are beefing up old world mobs...gee thanks. One of the reasons I hunt old world is because the mobs dont' have tons and tons of hitpoints like later expansions. That is a change that was not needed at all! Now if they are just beefing up raid mobs it won't be so bad, but if its all of them they are just ******** the pre lvl 50 players. Casters, such as myself, really will get screwed since we could care less what AC a mob has! WEll I guess my pet might get some harder hits, but bleh don't like that change at all!
____________________________
Hi
#9 Jun 28 2006 at 5:41 PM Rating: Decent
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404 posts
Many NPCs in zones released prior to Planes of Power have been modified. The most notable difference will be an increase in health and a decrease in the AC of the creatures.


Umm maybe I split hairs, but isnt a NPC a quest person/trader, and mob some one to kill?

- There is now a banker in Surefall Glade.

Praise Karana.. wonder if they put him/her there on the progression servers as well?

#10 Jun 28 2006 at 7:44 PM Rating: Good
NPC = non-player character. no reason why NPC can't be used to describe enemies as well as nonhostiles.
#11 Jun 28 2006 at 9:05 PM Rating: Decent
BatmanSixtySix wrote:

- There is now a banker in Surefall Glade.

Praise Karana.. wonder if they put him/her there on the progression servers as well?


Surefall Glade wasn't released with the original EQ...
#12 Jun 29 2006 at 4:22 AM Rating: Decent
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Quote:
Surefall Glade wasn't released with the original EQ...
Neither where soulbinder but they are in the "Progression" server, it's not orginal EQ.
#13 Jun 29 2006 at 10:24 AM Rating: Decent
npc's have been changed....

is it just me or is almost the same i went to veksar with my war/shm and didn't even notice a difference...

HOWEVER on the progression server i sure as heck noticed it.....
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